Search found 62 matches
- Tue Aug 22, 2017 6:10 pm
- Forum: Long War 2: Strategy
- Topic: Is frustration intended for XCOM 2
- Replies: 24
- Views: 46602
Re: Is frustration intended for XCOM 2
If you are frustrated and want to play for fun just lower the difficulty
- Sat Aug 12, 2017 2:16 am
- Forum: Terra Invicta Development
- Topic: What are You guys planning for the combat system?
- Replies: 25
- Views: 55802
Re: What are You guys planning for the combat system?
Valid opinion greep, but I disagree. There's no basis to say Pavonis "is better" at a tactical strategy design when they have never made a 4x game. Given their history of consistently and quickly responding to community feedback I'd say Pavonis is going above and beyond many game developer...
- Sun Jul 23, 2017 10:41 pm
- Forum: Long War 2
- Topic: L/I Victory Campaign Summary
- Replies: 8
- Views: 14999
Re: L/I Victory Campaign Summary
Congrats!
And thanks for the write up. How did the avenger defense go? What troops and tactics did you use? My last 2 L/I campaigns were lost due to UFOs popping while most of my troops were deployed.
And thanks for the write up. How did the avenger defense go? What troops and tactics did you use? My last 2 L/I campaigns were lost due to UFOs popping while most of my troops were deployed.
- Fri Jul 21, 2017 2:19 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 64583
Re: Combatives fix
I agree combatives may be too strong - I just dislike balancing when the change makes an ability/item/etc. still overpowered some of the time, and underpowered the rest of the time. In my opinion it should be consistently less good. For example with combatives there should be a low chance to counter...
- Fri Jul 21, 2017 1:31 pm
- Forum: Long War 2
- Topic: [suggestion] Name change for LongWar into RNGWar
- Replies: 8
- Views: 13932
Re: [suggestion] Name change for LongWar into RNGWar
Just move on to the next best thing, until it gets nerfed too. I'm moving towards more Assaults, which are still awesome and my guess for "next to be nerfed". When assaults are good, they're great. I love them as well. I think they are on the strong side but still balanced because you alw...
- Fri Jul 21, 2017 12:44 pm
- Forum: Long War 2: Strategy
- Topic: Newbie question about stealthing jailbreaks
- Replies: 6
- Views: 10917
Re: Newbie question about stealthing jailbreaks
Virtualangel's tips are spot on. Also try employing officers to command a move. You can either drop evac within objective sight then dash with a specialist + command + hack, or stealth to the objective with a shinobi and have an officer command triple move him back to the evac. Stealth is still a lo...
- Fri Jul 21, 2017 12:11 pm
- Forum: Long War 2
- Topic: [suggestion] Name change for LongWar into RNGWar
- Replies: 8
- Views: 13932
Re: [suggestion] Name change for LongWar into RNGWar
RNGesus giveth and RNGesus taketh away
- Wed Jul 19, 2017 2:13 am
- Forum: Long War 2
- Topic: A Tale of two players
- Replies: 38
- Views: 58444
Re: A Tale of two players
And that choice doesn't have to come on the tactical layer. There could be a perk to increase burn/acid/poison application chances - suddenly it's my choice to train or not train this perk, and if the 75% screws me over it's my fault for not giving priority to that. How about an item that increases...
- Mon Jul 17, 2017 2:31 am
- Forum: Long War 2: Strategy
- Topic: How is "hiding" being calculated ?
- Replies: 5
- Views: 8898
Re: How is "hiding" being calculated ?
Hiding can be a useful mechanic. I don't use hiding on very small or very large havens. In large havens I'm either working on liberating the region or maintaining a high strength to produce troop columns (intel focus, some supply and recruit mixed in). I put small havens on full intel when I have 3-...
- Sun Jul 16, 2017 10:03 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58110
Re: Let's talk Gunner
I think gunners are underpowered as well. When you generally have to kill or disable everything as fast as possible, a slow moving gunner with suppression just doesn't cut it. Rangers are much better shooters, and they have the sawed-off which is an awesome sidearm. All of my gunners are haven advis...
- Sat Jul 15, 2017 12:25 am
- Forum: Long War 2
- Topic: What causes changes in alien troops?
- Replies: 3
- Views: 6036
Re: What causes changes in alien troops?
Effectively it's calendar date. Technically it's Force level and you can theoretically catch a Force-increasing UFO and deny that, but assume you'll never see one ever. Thanks for the quick reply. Ufopaedia says the force level should always be the same in all regions. If that's true, why am I gett...
- Fri Jul 14, 2017 11:30 pm
- Forum: Long War 2
- Topic: What causes changes in alien troops?
- Replies: 3
- Views: 6036
What causes changes in alien troops?
As the title states, I'm curious about what mechanic causes advent troops to level up to M2/M3, or to start recruiting more aliens. Is it vigilance, regional strength, calendar date, a combination? In my current campaign I'm fighting heavy mecs and mutons in a strength 2 region, and garden variety o...
- Mon Jul 10, 2017 12:07 am
- Forum: Long War 2
- Topic: Not Created Equal VS. Created Equal
- Replies: 3
- Views: 10394
Re: Not Created Equal VS. Created Equal
You can change the stat distribution with ini edits. I recently tweaked mine and it made a huge difference. http://www.pavonisinteractive.com/phpBB ... 15&t=26459
- Sun Jul 09, 2017 9:54 pm
- Forum: Long War 2
- Topic: Long War Wallpaper Request
- Replies: 2
- Views: 5502
Long War Wallpaper Request
Hey guys! I was wondering if anyone had cool screenshots or other images to use as a wallpaper on my PC. I've googled around but am not a huge fan of the sectoid face wallpaper.
- Sun Jul 09, 2017 9:14 pm
- Forum: Long War 2
- Topic: Long war 1.4 not working
- Replies: 9
- Views: 14082
Re: Long war 1.4 not working
Go to the game in your steam library and right click. Go to properties, find the button that says something like "verify game files." Also uninstall all your mods including long war and reinstall them from the steam workshop.
- Sun Jul 09, 2017 9:11 pm
- Forum: Long War 2
- Topic: Is it just me or is cover useless?
- Replies: 10
- Views: 17507
Re: Is it just me or is cover useless?
Cover is critical as mentioned above, learning how to use LOS for cover and knowing when to hunker has made a huge difference in my campaign success. This is part of a bigger conversation about tactics where on higher difficulties you have to be prepared to kill everything on the turn it activates. ...
- Sat Jul 08, 2017 1:55 am
- Forum: Long War 2: Strategy
- Topic: Avenger Defense Tactics
- Replies: 1
- Views: 4834
Avenger Defense Tactics
My last 2 campaigns (1.4, L/H) have come to a screeching halt due to the 'UFO hunts the Avenger' dark event. Foremost, I didn't think it was worth skipping every mission to keep my best soldiers available for an unknown amount of time until the UFO popped, so I was using a B squad each time. By turn...
- Sat Jul 08, 2017 1:38 am
- Forum: Long War 2: Strategy
- Topic: Which classes do you like to use for Officers?
- Replies: 15
- Views: 24794
Re: Which classes do you like to use for Officers?
This is interesting. For me it's the reverse. Low aim grenadiers get the damage build while high aim grenadiers go the support build. Rapid deployment allows for shooting afterwards so it's better combo'ed with high aim. That's a good idea. Until now I've been shooting the pistol then launching a g...
- Sat Jul 08, 2017 1:33 am
- Forum: Long War 2
- Topic: Luck in the Early Game
- Replies: 13
- Views: 18958
Re: Luck in the Early Game
I'm currently playing on Rookie. so that probably does account for some of the differences in my experiences vs others, especially for oesis since he's apparently playing on Impossible (Legendary in LW2? I don't have all the names memorized.) That said, if you're playing on anything other than Rook...
- Fri Jul 07, 2017 3:24 am
- Forum: Long War 2: Strategy
- Topic: Which classes do you like to use for Officers?
- Replies: 15
- Views: 24794
Re: Which classes do you like to use for Officers?
Usually all shinobis and high hacking specialists become officers for me. I give high aim / decent defense grenadiers a pistol and train them in the AWC; they also go sapper into damage build. Low aim grenadiers will be support grenadiers and officers as well.
- Fri Jul 07, 2017 12:26 am
- Forum: Long War 2
- Topic: Luck in the Early Game
- Replies: 13
- Views: 18958
Re: Luck in the Early Game
I recently reduced the ranges of NCE to (-5/+5)def, (-7/+7)aim, (-5/+5)psi and (-1/+2)mob Is this an ini edit? Would you mind posting a quick how to? This seems like a happy medium for me as well. I've been playing Long War 2 right off the bat (never played vanilla XCOM2) and I'm consistently able ...
- Wed Jul 05, 2017 9:07 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1112958
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Got a modding question for the community, what is considered a good laptop for LW2 modding? Memory, on board graphics card with memory, and so on. I know the game requirements but wanted to inquire from a few LW2 modders. Ram = 16GB. Ram is cheap and helps with pretty much everything. Get at least ...
- Mon Jul 03, 2017 4:51 pm
- Forum: Long War 2: Strategy
- Topic: A happy medium between stealth and assault
- Replies: 4
- Views: 8109
Re: A happy medium between stealth and assault
I have yet to find stealth a viable option after 1.3. Evac timers are either too long, or there's the threat of RNF when evac is fixed. Add to that the scattered solo drones on random patrol paths and the objective defense pod and I equip my teams to fight it out with the first pod 95% of the times...
- Mon Jul 03, 2017 2:54 am
- Forum: Long War 2: Bug Reports
- Topic: Burn + Poison Bug
- Replies: 0
- Views: 2918
Burn + Poison Bug
Yesterday a sectoid was burning and ran into a cloud of poison left by a viper. At the start of the next turn his HP ticked from 3 to 2 from the fire, then from 3 to 2 again from the poison. He was left with 2 HP instead of 1. The burn was applied by roust. 1) Long War 1.4 2) Windows 10 3) Using all...
- Sun Jul 02, 2017 9:03 pm
- Forum: Long War 2: Strategy
- Topic: A happy medium between stealth and assault
- Replies: 4
- Views: 8109
Re: A happy medium between stealth and assault
Thanks a lot for such a detailed reply. Being relatively new to the game one area where I need to improve is efficient squad composition and building squads with a specific strategy in mind, like the one you mentioned. Until now I've mostly played with 'all purpose' squads with the occasional stealt...