Search found 68 matches

by Dong101
Mon Aug 28, 2017 9:43 am
Forum: Long War 2
Topic: Low mobility Shinobi?
Replies: 10
Views: 16990

Re: Low mobility Shinobi?

A spotter/officer shinobi also normally do not carry utilities items. With SMG, they already about 3-5 more mobility than other. So it make sense to pick the low mobility one to make into shinobi. Also with low mobility amd aim, other stat are normally on high side. So they make good officer. With t...
by Dong101
Mon Aug 28, 2017 1:00 am
Forum: Long War 2
Topic: LW2 v1.5 is Live
Replies: 36
Views: 58658

Re: LW2 v1.5 is Live

Good jobs to PI team. Did not realise the version go live but playing experience seem to improve while playing. Thought I am getting good, than saw this. :D
by Dong101
Mon Aug 28, 2017 12:34 am
Forum: Long War 2: Strategy
Topic: Do rupture from perk and plasma tier weapons stack?
Replies: 7
Views: 14502

Re: Do rupture from perk and plasma tier weapons stack?

Stacking rupture is important late game when you encounter those high hp and armored foe (Gatekeeper, I am looking at you......). While it is a powerful tool, the path to get a full squad equiped with all plasma are no easy. It is justifiable to have this power in late game. After all we still need ...
by Dong101
Thu Aug 24, 2017 12:05 am
Forum: Long War 2: Strategy
Topic: Do rupture from perk and plasma tier weapons stack?
Replies: 7
Views: 14502

Re: Do rupture from perk and plasma tier weapons stack?

Totally. Will not be happy if the rupture does not stack with such high investment of resources.
by Dong101
Wed Aug 23, 2017 5:38 am
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 47224

Re: Is frustration intended for XCOM 2

No. Frustration is not intended, despair is. But seriously, this is my 1st LW2 game, playing at Veteran and honestman. I totally enjoyjng it. I did my homework prior and come to this forum for inspiration and help as needed. Ufopedia is a good sources of information althought not much details game m...
by Dong101
Tue Aug 22, 2017 11:10 am
Forum: Long War 2
Topic: Perks that are amazing if they were on a different class
Replies: 27
Views: 36350

Re: Perks that are amazing if they were on a different class

A graze fire, rupture, killzone DFA sniper. She do not miss and anything close enough is dead.

I choosed AMF for her to maximise her damage potential. Start getting all sniper rotate thru AWS in hope of getting 1 more. Sadly no other sniper turn out to have killzone so far.
by Dong101
Tue Aug 22, 2017 9:45 am
Forum: Long War 2
Topic: What to do with a high vigilance region?
Replies: 32
Views: 44395

Re: What to do with a high vigilance region?

It looks that liberation is also linked to the number of squad you want support. More then you probably need more missions and then you want keep the number of liberated regions higher, less and then you want keep the number of liberated regions lower. Should be the other way around? You want more ...
by Dong101
Tue Aug 22, 2017 9:39 am
Forum: Long War 2
Topic: Low mobility Shinobi?
Replies: 10
Views: 16990

Re: Low mobility Shinobi?

Low mobility, low aim = should have rolled high on defensive stats. Excellent candidate for a tank-shinobi whose main job is to be the sole visible tank that hunkers. That kinda demands you have a LOT of snipers in your roster. If you just have regular non-squadsight damage dealers, a tank shinobi ...
by Dong101
Tue Aug 22, 2017 1:03 am
Forum: Long War 2
Topic: Low mobility Shinobi?
Replies: 10
Views: 16990

Low mobility Shinobi?

I find that I do not fully ultilise the full blue/yellow move for my official/spotter Shinbi most of the time. And with SMG they do have acceptable mobility compare to other class. So will it be better to use a low mobility rookie to make them into official Shinobi? Low mobility and aim rookie will ...
by Dong101
Mon Aug 21, 2017 1:37 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Re: Assault class - how to effectively used them?

Finally all those assaualt I placed in Havan paid off.

Icepick the fearless assault managed to take down 5 faceless with help from the haven personnel. And 2 MECs, these are bullets magnet.
by Dong101
Sun Aug 20, 2017 3:35 am
Forum: Long War 2: Strategy
Topic: FO sectopod do not get corpse at end of mission.
Replies: 4
Views: 8371

Re: FO sectopod do not get corpse at end of mission.

Tried to kill it before mission end. Still no corpse.

Edit: even hack also do not provide corpse.
by Dong101
Sat Aug 19, 2017 6:29 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Re: Assault class - how to effectively used them?

Zork wrote:
Dong101 wrote:While arc throw do offer some control, a psi stasis offer the same with 100% certainty.
You never ever used Arc Lightning or you wouldn't wrote that.
I did saw some LP video on that. Very nice, training 1 now. :D
by Dong101
Sat Aug 19, 2017 3:55 am
Forum: Long War 2: Strategy
Topic: FO sectopod do not get corpse at end of mission.
Replies: 4
Views: 8371

FO sectopod do not get corpse at end of mission.

Not sure if this a bug or design intent. If you Full Ocerride a Sectopod for control on mission, you do not get it corpse.
by Dong101
Sat Aug 19, 2017 2:39 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Re: Assault class - how to effectively used them?

My struggle with assault is that in begining of mission, assault can do so little as normally there are pods within LOS of each other. Hence you are 1 man down the first few turns of the mission. While arc throw do offer some control, a psi stasis offer the same with 100% certainty. I do need to adm...
by Dong101
Fri Aug 18, 2017 12:28 am
Forum: Long War 2
Topic: 2 UFO mission in region?
Replies: 8
Views: 11474

Re: 2 UFO mission in region?

Yes. The sectopod corpse was nice. 1st gremlin MKIII. However I would think that an UFO should offer much more resouces. That thing should be made from alloy and ton of elerium as power source. Cuurent in mid Nov, with almost all non golden path research done and waiting for shadow chamber to be com...
by Dong101
Thu Aug 17, 2017 2:40 am
Forum: Long War 2
Topic: 2 UFO mission in region?
Replies: 8
Views: 11474

Re: 2 UFO mission in region?

Just completed 1 of the UFO mission. Squad composition: 1 shinobi officer, 1 DFA sniper, 1 snapshot sniper, 2 rangers, 1 psi with warsuit, 1 specialist with exo, and 1 gunner. Full plasma tier weapons. Start the battle with shinobi officer moving forward and found a 4 aliens pod. Muton elite, 2x mut...
by Dong101
Thu Aug 17, 2017 1:21 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Re: Assault class - how to effectively used them?

I am in progress of building a stun rifle assault since got a lady with good AWC perks that improve aim. Will train up another one of "in your face shortgunning" assault with all the advises given. Hopefully can level up enough before game end. But definately plan for it in next play thru.
by Dong101
Wed Aug 16, 2017 3:03 pm
Forum: Long War 2
Topic: Infiltration base duration cost
Replies: 9
Views: 12913

Re: Infiltration base duration cost

Thank. Subscribed.
by Dong101
Wed Aug 16, 2017 3:02 pm
Forum: Long War 2
Topic: 2 UFO mission in region?
Replies: 8
Views: 11474

Re: 2 UFO mission in region?

Thank for the explaination. I was thinking this was a bug.

Current in early Nov with Sectopod just showed up. Avatar is at 6pips but I have access to 3 facilities, 2 HQs and blacksite. Waiting for shadow chamber to complete for the golden path.
by Dong101
Wed Aug 16, 2017 1:10 pm
Forum: Long War 2
Topic: 2 UFO mission in region?
Replies: 8
Views: 11474

2 UFO mission in region?

Just got 2 UFO landed in West Africa a few day a part. It is possible? I thought there is a cold down for this mission type?

Luckilyboth my A team were available. Just need to delay the HQ assault ;)
by Dong101
Wed Aug 16, 2017 9:35 am
Forum: Long War 2
Topic: Infiltration base duration cost
Replies: 9
Views: 12913

Re: Infiltration base duration cost

Steelflame wrote:
Dong101 wrote:Is there a mod that calculate the 100% infil rate time with intel boost?

Currently rely on my trusty calculator ;)
There is. It will show you the exact infiltration time both with and without a boost.
Nice. What is the name of the mod?
by Dong101
Wed Aug 16, 2017 1:22 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Re: Assault class - how to effectively used them?

Thank all. I pull one of the better stat and AWC assault out from haven and took him for a spin. Hack mission with sniper, ranger, specialist and shinobi. Still not used to the playstyle and end up using him for stun and disorient most of the time. Used the shinobi as scout on the front line as advi...
by Dong101
Tue Aug 15, 2017 2:05 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Re: Assault class - how to effectively used them?

Without quickstudy this will take forever.... :P

But why not?
by Dong101
Tue Aug 15, 2017 10:14 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Re: Assault class - how to effectively used them?

Thank guys. I will give it a try. Just save this girl: Hp: 6 M: 15 W: 71 H: 8 Dodge: 11 A:67 Defend: 7 AWC: lock on, DGG That what prompted me to asked the question. Seem like a good candidate for arc thrower/rifle spec. Thinking of leveling her to be chain lighting assault. But since this is my fir...
by Dong101
Tue Aug 15, 2017 6:23 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 92902

Assault class - how to effectively used them?

I am way under utilize the assault in my game. After tiggering addition pod too many times, I stop bringing assault on mission. I read thst they are good. But in my game, I always find them more of a burden due to lower mid to long range aim. Often I need to move them close butcend up triggering add...