Search found 274 matches

by Zyxpsilon
Fri Jan 27, 2017 7:04 pm
Forum: Modding Long War 2
Topic: XComGame.INT file "Editing"..
Replies: 9
Views: 15129

Re: XComGame.INT file "Editing"..

Thanks to a swift hint given to me by RoboJumper.. found out what's really happening. Load/Order! Since LW2 most likely hooks into the runtime cycle **AFTER** my local copy of qUIck_LW2 (workbench style).. their INT structure simply overrides whatever was written up in mine. Back to trying some work...
by Zyxpsilon
Fri Jan 27, 2017 7:12 am
Forum: Long War 2: Strategy
Topic: Three Region Links -- Enhanced
Replies: 8
Views: 12805

Three Region Links -- Enhanced

Just noticed these brand new connection corridors on the Geoscape.. New Brazil --/-- Western Europe Western US --/-- Australia South Africa --/-- New Indonesia Dunno if anybody realizes this, but it certainly add some really wild gameplay twists even when the wacky RNG can just disconnect a few othe...
by Zyxpsilon
Fri Jan 27, 2017 6:56 am
Forum: Long War 201
Topic: "Find A Lead" Mission Explanation
Replies: 18
Views: 73174

Re: "Find A Lead" Mission Explaination

Perhaps "Encoded Coordinates" would work better if you don't want to explicitly state whether the package contains a one-shot POI or a Facility Lead? I'd personnally go for something like .. "Debunked Secrets" or "Hints by Evidence". :geek: Yet.. it all takes extreme l...
by Zyxpsilon
Fri Jan 27, 2017 6:33 am
Forum: Long War 2
Topic: UFO-Assault just convinced me.. by FAR!
Replies: 14
Views: 20241

Re: UFO-Assault just convinced me.. by FAR!

Cool... i'm re-assured. (And certainly feels quite silly for mentionning that stuff in the OP --duh) :oops: Quick follow-up questions though -- How did you "reveal" that tree? Rarely used (or new for LW2) Console command or yet another trick not everyone knows about? TBH, i wish the LW-Too...
by Zyxpsilon
Fri Jan 27, 2017 3:15 am
Forum: Long War 201
Topic: Mods Compatible with Long War 2 - Final Update
Replies: 14
Views: 38339

Re: Mods Compatible with Long War 2

@deaconivory... I can (happily) report that krj12 has just updated his "WeaponUpgradeIndicators" mod and it works perfectly fine now. You might need to adjust the config settings (XY location, Icons size, Colors, etc) as usual... Proof here... https://s23.postimg.org/g50a3wkq3/WUI_Fixed.pn...
by Zyxpsilon
Fri Jan 27, 2017 12:15 am
Forum: Long War 2
Topic: UFO-Assault just convinced me.. by FAR!
Replies: 14
Views: 20241

Re: UFO-Assault just convinced me.. by FAR!

@Arcalane.. Gee -- you're right. I didn't realize what most "Crits" situations really allow & that the Pistols section in AWC can probably offer similar features.. but i'm not sure if the exact Face-Off principle of shooting at every visible enemies in sight consecutively has an altern...
by Zyxpsilon
Thu Jan 26, 2017 10:05 pm
Forum: Long War 2
Topic: UFO-Assault just convinced me.. by FAR!
Replies: 14
Views: 20241

UFO-Assault just convinced me.. by FAR!

Ok -- JL.. ya know me right? How slightly biased i am with Balance concerns & difficulty level choices made with'n'by various acceptable gameplay rules. Your design & concept(s) are really cool while (re-)producing the intended effects; It IS a new but still brutal war out there. Just got in...
by Zyxpsilon
Thu Jan 26, 2017 4:21 pm
Forum: Modding Long War 2
Topic: XComGame.INT file "Editing"..
Replies: 9
Views: 15129

Re: XComGame.INT file "Editing"..

Ok then.. i'll give the simple lines another try. Thanks... EDIT: @vwtrotsky Nope that still doesn't work either (as i expected)... i think you misunderstood the problem. It's related to having that custom INT file into a Mod Localization folder. After being compiled in ModBuddy, the game isn't vali...
by Zyxpsilon
Thu Jan 26, 2017 7:41 am
Forum: Long War 2: Bug Reports
Topic: Jailbreak "Units Movement stuttering heavily"
Replies: 1
Views: 3874

Re: Jailbreak "Units Movement stuttering heavily"

UPdate...

Problem solved with some hints given to me by ObelixDK in a recent Chat!

It was the "CostbaseAbilityColors" mod... i had re-installed it after seeing the author had uploaded a new version (for LW2 compatibility) this week-end... but it is somewhat still bugged.
by Zyxpsilon
Wed Jan 25, 2017 7:58 pm
Forum: Long War 201
Topic: Deacon's Suggested INI Edits - UPDATED
Replies: 15
Views: 63075

Re: Deacon's Suggested INI Edits

Gee.. LW1 thought me how to handle a lot of precious INI edits. So, i've already started to plug a few cool values into many such LW2 files. So here's a quick overview -- and i'll add some more straight into this post later; Note that i always keep track of defaults simply by inserting them after a ...
by Zyxpsilon
Tue Jan 24, 2017 9:43 pm
Forum: Long War 2
Topic: QOL Request
Replies: 4
Views: 8103

Re: QOL Request

Excellent.. we'll just get some precious extra (true) combat ready soldiers where & when they matter the most -- at random but still NOT hiding for nada. :)
Thanks, PI.
by Zyxpsilon
Tue Jan 24, 2017 4:01 pm
Forum: Long War 2
Topic: Haven -- "Tower symbol Box"
Replies: 5
Views: 8397

Haven -- "Tower symbol Box"

It took me awhile to realize how to (re-)build Relay-Towers . That gameplay system has simply been transfered to a (smallish) button neatly tucked on the top right side of banners for each Haven. Of course the old shapeform sprites are still shown on the Geoscape.. but all it still has is the usual ...
by Zyxpsilon
Tue Jan 24, 2017 4:15 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305666

Re: Pending Changelist for 1.1 (NOT RELEASED)

- Increased officer command range significantly - Reduced tube time for a lot of officer ranks (Although i already made some tiny INI adjustments for myself.. will have to check the new span delays) - Add the loot ability to rebel soldiers... (Never really understood why they shoudn't be able too.)...
by Zyxpsilon
Tue Jan 24, 2017 12:54 am
Forum: Modding Long War 2
Topic: XComGame.INT file "Editing"..
Replies: 9
Views: 15129

XComGame.INT file "Editing"..

Totally confused by this strange flaw. Just want to include a few changes to various ingame strings found in that usual file. As anyone may know i'm already making extensive use of HTML compatibility to create a lot of custom stuff (LAByrinth alone has thousands of edited lines!). Soooooo.. when i t...
by Zyxpsilon
Sun Jan 22, 2017 10:01 pm
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 37676

Re: Long War 2 Resources (including mod compatibilities)

... Now if only I could find a hair colour mod that didn't bog the game down in character customization! Haha, but that is a first world problem. Well -- Carmau designed a good enough set of colors for more than just the Hairs. Soooooo here goes.. http://steamcommunity.com/sharedfiles/filedetails/?...
by Zyxpsilon
Sun Jan 22, 2017 9:56 pm
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 37676

Re: Long War 2 Resources (including mod compatibilities)

Much to my surprise... AND to anyone else interested by that! Yep.. Grimy's "Hotkeys" Mod works just fine with LW2. That means Amineri (and the coding gang at Pavonis) must have fixed LW-Toolbox/LW2 some wild hooks into the layer stack so that HK's special functions can manage the Tactical...
by Zyxpsilon
Sun Jan 22, 2017 9:26 pm
Forum: Long War 2
Topic: Crowdsourcing translations: Shaped Charges
Replies: 31
Views: 38445

Re: Crowdsourcing translations: Shaped Charges

You gotta love the worldwide community of XCom2+LW2 players & how rapidly this set of translations was entirely done.
We're blessed by magic minds that created the Mod itself *AND* by many other people working in the shadows for everyone.

Humanity really is a wild bunch. :)
Soooo -- Kudos!!
by Zyxpsilon
Sun Jan 22, 2017 6:22 pm
Forum: Long War 2: Bug Reports
Topic: Text alignment issue in Soldier View (Avenger)
Replies: 6
Views: 9947

Re: Text alignment issue in Soldier View (Avenger)

Can confirm this strange "Formatting error".. but, it was for another Perk which i can't remember exactly at this moment.

PS/EDIT; Ooooppppsss.. it was "Center Mass" -- indeed!
by Zyxpsilon
Sun Jan 22, 2017 6:13 pm
Forum: Long War 2: Bug Reports
Topic: Jailbreak "Units Movement stuttering heavily"
Replies: 1
Views: 3874

Jailbreak "Units Movement stuttering heavily"

Might be related to my somewhat limited CPU clock though.. 1) 1.0 official release. 2) PC, Win7HP-64b, Intel Core i3-2100 (2C-4L), 8G-DDR3 Ram, NVidia GTX-760 with 2G-DDR5.. etc 3) Basicly relies on DeaconIvory's excellent PDF verifier as confirmed to be compatible; not many and none that would seri...
by Zyxpsilon
Sat Jan 21, 2017 5:50 am
Forum: Long War 2
Topic: Zoom IN "changes"...
Replies: 0
Views: 3178

Zoom IN "changes"...

Unless it would be technically impossible (even as an option).. could you please bring back the exact Vanilla perspective Zoom factor(s) that were used during LoadOut animation steps? Mostly happens when we click "Start Infiltration" (The whole squad is Zoomed IN at about 25-35% more than ...
by Zyxpsilon
Fri Jan 20, 2017 4:30 pm
Forum: Long War 2
Topic: Optimisation?
Replies: 7
Views: 13313

Re: Optimisation?

4) Match your Graphic settings within the PC hardware capacities. Low-Res might be ugly but it helps.
5) Video-Card == most recent Driver.
6) Ram + SSD + solid Windows infra-structure + Turbo mode(s) via external Utilities.

:D
by Zyxpsilon
Fri Jan 20, 2017 4:22 pm
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 37676

Re: Long War 2 Resources (including mod compatibilities)

The Injuries spiral can effectively be "tamed" by using a specific Mod by krj12; Make Heals Persist. Which options can also be configured as need be. (( http://steamcommunity.com/sharedfiles/filedetails/?id=690713958 )) ** Compatible & tested for LW2, btw. --- and of course.. bringing ...
by Zyxpsilon
Fri Jan 20, 2017 2:16 am
Forum: Long War 2: Bug Reports
Topic: Haven:---- Banner(s) GFX script.
Replies: 3
Views: 5380

Re: Haven:---- Banner(s) GFX script.

Busy? Hell -- yes.. judging from the brutally cool D/L rate since this early afternoon, LW2 is certainly heading for some spectacular results! :) But... please do revisit that custom "Sprite" structure for me to re-allocate proper HTML (img src..) call-outs while i suppose the Continent Bo...
by Zyxpsilon
Fri Jan 20, 2017 1:40 am
Forum: Long War 2: Bug Reports
Topic: Haven:---- Banner(s) GFX script.
Replies: 3
Views: 5380

Haven:---- Banner(s) GFX script.

Hi JL & gang... More of a request than a Bug report. I guess TrackTwo or Amineri (etc) had to alter the Geoscape shapeform structure for every Region Banners to accomodate the various HUD components necessary. Doing so "broke" the TEXT string recognition though, i think. Technically.. ...