Search found 225 matches

by Phaseless
Mon Sep 11, 2017 11:31 am
Forum: Long War 2: Strategy
Topic: [AAR] Commander Ironman Walk in the Park
Replies: 5
Views: 11024

Re: [AAR] Commander Ironman Walk in the Park

... so you may need to play on Veteran for the same experience. You mean legend, right? rookie -> Veteran -> commander -> legend I am playing on Veteran right now since this is my first LW2 playthrough and it goes smoothly except when either unexpected Things happen (like faceless on dark VIP Missi...
by Phaseless
Mon Sep 11, 2017 9:04 am
Forum: Long War 2
Topic: Last on in July, wonder what happened
Replies: 23
Views: 28990

Re: Last on in July, wonder what happened

You make WotC Sound quite spectacular, damn it.
But no, I'll hold off until LW2 Support. I have to be strong now, more than ever! Also no Money, I spent all on Scotch.
by Phaseless
Sun Sep 10, 2017 7:47 pm
Forum: Long War 2: Strategy
Topic: Liberated regions and intel
Replies: 5
Views: 15032

Re: Liberated regions and intel

Very informative, thanks!
by Phaseless
Sat Sep 09, 2017 8:48 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110233

Re: Mimimi moments, or no regrets when reloading a save

I had my first dark VIP missions where there were several faceless all over the place. Since it was my first mission of this kind PLUS faceless dark event for the first time, I watched my squad get wiped several times before now deciding to reload at a spot in the mission where I survived my first f...
by Phaseless
Fri Sep 08, 2017 9:58 am
Forum: Long War 2
Topic: Is reinf farming prevention actually working?
Replies: 1
Views: 3862

Re: Is reinf farming prevention actually working?

It's not that reinforcements don't give exp, but pavonis have pre-defined the number of kills that give xp for every Mission. So for example if you maybe didn't trigger all pods but killed reinforcements, you will get xp from those reinforcements until you have reached the Maximum number of kills yo...
by Phaseless
Thu Sep 07, 2017 5:17 pm
Forum: Long War 2
Topic: 1.5 playthrough questions and observations
Replies: 37
Views: 61683

Re: 1.5 playthrough questions and observations

A stationary sniper will underperform in a mobile mission even if you make it work. He'll lose the DFA bonus, he'll not use his stock because he needs to keep up and so on. Snapshot or holo snipers are a whole different story. I don't even regard them snipers, they rather take the scout role from LW...
by Phaseless
Thu Sep 07, 2017 3:59 pm
Forum: Long War 2
Topic: 1.5 playthrough questions and observations
Replies: 37
Views: 61683

Re: 1.5 playthrough questions and observations

Psieye wrote:The location of the fixed evac affects tactics as well. In some Jailbreaks, the evac is on the other side of the jail. In others, it's very close to your starting location.
Right. That can be a problem if you planned to use a stationary sniper since he will never have a quiet spot to nest on.
by Phaseless
Thu Sep 07, 2017 10:25 am
Forum: Long War 2: Strategy
Topic: Building Tall?
Replies: 23
Views: 35826

Re: Building Tall?

Personally, I have Intel running in 2 of my 4 regions and I plan to liberate them. I try to Keep a low Profile on the others so I can run easy missions there in the future. But I'm afraid even my supply guys there are pushing up vigilance quite a bit. But I guess you can use a "get advent's Att...
by Phaseless
Thu Sep 07, 2017 10:02 am
Forum: Long War 2
Topic: 1.5 playthrough questions and observations
Replies: 37
Views: 61683

Re: 1.5 playthrough questions and observations

Gotta say, timers are alright in LW2. Most unforgiving IMO are those vip rescue timers where you see 24 turns remaining but doom reinforcements start dropping at about 12, 14 turns remaining. One every two rounds. That is hell, especially when you first find out about this. And I agree with poster a...
by Phaseless
Thu Sep 07, 2017 8:58 am
Forum: Long War 2
Topic: Where is all Stun Lancers?
Replies: 24
Views: 35858

Re: Where is all Stun Lancers?

I had one lancer for the autopsy, to make my mouth water, even researched it already, but now I Need another corpse.
Forgive my saying this but
where
are
my
corpses
by Phaseless
Thu Sep 07, 2017 8:34 am
Forum: Long War 2
Topic: XCOM, LW and RNGesus
Replies: 6
Views: 10636

Re: XCOM, LW and RNGesus

I would highly recommend any one new to decision making to play Xcom Ironman mode. It is a good simulation on risk taking, mitigation, and consequences. Just do not spend all your time playing and forget to do your actual pay job. :shock: If I had xcom 2 on my work pc I would not work at all. Say w...
by Phaseless
Wed Sep 06, 2017 8:52 pm
Forum: Long War 2
Topic: XCOM, LW and RNGesus
Replies: 6
Views: 10636

Re: XCOM, LW and RNGesus

I agree. I remember playing xcom 2 quite some time back and the game felt unfair so often. In Long War 2, you will be OK most of the time if you handle the strategical layer well and makes safe moves in tactical. Sometimes you will go unlucky, but not because of something as unlikely and stupid as g...
by Phaseless
Wed Sep 06, 2017 8:42 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1111939

Re: XCOM 2 expansion + Long War 2: Nothing to announce

One could argue that DLC and WoTC are thought of as two separate things. There might very well be overlap with WoTC. Yeah. You could consider fatigue and infiltration as overlap right there. I'm excited to see how they're going to deal with this once they announce LW2 support for the expansion. A m...
by Phaseless
Wed Sep 06, 2017 11:05 am
Forum: Long War 2
Topic: Suggestions to Reduce Inventory Management
Replies: 12
Views: 18277

Re: Suggestions to Reduce Inventory Management

I have one idea how to simplify inventory management: the definition of standard equipment for a soldier. Yes this is exactly what they did in xenonauts and it was immensely helpful. Basically an equip-profile for every class. If you could have as many profiles as you want, with names you can edit,...
by Phaseless
Wed Sep 06, 2017 9:55 am
Forum: Long War 2
Topic: AAR Commander with AWC init tweaks
Replies: 65
Views: 82324

Re: AAR Commander with AWC init tweaks

Haha great 8-turn hack Mission. Goddamn sneaky sneks
by Phaseless
Wed Sep 06, 2017 8:17 am
Forum: Long War 2
Topic: A message to the LW2 team
Replies: 15
Views: 21937

Re: A message to the LW2 team

I just started playing Long war 2, I was playing Long War 1 for hundreds of hours in the original XCom: EU and finally, after many fresh starts because of updates, finished the campaign for the first time. I stopped playing XCom 2 halfway through some years ago because Progress was too fast for me, ...
by Phaseless
Wed Sep 06, 2017 8:02 am
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110233

Re: Mimimi moments, or no regrets when reloading a save

Bugs. Misclicks. The before-the-consequence screw up when you meant to do something else but brainfarted and did the equivalent of putting your queen in front of Advent's pawn. Science. If I want to test perk interaction I'll give myself a mulligan in advance. Lame loss of concealment. So getting t...
by Phaseless
Tue Sep 05, 2017 10:39 am
Forum: Long War 2: Strategy
Topic: Liberated regions and intel
Replies: 5
Views: 15032

Re: Liberated regions and intel

A bit misleading, I think you wanted to say faceless Rendezvous detection is based on the rank of the soldier Liaison, is that correct?
What does the actual difficulty of the Mission depend on? Advent STR in the Region?
by Phaseless
Tue Sep 05, 2017 9:14 am
Forum: Long War 2: Strategy
Topic: Building Tall?
Replies: 23
Views: 35826

Re: Building Tall?

Oh shit in my campaign I think GV is 37. I must have pissed them off good.
by Phaseless
Tue Sep 05, 2017 8:15 am
Forum: Long War 2: Strategy
Topic: Building Tall?
Replies: 23
Views: 35826

Re: Building Tall?

Wait so you actually delay the Avatar Project by raising vigilance by being a pain in the d*ck?
by Phaseless
Tue Sep 05, 2017 7:27 am
Forum: Long War 2: Strategy
Topic: Building Tall?
Replies: 23
Views: 35826

Re: Building Tall?

So if I understand that correctly, the reason why you don't spread out earlier and contact other regions is because that will set you behind the 4 Intel you get from the avenger scanning? And since that will set you behind in the Liberation schedule, you actually lose more resources by getting a Reg...
by Phaseless
Tue Sep 05, 2017 6:41 am
Forum: Long War 2: Strategy
Topic: Building Tall?
Replies: 23
Views: 35826

Re: Building Tall?

So you put your personnel on Intel until you got at least 8, freed personnel from Mission then goes into recruit and supplies you get solely from missions?
by Phaseless
Mon Sep 04, 2017 10:38 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110233

Re: Mimimi moments, or no regrets when reloading a save

Oh ok. Yeah I've had the same problem just today.
by Phaseless
Mon Sep 04, 2017 10:37 pm
Forum: Long War 2: Strategy
Topic: Building Tall?
Replies: 23
Views: 35826

Building Tall?

Hi guys, I watched xwynns play and noticed he remains in a single region for a long time before contacting others. I wonder, why? What is the drawback to contacting until you reach the comm limit, except loss of intel? You get to build up other regions faster and get additional funds. But xwynns bei...
by Phaseless
Mon Sep 04, 2017 12:03 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110233

Re: Mimimi moments, or no regrets when reloading a save

Not sure if you know this and just find it unfair or if you actually don't, but: you only get to see activation warnings for enemies you can see. Often you don't see the full pod and hence don't know which tiles might be dangerous to step on. In most situations, you can solve this by approaching at...