Search found 236 matches
- Sun Jan 29, 2017 3:42 am
- Forum: Long War 2: Bug Reports
- Topic: Pistol Shots not proccing "Locked On"
- Replies: 0
- Views: 2666
Pistol Shots not proccing "Locked On"
My ranger with locked on and lightning hands isn't getting the Locked On bonus for using lightning hands. Perhaps it's intentional, if so that's a shame, it seems like a small nice little synergy to make Rangers better with pistols.
- Sun Jan 29, 2017 3:39 am
- Forum: Long War 2: Bug Reports
- Topic: Kubikiri Immunity
- Replies: 15
- Views: 21077
Re: Kubikiri Immunity
Muton Elite has a personal shield that surrounds it in purple distortion and absorbs 5 hp damage. I'm trying to figure out why an elite in particular wouldn't go down. Ah, no I don't believe I gave it a chance to activate a shield, it was the activation turn after it got hit with a rocket. I'm pret...
- Sun Jan 29, 2017 3:13 am
- Forum: Long War 2
- Topic: Ok...I am literally watching the AI cheat
- Replies: 15
- Views: 32822
Re: Ok...I am literally watching the AI cheat
At least then, people would not wasting tons of their time trying to position their teams close to objectives when in fact, none of that mattered. I would have just ambushed the first pod and called it a day. I dunno. Feels deceptive, IMHO. While Firaxis didn't explain this behavior ingame, they di...
- Sun Jan 29, 2017 3:01 am
- Forum: Long War 2
- Topic: Getting Rulers Late
- Replies: 8
- Views: 11471
Getting Rulers Late
It's August 30th in my Legend Campaign and I still haven't gotten the Alien Rulers POI (I've gotten the one that gives me the weapons, but not the nest), I've gotten the Lost Towers and Liberated a region, but still no nest. This is making me really nervous, I feel like the Viper King is going to sh...
- Sun Jan 29, 2017 2:42 am
- Forum: Long War 2: Bug Reports
- Topic: Spark AWC
- Replies: 4
- Views: 6700
Spark AWC
In this patch 1.1, now that you can access the AWC from the AWC perk screen for a soldier, you can insert a Spark into the AWC. You cannot insert a Spark into the AWC directly from the AWC, so I'm assuming you're never supposed to be able to. I'm sad to report this, I think some Alternative AWC opti...
- Sun Jan 29, 2017 2:38 am
- Forum: Long War 2: Bug Reports
- Topic: Game ends with defeat for no apparent reason
- Replies: 3
- Views: 5633
Re: Game ends with defeat for no apparent reason
No I have not completed that objective actually and i'm not entirely sure how to. You take missions with rewards called "Find a Lead". These will reveal other missions or places for your avenger to scan, among the things they reveal are missions with "Liberation" in their text. ...
- Sun Jan 29, 2017 1:48 am
- Forum: Long War 2
- Topic: Is the smoke on Concussion Rocket meant to be a nerf?
- Replies: 15
- Views: 20059
Re: Is the smoke on Concussion Rocket meant to be a nerf?
The concussion rocket does phenominal evironment damage well beyond the actual AoE of the rocket. You can blow cover without spawning smoke on the targets or just level buildings and drop whole pods to their doom. It also comboes insanely well with Shinobi and Assaults as the second wave. Personall...
- Sun Jan 29, 2017 12:30 am
- Forum: Long War 2
- Topic: Should I play the Vamilla game first before long war 2 ?
- Replies: 10
- Views: 18143
Re: Should I play the Vamilla game first before long war 2 ?
I have played XCOM eu. Now for xcom 2, should I play vanilla or long war 2 for my first playthrough ? You know, once you play LW2, it'll be hard to play Vanilla and have as much fun. It'll be like having two fun games, and throwing one away if you play LW2 first. I'd definitely try Vanilla first un...
- Sun Jan 29, 2017 12:26 am
- Forum: Long War 2: Bug Reports
- Topic: Kubikiri Immunity
- Replies: 15
- Views: 21077
Re: Kubikiri Immunity
Shield? Maybe so, I don't actually know what that is so that could be it. Do you mean armor? It did have an armor point at the time. Is the shield an ability?johnnylump wrote:Hmm, did the elite have its shield up?
- Sun Jan 29, 2017 12:10 am
- Forum: Long War 2
- Topic: Ok...I am literally watching the AI cheat
- Replies: 15
- Views: 32822
Re: Ok...I am literally watching the AI cheat
Enemies should no longer alter their patrol paths to intercept XCOM if XCOM has not broken concealment. This doesn't mean that they A) won't sometimes just change direction because they feel like it or B) won't still react to gunfire and explosive sounds, dead bodies, yelling civilians, etc. But th...
- Sat Jan 28, 2017 2:53 pm
- Forum: Long War 2
- Topic: Ok...I am literally watching the AI cheat
- Replies: 15
- Views: 32822
Re: Ok...I am literally watching the AI cheat
This is vanilla behavior removed in LW2 wherever we found it. Unfortunately, we missed a spot (blame us playtesters). That should be fixed in patch 1.1. What part of the behavior is being changed? Will enemies finally have no idea where you are as they patrol since stealth is such a crucial mechanic?
- Sat Jan 28, 2017 1:40 pm
- Forum: Long War 2: Bug Reports
- Topic: Kubikiri Immunity
- Replies: 15
- Views: 21077
Kubikiri Immunity
So, I noticed the description for Kubikiri says that Alien Rulers are resistant to the effect, and it also says its works on most enemies. Are other types of aliens immune? I had a Kubikiri Crit on a Muton Elite fail to kill the elite, though I didn't save much proof except for the screenshot of imp...
- Sat Jan 28, 2017 12:48 pm
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18570
Re: Snap Shot perk suggestion
So you mean as an ability that adds an attack option without removing your normal squadsight attack? Even in LW1 it removed squadsight permanently (if only because they were placed on the same rank as mutually exclusive options). In EU and EW it removed Squadsight, but in LW1, Squadsight was the Sn...
- Sat Jan 28, 2017 12:24 am
- Forum: Long War 2
- Topic: Is the smoke on Concussion Rocket meant to be a nerf?
- Replies: 15
- Views: 20059
Re: Is the smoke on Concussion Rocket meant to be a nerf?
Give the technical an smg . Not for the move, but reduced enemy detection. It lets you get close enough for a good BBQ. Yeah, I do. But on the missions where I care about it the most (Supply Raids and other big ones) are the ones where the pods are biggest and the infil time is lowest (so the enemy...
- Fri Jan 27, 2017 10:37 pm
- Forum: Long War 2
- Topic: Snapshot...is it just me?
- Replies: 13
- Views: 18561
Re: Snapshot...is it just me?
Slug Shot and Run and Gun deliver more damage, can stack crit, are generally more accurate out of the box and are attatched to a more survivable delivery system. Rapid Fire also comes in before Double Tap. If you're comparing them both doing the same long range job, the most tangible benefit would ...
- Fri Jan 27, 2017 10:26 pm
- Forum: Long War 2
- Topic: Is the smoke on Concussion Rocket meant to be a nerf?
- Replies: 15
- Views: 20059
Re: Is the smoke on Concussion Rocket meant to be a nerf?
I don't know if this is helpful but i think it's great for breaking concealment against a big or dangerous pod. I tried it today and it went really well, there was a pod with 2 mutons 1 berserker and a sidewinder. And i didn't have enough damage to kill them all in 1 turn. So i went for the concuss...
- Fri Jan 27, 2017 10:03 pm
- Forum: Long War 2
- Topic: Is the smoke on Concussion Rocket meant to be a nerf?
- Replies: 15
- Views: 20059
Re: Is the smoke on Concussion Rocket meant to be a nerf?
I do remember reading that, I can only assume that means that the smoke isn't meant to be a pure nerf, but merely a nerf to killing the enemies, and a buff to running through them. If that's the case couldn't the Technical shooter at least get the smoke or some defensive option too? I don't see a re...
- Fri Jan 27, 2017 9:31 pm
- Forum: Long War 2
- Topic: Is the smoke on Concussion Rocket meant to be a nerf?
- Replies: 15
- Views: 20059
Is the smoke on Concussion Rocket meant to be a nerf?
As it stands you won't even be able to flank these targets that you've stunned in the next patch due to the smoke buff, and I know the common response is that "you should run up aggressively into the smoke", but this doesn't do much for the Technical that shot the rocket in the first place...
- Fri Jan 27, 2017 8:32 pm
- Forum: Long War 2
- Topic: What is the "to-hit" crit penalty?
- Replies: 10
- Views: 15577
What is the "to-hit" crit penalty?
Where does it come from and how does it work?
- Fri Jan 27, 2017 7:57 pm
- Forum: Long War 2
- Topic: XP Formula?
- Replies: 5
- Views: 8312
Re: XP Formula?
After a successful mission, soldiers receive an amount of xp for completing the mission = [the number of enemies on the mission (not counting reinforcements)] / [the number of soldiers on the mission (minimum 3)] * [a per class multiplier, default 5.7]. So, a 4 soldier mission with 12 enemies earns...
- Fri Jan 27, 2017 7:42 pm
- Forum: Long War 2
- Topic: XP Formula?
- Replies: 5
- Views: 8312
Re: XP Formula?
After a successful mission, soldiers receive an amount of xp for completing the mission = [the number of enemies on the mission (not counting reinforcements)] / [the number of soldiers on the mission (minimum 3)] * [a per class multiplier, default 5.7]. So, a 4 soldier mission with 12 enemies earns...
- Fri Jan 27, 2017 7:39 pm
- Forum: Long War 2
- Topic: Aim affects rocket scatter? There is no info about this in the game
- Replies: 8
- Views: 12693
Re: Aim affects rocket scatter? There is no info about this in the game
If so, add description about rocket scatter and aim influence on the technical's guntlet. There should not be hidden info in the game. There is info when you fire the rocket, it tell you the amount of spaces it can scatter. That's a very rough estimate, it doesn't tell you about how much more accur...
- Fri Jan 27, 2017 6:36 pm
- Forum: Long War 2: Strategy
- Topic: Should we ever fight missions where we can't get any infiltration?
- Replies: 13
- Views: 17590
Re: Should we ever fight missions where we can't get any infiltration?
I played 3 supply raids on Impossible in the last two days (from Advent Strength 3-5), the enemy count ranged from 40-44. The highest opportunity time I was given was about 4 days 20 hours. There were typically 5 pods of 8-9 (in fact that's all I've encountered I think, was always five pods) on min...
- Fri Jan 27, 2017 5:42 pm
- Forum: Long War 2
- Topic: Faceless Free sector
- Replies: 9
- Views: 13239
Re: Faceless Free sector
...although do watch out for a Dark Event where they specifically send Faceless to infiltrate your havens. All the more reason to run any "counters unknown Dark Event" POIs that pop up. ;) Revealing dark events is so pointless in that regard, because If I can do that mission I'm gonna do ...
- Fri Jan 27, 2017 5:33 pm
- Forum: Long War 2
- Topic: Snapshot...is it just me?
- Replies: 13
- Views: 18561
Re: Snapshot...is it just me?
That penalty is why I never use Snapshot. Just feels like a bad Ranger with a holotargeter at that point. The idea is to keep your snapshotter a little back, that way when pods activate the will likely not take cover that's defended well against the snapshotter, letting them move well into some fla...