Search found 422 matches

by gimrah
Tue Jan 24, 2017 1:13 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300060

Re: Pending Changelist for 1.1 (NOT RELEASED)

- Our custom cutscenes do not have localized audio for non-English players. They have correct subtitles. - Our custom audio snippets in missions do not have localized audio or localized subtitles for non-English players. I didn't even realise these existed. 1) That's terrific. 2) I wish I'd known -...
by gimrah
Mon Jan 23, 2017 6:20 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 66280

Re: Upcoming Flamethrower Improvements

I already specced into the flamer every time, even before this change. They take a lot of skill to use properly (conceal ambush), but wow can they turn an otherwise impossible mission into a relatively easy one if pulled off correctly. Or just wipe you entirely if you get spotted trying to setup an...
by gimrah
Mon Jan 23, 2017 6:00 pm
Forum: Long War 2: Strategy
Topic: LW2 General Tips we provided press reviewers
Replies: 16
Views: 66627

Re: LW2 General Tips we provided press reviewers

@GavinRuneblade Thank you that's very helpful to know. Trouble is that still leaves you with the problem that after you clear out faceless you probably need to recruit (not least as rebels die very very easily in the mission), whereupon you get more faceless etc. Which IMO could make the current pro...
by gimrah
Mon Jan 23, 2017 3:25 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 66280

Re: Upcoming Flamethrower Improvements

This great and frankly needed. Flamethrowers feel pretty week at least early on. The combination of small cone and not penetrating cover makes them very situational. Most times I take out technicals, I put an SMG on them so they might be able to use the flamer but it usually doesn't pan out and it j...
by gimrah
Mon Jan 23, 2017 3:19 pm
Forum: Long War 2: Strategy
Topic: The "Hindsight" thread
Replies: 14
Views: 24457

Re: The "Hindsight" thread

I can endorse OP's first 4 points from personal experience of doing the opposite. 1. AWC first is nice for healing and skillz but - Officers are better are rooting out traitors, which is vital. - Allocating rookies to classes is really valuable, especially with the exceptional ones (though caveat se...
by gimrah
Mon Jan 23, 2017 11:49 am
Forum: Long War 2: Strategy
Topic: LW2 General Tips we provided press reviewers
Replies: 16
Views: 66627

Re: LW2 General Tips we provided press reviewers

I'm also struggling with supplies (incl alloys/elerium). I'm in late May. I eventually figured out how to clear a traitor and did so (there were two faceless). At the end of that month I still got all my supplies stolen. Does it just take another month to clear or does that mean I have yet another t...
by gimrah
Wed Jan 18, 2017 6:08 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200171

Re: Long War 2 feature announce: Strategy layer changes

@JoINrbs

OK thanks. I'm still a little sceptical that's enough but I guess I'll have to play it to see how it pans out.

I mean sure, I always used to take the no-panic perk on my covert operatives but I didn't have to give up movement and HP to get it.
by gimrah
Wed Jan 18, 2017 5:05 pm
Forum: Long War 2
Topic: Long War 2 feature announce: New mission types
Replies: 30
Views: 42468

Re: Long War 2 feature announce: New mission types

Thanks again for the answers. Sounds great. Rendezvous in particular sounds nuts.
by gimrah
Wed Jan 18, 2017 4:37 pm
Forum: Long War 2
Topic: Long War 2 feature announce: New mission types
Replies: 30
Views: 42468

Re: Long War 2 feature announce: New mission types

Thanks for answering so many questions on the other thread. I have a few more on these: 1) I see it says how long it takes to be fully infiltrated. But does it say somewhere how long before the mission expires? Is there a penalty for waiting until the last second (risking click rage)? 2) Do you know...
by gimrah
Wed Jan 18, 2017 3:02 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200171

Re: Long War 2 feature announce: Strategy layer changes

@joinRBS When you're running a mission with one or two soldiers who are trying to achieve an objective and evac it's more likely that points in aim are going to feel wasted than points in will. There's so much flexibility in the infiltration system that a lot of conventional LW1-thinking starts to b...
by gimrah
Wed Jan 18, 2017 10:12 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200171

Re: Long War 2 feature announce: Strategy layer changes

1) So if Not Created Equally is in, and there is a 'stat pool' concept, and psi offence remains a separate stat, have you added more use for will? I mean obviously panic defence is a thing, but in general having a soldier who never panics but is terrible in every other respect is going to be pretty ...
by gimrah
Tue Jan 17, 2017 5:57 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200171

Re: Long War 2 feature announce: Strategy layer changes

Will there be any kind of mechanic that can help detect Faceless hiding in your ranks? Early game: PFC Baldrick goes around asking everyone "Are you a Faceless?" Mid game: Gary Oldman sits around in a raincoat looking haggard and sad before finally realising it's Colin Firth, only 3 weeks...
by gimrah
Tue Jan 17, 2017 5:13 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200171

Re: Long War 2 feature announce: Strategy layer changes

Re squad sizes that sounds ingenious and great for variety. Fiendish to balance but hopefully you've got through enough playtester tears to manage it. Follow-up question though: what does that mean for pod sizes? I don't care how many enemies my 8-man squad has to face if they're all in 3-man pods. ...
by gimrah
Tue Jan 17, 2017 4:45 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200171

Re: Long War 2 feature announce: Strategy layer changes

1) So this is the new system that replaces fatigue? You have to commit a squad to a mission X days before it hits, during which time they can't do anything else? And hence you need multiple squads if you want to optimise your mission frequency? If so then neat. Of course that means you also need a l...
by gimrah
Fri Jan 13, 2017 1:41 pm
Forum: Long War 2
Topic: Long War 2 Primer?
Replies: 13
Views: 22239

Re: Long War 2 Primer?

@rakoon79

xwynns is also taking names for his run-through on youtube.

And yes, I'd be amazed if beagle wasn't planning an I/I campaign on twitch. Firaxisoclock is still a thing after all.
by gimrah
Tue Jul 19, 2016 9:23 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 39690

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

@DjAci Well if you're including the brigadier perks the sharpshooter has serial, which is only ammo limited. Yes it has a cooldown but hopefully you're not facing overwhelming numbers from start to finish (unless it's a haven siege but I can't even get that mod to work with my others). But a lot of ...
by gimrah
Mon Jul 18, 2016 11:20 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 39690

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

@DjAci Your 4 shots a turn logic is presumably reliant on rapid reaction. As in LW, I far prefer shots on my turn where I full control and can do something else if shots miss. Yes OW shooters have their place, but for me it's different and less powerful (because it's situational). What the gunslinge...
by gimrah
Fri Jul 15, 2016 4:17 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 39690

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

Right but all a ranger is is DPS towards something that's right in front of it at the start of its turn and preferably not in cover. (The OW perks could be a different story but that's not LEU.) It can't blow up cover at a distance, it can't hack, it can't heal, it can't flank (well). Killing stuff ...
by gimrah
Fri Jul 15, 2016 1:36 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Balancing Squad Size with Difficulty
Replies: 2
Views: 9443

Re: Balancing Squad Size with Difficulty

Play with A Better Advent (nastier enemies ) and Better Pods Plus (more enemies) and legend. Maybe more pods as well.

With 10 soldiers you should still be able to roll it but those will help.
by gimrah
Fri Jul 15, 2016 1:31 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 39690

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

Ooh ooh and another thing. I'm not convinced that a LEU class like ranger is OP. I think there's a psychological effect because they get a lot of kills because they take all the clean-up kills. But I remember from LW when my infantry got injured I thought my tactical effectiveness would drop signifi...
by gimrah
Fri Jul 15, 2016 1:08 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 39690

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

Just one clarification: when I say "maybe a failure of imagination", I meant on my part in terms of how to use those perks effectively.
by gimrah
Fri Jul 15, 2016 1:04 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
Replies: 21
Views: 39690

Re: LW Perk Pack detailed Balance FEEDBACK - all classes

Love your work guys. I was really hoping for something like this. I'm just starting out a run (6 missions in), so can't comment on most of OP's thoughts. Although I do have some general and specific observations on this post. I play Legend / honestman, with bigger squad (6-8) and bigger/nastier pods...