Search found 125 matches

by Dlareh
Thu May 25, 2017 10:46 pm
Forum: Long War 2
Topic: rocket spread info is missleading
Replies: 17
Views: 25689

Re: rocket spread info is missleading

The indicator is very misleading. It is not telling you the max spread, as would be intuitive.

What it's basically saying is that on average the rocket will land that many tiles away from where you're aiming, which is much different information.
by Dlareh
Tue May 23, 2017 5:32 pm
Forum: Long War 2: Strategy
Topic: Stealth in 1.3 - tips&tricks
Replies: 15
Views: 25044

Re: Stealth in 1.3 - tips&tricks

You can train leftover rookies with junk stats into expendable specialists you don't care about, for later use
by Dlareh
Tue May 23, 2017 5:22 pm
Forum: Long War 2
Topic: Switching secondaries around
Replies: 11
Views: 16093

Re: Switching secondaries around

What Saph7 said. Also holo targeter makes sense on Sharpshooters since it can be used from squadsight range when they aren't shooting. (If you want them to have a close range weapon, pistols are for you) Basically the secondaries make a lot of good sense where they are now and there's no reason to s...
by Dlareh
Tue May 23, 2017 8:55 am
Forum: Long War 2: Strategy
Topic: Trial By Fire Training Missions - mechanics and strategy
Replies: 11
Views: 22464

Trial By Fire Training Missions - mechanics and strategy

I've come to realize that TBF is my favorite new thing in LW 1.3+. But how does it interact with normal mission experience and kills? Reading the source code, it seems to grant virtual bonus XP at the end of the mission to just fill up the tank with whatever's lacking for a next-level promotion, if ...
by Dlareh
Mon May 22, 2017 11:15 pm
Forum: Long War 2
Topic: Wait weren't the pods supposed to become smaller?
Replies: 13
Views: 19660

Re: Wait weren't the pods supposed to become smaller?

Are you paying attention to the Strength of the regions you're running timed missions in? Quoting from http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25843 In 1.2 it was possible to largely ignore the Advent Strength in a region, since most of the missions you were doing were stea...
by Dlareh
Sun May 21, 2017 6:27 am
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21719

Re: I have been spoiled by Reliable Damage

You understand what an analogy is, right?

What I'm saying here is that using RD results in simpler problems to solve/calculate.
by Dlareh
Sun May 21, 2017 4:41 am
Forum: Resolved Bug Reports
Topic: since 1.3 update: crash to desktop when leaving Weapon Upgrade screen
Replies: 30
Views: 64059

Re: since 1.3 update: crash to desktop when leaving Weapon Upgrade screen

croald wrote:I can't get this workaround to work
The replacement file worked for me

Make sure you're replacing the LW_Overhaul.u file in the correct directory, and not a lowercase lw_overhaul.u that links to it. If you replace the lowercase link it won't have any effect
by Dlareh
Sun May 21, 2017 3:35 am
Forum: Resolved Bug Reports
Topic: Game crashes after equipping any weapon mod [OS X]
Replies: 2
Views: 17583

Re: Game crashes after equipping any weapon mod [OS X]

Thanks, the LW_Overhaul.u fix in from that thread worked for me. I see it was added to the 1.4 notes now too

(Too bad about the "Elevated" subforum though, I had looked through the posts at this level carefully)
by Dlareh
Sun May 21, 2017 3:14 am
Forum: Resolved Bug Reports
Topic: Game crashes after equipping any weapon mod [OS X]
Replies: 2
Views: 17583

Game crashes after equipping any weapon mod [OS X]

LW 1.3 OS X Sierra -- DLCs are installed with missions unchecked at campaign start Absolutely no other active mods (LW2 Only) Problem: The game crashes anytime I equip any weapon mod and then leave the weapon screen. It's reproducible right after Gatecrasher and researching Modular Weapons. Happens ...
by Dlareh
Sat May 20, 2017 11:55 pm
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21719

Re: I have been spoiled by Reliable Damage

Managing bad RNG outcomes is a skill. You prefer using less of it and calculating a more straightforward problem (checkers). Which is fine, mods like RD are there for people with your preference.

Red Fog is off by default, enabling it is generally regarded as helpful to the player.
by Dlareh
Sat May 20, 2017 7:26 pm
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21719

Re: I have been spoiled by Reliable Damage

Some people like checkers, most around here prefer chess.
by Dlareh
Thu May 18, 2017 7:21 am
Forum: Long War 2
Topic: Your favorite things about 1.3
Replies: 21
Views: 28051

Re: Your favorite things about 1.3

My favorite thing is just that it's finally completed and released.

In many ways it's a huge and long-awaited improvement in overall balance and reduced gameyness. You could feel the mod's potential in earlier versions, but there were so many really bad and annoying rough spots that are now gone.
by Dlareh
Sun May 14, 2017 3:12 am
Forum: Long War 2
Topic: 1.3 stealth concerns
Replies: 15
Views: 21694

Re: 1.3 stealth concerns

My comment was responding to people who are concerned about 1.3 (see thread title), not those pining for new mechanics in some later, future release. You're hoping the LW2 team will use their imagination to develop new mechanics, and you're welcome to hope, but I would observe they clearly have thei...
by Dlareh
Sat May 13, 2017 9:19 pm
Forum: Long War 2
Topic: I got the most out of Mod 1.2, but now I need 1.3
Replies: 17
Views: 26795

Re: I got the most out of Mod 1.2, but now I need 1.3

What johnnylump is trying to say is two Sectoids were killed and he just Aid Protocoled one of the Rookies
by Dlareh
Sat May 13, 2017 4:19 pm
Forum: Long War 2
Topic: 1.3 stealth concerns
Replies: 15
Views: 21694

Re: 1.3 stealth concerns

Stealth is generally harder now. Detection ranges are a bit bigger, covertness bonuses are a bit smaller, pods are smaller but more numerous (expect to see a lot more solo drones), and most importantly of all, the infiltration bonuses for very small squads have been greatly reduced. The infil time ...
by Dlareh
Fri May 12, 2017 9:10 pm
Forum: Long War 2
Topic: 1.3 balanced around squadwipes?
Replies: 22
Views: 28542

Re: 1.3 balanced around squadwipes?

If I take a mid/late-game Squaddie on a mission with a Trial By Fire officer, I assume based on the ability description they'll still only level up to Lance Corporal - which they likely would have done anyway. So I'm skeptical of the value there. It probably matters more for the guaranteed Corporal...
by Dlareh
Fri May 12, 2017 8:57 pm
Forum: Long War 2
Topic: Looking to make a few small tweaks to LW2, can anyone help me?
Replies: 5
Views: 10346

Re: Looking to make a few small tweaks to LW2, can anyone help me?

Hit for 4, one HP left. Gonna be out injured for longer than it takes 1.3 to be released
by Dlareh
Fri May 12, 2017 12:22 am
Forum: Long War 2
Topic: Can Sharpshooters use Precision Shot & Kubikuri with a pistol?
Replies: 4
Views: 7873

Re: Can Sharpshooters use Precision Shot & Kubikuri with a pistol?

In addition Center Mass and Hunter's Instincts both work with pistols (not everyone is aware)

Lethal and AMF do not
by Dlareh
Wed May 10, 2017 5:26 pm
Forum: Long War 2
Topic: What gameplay changing mods are you using?
Replies: 44
Views: 56439

Re: What gameplay changing mods are you using?

Not surprising since it's on the same LCpl level as Sentinel (!!) and Combat Protocol. All three are obviously very good, so it's a balanced choice, but ultimately you have to give up something. xwynns also isn't taking revival in 1.3 so far.
by Dlareh
Tue May 09, 2017 9:11 pm
Forum: Long War 2
Topic: What gameplay changing mods are you using?
Replies: 44
Views: 56439

Re: What gameplay changing mods are you using?

For first 1.3 campaign I will continue to play with an INI edit that reveals the AWC tree for each soldier. I may discontinue this in future campaigns, but I want to be able to see all the possibilities my first time through. I'm not planning on any gameplay changing mods, but "Reliable ever vi...
by Dlareh
Tue May 09, 2017 8:51 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143865

Re: 1.3 Changelog got updated.

"Only"
by Dlareh
Tue May 09, 2017 6:42 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143865

Re: 1.3 Changelog got updated.

The only dates that matter are those human-edited in readme files or changelogs, such as this one: http://www.pavonisinteractive.com/longw ... ngelog.htm

Anyone expecting to glean something significant from file modification datetimes is sadly mistaken.
by Dlareh
Mon May 08, 2017 6:11 am
Forum: Modding Long War 2
Topic: [DONE!] More Strategic Info (vigilance, etc)
Replies: 1
Views: 4238

[DONE!] More Strategic Info (vigilance, etc)

Whereas right now each region shows: "Advent Strength: #" How about modding this to show vigilance, and any other pertinent numbers? For instance, "S: # V: #" I'm sure there are plenty of players who would appreciate this, including those who want to efficiently optimize the stra...