Search found 829 matches

by Psieye
Fri Jun 02, 2017 3:06 pm
Forum: Long War 2
Topic: Retaliations
Replies: 41
Views: 64474

Re: Retaliations

In the one terror retal, I think I lost around 3-5 rebels. That's really not a very big deal in the larger scheme of things. It's a paradigm shift a lot of players haven't made yet: "losing some guys isn't the end of the game". RPGs and such have trained players to treat every loss as per...
by Psieye
Wed May 31, 2017 10:02 am
Forum: Long War 2
Topic: Retaliations
Replies: 41
Views: 64474

Re: Retaliations

Personally, and I assume most people, would want to build up a haven. Keep on making it stronger. Keeping on having it destroyed, without anything we can do about it just isn't fun. This boils down to a mismatch in expected vs actual play experience, or rather: "which vectors of fun will I get...
by Psieye
Wed May 31, 2017 9:32 am
Forum: Long War 2
Topic: how do you use Concussion Rocket?
Replies: 25
Views: 38553

Re: how do you use Concussion Rocket?

So I finally got to fire a couple Concussion rockets. They don't destroy terrain at all and biologicals are at-minimum disorientated. So they can be used as either a giant smoke grenade, a giant flashbang or both if you have shotguns to shove in dazed faces. There was one intriguing situation that T...
by Psieye
Wed May 31, 2017 9:19 am
Forum: Long War 2
Topic: How do you get more recruits?
Replies: 20
Views: 41607

Re: How do you get more recruits?

If there are at least 3 guys working in a haven (any combination of jobs), you can get a full retaliation. If there are at least 3 guys working on any given job, you can get that retalation. It's a hard limit to ensure you will always have the minimum 3 rebels on the retaliation. Wait, does that me...
by Psieye
Thu May 18, 2017 2:01 pm
Forum: Long War 2
Topic: how do you use Concussion Rocket?
Replies: 25
Views: 38553

Re: how do you use Concussion Rocket?

I seem to recall reading that 1.3 made it reliably destroy cover. If that's true then there's some creative ways to use a concussion rocket. If false, well it'd be funny to use it as a really long-range smoke grenade. Either way, I assume it makes as much noise as a regular rocket - if so then it's ...
by Psieye
Wed May 17, 2017 8:07 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 31784

Re: PI thoughts on mod that gives player vigilance information

A criticism I find reasonable is that there's no visible 'memory' on the screen, which is a PITA for people trying to remember where they've run ops after loading a campaign, and I've kicked around doing some kind of three-color clue (ie vigilance <=3 green; <=6 yellow; else red), but haven't convi...
by Psieye
Wed May 17, 2017 9:44 am
Forum: Long War 2
Topic: LW2 - Grenadier - balance and ammo
Replies: 23
Views: 31520

Re: LW2 - Grenadier - balance and ammo

The lack of grenade ammo is solved by the specialist Airdrop perk. Back in 1.2 I always brought 2 specialists along so a single (tank-spec) grenadier would have a lot of ammo. my missile always misses that car, flies either out the back of the building or on more than one occasion failed to make it...
by Psieye
Mon May 15, 2017 11:14 am
Forum: Long War 2
Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
Replies: 48
Views: 96507

Re: A Guide for LW2 Players Moving from 1.2 to 1.3

Zaramnor wrote:But as it reads in this guide
My condolences on your lack of free time to try it out yourself instead of relying on an interpretation of someone else's words.
by Psieye
Fri May 12, 2017 3:52 pm
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 40976

Re: Solution for 0% column ambush/supply raids.

Severian wrote:remove infiltration from column ambush and supply raids entirely
Now there's an elegant solution.
by Psieye
Fri May 12, 2017 11:08 am
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 40976

Re: Solution for 0% column ambush/supply raids.

If you get fatigue when you run a mission at 0% (or possibly below some threshold like 50%) and have to wait after the mission before fielding your troops again, it would remove one of the big advantages and possible abuse. Thematically it could be explained by the necessity to rush into position. ...
by Psieye
Fri May 12, 2017 9:49 am
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 40976

Re: Solution for 0% column ambush/supply raids.

LordYanaek wrote:we wait and see how they actually play in 1.3
Aye, agreed. But newer forum members wanted a conversation so we partake in dialogue. At least I hope the others aren't expecting the devs to be considering these suggestions right now.
by Psieye
Fri May 12, 2017 7:56 am
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 40976

Re: Solution for 0% column ambush/supply raids.

Flip infiltration on its head for supply raids: 0% Infiltration = Extremely Light, 100% Infiltration = Swarming. Scale the loot with how much infiltration you could get in. "We rushed in without any preparation" should mean "we missed the train and only caught the stragglers - most of...
by Psieye
Thu May 11, 2017 10:18 am
Forum: Long War 2
Topic: [Suggestion] Armors
Replies: 4
Views: 7881

Re: [Suggestion] Armors

Vanilla had EXO be 'heavy armour'. LW2 happens to recycle the graphics, flavour text and name but it's no longer 'heavy armour'. I don't see anything wrong with re-classifying EXO to something else in LW2. Separate to that is your thoughts on ablative HP bypassing. In a vacuum that's a reasonable id...
by Psieye
Sat May 06, 2017 10:28 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 80318

Re: Is this a Bug or a Bad Joke?

The problem: what number counts as 'high'? On my very first campaign, I thought 4 strength was prohibitively bad and never attempted a mission from such regions. 1-2 is low, 3 is low-moderate, 4 is moderate, 5 is moderate-high, 6 is high, 7+ is very high. At least those are my own mental labels. Th...
by Psieye
Fri May 05, 2017 8:04 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 80318

Re: Is this a Bug or a Bad Joke?

doing missions in high strength regions is dangerous . The whole point of LW2 is that it's supposed to simulate a guerrilla war. You are NOT supposed to fight Advent where they're strong; you're supposed to fight them where they're weak. The problem: what number counts as 'high'? On my very first c...
by Psieye
Fri May 05, 2017 11:51 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 80318

Re: Is this a Bug or a Bad Joke?

So there's 2 separate discussions going on at once here: 1) "Players feel there's a bug when discovering in-mission that it's a snare". That's a valid concern - some signal should be sent that 'this is working as intended'. 2) "Players want perfect information - false intel is heretic...
by Psieye
Fri May 05, 2017 9:03 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 80318

Re: Is this a Bug or a Bad Joke?

LordYanaek wrote:fact that some players think it's a bug shows that in practice it doesn't work for everyone
It's a reflection of the general view of XCOM 2: there are bugs in the game. Some indicator that "yes you are supposed to get all these reinforcements would be good but not sure what a mod author can do.
by Psieye
Thu May 04, 2017 4:46 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 80318

Re: Is this a Bug or a Bad Joke?

Doesn't it need a faceless to get the snare mission?
by Psieye
Thu May 04, 2017 9:49 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 145369

Re: 1.3 Changelog got updated.

Hopefully the new UI will help you determine when the next drop will occur so you have more than 1 turn to adapt your strategy. This will be the biggest helping factor, yes. I could not clear reinforcements fast enough half the time (due to low-tech) and every wave they get a little bigger. I ramme...
by Psieye
Wed May 03, 2017 9:48 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 145369

Re: 1.3 Changelog got updated.

I interpreted the retal changes as something that would reduce the frequency, and increase the variety. I'll be glad to see some supply retals (never had one) but I don't want to see a recruit retal again. Hopefully they balanced it out a bit. Then again, the one time I had one I was behind on the ...
by Psieye
Wed May 03, 2017 4:34 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 145369

Re: 1.3 Changelog got updated.

From point of view of average player, like me, this is strange set of changes, to say at least. 1. Not only cheap tricks like Chain Lighting or Faceoff was fixed, but all means of mass control or mass killing was heavily nerfed. How player are supposed to engage large pods on combat heavy missions ...
by Psieye
Sat Apr 29, 2017 8:30 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 108944

Re: Advice

Jackal wrote: is there anything wrong with this idea?
It is valid playstyle. Just bear in mind the HQ mission will always be full of enemies no matter what and some of the later lib missions get a boost in Advent quantity too.
by Psieye
Tue Apr 25, 2017 4:39 pm
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 108944

Re: Advice

the HQ is Swarming even at freaking 200% I loaded a huge squad and it took like 20 days see if the HQ was doable... I really don't think it is at my level of weapons etc. Your squad makeup is what will determine if HQ is doable. Bring the wrong set of (skill + equipment) builds and it won't work ou...
by Psieye
Mon Apr 24, 2017 8:01 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 108944

Re: Advice

It can be done that way, but you can't muck about. The mission is balanced around you turning the reinforcements off, not trying to farm them. Also, I think Sniper is more or less a liability on this mission since there is very little call for squadsight shenanigans. Assaults are far more useful si...
by Psieye
Sun Apr 23, 2017 4:27 pm
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 108944

Re: Advice

what exactly is a 0% mission? Are you saying going in with 0% infiltration? Wouldn't that be total suicide?? The "0% supply raid" meta comes from players who can take on Swarming numbers and emerge with minimal (or zero) wounds. The lack of a time limit plays a really big part. Once you c...