Search found 416 matches

by SonnyWiFiHr
Mon Oct 09, 2017 3:48 pm
Forum: Long War 2
Topic: Rebel job switching
Replies: 18
Views: 27771

Re: Rebel job switching

Looks detecting is way more random thing than it should be. 6 rebels + Sci you can save scum up to 11 days. 13 + sci + faceless still RND . Day more or not is not important or just switch 1 day before first mission . You can switch day after last mission and still have plenty of time because it is i...
by SonnyWiFiHr
Mon Oct 09, 2017 2:24 pm
Forum: Long War 2
Topic: Rebel job switching
Replies: 18
Views: 27771

Re: Rebel job switching

This switching + no idea when new missions will generate, force me to leave all to intel. Charts do not help, leaving me with very thin barracks. 18 men on two hard missions + some rookies as backup is somehow borderline. When to switch ? Does extra rebels even count ? With Scientist (15 rebels) I m...
by SonnyWiFiHr
Sun Oct 08, 2017 7:57 pm
Forum: Long War 2: Strategy
Topic: Recognizing facility lead missions
Replies: 12
Views: 51451

Re: Recognizing facility lead missions

I found UFO. On suicide mission. Every suicide mission is good to go ? I don't know sometimes I just detect low mission time then I send suicide squad or person. On Legendary they tend to perform mass suicide in those kind of missions. Not even Stealth overhaul can't help them. Must say my UFO detec...
by SonnyWiFiHr
Sat Oct 07, 2017 6:22 pm
Forum: Long War 2: Bug Reports
Topic: Long War 2 1.5 crash after Gatecrasher
Replies: 6
Views: 13098

Re: Long War 2 1.5 crash after Gatecrasher

Turn on STEAM offline mode.
I m re-downloading whole game for no reason. Steam decided to put it (game) in to steam apps . I have dedicated SSD for games and Steam is not on that SSD. So I have to download again. Bugger
by SonnyWiFiHr
Sat Oct 07, 2017 6:12 pm
Forum: Long War 2: Strategy
Topic: Recognizing facility lead missions
Replies: 12
Views: 51451

Re: Recognizing facility lead missions

Find a lead is in every mission. Can we have better mission info ?
I did know half of stuff before, Now I m not sure that I know anything.

I have manual but it won't help. Please put tips somewhere in game.
by SonnyWiFiHr
Sat Oct 07, 2017 5:52 pm
Forum: Long War 2
Topic: Inquiry; Select prior perks.
Replies: 4
Views: 7776

Re: Inquiry; Select prior perks.

All of them. There is mod for that. It is not fun to have them all.

It seems that Steam is updating my game. Whole game. Whyyyyyy?
by SonnyWiFiHr
Sat Oct 07, 2017 4:24 pm
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 74170

Re: New 8-man GOp campaign - 1.5 Commander

Are we playing same game ?
Your soldiers have better stats than mine. :lol: :lol: :lol:
I had to save scum 120 times to have mediocre. I was actually tried to tweak toolbox - then after tweaking I found green text - reversable.
by SonnyWiFiHr
Fri Oct 06, 2017 11:08 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110866

Re: Mimimi moments, or no regrets when reloading a save

Agree. GTS training should go down + First few soldiers should have Commander choice incorporated. There is no regrets in save scumming class only annoyance . I can play with 75 aim Grenadier but then who is commander ? Me retarded - This 18 mobility rookie should be Gunner (when I will get this mob...
by SonnyWiFiHr
Fri Oct 06, 2017 3:23 pm
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 74170

Re: New 8-man GOp campaign - 1.5 Commander

Supply raid vs one rookie is not worth effort. I need full heaven on intel to detect something (+ Scientist + avenger). Intel package with rookie - never had that.
by SonnyWiFiHr
Fri Oct 06, 2017 2:24 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1118883

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Hey Devs.
Are you playing Divinity Original Sin 2 ?
It looks like LW2 with magic. Sadly I have to mod game to have squad of 6.
by SonnyWiFiHr
Fri Oct 06, 2017 2:20 pm
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 74170

Re: New 8-man GOp campaign - 1.5 Commander

Boosting is nice. If I can spare 8 men squad I go for experience and tense mission. How do you get rookies ? I have 24 soldiers and I m planning opening 3rd province. I will end in 3 men missions. Paradox.
by SonnyWiFiHr
Fri Oct 06, 2017 2:12 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110866

Re: Mimimi moments, or no regrets when reloading a save

Do you count miss-clicks ? I regret more to have miss-click then KIA (latter is always my mistake + crit). But for now I do not have any KIA but I do have miss-click and WIA. Strange I could swear that Advent could not miss in early 1th month. Other thing is loot. How in hell you can pick anything ?...
by SonnyWiFiHr
Fri Oct 06, 2017 2:03 pm
Forum: Long War 2: Strategy
Topic: Shaped Charges.
Replies: 12
Views: 24277

Re: Shaped Charges.

Never used or build one. I "blame" MAL or Xwynnis and you tube. They (one of them or both) lost good soldier in effort to use it.
One question Is shaped charge cone based attack or big bomb ?
It should be cone based attack better than trench gun ( WW I weapon)
by SonnyWiFiHr
Wed Oct 04, 2017 9:23 pm
Forum: Long War 2: Bug Reports
Topic: List of bugs
Replies: 13
Views: 23547

Re: List of bugs

4.79 The burnout ability from technical will not show in the soldier ability list where all his abilities are listed.

Can confirm that.
by SonnyWiFiHr
Wed Oct 04, 2017 6:08 pm
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 74170

Re: New 8-man GOp campaign - 1.5 Commander

Heavy ? Tried that - only works with force level 1. Force level 2 is +1 HP for advent.
For me - a lots of med-kits + every turn smoke + bomb everything + lost squad for 30 days.
by SonnyWiFiHr
Wed Oct 04, 2017 3:20 pm
Forum: Long War 2
Topic: Concussion Rocket?
Replies: 14
Views: 27047

Re: Concussion Rocket?

But it is more useful on supply raid. Two of my high aim Rocket Technical will use them. Just for free smoke + status effect
by SonnyWiFiHr
Wed Oct 04, 2017 3:17 pm
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 74170

Re: New 8-man GOp campaign - 1.5 Commander

Go for more than 100% with 4 man squad. It is faster. Speed vs big squads speed wins - more missions. 2nd region demands small squads or you will miss half of missions and if you detect reinforce mission you will have to pull out big squad. 3rd region One big squad in reserve half of missions Shinob...
by SonnyWiFiHr
Tue Oct 03, 2017 7:30 pm
Forum: Long War 2
Topic: Concussion Rocket?
Replies: 14
Views: 27047

Re: Concussion Rocket?

Nice info in right time. I have few ready to level up. High aim Technicals with concussion + more technical rockets. I still have to create flamethrower build or to use flamethrower (always maps with tall buildings).
by SonnyWiFiHr
Sun Oct 01, 2017 10:54 pm
Forum: Long War 2
Topic: Perks that are amazing if they were on a different class
Replies: 27
Views: 36083

Re: Perks that are amazing if they were on a different class

I use AP grenade mod. Lowering radius to 4 or 3 is fine - it have negative shred and normal damage. Dmg can go up but it is not needed. Fancy aliens grenades are fine but WW I grenade against armor is strange. AP Armor piercing is only way to deal with armor. Better AP vs better Armor. We already ha...
by SonnyWiFiHr
Sun Oct 01, 2017 4:39 pm
Forum: Long War 2: Bug Reports
Topic: CTD loading first mission
Replies: 7
Views: 19580

Re: CTD loading first mission

Delete config files in (user)\Documents\xcom2\xcomgame\config\.
Do not delete config Folder just files in it.
by SonnyWiFiHr
Sun Oct 01, 2017 4:34 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Specialist Builds
Replies: 47
Views: 70794

Re: LW2 1.5 Specialist Builds

On Legendary - Specialist. Early game right side. Assaults are always wounded. Hacked drone is worth another squad. Removing OW for one turn action - must have. (Assaults are wounded or dead and anything else requires two actions). 100% chance to hit - must have because my equipment is crap. Then I ...
by SonnyWiFiHr
Sat Sep 30, 2017 4:13 pm
Forum: Long War 2
Topic: Perks that are amazing if they were on a different class
Replies: 27
Views: 36083

Re: Perks that are amazing if they were on a different class

I have shredding Gunner. Only two classes capable of shredding should be Technical and Grenadier .
Shredding should be removed from grenades and should come as perk for Grenadier.
Rest should use AP rounds.
by SonnyWiFiHr
Thu Sep 28, 2017 12:48 pm
Forum: Long War 2
Topic: LW2 with both Infiltration & Fatigue Right Now
Replies: 27
Views: 45391

Re: LW2 with both Infiltration & Fatigue Right Now

Quote: As well, there's the Willpower loss for being on a mission. That defaults to 12 and is currently unchanged. Lower it to 10. Try to find sweetspot around end of April . Right now judging by your experience 12 is to high. For testing purpose lower it to 8. If it is to easy go up. It is about - ...
by SonnyWiFiHr
Wed Sep 27, 2017 5:13 pm
Forum: Long War 2: Strategy
Topic: Critique My Builds and Squads
Replies: 29
Views: 36877

Re: Critique My Builds and Squads

I roll all my -high def into shinobi. Mobility was much higher. He is Assault - I need them but he is low on HP 3rd 3HP assault currently. I see trouble on the horizon. I think I just killed him. Legendary = to much trouble. Insane I agree about officer :lol: :lol: :lol: High def/dodge combo is usua...