Search found 30 matches

by sacho
Mon May 15, 2017 4:16 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 64416

Re: Lothing for the new patch 1.3

edit: doublepost
by sacho
Wed Mar 08, 2017 7:02 pm
Forum: Long War 2
Topic: xwynns Long War 2 Legend #77 video
Replies: 18
Views: 23899

Re: xwynns Long War 2 Legend #77 video

Yeah, I watched it. My thoughts were 'and this is why you don't try to use 4-5 man combat squads past the early game'. It's just the way LW2 combat works. Doing a combat mission with 8 soldiers is easy; doing it with 6 is twice as hard as with 8; doing it with 5 is twice as hard as with 6; doing it...
by sacho
Mon Feb 27, 2017 1:16 am
Forum: Long War 2
Topic: Yellow Alert Offensive Action
Replies: 22
Views: 31939

Re: Yellow Alert Offensive Action

There's several ways you can mitigate a yellow alert action: - in concealment, don't just move your squad as a blob. Fan out your smg users to make sure there's no pods on your flanks. - break concealment quietly - flamethrower preferred. The most dangerous way to break concealment is with a grenade...
by sacho
Sun Feb 26, 2017 8:45 pm
Forum: Long War 2: Bug Reports
Topic: Graze Issue
Replies: 10
Views: 14718

Re: Graze Issue

I think aim past 100 negates the graze band. Crit chance negates dodge chance. 30% doesn't seem unnatural to me, considering enemy dodge and your own grazing fire perks. Holotargeter sharpshooters are basically anti-graze bots.
by sacho
Sun Feb 26, 2017 4:54 pm
Forum: Long War 2
Topic: Classes and perks discussion
Replies: 42
Views: 48945

Re: Classes and perks discussion

Two pages and no concrete suggestions, meh! I don't like how poorly the technical scales late game. I think they could use: - increased damage for both rocket and flamethrower on tier 2/3 - missions get longer, so soldiers with reusable damage naturally get better than alpha strikes. Double the curr...