I would like some of the useless grenade perks and Infighter to be removed, because they're stupid dead ends and you end up not caring about those soldiers' training
But other then that I like the design as it is. Quick study has been a fun new twist
Search found 125 matches
- Tue Jun 06, 2017 7:41 pm
- Forum: Long War 2
- Topic: The AWC is my favorite building but...
- Replies: 10
- Views: 17239
- Tue Jun 06, 2017 1:31 am
- Forum: Long War 2
- Topic: Where am I going off-track?
- Replies: 29
- Views: 49513
Re: Where am I going off-track?
Interesting balance change. Killing one, possibly two pods of RNF's is usually baked into the cost of doing many of the GOPs now, so what this means is players should get out as quickly as they can safely and not bother wiping the last pod or two on the map if it can be avoided. Seems we'll be incen...
- Mon Jun 05, 2017 8:09 am
- Forum: Long War 2
- Topic: LW1.4 Hit and Run not triggering after Run & Gun
- Replies: 6
- Views: 10432
Re: LW1.4 Hit and Run not triggering after Run & Gun
Interestingly, I just used R&G to take a single shot, and then commanded my assault to take two additional shots with H&R. I'd assume CE would proc as well. I'm not 100% sure it's intended, since the wording says they can't be used after R&G is "activated", but I suppose at the...
- Mon Jun 05, 2017 7:20 am
- Forum: Long War 2
- Topic: No Combat Fitness for Assaults?
- Replies: 7
- Views: 12772
Re: No Combat Fitness for Assaults?
I would be okay with CF replacing Street Sweeper, which is stupid-broken even after the latest changes. I would also be okay with it replacing Bring 'Em On. But eh, I realize those skills exist for people who want them and are unlikely to be replaced with CF. I go CCS and Lethal on practically all m...
- Sun Jun 04, 2017 1:19 am
- Forum: Long War 2
- Topic: QoL wishlist based on 1.4
- Replies: 20
- Views: 32343
Re: QoL wishlist based on 1.4
Would it be possible for quick response missions, like retaliations, to pop up a "Must Launch Now Or Abort" message right before expiring?
- Fri Jun 02, 2017 6:43 am
- Forum: Long War 2
- Topic: Can something be done about pod patrol routes?
- Replies: 6
- Views: 11320
Re: Can something be done about pod patrol routes?
I don't see any problem with pod patrol routes. They're fine as is. And stealth shinobis haven't been nerfed at all, much less "nerfed into oblivion". They're just no longer particularly useful because of the pod size (smaller, more numerous) and infiltration time changes (you're encourage...
- Wed May 31, 2017 8:42 pm
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 70077
Re: What's your views on ammo use?
I have no issues shutting down or killing sectopods without the use of red screen rounds. It can be worth controlling one on the last mission of the campaign, I suppose, but once you've done it a time or two it stops being interesting. Perfect to put on your technicals since they got slots to spare ...
- Wed May 31, 2017 1:03 am
- Forum: Long War 2
- Topic: I wonder... how malleable the AWCpack ini is?
- Replies: 7
- Views: 12116
Re: I wonder... how malleable the AWCpack ini is?
Cool story bro
- Wed May 31, 2017 12:05 am
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 70077
Re: What's your views on ammo use?
Redscreen rounds are indeed a weird thing to like, not even worth the -1 mobility cost in my book, let alone the other opportunity costs. Really not sure why you devs bothered to create them :lol: Dragon rounds remain the best, but so rare and hard to get. Now that they're 50% I don't make any speci...
- Tue May 30, 2017 10:44 pm
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 88640
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
It's not uncommon for retaliation missions to wipe more than half of your haven's resistance personnel, especially if you don't have a very strong squad for the instant response. You can reduce the incidence of retaliations by keeping fewer numbers of people on each job, and putting the rest into hi...
- Mon May 29, 2017 8:42 pm
- Forum: Long War 2
- Topic: So THAT's why Sharpshooters cannot have rifles/SMGs
- Replies: 13
- Views: 19350
Re: So THAT's why Sharpshooters cannot have rifles/SMGs
Why would your scouts/officers have DfA to begin with? That is not what you choose on that tier for scouts/officers. I remember in Vanilla XCOM 2, one of my Grenadiers got DfA as their AWC ability. It did in fact behave exactly like Serial with a cannon, pretty crazy with a superior expanded mag. (A...
- Mon May 29, 2017 9:40 am
- Forum: Long War 2
- Topic: Add Option for "Reload All"?
- Replies: 6
- Views: 14140
Re: Add Option for "Reload All"?
Quick End Turn is better anyway, no need for Overwatch All to clutter things
Auto Reload is neat, by the way. I hadn't heard about it; seems to do its little thing well.
Auto Reload is neat, by the way. I hadn't heard about it; seems to do its little thing well.
- Mon May 29, 2017 9:28 am
- Forum: Long War 2
- Topic: QoL wishlist based on 1.4
- Replies: 20
- Views: 32343
Re: QoL wishlist based on 1.4
For passing a bit of time, "slomo 0.1" works reasonably well to give you more control of start/stop scanning. Use "slomo 1" to return to normal. ---- My biggest QoL peeve with Long War 2 is the ridiculousness of the Haven and Squad selection systems. Cannot pull a soldier from Ha...
- Mon May 29, 2017 4:21 am
- Forum: Long War 2
- Topic: Holo-Sniper Lead-By-Example Officer
- Replies: 9
- Views: 16223
Re: Holo-Sniper Lead-By-Example Officer
Well I wouldn't spend too much time wondering, because a DfA Sharpshooter is the worst possible choice for an officer, bar none. Every other class and every other build is a better choice. The best things to do when changing positions and having an action left is not any officer ability, but either ...
- Mon May 29, 2017 3:56 am
- Forum: Long War 2
- Topic: I miss the old Bullet Wizard
- Replies: 6
- Views: 10040
Re: I miss the old Bullet Wizard
Notice how "if it applied Holo" is right there in the quote you are responding to; he was talking about how strong it would be. Anyway, holo targeting is available in the AWC to non-Sharpshooters and non-Assaults as a Tier 3 offensive perk. Just like vanilla XCOM 2 it works with all direct...
- Sat May 27, 2017 8:45 pm
- Forum: Long War 2: Strategy
- Topic: Stealth in 1.3 - tips&tricks
- Replies: 15
- Views: 25040
Re: Stealth in 1.3 - tips&tricks
Interesting. I've only ever given Trojan to moderately high-hack specialists, so never seen it fail to kill a drone. Low hack specialists go medical ... even if they're Sentinel/EV so no field medic, I find medical for 2 charges is worthwhile Which reminds me, Scanning Protocol seems too weak. It ha...
- Sat May 27, 2017 8:33 pm
- Forum: Long War 2
- Topic: Any way to revive a KIA soldier?
- Replies: 3
- Views: 6282
Re: Any way to revive a KIA soldier?
Yeah, though how do you directly spawn a solider?
I gave myself 15 supplies for a new recruit and consoled him to SGT. So -1 recruitable and lost the A team leadership history, but oh well
I gave myself 15 supplies for a new recruit and consoled him to SGT. So -1 recruitable and lost the A team leadership history, but oh well
- Sat May 27, 2017 7:31 am
- Forum: Long War 2: Bug Reports
- Topic: S&G Bugged Evac Due To Completely Unforeseeable Explosion
- Replies: 1
- Views: 3726
S&G Bugged Evac Due To Completely Unforeseeable Explosion
1.4 Can no longer evac from the roof of this gas station; evac zone won't respawn, and there's no way to end the mission successfully. http://i.imgur.com/dAkwz0F.jpg (Hey don't look at my grenadier like that. He's completely innocent.) Saved game: https://www.dropbox.com/s/hi5811b03sde3ae/save735.bu...
- Sat May 27, 2017 4:55 am
- Forum: Long War 2: Strategy
- Topic: What are the uses of Air Controller?
- Replies: 2
- Views: 6469
What are the uses of Air Controller?
Do you guys think this officer perk is strong enough vs. Infiltrator, or does it need a buff? I've really never taken it, as it looks incredibly weak. May as well infiltrate better and the evac will be ~1 turn sooner anyway. I'd be okay with ditching the concept entirely and replacing it with someth...
- Sat May 27, 2017 2:08 am
- Forum: Long War 2
- Topic: rocket spread info is missleading
- Replies: 17
- Views: 25689
Re: rocket spread info is missleading
Weapons have both 1 and 2 (separate aim and damage rolls), so I don't see why rockets shouldn't. I don't particularly like Pavonis' implementation of rockets at all, especially the ridiculously misleading +/- indicator, but they're limited by what they can do in a game mod so I understand the constr...
- Sat May 27, 2017 1:57 am
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 88640
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
Just ditch Shinobi if you are going 1.2 -> 1.3. Completely ditch sharpshooters now, too. Pointless. Just... Ignore them completely. Spam gunners instead of them, sharpshooters are even more worthless than before. Valaska, I'm sorry, but you really have no idea what you're talking about. I have a Sh...
- Fri May 26, 2017 11:47 pm
- Forum: Long War 2
- Topic: Holo-Sniper Lead-By-Example Officer
- Replies: 9
- Views: 16223
Re: Holo-Sniper Lead-By-Example Officer
There's a "Reliable Ever Vigilant" mod for those who want to 'fix' that issue. Lead By Example has a niche for Trial By Fire training missions, if your TBF officer has good aim and will, but I'd figure most should go Collector instead The ideal High-aim, High-will lead by example Sharpshoo...
- Fri May 26, 2017 10:53 pm
- Forum: Long War 2
- Topic: Any way to revive a KIA soldier?
- Replies: 3
- Views: 6282
Any way to revive a KIA soldier?
Playing Ironman, on a Smash and Grab a sectoid mind controlled my Shinobi from the far side of the map behind the building. I could no longer see the sectoid, and everyone was too far behind to deal with it (or so I thought) So I did the only thing I saw available, which is to run up my assault and ...
- Fri May 26, 2017 2:55 am
- Forum: Long War 2
- Topic: Experience Distribution
- Replies: 9
- Views: 13526
Re: Experience Distribution
It's all fine the way it is. Support classes are helping other people get kills, and those people are leveling a little faster because of it. Remember, most XP comes from the mission completion. Everyone gets roughly 6 XP per enemy that was on the map at the start of the mission. Those who get a kil...
- Thu May 25, 2017 11:12 pm
- Forum: Long War 2
- Topic: LW2 1.4 handgun issue ?
- Replies: 4
- Views: 7634
Re: LW2 1.4 handgun issue ?
I've heard say it stems from other mods, but I'm not so sure. I think it might have more to do with peculiarities in how the game handles pistols in utility slots, which is a LW2-specific thing Anyway it's been an issue for awhile now and occurred in previous versions as well. I'd figure it's more a...