Search found 422 matches

by gimrah
Thu Feb 23, 2017 4:04 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 90702

Re: Are Flashbangs overpowered

Eh. They don't kill anything. They only last one turn. Flashbanged enemies can still shoot at you. They fill an extremely important role but I don't feel they are overpowered. More just necessary. If you nerfed them then gunners would just become even more powerful relative to other classes. And we'...
by gimrah
Thu Feb 23, 2017 2:43 pm
Forum: Long War 2
Topic: Useful Facts From Another Sod's INI Mining
Replies: 7
Views: 12393

Re: Useful Facts From Another Sod's INI Mining

Bleedout chance is based off of overkill damage!
Thanks, that's really good to know. Makes medkits more valuable.
by gimrah
Thu Feb 23, 2017 10:19 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6010278

Re: Psi Ops still suck?

I think Insanity should disorient by default if it misses. Otherwise some unreliable chance to do maybe nothing at all is too weak. Yes, you could make that a boost skill (like it is with arc thrower) but then the base skill is worthless. I don't think I would ever use it instead of shooting / throw...
by gimrah
Tue Feb 21, 2017 1:00 pm
Forum: Long War 2
Topic: Skaken soldiers - need for kill appropriate in LW2?
Replies: 1
Views: 4293

Skaken soldiers - need for kill appropriate in LW2?

LW2 generally does a great job of a) removing the gaminess of trying to assign kills to specific soldiers, and b) killing everything for the sake of it. With that in mind, is it appropriate to keep the vanilla requirement that shaken soldiers go on a successful mission without getting hurt AND get a...
by gimrah
Mon Feb 20, 2017 9:57 am
Forum: Long War 201
Topic: Long War 2 Tech Tree *UPDATED*
Replies: 13
Views: 59341

Re: Long War 2 Tech Tree

Are you sure there's no other pre-requisite for psionics? I've done sectoid autopsy and I don't see the option. It is quite early in the campaign (early May) but this time I got a load of scientists and not many engineers, so I thought I'd go early psi lab before proving ground. Does it perhaps need...
by gimrah
Thu Feb 16, 2017 2:58 pm
Forum: Long War 2
Topic: smg on sharpshooter please
Replies: 12
Views: 19266

Re: smg on sharpshooter please

I thought about sharps being able to take SMGs but I think there are balance problems. Specifically you would stop using shinobis as scouts because a holo sharp would be just so much better. As it is a phantom holo sharp has to be pretty careful without access to SMGs or ghostwalker, which is probab...
by gimrah
Thu Feb 16, 2017 9:32 am
Forum: Long War 2: Strategy
Topic: What rooms do you put on power coils?
Replies: 8
Views: 25056

Re: What rooms do you put on power coils?

Note a workshop also gives you the +7 power (+8 in total). Yes, you ultimately get more efficiency from shadow chamber or other fully upgraded buildings but those will be fairly late game, when you are (probably) swimming in supplies anyway. I think it makes sense to put your workshop on one, saving...
by gimrah
Wed Feb 15, 2017 6:17 pm
Forum: Long War 2
Topic: Secure Network Tower - only 5 soldiers in Squad?
Replies: 8
Views: 18367

Re: Secure Network Tower - only 5 soldiers in Squad?

Currently these are very hard and you can't evac. In 1.2 you will be able to evac, but not sure if you can still win the mission if you do. It is an important mission and worth taking risks for. You should do it sooner rather than later because advent will be reinforcing the area, with the effect of...
by gimrah
Wed Feb 15, 2017 6:00 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 130968

Re: LW2 needs more "middle class" missions

Some possible changes to address this: - Make missions more or less likely to be detected at different stages in their lives, with a weighting towards infiltrating 4-6 guys. So you'll get slightly more that are viable to fight, balanced by slightly fewer that are viable only to stealth. - Slight up-...
by gimrah
Tue Feb 14, 2017 2:49 pm
Forum: Long War 2: Strategy
Topic: Request: can we preview stats for reward / black market soldiers?
Replies: 1
Views: 3827

Re: Request: can we preview stats for reward / black market soldiers?

Sorry, posted this under the wrong category. Should be in general.
by gimrah
Tue Feb 14, 2017 1:28 pm
Forum: Long War 2
Topic: Mind shield cost excessive?
Replies: 0
Views: 2664

Mind shield cost excessive?

While useless in vanilla, I find I actually occasionally have a use for mind shields now that I have more equipment slots. Good on a shaken soldier. Good on a stealth mission as sectoid mind control (or even panic) is game over. But they are really expensive. 20 supplies is a lot. 3 elerium is a hel...
by gimrah
Tue Feb 14, 2017 12:05 pm
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 77700

Re: Ambushes and Supply Raids kicking my a**

My squad for these would always include at least one sniper, preferably two. If I'm going hang with 10 men, then maybe even three. Sneaky shinobi is still useful for scouting. If you have a holo sharp at SGT with phantom, that's even better because he can do something useful while stealthed. You nee...
by gimrah
Tue Feb 14, 2017 11:39 am
Forum: Long War 2: Strategy
Topic: Request: can we preview stats for reward / black market soldiers?
Replies: 1
Views: 3827

Request: can we preview stats for reward / black market soldiers?

I like that mission rewards and the black market make even good soldiers replaceable. However, I find myself with a surplus of holo sharps and sawn-off rangers because I buy/rescue them and they have dumpster stats. Now the secondary builds are fun and useful but you don't need loads of them. Which ...
by gimrah
Tue Feb 14, 2017 11:29 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 69279

Re: Ranger builds

I run two builds: 1) Marksman: Walk fire -> Locked On -> Cool Under Pressure -> [any] -> Ever Vigilant -> Rapid reaction -> [any] The role evolves as he progresses. Early on he's a finisher - and walk fire is a great perk and locked on helps. The OW perks really come in at GSGT, where you can dash i...
by gimrah
Tue Feb 14, 2017 9:26 am
Forum: Long War 2
Topic: Is Skull-mining still in the game
Replies: 5
Views: 8245

Re: Is Skull-mining still in the game

It is. Not sure if it's +25 but definitely a good bonus.
by gimrah
Mon Feb 13, 2017 5:34 pm
Forum: Long War 2
Topic: C/I, red fog (all) on, lost again HQ Assault tips ?
Replies: 7
Views: 11383

Re: C/I, red fog (all) on, lost again HQ Assault tips ?

I've done one on Commander and found it a breeze. I also took 8 soldiers (takes too long otherwise) but my advent strength was lower (about 4). I also infiltrated to 150% to knock a few off. Not sure how much difference that really made but I think I got it down to 'very heavy'. I had about 30 enemi...
by gimrah
Mon Feb 13, 2017 5:15 pm
Forum: Long War 2: Bug Reports
Topic: Needle rounds + rebel weapons
Replies: 6
Views: 8199

Re: Needle rounds + rebel weapons

If most of your rebels are total noobs then they can still lag behind and have lasers, but by the time you have coiltech most of them should have mag.
Some of them were levelled up but I only had laser tech, not mag. So sounds like rebels not getting lasers at that point is deliberate.
by gimrah
Mon Feb 13, 2017 2:02 pm
Forum: Long War 2: Bug Reports
Topic: Needle rounds + rebel weapons
Replies: 6
Views: 8199

Re: Needle rounds + rebel weapons

Pretty sure rebel weapon tech is supposed to lag one step behind yours, so rebels get lasers when you get mag weapons.
If that's WAD then fair enough I guess on the rebel point.

The needle one stands though. It didn't increase damage against non-robotic Advent.
by gimrah
Mon Feb 13, 2017 11:19 am
Forum: Long War 2: Bug Reports
Topic: Needle rounds + rebel weapons
Replies: 6
Views: 8199

Re: Needle rounds + rebel weapons

PS. Not sure if it's relevant but all targets were suffering one or more status effects: stun/disorient, poison and/or fire.

PPS. Also it was definitely a bug in effect not just display: on one shot the laser rifle did 4 damage without grazing.
by gimrah
Sun Feb 12, 2017 7:20 pm
Forum: Long War 2
Topic: When Is 1.2 Out Roughly?
Replies: 27
Views: 57982

Re: When Is 1.2 Out Roughly?

Pretty sure it's 2 rookies now.

But yeah, my psi lab just completed and I want 1.2 changes to apply before I put anyone in it.
by gimrah
Sun Feb 12, 2017 6:02 pm
Forum: Long War 2: Bug Reports
Topic: Needle rounds + rebel weapons
Replies: 6
Views: 8199

Needle rounds + rebel weapons

Two observations: Needle rounds: ranger with laser rifle had no increased damage vs unarmoured advent soldiers. Not just one target but through the whole mission (a troop column). Definitely not mechanical targets. Rebel weapons: I have a full suite of laser weapons (3 lances, 2 cannon, 2-3 scatter ...
by gimrah
Fri Feb 10, 2017 2:43 pm
Forum: Long War 2
Topic: Reworking the Technical
Replies: 19
Views: 24900

Re: Reworking the Technical

I suspect you'll find Pavonis have limited appetite for a complete class overhaul of this nature.

If you have suggested tweaks / perks that relate to the existing concept, they might be more receptive.
by gimrah
Fri Feb 10, 2017 9:40 am
Forum: Long War 2
Topic: 7 months in and no Network Tower mission
Replies: 6
Views: 10020

Re: 7 months in and no Network Tower mission

Worth noting that Lib 2 and Lib 3 missions will usually look pretty unattractive: short infiltration windows and lots of enemies. But if you have 4-5 days on the clock you should do them anyway, as it probably won't get any better. Boost the infiltration. Stealth them if possible. Be prepared to los...
by gimrah
Thu Feb 09, 2017 5:52 pm
Forum: Long War 2
Topic: Sword attack strength
Replies: 28
Views: 35463

Re: Sword attack strength

IMO mobility and low detection radius is always valuable to a shinobi because it will spend most of its time scouting. The pushes you towards SMG, which sucks as a weapon, so you rely on your sword to fight. Now for sneaky missions you want all stealth as you won't be able to fight your way out of t...
by gimrah
Thu Feb 09, 2017 4:39 pm
Forum: Long War 2
Topic: Opinion on Rocketeers
Replies: 70
Views: 81727

Re: Opinion on Rocketeers

Inclined to agree. If I only get 1 rocket I want it to have more oomph. I've had some epic rockets but mainly underwhelming ones. So I think the scatter is ok, the damage falloff is ok, but I want higher max damage potential and possibly bigger radius. I don't see anything that makes me want to use ...