Search found 30 matches
- Mon May 15, 2017 4:16 pm
- Forum: Long War 2
- Topic: Lothing for the new patch 1.3
- Replies: 48
- Views: 64416
Re: Lothing for the new patch 1.3
edit: doublepost
- Wed Mar 08, 2017 7:02 pm
- Forum: Long War 2
- Topic: xwynns Long War 2 Legend #77 video
- Replies: 18
- Views: 23899
Re: xwynns Long War 2 Legend #77 video
Yeah, I watched it. My thoughts were 'and this is why you don't try to use 4-5 man combat squads past the early game'. It's just the way LW2 combat works. Doing a combat mission with 8 soldiers is easy; doing it with 6 is twice as hard as with 8; doing it with 5 is twice as hard as with 6; doing it...
- Mon Feb 27, 2017 1:16 am
- Forum: Long War 2
- Topic: Yellow Alert Offensive Action
- Replies: 22
- Views: 31939
Re: Yellow Alert Offensive Action
There's several ways you can mitigate a yellow alert action: - in concealment, don't just move your squad as a blob. Fan out your smg users to make sure there's no pods on your flanks. - break concealment quietly - flamethrower preferred. The most dangerous way to break concealment is with a grenade...
- Sun Feb 26, 2017 8:45 pm
- Forum: Long War 2: Bug Reports
- Topic: Graze Issue
- Replies: 10
- Views: 14718
Re: Graze Issue
I think aim past 100 negates the graze band. Crit chance negates dodge chance. 30% doesn't seem unnatural to me, considering enemy dodge and your own grazing fire perks. Holotargeter sharpshooters are basically anti-graze bots.
- Sun Feb 26, 2017 4:54 pm
- Forum: Long War 2
- Topic: Classes and perks discussion
- Replies: 42
- Views: 48945
Re: Classes and perks discussion
Two pages and no concrete suggestions, meh! I don't like how poorly the technical scales late game. I think they could use: - increased damage for both rocket and flamethrower on tier 2/3 - missions get longer, so soldiers with reusable damage naturally get better than alpha strikes. Double the curr...