Search found 829 matches
- Fri Jun 02, 2017 3:06 pm
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 64474
Re: Retaliations
In the one terror retal, I think I lost around 3-5 rebels. That's really not a very big deal in the larger scheme of things. It's a paradigm shift a lot of players haven't made yet: "losing some guys isn't the end of the game". RPGs and such have trained players to treat every loss as per...
- Wed May 31, 2017 10:02 am
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 64474
Re: Retaliations
Personally, and I assume most people, would want to build up a haven. Keep on making it stronger. Keeping on having it destroyed, without anything we can do about it just isn't fun. This boils down to a mismatch in expected vs actual play experience, or rather: "which vectors of fun will I get...
- Wed May 31, 2017 9:32 am
- Forum: Long War 2
- Topic: how do you use Concussion Rocket?
- Replies: 25
- Views: 38553
Re: how do you use Concussion Rocket?
So I finally got to fire a couple Concussion rockets. They don't destroy terrain at all and biologicals are at-minimum disorientated. So they can be used as either a giant smoke grenade, a giant flashbang or both if you have shotguns to shove in dazed faces. There was one intriguing situation that T...
- Wed May 31, 2017 9:19 am
- Forum: Long War 2
- Topic: How do you get more recruits?
- Replies: 20
- Views: 41607
Re: How do you get more recruits?
If there are at least 3 guys working in a haven (any combination of jobs), you can get a full retaliation. If there are at least 3 guys working on any given job, you can get that retalation. It's a hard limit to ensure you will always have the minimum 3 rebels on the retaliation. Wait, does that me...
- Thu May 18, 2017 2:01 pm
- Forum: Long War 2
- Topic: how do you use Concussion Rocket?
- Replies: 25
- Views: 38553
Re: how do you use Concussion Rocket?
I seem to recall reading that 1.3 made it reliably destroy cover. If that's true then there's some creative ways to use a concussion rocket. If false, well it'd be funny to use it as a really long-range smoke grenade. Either way, I assume it makes as much noise as a regular rocket - if so then it's ...
- Wed May 17, 2017 8:07 pm
- Forum: Long War 2
- Topic: PI thoughts on mod that gives player vigilance information
- Replies: 20
- Views: 31784
Re: PI thoughts on mod that gives player vigilance information
A criticism I find reasonable is that there's no visible 'memory' on the screen, which is a PITA for people trying to remember where they've run ops after loading a campaign, and I've kicked around doing some kind of three-color clue (ie vigilance <=3 green; <=6 yellow; else red), but haven't convi...
- Wed May 17, 2017 9:44 am
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 31520
Re: LW2 - Grenadier - balance and ammo
The lack of grenade ammo is solved by the specialist Airdrop perk. Back in 1.2 I always brought 2 specialists along so a single (tank-spec) grenadier would have a lot of ammo. my missile always misses that car, flies either out the back of the building or on more than one occasion failed to make it...
- Mon May 15, 2017 11:14 am
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96507
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
My condolences on your lack of free time to try it out yourself instead of relying on an interpretation of someone else's words.Zaramnor wrote:But as it reads in this guide
- Fri May 12, 2017 3:52 pm
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 40976
Re: Solution for 0% column ambush/supply raids.
Now there's an elegant solution.Severian wrote:remove infiltration from column ambush and supply raids entirely
- Fri May 12, 2017 11:08 am
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 40976
Re: Solution for 0% column ambush/supply raids.
If you get fatigue when you run a mission at 0% (or possibly below some threshold like 50%) and have to wait after the mission before fielding your troops again, it would remove one of the big advantages and possible abuse. Thematically it could be explained by the necessity to rush into position. ...
- Fri May 12, 2017 9:49 am
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 40976
Re: Solution for 0% column ambush/supply raids.
Aye, agreed. But newer forum members wanted a conversation so we partake in dialogue. At least I hope the others aren't expecting the devs to be considering these suggestions right now.LordYanaek wrote:we wait and see how they actually play in 1.3
- Fri May 12, 2017 7:56 am
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 40976
Re: Solution for 0% column ambush/supply raids.
Flip infiltration on its head for supply raids: 0% Infiltration = Extremely Light, 100% Infiltration = Swarming. Scale the loot with how much infiltration you could get in. "We rushed in without any preparation" should mean "we missed the train and only caught the stragglers - most of...
- Thu May 11, 2017 10:18 am
- Forum: Long War 2
- Topic: [Suggestion] Armors
- Replies: 4
- Views: 7881
Re: [Suggestion] Armors
Vanilla had EXO be 'heavy armour'. LW2 happens to recycle the graphics, flavour text and name but it's no longer 'heavy armour'. I don't see anything wrong with re-classifying EXO to something else in LW2. Separate to that is your thoughts on ablative HP bypassing. In a vacuum that's a reasonable id...
- Sat May 06, 2017 10:28 am
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80318
Re: Is this a Bug or a Bad Joke?
The problem: what number counts as 'high'? On my very first campaign, I thought 4 strength was prohibitively bad and never attempted a mission from such regions. 1-2 is low, 3 is low-moderate, 4 is moderate, 5 is moderate-high, 6 is high, 7+ is very high. At least those are my own mental labels. Th...
- Fri May 05, 2017 8:04 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80318
Re: Is this a Bug or a Bad Joke?
doing missions in high strength regions is dangerous . The whole point of LW2 is that it's supposed to simulate a guerrilla war. You are NOT supposed to fight Advent where they're strong; you're supposed to fight them where they're weak. The problem: what number counts as 'high'? On my very first c...
- Fri May 05, 2017 11:51 am
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80318
Re: Is this a Bug or a Bad Joke?
So there's 2 separate discussions going on at once here: 1) "Players feel there's a bug when discovering in-mission that it's a snare". That's a valid concern - some signal should be sent that 'this is working as intended'. 2) "Players want perfect information - false intel is heretic...
- Fri May 05, 2017 9:03 am
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80318
Re: Is this a Bug or a Bad Joke?
It's a reflection of the general view of XCOM 2: there are bugs in the game. Some indicator that "yes you are supposed to get all these reinforcements would be good but not sure what a mod author can do.LordYanaek wrote:fact that some players think it's a bug shows that in practice it doesn't work for everyone
- Thu May 04, 2017 4:46 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80318
Re: Is this a Bug or a Bad Joke?
Doesn't it need a faceless to get the snare mission?
- Thu May 04, 2017 9:49 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145369
Re: 1.3 Changelog got updated.
Hopefully the new UI will help you determine when the next drop will occur so you have more than 1 turn to adapt your strategy. This will be the biggest helping factor, yes. I could not clear reinforcements fast enough half the time (due to low-tech) and every wave they get a little bigger. I ramme...
- Wed May 03, 2017 9:48 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145369
Re: 1.3 Changelog got updated.
I interpreted the retal changes as something that would reduce the frequency, and increase the variety. I'll be glad to see some supply retals (never had one) but I don't want to see a recruit retal again. Hopefully they balanced it out a bit. Then again, the one time I had one I was behind on the ...
- Wed May 03, 2017 4:34 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145369
Re: 1.3 Changelog got updated.
From point of view of average player, like me, this is strange set of changes, to say at least. 1. Not only cheap tricks like Chain Lighting or Faceoff was fixed, but all means of mass control or mass killing was heavily nerfed. How player are supposed to engage large pods on combat heavy missions ...
- Sat Apr 29, 2017 8:30 am
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 108944
Re: Advice
It is valid playstyle. Just bear in mind the HQ mission will always be full of enemies no matter what and some of the later lib missions get a boost in Advent quantity too.Jackal wrote: is there anything wrong with this idea?
- Tue Apr 25, 2017 4:39 pm
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 108944
Re: Advice
the HQ is Swarming even at freaking 200% I loaded a huge squad and it took like 20 days see if the HQ was doable... I really don't think it is at my level of weapons etc. Your squad makeup is what will determine if HQ is doable. Bring the wrong set of (skill + equipment) builds and it won't work ou...
- Mon Apr 24, 2017 8:01 am
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 108944
Re: Advice
It can be done that way, but you can't muck about. The mission is balanced around you turning the reinforcements off, not trying to farm them. Also, I think Sniper is more or less a liability on this mission since there is very little call for squadsight shenanigans. Assaults are far more useful si...
- Sun Apr 23, 2017 4:27 pm
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 108944
Re: Advice
what exactly is a 0% mission? Are you saying going in with 0% infiltration? Wouldn't that be total suicide?? The "0% supply raid" meta comes from players who can take on Swarming numbers and emerge with minimal (or zero) wounds. The lack of a time limit plays a really big part. Once you c...