Search found 49 matches

by rifleman
Wed Mar 15, 2017 1:42 pm
Forum: Long War 2
Topic: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
Replies: 17
Views: 27126

Re: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?

What is the 10 mean? I tried without 10, it work as well.
by rifleman
Wed Mar 15, 2017 11:27 am
Forum: Long War 2
Topic: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
Replies: 17
Views: 27126

Re: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?

I have had some (probably selfmade) strange situations until now... First playthrough (1.1) was without any ruler and no chance to start the nest mission. For my actual 2nd campaign, I activated the nest mission by console command, because I was already at magnetic weapons (without rushing) and I w...
by rifleman
Tue Mar 14, 2017 11:55 pm
Forum: Resolved Bug Reports
Topic: Concussion Rocket: Badass or Bugged?
Replies: 7
Views: 11560

Enemy dont get smoke defense when Concussion Rocket stun at least one of them

1) Game version: LW 1.2 2) Platform: Windows 7 3) Mods: Gotcha Perfect Information Additional Icons LW2 A single INI edit so I can see AWC perks in advance. 4) Bug description: Concussion Rocket will not give smoke defense to any enemy in the smoke when there is at least 1 enemy get stun by rocket. ...
by rifleman
Fri Feb 17, 2017 3:29 pm
Forum: Long War 2
Topic: Rulers / Alien Hunter DLC missing?
Replies: 34
Views: 43487

Re: Rulers / Alien Hunter DLC missing?

After patch 1.1, I don`t get any DLC mission as well. Therefore I try this:
LWForceMission AlienNest
LWForceMission LostTower
This is the console commands for spawn DLC mission.
by rifleman
Mon Feb 06, 2017 2:08 am
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42900

Re: Was Flamethrower Range Nerfed as well in 1.1?

I have change range from 7 to 8. But the range of flamethrower become a line that cant hit anybody. I don`t change the other things, just the range. After turnning it back to 7, flamethrower work again. Any suggestions? :?:
by rifleman
Wed Jan 25, 2017 8:14 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67136

Re: Upcoming Flamethrower Improvements

I know aim and defense buff for Spark are significant. I mean I miss MEC toys from LW1. Especially, Kinetic Strike Module.
by rifleman
Tue Jan 24, 2017 3:38 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306009

Re: Pending Changelist for 1.1 (NOT RELEASED)

Thank you, Pavonis Interactive! You guys do a hard work for this, all the lists are awesome! Can`t wait for patch online. I have some questions following: 1, "Lost Towers POI won't appear to FL 8; Alien Nest won't appear until FL 12." When do the FL reach on 8 & 12 in legend? I need pl...
by rifleman
Mon Jan 23, 2017 2:08 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67136

Re: Upcoming Flamethrower Improvements

Any good news to Spark?
Spark starts with Shredder Gun, which is less cooler that Rocket and Flamethrower. I hope Spark could get some love. Just adding new toys, like the old days of LW1. I know, that will cost lots of resuource, but adding some item without model is OK.
by rifleman
Mon Jan 23, 2017 2:01 pm
Forum: Long War 2: Strategy
Topic: Sharpshooters?
Replies: 14
Views: 22453

Re: Sharpshooters?

Area Suppress work very well on crowd control. Although it need 3 ammo to activate,but Gunner could do it every turn without CD. Gunner have both Area Suppress and Killzone, Sharpshooter have neither. What a pity.
by rifleman
Sun Jan 22, 2017 6:49 pm
Forum: Long War 2
Topic: Crowdsourcing translations: Shaped Charges
Replies: 31
Views: 38472

Re: Crowdsourcing translations: Shaped Charges

@johnnylump I just edit my post for fixing somethigns. You should update it from my lastest post. Thanks a lot!
by rifleman
Sun Jan 22, 2017 4:54 pm
Forum: Long War 2
Topic: Crowdsourcing translations: Shaped Charges
Replies: 31
Views: 38472

Re: Crowdsourcing translations: Shaped Charges

Sorry for keep you waiting. **Simplified Chinese** FriendlyName="成型炸药" FriendlyNamePlural="成型炸药" BriefSummary="一款用于拆毁墙壁的小型指向性炸药。" TacticalText="<Bullet/> 成型炸药的射程和作用范围有限,即使用榴弹发射器发射也无法造成伤害。<br/><Bullet/> 它会发出巨大的声音,并惊动附近的敌人。<br/><Bullet/> 鉴于该技能的初衷,它被视为支援型榴弹。" Thr...
by rifleman
Sun Jan 22, 2017 12:54 am
Forum: Long War 2
Topic: Can`t spawn a POI and mission of Alien Hunter DLC
Replies: 0
Views: 3150

Can`t spawn a POI and mission of Alien Hunter DLC

I focus on liberation missions on first two month. After that, I can`t find a POI of Alien Hunter anymore. Does POI of both DLC have a time limit? If so, I shoud be get both DLC missions first before I go for liberation. What kind of missions should I focus on to pick up DLC POI?
by rifleman
Sat Jan 21, 2017 4:29 pm
Forum: Long War 2: Strategy
Topic: Sharpshooters?
Replies: 14
Views: 22453

Re: Sharpshooters?

Why Sharpshooters don`t have Kill Zone anymore? That most core perk of Sharpshooters is Kill Zone. That perk work very well at kepp teammate safe & killing enemy in distance. However, Gunner, Ranger & Specialist which don`t have Squad Sight get Kill Zone. These class without Squad Sight can`...
by rifleman
Thu Jan 19, 2017 1:28 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 129654

Re: Changes to the tactical layer

According to yesterday livestream, the dodge stat is very powerful that making almost every low hit rate shoot into a graze. Except Stun Lancer, the other enemy show in the video, seems dont have much dodge stats. However, they do get more graze than normal damage. Even a Assault RNG to get flanking...
by rifleman
Thu Jan 19, 2017 3:27 am
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 129654

Re: Changes to the tactical layer

According to the video, low cover provide 30% defense, and high cover provide 45% now. :shock:

Does high ground defense change as well? I saw the playthrough video, XCOM shooted a Drone. That information show Drone , which fly on roof, dont have any high ground defense.
by rifleman
Wed Jan 18, 2017 10:29 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 129654

Re: Changes to the tactical layer

Well, Ranger could still learn Rapid Fire, Rapie Reaction on last second rank, which means 3 to 4 shots in one turn. No sure this is OP or not in LW2. These peaks are outclass Tactical Sense on this rank as well. I tried a 6 Assaulst or 6 Rangers squad in a legend run before. They are efficiency. Ma...
by rifleman
Wed Jan 18, 2017 4:23 pm
Forum: Long War 2
Topic: Long War 2 feature announce: New mission types
Replies: 30
Views: 43566

Re: Long War 2 feature announce: New mission types

That screenshot of base assault map look small. Does this map big enough for support a battle between10 XCOM vs 100+ aliens?
by rifleman
Wed Jan 18, 2017 6:23 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205434

Re: Long War 2 feature announce: Strategy layer changes

Mind Merge & Soul Merge are good PSI peaks. Mind merge give a soldiers a little shield for 1 turn. PSI number and PSI AMP level result in how many shield you could get. They are very unique peaks for your soldiers to take damage without losing HP. Although they only last for one turn, that PSI s...
by rifleman
Wed Jan 18, 2017 3:50 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205434

Re: Long War 2 feature announce: Strategy layer changes

What stats is on the right of Hack stats on squad manager screenshoot? Is that infiltration or dodge? :?:
by rifleman
Wed Jan 18, 2017 2:24 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205434

Re: Long War 2 feature announce: Strategy layer changes

What class icon is on the left of Vega squad, or on the right of Menace squad?
by rifleman
Tue Jan 17, 2017 11:52 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205434

Re: Long War 2 feature announce: Strategy layer changes

What will hapen sending 10 man squad to battle too frequently?
by rifleman
Tue Jan 17, 2017 8:39 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205434

Re: Long War 2 feature announce: Strategy layer changes

Thanks for reply!
I have another questions:
What is Chameleon Suit foir? Do it increase Infiltration and reduce enemey detect range?

How many turns will the Skyranger fly in when infiltration on 100% and 200%?

Thank you!
by rifleman
Tue Jan 17, 2017 8:31 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205434

Re: Long War 2 feature announce: Strategy layer changes

If I send 6 soldiers to infiltration. When the mission spawn, I could only control this 6 soldiers to battle or I could seend Skyrangers bring more soldiers to support them?

What is Chameleon Suit foir? Increase Infiltration or reduce enemey detect range?
by rifleman
Sun Jan 15, 2017 3:54 pm
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 63052

Re: LW2 feature announce: The Technical solder class

In Chinese, the official translation of Technical is Armoured Trooper(装甲兵). :shock: Well, I prefer to Heavy Trooper(重装兵) rather than Armoured Trooper. Heavy Trooper suit that heavy weapon theme. In additional, I don`t think Technical get any armour point at the beginning. BTW, if there are some tran...