Search found 169 matches
- Fri Feb 24, 2017 8:02 pm
- Forum: Modding Long War 2
- Topic: How Can I add a skill to an existing item?
- Replies: 0
- Views: 2665
How Can I add a skill to an existing item?
Hi guys It's simple: I'm using longwar2 and I want the rage suit to enable the skill untouchable for who wears it. How can I make it happen? I think I should simply edit a script file in LW2 folder. Can anyone tell me whjat to add ? Or, if editing rage is too tricky, how can I add a new craftable it...
- Fri Feb 24, 2017 8:00 pm
- Forum: Modders' Forum
- Topic: How Can I add a skill to an existing item?
- Replies: 3
- Views: 6167
Re: How Can I add a skill to an existing item?
delete this, i'm changing section
- Fri Feb 24, 2017 7:59 pm
- Forum: Modding Long War 2
- Topic: How to change AWC time necessary to re-skill ?
- Replies: 2
- Views: 4766
Re: How to change AWC time necessary to re-skill ?
Thanks! Changed it from 32days to 7, more realistic
- Fri Feb 24, 2017 11:53 am
- Forum: Modding Long War 2
- Topic: How to change AWC time necessary to re-skill ?
- Replies: 2
- Views: 4766
How to change AWC time necessary to re-skill ?
Hi guys
I want to change all the skills of a soldier but it takes 32 days which is too much. How to reduce this value ?
I want to change all the skills of a soldier but it takes 32 days which is too much. How to reduce this value ?
- Thu Feb 23, 2017 2:06 am
- Forum: Modders' Forum
- Topic: How Can I add a skill to an existing item?
- Replies: 3
- Views: 6167
Re: How Can I add a skill to an existing item?
Anyone?
I guess this is some hard task even for pro-modders
I guess this is some hard task even for pro-modders
- Wed Feb 22, 2017 5:31 pm
- Forum: Modders' Forum
- Topic: How Can I add a skill to an existing item?
- Replies: 3
- Views: 6167
How Can I add a skill to an existing item?
Hi guys
It's simple: I'm using longwar2 and I want the rage suit to enable the skill untouchable for who wears it. How can I make it happen?
I think I should simply edit a script file in LW2 folder. Can anyone tell me whjat to add ?
It's simple: I'm using longwar2 and I want the rage suit to enable the skill untouchable for who wears it. How can I make it happen?
I think I should simply edit a script file in LW2 folder. Can anyone tell me whjat to add ?
- Sun Feb 19, 2017 2:08 pm
- Forum: Modders' Forum
- Topic: Can I edit EXO suits' stats on my own? Pls help
- Replies: 6
- Views: 11655
Re: Can I edit EXO suits' stats on my own? Pls help
HEAVY_PLATED_HEALTH_BONUS=3 HEAVY_PLATED_MITIGATION_CHANCE=100 HEAVY_PLATED_MITIGATION_AMOUNT=1 this is better Isn't that identical to predator armor though? So why ever use predator armor. I use the exo just on the two "leaders" of my xcom army. Just to make sure that the aliens recogniz...
- Sun Feb 19, 2017 1:23 pm
- Forum: Modders' Forum
- Topic: Can I edit EXO suits' stats on my own? Pls help
- Replies: 6
- Views: 11655
Re: Can I edit EXO suits' stats on my own? Pls help
Neat, all I found while digging was references to the template HeavyPlatedArmor, and aforementioned build/research bits in the overhaul ini. Ok so the relevant bits are lines 615-617 in XComGameCore.ini in the Long war 2\LW_Overhaul\Config folder. HEAVY_PLATED_HEALTH_BONUS=2 HEAVY_PLATED_MITIGATION...
- Sun Feb 19, 2017 12:43 pm
- Forum: Modders' Forum
- Topic: Can I edit EXO suits' stats on my own? Pls help
- Replies: 6
- Views: 11655
Re: Can I edit EXO suits' stats on my own? Pls help
I was going to say it's probably trivial, but looks like it's not, since I can't find it anywhere, the overhaul config file has data for research and build costs and what could be bonus inventory slots, but I can't find the health anywhere. for the longwar settings, just search xcomgamecore inside ...
- Sat Feb 18, 2017 10:46 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
Did you play the Nest mission where you explore Vahlen's laboratory? That's what the Intel Packages eventually give you the location of. After completing that mission the Rulers will show up randomly on various types of missions. Oh first time I heard this, why no one else said this? It's all a con...
- Sat Feb 18, 2017 6:57 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
Rescue means you have to get them out of a cell or vehicle. Extract means you start with them and have to get them to the evac zone. Lots of extract ones then. Could it be that i'm getting many of those so I can meet the queen in one of them ? Did you play the Nest mission where you explore Vahlen'...
- Sat Feb 18, 2017 11:44 am
- Forum: Long War 2: Bug Reports
- Topic: Sectopod becomes "Tard-opod" after override hack?
- Replies: 8
- Views: 12970
Re: Sectopod becomes "Tard-opod" after override hack?
Wraith cannon worked fine in vanilla. I did hack a sectopod on a final mission (several +10 permanent hack bonuses over the campaign makes it easy), and fired wraith cannon at the aliens quite well. And it did work correctly at all stages. What you mean with "serveral +10 permanent bonus"...
- Sat Feb 18, 2017 10:29 am
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
The packages are the only way you get any of them as far as I know. I'm doing as many packages mission as possible and I'm noticing that i'm getting lots of -rescue vip- mission(or extract vip, same thing?). Also I remember that during my first vanilla campaign, I met the berserker queen right duri...
- Sat Feb 18, 2017 12:50 am
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
Yeah, in vanilla you basically always got a PoI after a successful mission. In LW2 you get them when the mission says you do. Now I fully get it. So basically it's not a bug anyway right? It's just me and others being unlucky and not getting packages that lead to rulers. Is there a list of all the ...
- Fri Feb 17, 2017 3:49 pm
- Forum: Long War 2: Bug Reports
- Topic: Sectopod becomes "Tard-opod" after override hack?
- Replies: 8
- Views: 12970
Re: Sectopod becomes "Tard-opod" after override hack?
Wraith cannon worked fine in vanilla. I did hack a sectopod on a final mission (several +10 permanent hack bonuses over the campaign makes it easy), and fired wraith cannon at the aliens quite well. And it did work correctly at all stages. What you mean with "serveral +10 permanent bonus" ?
- Fri Feb 17, 2017 3:48 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
After patch 1.1, I don`t get any DLC mission as well. Therefore I try this: LWForceMission AlienNest LWForceMission LostTower This is the console commands for spawn DLC mission. I got shen dlc but nest is missing...which is not too bad for me. Snake armor is ugly, i'm just missing the fun of the ru...
- Fri Feb 17, 2017 2:39 pm
- Forum: Long War 2: Bug Reports
- Topic: Sectopod becomes "Tard-opod" after override hack?
- Replies: 8
- Views: 12970
Re: Sectopod becomes "Tard-opod" after override hack?
really? then why I had the relative icone desplayed with all the correct description? Also the sectopod started the loading sequence just like an enemy sectopod would doHazelnut wrote:Wraith cannon is not usable when you hack a sectopod. Gun and lightning do work.
- Fri Feb 17, 2017 2:07 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
I've done all the missions with find a lead and intel package as reward. Haven't got not even a mission with ruler yet - _ -
- Fri Feb 17, 2017 1:44 pm
- Forum: Long War 2: Bug Reports
- Topic: Sectopod becomes "Tard-opod" after override hack?
- Replies: 8
- Views: 12970
Sectopod becomes "Tard-opod" after override hack?
Hi guys. I met my first Sectopod. Did override hack on it and took control. Then something weird happened. I activated the super laser cannon skill of the sectopod and it remained stuck in the cannon loading position. It just stayed frozen in that position without never firing with the super cannon....
- Wed Feb 15, 2017 11:01 pm
- Forum: Long War 2: Bug Reports
- Topic: Soldiers don't use covers and become easy targets
- Replies: 15
- Views: 22552
Re: Soldiers don't use covers and become easy targets
The more I play the more it becomes obvious that if the AI has decided that your soldier must take damage/die....it will happen. And it will happen in the ugliest and most irrealistic way. I had a soldier perfectly behind a full cover, and an enemy soldier from quite a distance fired at him. Well th...
- Wed Feb 15, 2017 10:51 pm
- Forum: Long War 2
- Topic: Dead turrets become full cover
- Replies: 2
- Views: 6741
Dead turrets become full cover
As title.
It would seem reasonable to me. The turret is just that tall, and a dead turret could be a perfect cover.
So I think it would a nice idea for new lw update
It would seem reasonable to me. The turret is just that tall, and a dead turret could be a perfect cover.
So I think it would a nice idea for new lw update
- Wed Feb 15, 2017 2:17 am
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
Yeah, in vanilla you basically always got a PoI after a successful mission. In LW2 you get them when the mission says you do. Now I fully get it. So basically it's not a bug anyway right? It's just me and others being unlucky and not getting packages that lead to rulers. Is there a list of all the ...
- Wed Feb 15, 2017 12:50 am
- Forum: Long War 2: Bug Reports
- Topic: Soldiers don't use covers and become easy targets
- Replies: 15
- Views: 22552
Re: Soldiers don't use covers and become easy targets
Unfortunately your screenshot isn't much help because you managed to cut out the part that actually shows the specific soldier's cover status. I do however note that that is clearly a haven rebel. Is it only occurring with the rebels? It happened during regular mission too. The rebel is right again...
- Tue Feb 14, 2017 11:43 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
Force Level is a behind the scene number that controls when Advanced Troopers and Serpens and new things like Archons show up. It's not related to ADVENT strength. In any event the gist of it is that you shouldn't spawn Rulers before you're actually ready to face them, unlike vanilla where you can ...
- Tue Feb 14, 2017 11:14 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
Afaik, with 1.1 the possible appearance of the Nest POI is tied to Forcelevel 12, which means roughly November. But you still need an Intel Package to have a chance to spawn it. Is there another bug i'm not aware of? force 12 ? 8-9 is the max I managed to get. What about other rulers ? Force Level ...