Search found 1209 matches
- Thu Jun 29, 2023 1:02 pm
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 11923
Re: Latest patch broke my economy
I'm afraid you're the victim of a bugfix. Those techs had been far stronger than intended (and far stronger than their associated text would indicate), and the formula was corrected. Baseline metals cost at campaign start is 0.5 spacebucks per unit, so .89 is a meaningful increase. (Those values are...
- Thu Jun 22, 2023 11:37 pm
- Forum: Terra Invicta Early Access
- Topic: Orbital Bombment Insane in 3.89?
- Replies: 3
- Views: 7697
Re: Orbital Bombment Insane in 3.89?
Thanks for the report. Bombardment of Earth was intended to be toned down a bit for for .89, so this is strange to see. I've never seen a 400-ship alien force above Earth, so this is really interesting behavior. We'd really like it if you'd post a save in the Discord balance channel so we can take a...
- Tue Jun 13, 2023 10:43 pm
- Forum: Terra Invicta Early Access
- Topic: How many platforms do servants need?
- Replies: 3
- Views: 8425
Re: How many platforms do servants need?
Thanks! It helps to remind us every new thread so we know what we're looking at.
- Tue Jun 13, 2023 12:31 pm
- Forum: Terra Invicta Early Access
- Topic: How many platforms do servants need?
- Replies: 3
- Views: 8425
Re: How many platforms do servants need?
It would be helpful if you would note down which build you are playing.
- Tue Jun 13, 2023 1:10 am
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.88-.99
- Replies: 0
- Views: 47967
Patch Notes 0.3.88-.99
0.3.99 A - fix crash when AI tries to design ships before it has developed any hull-granting projects. This appears to be the cause of the random-seeming crashing people reported today. - 3528 - fixed crash caused by combat fleetcontrollers not removing destroyed ships from activeshipcontrollers B -...
- Thu May 18, 2023 3:42 am
- Forum: Terra Invicta Early Access
- Topic: Terra Taking 16-20 gb Of Ram
- Replies: 5
- Views: 10213
Re: Terra Taking 16-20 gb Of Ram
Thanks. There's a significant issue in .80 where logs are being retained and not cleaned up, leading to large save games and some bloat in memory. Can't promise that's what's up here but it's possible. (We had a 2080s campaign with 212,000 bombardment log entries, which is like 5 novels worth of text)
- Wed May 17, 2023 4:54 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Taking 16-20 gb Of Ram
- Replies: 5
- Views: 10213
Re: Terra Taking 16-20 gb Of Ram
What is your game version?
What is the campaign status? Would need solar system size, number of factions, current year?
Does this appear after a long session or immediately on load?
Does this go away on restarting the application?
What is the campaign status? Would need solar system size, number of factions, current year?
Does this appear after a long session or immediately on load?
Does this go away on restarting the application?
- Sun May 07, 2023 6:34 pm
- Forum: Terra Invicta Early Access
- Topic: build 78 - first thoughts
- Replies: 2
- Views: 5197
Re: build 78 - first thoughts
You bet.
- Thu Apr 20, 2023 3:07 pm
- Forum: Terra Invicta Early Access
- Topic: Invalid Retrofit
- Replies: 1
- Views: 4395
Re: Invalid Retrofit
We're planning to add some mod-ability to refit rules in a future patch. The reason why the rules are tight is that (in the designer's opinion) spaceships aren't made of Lego and refitting certain systems would cost more and take longer than just building a ship from scratch. You can look at the U.S...
- Mon Apr 17, 2023 10:20 pm
- Forum: Long War 2: Bug Reports
- Topic: Constant Crashes on the finishing the HQ Assault
- Replies: 2
- Views: 68137
Re: Constant Crashes on the finishing the HQ Assault
LWOTC isn't a Pavonis product and it's unlikely the devs frequent this forum. Best bet is their Discord: https://discord.gg/K26NhgBX
- Sun Apr 09, 2023 1:48 pm
- Forum: Terra Invicta Early Access
- Topic: Players need more feedback
- Replies: 4
- Views: 3808
Re: Players need more feedback
@OP I just saw your posted save on the Discord. I was able to load and play your save on our internal build. I used the docked Resistance fleet in Extreme Mars orbit to capture the Servants' Brandenburg Station. (It takes a few days for the assault to complete.) So I can't find a bug or a feedback i...
- Wed Apr 05, 2023 11:54 pm
- Forum: Terra Invicta Early Access
- Topic: Players need more feedback
- Replies: 4
- Views: 3808
Re: Players need more feedback
For the inability to assault the station, can you provide us your save and steps to reproduce the issue? I'd like to see if there's a bug there or figure out how to provide feedback. You can email to support@pavonisinteractive.com or post it on our Discord. Point taken on the landing UI, will give i...
- Sat Mar 25, 2023 12:27 am
- Forum: Terra Invicta Early Access
- Topic: 3.77
- Replies: 3
- Views: 2799
Re: 3.77
We appreciate your enthusiasm, but we really, truly, honestly don't know. It's not knowable. We're adding stuff, testing stuff, fixing stuff. Can't really put a timeline on that; sometimes things take 10 minutes, sometimes a full working day or more. We're taking more time on this one to add feature...
- Fri Mar 24, 2023 8:02 pm
- Forum: Terra Invicta Early Access
- Topic: Outpost Defense
- Replies: 4
- Views: 2974
Re: Outpost Defense
All three branches are the same right now (0.3.76). Bombardment is very all-or-nothing in the live build; either the base gets wiped or the fleet gets smashed. We're working on that for 0.3.77 -- in addition to working on the internal mechanics; we added a feature where you can pick your bombardment...
- Thu Mar 23, 2023 1:51 pm
- Forum: Terra Invicta Development
- Topic: Steam Remote Play
- Replies: 5
- Views: 4639
Re: Steam Remote Play
We're able to get it working on our end, and we're unaware of any setting changes we'd need to make to get it working for others. We had similar reports back in September on Discord, and the workaround was to add TerraInvicta.exe as a non-Steam game. Here's the discussion: https://discord.com/channe...
- Sun Mar 19, 2023 8:39 pm
- Forum: Terra Invicta Early Access
- Topic: Starting Councillors now even worse since .76?
- Replies: 4
- Views: 2399
Re: Starting Councillors now even worse since .76?
The mind likes to see patterns where there are none -- This is the starting age code for all councilors and it's been this for years. var roughAge = UnityEngine.Random.Range(8, 23) + UnityEngine.Random.Range(8, 23) + UnityEngine.Random.Range(8, 23); I'd like to mix it up by giving older councilors b...
- Sat Mar 18, 2023 2:03 pm
- Forum: Terra Invicta Early Access
- Topic: Misc suggestions
- Replies: 2
- Views: 4833
Re: Misc suggestions
Inter-fleet refueling (re-remassing?) is something we're working on and hope to have soon. With all the different propellant types and precise mass and DV tracking, it's not trivial to implement and will be even longer before we can write AI to navigate the rules. Emergency propellant deliveries via...
- Sat Mar 18, 2023 1:59 pm
- Forum: Terra Invicta Early Access
- Topic: Starting Councillors now even worse since .76?
- Replies: 4
- Views: 2399
Re: Starting Councillors now even worse since .76?
We actually gave starting councilors guaranteed numbers in their primary stats for .76 -- 8 if they have one primary stat or 7 and 6 if they have two. That's for your faction on cinematic and all factions on other difficulties. The mechanics for age and profession were not changed.
- Sat Mar 18, 2023 1:11 pm
- Forum: Terra Invicta Early Access
- Topic: Puerto Rican Independence
- Replies: 1
- Views: 1225
Re: Puerto Rican Independence
I agree. We'll remove the End of America project condition for the Carib states to have a claim on PR. I might've been thinking of the USVI as well as PR when I put in the claim condition but I think no project is a better representation of things in the aggregate.
- Thu Mar 09, 2023 3:03 pm
- Forum: Terra Invicta Early Access
- Topic: Patch notes 0.3.77-.87
- Replies: 0
- Views: 55504
Patch notes 0.3.77-.87
NOTE: Due to staff travel and pending electrical upgrades at Pavonis Global HQ, there will be no additional patches on validation until June 7 at the earliest. 0.3.87 Balance - capped cohesion loss from war declaration on new rival at 10 A - attempt fix baaaad performance during determine-who-we-can...
- Mon Mar 06, 2023 2:37 pm
- Forum: Terra Invicta Early Access
- Topic: Need help regarding a template error
- Replies: 2
- Views: 1488
Re: Need help regarding a template error
It means that one narrative event in TINarrativeEventTemplate is looking for a TIEffectTemplate with the dataName Effect_SpaceResearchBoost05, but it isn't finding one. That's an effect we added fairly recently so it's hard to say why you can't find it.
- Fri Mar 03, 2023 1:43 pm
- Forum: Terra Invicta Early Access
- Topic: I can't continue my game without orbital intercept/blocking bombardment
- Replies: 14
- Views: 4374
Re: I can't continue my game without orbital intercept/blocking bombardment
It's not airspace. The circumference of Low Earth Orbit is about 53,000 kilometers, too big to just assume a patrol will always find someone. The way to prevent bombing is to intercept the bombers. But as you say in the dev diaries there's no stealth in space. The trajectory would be obvious. As a ...
- Fri Mar 03, 2023 2:50 am
- Forum: Terra Invicta Early Access
- Topic: I can't continue my game without orbital intercept/blocking bombardment
- Replies: 14
- Views: 4374
Re: I can't continue my game without orbital intercept/blocking bombardment
It's not airspace. The circumference of Low Earth Orbit is about 53,000 kilometers, too big to just assume a patrol will always find someone. The way to prevent bombing is to intercept the bombers. Granted, it's a lot less around asteroids, and I've chewed on requiring orbital dominance before allow...
- Tue Feb 28, 2023 7:14 pm
- Forum: Terra Invicta Early Access
- Topic: I can't continue my game without orbital intercept/blocking bombardment
- Replies: 14
- Views: 4374
Re: I can't continue my game without orbital intercept/blocking bombardment
First off, I concede what you are describing is tedious and we'll try to figure something out. IF we automated this, though, most clicks we eliminate would dangerously reduce your control over what happens, meaning putting a fleet in "auto-interception" mode will give you enough rope to ha...
- Sun Feb 26, 2023 5:01 pm
- Forum: Terra Invicta Early Access
- Topic: Request: new ship design having no role by default
- Replies: 1
- Views: 1192
Re: Request: new ship design having no role by default
Yah, that makes sense. Will see what we can do.