Search found 524 matches
- Fri Feb 09, 2018 8:57 pm
- Forum: Long War 2
- Topic: Evac during recruit raid
- Replies: 5
- Views: 9847
Re: Evac during recruit raid
The low strenght Recruit Retals (V.Light) are still quite easy if you know the dynamics of the mission. The composition must be able to handle the yellow alert pods and scenarios where you activate multiple pods. My go to comp is: Shinobi, Snapshooter, Grenadiers and overwatchers, bringing all your ...
- Fri Feb 09, 2018 7:54 pm
- Forum: Long War 2
- Topic: Evac during recruit raid
- Replies: 5
- Views: 9847
Re: Evac during recruit raid
Pavonis felt they had to make the Retals harder so... That's just how it is. But now that you know, you can prepare better.
- Fri Feb 09, 2018 2:09 am
- Forum: Long War 2
- Topic: Can you destroy a facility by liberation
- Replies: 2
- Views: 5493
Re: Can you destroy a facility by liberation
Not so sure about find a lead missions but most of the Facility Leads I get come from Rescuing Scientists that come with Intel Packages.
- Wed Feb 07, 2018 4:18 pm
- Forum: Long War 2
- Topic: Technical Flame Guy
- Replies: 27
- Views: 37482
Re: Technical Flame Guy
I prefer No-Man's-Land-in-a-Can.
- Wed Feb 07, 2018 4:16 pm
- Forum: Long War 2
- Topic: A Slippery Slope Starts
- Replies: 2
- Views: 7984
Re: A Slippery Slope Starts
We should be on the lookout for skinny dudes in suits.
![Image](https://www.rockpapershotgun.com/images/2012/09/xcom7.jpg)
![Image](https://www.rockpapershotgun.com/images/2012/09/xcom7.jpg)
- Wed Feb 07, 2018 11:07 am
- Forum: Long War 2
- Topic: Psi rush 1.5 edition
- Replies: 29
- Views: 45261
Re: Psi rush 1.5 edition
Here's the save: https://drive.google.com/open?id=1215g_eL7e2wa4xmvMTZNtXj4EyjFHQwA I held on buying a scientist until I rescued the 1st one (after engineer rescue). But since I had 2nd region up, it generated another scientist rescue mission there. Rescued both, got a scientist PoI. Then rescued an...
- Wed Feb 07, 2018 2:15 am
- Forum: Long War 2
- Topic: Psi rush 1.5 edition
- Replies: 29
- Views: 45261
Re: Psi rush 1.5 edition
Lol, correction, 5 scientists (+B.Res) by April 21. I don't even feel like continuing, that campaign is already won.
- Tue Feb 06, 2018 4:50 pm
- Forum: Long War 2
- Topic: Psi rush 1.5 edition
- Replies: 29
- Views: 45261
Re: Psi rush 1.5 edition
I once went with 5 but I abandoned the campaign after I botched an invasion. Before that almost every mission I fielded one felt trivial because if something went wrong the SPARKs can take a couple hits and downtime was minimal. I use Shen's Legacy mission so I guess I have it easier? It's an unfair...
- Tue Feb 06, 2018 4:13 pm
- Forum: Long War 2
- Topic: Psi rush 1.5 edition
- Replies: 29
- Views: 45261
Re: Psi rush 1.5 edition
The advantage of going with SPARKs is that the tech path is the same, you don't need a specialized building, SPARKs level normally and whatever research the SPARKs need to shine, the rest of the barracks can use. You're siphoning resources from equipment, but the base SPARK dominates T1 and holds vs...
- Tue Feb 06, 2018 11:24 am
- Forum: Long War 2
- Topic: Psi rush 1.5 edition
- Replies: 29
- Views: 45261
Re: Psi rush 1.5 edition
Yeah. I'm feeling like PSI should have been further revised if we got a LW2 1.6. Too bad ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Tue Feb 06, 2018 1:54 am
- Forum: Long War 2
- Topic: Psi rush 1.5 edition
- Replies: 29
- Views: 45261
Re: Psi rush 1.5 edition
If you want an opinion: Psi Rush is just less efficient than just doing the regular Weapon tech focus and getting the Psi on the side if your resources allow it. Getting them early doesn't make the early-mid game any easier than having advanced weapons on your barracks does. I speak from experience ...
- Sun Feb 04, 2018 8:40 pm
- Forum: Long War 2
- Topic: Ironman Commander+
- Replies: 5
- Views: 8867
Re: Ironman Commander+
Cover that doesn't work and reveal tiles that won't show properly (even if you see the whole pod). Also the missions boosted by a Liberation seem to bug out and load improperly.blitzkrieg_bop wrote:What kind of "rage-inducing bugs"..?
- Sun Feb 04, 2018 4:29 pm
- Forum: Long War 2
- Topic: Ironman Commander+
- Replies: 5
- Views: 8867
Re: Ironman Commander+
Ironman still requires a tolerance for some rage-inducing bugs. Biggest difference with early 2017 is that full stealth 2-man missions are a gamble at best. But yeah it can be done in any difficulty, you just need a tough skin.
- Sat Feb 03, 2018 3:41 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 374729
Re: LW 1.5 Grenadier builds
I think someone (or me) should put up some sort of guide/chart of Sapper frag interactions. I don't have a lot of time and it's gonna look ugly but I think I can get it done. Eventually.
- Sat Feb 03, 2018 1:35 am
- Forum: Long War 2
- Topic: Technical Flame Guy
- Replies: 27
- Views: 37482
Re: Technical Flame Guy
I find SSGT on Technicals pretty much a non-choice because Phosphorous is still bad and Tandem isn't really needed. Which one would you take? - Decreased chance of wounds? - A tickle of damage on robotics? (shred doesn't mean pierce) - Chance of not getting a small damage penalty on rockets (and I g...
- Fri Feb 02, 2018 11:13 pm
- Forum: Long War 2
- Topic: Legend campaign failure - report and how to improve
- Replies: 11
- Views: 14016
Re: Legend campaign failure - report and how to improve
(regions were mostly <4 strength)... I just didn't have the resources... It's hard to especulate what made your campaign fail but from this I can gather that you might have not done enough missions because most of my regions explode in strenght past... May? June? Except the regions I leave alone on...
- Wed Jan 31, 2018 10:18 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 374729
Re: LW 1.5 Grenadier builds
But an HQ is probably too long: I prefer double gunners for CC and cover destruction from demolition. It's a matter of redundancy. I already bring 2 Gunners to an HQ if I got them. They do both damage dealing and control. But sometimes that's just not enough. Sometimes a Muton football team will wa...
- Wed Jan 31, 2018 6:33 pm
- Forum: Long War 2
- Topic: Technical Flame Guy
- Replies: 27
- Views: 37482
Re: Technical Flame Guy
Here's the thing tho: Rocketeers and hybrids do flame ambushes too, and the Hybrid do them just as good. The main difference between a hybrid and a pure Fireman is the latter get Roust and Firestorm. How good are those skills compared to accurate rocket and Bunker Buster? https://pics.me.me/ehh-2922...
- Wed Jan 31, 2018 12:03 pm
- Forum: Long War 2
- Topic: Does anyone know the aim bonus in close range from pre nerf Shapshot?
- Replies: 3
- Views: 6691
Re: Does anyone know the aim bonus in close range from pre nerf Shapshot?
I think you'd have to check the files of an old version to find out, unless someone remembers, because it came with the base version and was later removed. And Snapshot is fine IMO, it allows you to safely deploy Sharpshooters into GOps-kinda missions where you aren't guaranteed high ground or have ...
- Wed Jan 31, 2018 2:00 am
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 374729
Re: LW 1.5 Grenadier builds
I consider long missions both the ones without timers or those with a large amount of enemies that need several turns to chew thru. The ones you usually take DFA Sharpshooters to and are usually the ones doing the most killing: Supply Raids and UFOs, Troop Columns, HQ, Facilities, GP Missions. On th...
- Tue Jan 30, 2018 12:21 am
- Forum: Long War 2
- Topic: Technical Flame Guy
- Replies: 27
- Views: 37482
Re: Technical Flame Guy
Personally I have yet to take a Technical up to MSGT going all Fireman side. My Technicals that do make it are either full on Rocketeer or Fireman-Hybrid. So I guess you could take the rest of the post with a grain of salt. My Fireman-Hybrids take all Fireman skills, but instead of picking Roust the...
- Mon Jan 29, 2018 2:40 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 374729
Re: LW 1.5 Grenadier builds
My default early to mid-game GOps 5-man Sapper team that needs to do a Ex-Light to V-Light Hack GOps looks like this: Shinobi: Usually a Bladenobi. Officer. Medkit. Technical: Usually has FitH. Hopefully the 1st pod is actually moving towards us to open with flamethrower. Has a flashbang. Grenadier:...
- Mon Jan 29, 2018 12:16 pm
- Forum: Long War 2
- Topic: Is there a list of hack debuffs?
- Replies: 22
- Views: 27477
Re: Is there a list of hack debuffs?
Those are it. Red Fog doesn't debuffs Hack Defense. I think Ufopaedia has the info you're looking for but I don't have access right now. But yeah, you need a combination of Gremlin II, Skullmining, PCS, innate hack and levels (and maybe if you happen to hit Enemy Protocol) that you can reliably cont...
- Mon Jan 29, 2018 11:42 am
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 374729
Re: LW 1.5 Grenadier builds
It isn't like Sappers and Rocketeers are mutually exclusive, my base GOps team usually carries both a Sapper and a Rocketeer for tons of AoE and Cover destruction. Paired with a Ranger (not the sawn-off) there's rarely anything you can't tackle with them on a GOps. And I'm not even dissing on the RD...
- Mon Jan 29, 2018 11:16 am
- Forum: Long War 2
- Topic: Disoriented Andromedon shooting his acid bomb?!
- Replies: 1
- Views: 4628
Re: Disoriented Andromedon shooting his acid bomb?!
I think it might have been initially a bug that was left that way intentionally so that they're competitive as a "boss" enemy.