Search found 225 matches

by Phaseless
Tue Sep 26, 2017 8:13 am
Forum: Long War 2
Topic: Rapid Response + Vigilance = are you serious?!
Replies: 17
Views: 32599

Re: Rapid Response + Vigilance = are you serious?!

Am I understanding this right, you're using an old Version of LW and expect the devs to Change this old Version to your liking?
IMO either bear with it or start a new game with 1,5. Can't have both.
by Phaseless
Tue Sep 26, 2017 7:51 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1108908

Re: XCOM 2 expansion + Long War 2: Nothing to announce

sarge945 wrote:I think when there is news, it won't be in the form of "we are working on it", it will be in the form of "Long War 1.6 Released+Changelog (WotC Version)"
Hahaha yeah!
In other words:
Instant Christmas 1.6
by Phaseless
Tue Sep 26, 2017 7:13 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1108908

Re: XCOM 2 expansion + Long War 2: Nothing to announce

I was about to point you to that thread to better discuss infiltration (or fatigue) as a game mechanism but i see you've already posted there. I really don't think this thread is the best place for a lengthy discussion about infiltration. It will soon get mixed with plenty of speculative posts anyw...
by Phaseless
Tue Sep 26, 2017 7:01 am
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 79715

Re: Crippling RNG, no agency.

You should really either make a video of your next Gatecrasher or provide us with a save game. :) That sounds epic in more ways than one. Concerning the graze band - The mechanic by itself is great. Its integration and balancing in Long War 2 however makes it heavily favour the AI. - Your soldiers ...
by Phaseless
Mon Sep 25, 2017 7:54 pm
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 79715

Re: Crippling RNG, no agency.

You actually reinstalled your base game and your mods right? Strange. Might be that there are some files floating around which didn't get properly deleted. But something's definitely off here. Maybe someone could post all the folders where xcom2 and long war 2 drop or create files so you can do a pr...
by Phaseless
Mon Sep 25, 2017 2:02 pm
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 79715

Re: Crippling RNG, no agency.

It also feels more real because in reality, many shots miss or debilitate a target. Rightout kills are way too common in media. See, I always disable graze because I consider that getting shot and not killed outright must already be a either a graze or a non-fatal wound(RP wise of course). I mean, ...
by Phaseless
Mon Sep 25, 2017 8:22 am
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 79715

Re: Crippling RNG, no agency.

What you are seeing is just pure RNG. In the original Xcom 2 there are safety checks built in to ensure that you will get a break if you could not hit for a few shots and be spared a shot when you had already been hit (depending on the difficulty setting of course). Long War 1 and 2 remove all safe...
by Phaseless
Mon Sep 25, 2017 7:54 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1108908

Re: XCOM 2 expansion + Long War 2: Nothing to announce

For me, LW2 turned XCom 2 around. I played vanilla XCom 2 with some minor gameplay changing mods (like increasing Mission timers because they were so awfully short) but after almost 40 hours, I lost interest. Now I have to say. Keep in mind, playing a game for 40 hours is not a bad Thing. Many shoot...
by Phaseless
Mon Sep 25, 2017 7:48 am
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 109911

Re: Mimimi moments, or no regrets when reloading a save

I Play Ironman and non-Ironman parallel, as I already said. I admit, in the beginning, I backed up my save when I tried out new Things in Ironman, to see how they work out. After a while, I stopped doing that and now I can proudly say I lived through losing two good soldiers in the last couple missi...
by Phaseless
Sun Sep 24, 2017 8:00 pm
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 79715

Re: Crippling RNG, no agency.

Yellow alert is a beast of it's own, I was strictly speaking about odd hit chances in full cover and missing hits that should have almost 100% hit the target. But yeah I'm no friend of it. It killed my sniper officer who had two out of a pod of three shoot him out of cover on yellow alert (technical...
by Phaseless
Sun Sep 24, 2017 7:56 pm
Forum: Long War 2
Topic: The advent shake
Replies: 0
Views: 4306

The advent shake

He had too many harlem shakes, I think. I just had to share this.

Image
by Phaseless
Sun Sep 24, 2017 7:54 pm
Forum: Long War 2: Bug Reports
Topic: Haywire doesn't have the end turn flag
Replies: 2
Views: 6025

Re: Haywire doesn't have the end turn flag

As I recall reading somewhere, that "ends turn" marker in the HUD was actually stupidly difficult for them to access, and behaved inconsistently when they tried to change it. If you ever can't remember whether an action ends the turn, just refer to the color of the ability icon. Yellow = ...
by Phaseless
Sun Sep 24, 2017 6:21 pm
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 79715

Re: Crippling RNG, no agency.

I'm sorry that you have this problem. I know how annoying this is from the base game where high cover was VERY unreliable. And I've also had moments where very high % hit chances missed, but they were few nd far in between, as they should be. Gives you a big OMG moment because you really needed that...
by Phaseless
Fri Sep 22, 2017 11:48 am
Forum: Long War 2
Topic: Muton counter-attack - bug or intended
Replies: 9
Views: 16666

Re: Muton counter-attack - bug or intended

It's 50% normaly and so I never try to slice an uncontrolled muton but I still don't understand how this piece of meat could counterattack (or do anything) while burning?! I can accept chryssalid/faceless/bers's melee while burning - they are melee only after all but mutton... I had to learn the ha...
by Phaseless
Fri Sep 22, 2017 10:15 am
Forum: Long War 2: Strategy
Topic: Make redscreen rounds work
Replies: 12
Views: 23261

Re: Make redscreen rounds work

For me - technical is the perfect tank with smoke/formidable so it doesn't need high aim as a prime stat (rather dodge and HP) and need both vest and abblative + formidable to do some tanky thigs. Due to low to avg aim chance to hit is not that good and they should give up two of 3 slot (for pistol...
by Phaseless
Fri Sep 22, 2017 9:46 am
Forum: Long War 2: Strategy
Topic: Make redscreen rounds work
Replies: 12
Views: 23261

Re: Make redscreen rounds work

I would have thought a pistol user would be the best answer. Multiple low damage shots that don't smash up the robot you're trying to steal too badly. Also you can get several redscreen effects in one turn from one soldier (just note that fan fire only applies it once). If you do that you're not us...
by Phaseless
Fri Sep 22, 2017 9:28 am
Forum: Long War 2: Strategy
Topic: Make redscreen rounds work
Replies: 12
Views: 23261

Re: Make redscreen rounds work

I would have thought a pistol user would be the best answer. Multiple low damage shots that don't smash up the robot you're trying to steal too badly. Also you can get several redscreen effects in one turn from one soldier (just note that fan fire only applies it once). If you do that you're not us...
by Phaseless
Fri Sep 22, 2017 8:02 am
Forum: Long War 2: Strategy
Topic: Make redscreen rounds work
Replies: 12
Views: 23261

Re: Make bluescreen rounds work

artifixer wrote:
Phaseless wrote:1) Since you want a safe hit for a safe hack, you should give them to a soldier with good aim. That
Maybe you mean Redscreen Rounds? Because Bluescreen Rounds just increase damage to robotic enemies.
Oops, mixed them up.
by Phaseless
Fri Sep 22, 2017 7:38 am
Forum: Long War 2: Strategy
Topic: Make redscreen rounds work
Replies: 12
Views: 23261

Make redscreen rounds work

I like the idea of redscreen rounds but see myself against a number of disadvantages when thinking about how to practically make them work. 1) Since you want a safe hit for a safe hack, you should give them to a soldier with good aim. That means you'd have to dedicate one of your damage Dealers just...
by Phaseless
Thu Sep 21, 2017 8:08 pm
Forum: Long War 2: Bug Reports
Topic: Haywire doesn't have the end turn flag
Replies: 2
Views: 6025

Haywire doesn't have the end turn flag

It's a minor glitch but I wanted to report it. Several times I was not sure because I didn't remember from last time and haywire'd, thinking I could do something else afterwards with the same unit. But haywire ends the turn, despite not having the end turn arrow displayed.
by Phaseless
Thu Sep 21, 2017 5:01 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 109911

Re: Mimimi moments, or no regrets when reloading a save

And more losses. Intel retal. First turn, scouting, move my sniper officer to the edge of the map, getting ready to get up on a roof. Well, of course there will be an enemy squad, and of course, it will move in my direction on it's turn, and of course two of those three will get free flanking shots ...
by Phaseless
Thu Sep 21, 2017 11:51 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Specialist Builds
Replies: 47
Views: 70367

Re: LW 1.5 Specialist Builds

Most of my officers are Specials, because it just blends nicely with their Support role. I also Train some shinobis as officers for mini squad Guerilla OPs, because the Person getting spotted while doing the objective can get a command from the concealed shinobi, which means the shinobi is very like...
by Phaseless
Thu Sep 21, 2017 11:23 am
Forum: Long War 2: Strategy
Topic: Magnetic Weapons - why?
Replies: 21
Views: 34832

Re: Magnetic Weapons - why?

A lot of good LW2 info articles and links are posted by Pavonis in the Long War 201 subforum here. Including this one on the latest version of reddit user exodusinfinite's XCOM 2 LW2 tech tree here. http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25888 Pointing at this reddit post...
by Phaseless
Thu Sep 21, 2017 11:21 am
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 109911

Re: Mimimi moments, or no regrets when reloading a save

Except that the faceless attacks despite being on fire, making my tech bleed out. WTF?! In stock XCOM 2, being on fire doesn't prevent ranged attacks but does stop melee attacks. Pavonis thought that was backwards and for LW2 changed it to being on fire stopping ranged attacks but not melee attacks...
by Phaseless
Thu Sep 21, 2017 10:48 am
Forum: Long War 2: Strategy
Topic: Magnetic Weapons - why?
Replies: 21
Views: 34832

Re: Magnetic Weapons - why?

Noober wrote:Aaaand suddenly the most important ones will be all of them except mag SMG...
Nonono you're wrong! :D
I only Need cannons, and snipers, and Close range... and that's it! And maybe 2 pistols for my AWC pistoleers... no big deal, see?