Search found 52 matches

by ShockmasterFred
Fri Jan 27, 2017 3:41 pm
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 47297

Re: Aliens getting free shots

I love this mechanic because it makes scouting so important and means you have to be aware of whole battlefield at all times. If I am in a firefight, and I have scouted out 2 of say 3 directions a pod could engage me from, and haven't seen a pod in those 2, then I know I want all my soldiers to end ...
by ShockmasterFred
Fri Jan 27, 2017 3:35 pm
Forum: Long War 2
Topic: [Idea] Class: Agent
Replies: 6
Views: 9435

Re: [Idea] Class: Agent

Some good thought put into this, one major problem though is that first you limited the class to 2 inventory slots, and then second, you put a bunch of pistol perks in one of the trees, which means they have to use one of the 2 inventory slots on a pistol. That would make me not use this class. Just...
by ShockmasterFred
Fri Jan 27, 2017 3:15 pm
Forum: Long War 2
Topic: How to switch to infinite plasma grenades?
Replies: 8
Views: 14596

Re: How to switch to infinite plasma grenades?

I just think that not making some kind of grenades amounts infinite is totally illogical. Like "I can make Smoke Grenades without any limits but making better version of them is limited. But... why?" Or firebomb. Sorry but it's nothing more than just a simple molotov cocktail. Some flamma...
by ShockmasterFred
Fri Jan 27, 2017 3:08 pm
Forum: Long War 2
Topic: How to upgrade grenade launcher?
Replies: 4
Views: 9133

Re: How to upgrade grenade launcher?

ArchmageMC wrote:Any chance of you guys getting the T3 Grenade launcher working? It is apparently in the game files but was never used? Or is that just a rumor?
Considering how massively powerful (and probably OP) the tier 2 launcher is, I wouldn't hold your breath for the theoretical tier 3. :geek:
by ShockmasterFred
Fri Jan 27, 2017 2:58 pm
Forum: Long War 2
Topic: Legendary/Impossible Balance
Replies: 9
Views: 13591

Re: Legendary/Impossible Balance

"Unacceptable. There is no other difficulty." That statement negates any validity your critique may have. What you are essentially saying is "I already have he requisite skill so any problems I have are with he game and not my ability". You beat LW1 on I/I, congratulations, it's ...
by ShockmasterFred
Fri Jan 27, 2017 2:42 pm
Forum: Long War 2
Topic: Balance: avenger structure upkeep
Replies: 6
Views: 8699

Re: Balance: avenger structure upkeep

I'd actually say it's not punishing enough and that if you can't afford the upkeep, buildings should start to go offline. Maybe you get kind of a pass the first month, like Bradford and the crew found a way to keep things running with spit and duct tape, but the second month you can't meet your upk...
by ShockmasterFred
Fri Jan 27, 2017 2:41 pm
Forum: Long War 2
Topic: Balance: avenger structure upkeep
Replies: 6
Views: 8699

Re: Balance: avenger structure upkeep

I'd actually say it's not punishing enough and that if you can't afford the upkeep, buildings should start to go offline. Maybe you get kind of a pass the first month, like Bradford and the crew found a way to keep things running with spit and duct tape, but the second month you can't meet your upke...
by ShockmasterFred
Fri Jan 27, 2017 2:37 pm
Forum: Long War 2
Topic: Faceless Free sector
Replies: 9
Views: 13180

Re: Faceless Free sector

Rooting through the files the other day, I saw something that implied not all faceless can be found in a single Rendevous mission - and that some of the volunteers for said mission can in fact be disguised faceless too. However, if a region has recently had a successful Rendevous with Faceless kill...
by ShockmasterFred
Fri Jan 27, 2017 1:13 pm
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 29539

Re: [Feature request] Commander's Choice

Am I the only one that thinks commanders choice is a bit OP as hell. No, you are not. CC is massively OP and the devs did well to not include it. If you don't like getting a low mobility assault, just turn off Not Created Equal and and all your soldiers start the same, turn on Hidden Potential if y...
by ShockmasterFred
Fri Jan 27, 2017 1:00 pm
Forum: Long War 2
Topic: Bradford whining about supplies
Replies: 2
Views: 5174

Re: Bradford whining about supplies

The irony in this thread is delicious.
by ShockmasterFred
Tue Jan 24, 2017 5:20 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67135

Re: Upcoming Flamethrower Improvements

I already specced into the flamer every time, even before this change. They take a lot of skill to use properly (conceal ambush), but wow can they turn an otherwise impossible mission into a relatively easy one if pulled off correctly. Or just wipe you entirely if you get spotted trying to setup an...
by ShockmasterFred
Tue Jan 24, 2017 4:43 am
Forum: Long War 2
Topic: Feedback for the "firing on activation" mechanic
Replies: 11
Views: 15399

Re: Feedback for the "firing on activation" mechanic

I imagine it doesn't feel particularly fair to the aliens that we get Concealment and a chance to ambush them on every mission. The best way to mitigate damage from this is to make sure that you end your soldiers turns with them in cover against areas that you haven't scouted. After breaking Concea...
by ShockmasterFred
Mon Jan 23, 2017 1:40 pm
Forum: Long War 2
Topic: Crowdsourcing translations: Shaped Charges
Replies: 31
Views: 38472

Re: Crowdsourcing translations: Shaped Charges

This whole thread was heart warming. Great job LW community!
by ShockmasterFred
Mon Jan 23, 2017 1:36 pm
Forum: Long War 2
Topic: I don't like timers maybe idk
Replies: 14
Views: 19180

Re: I don't like timers maybe idk

Hate the timers. Always have and always will. After the first timer mission I did, I bumped all timers up +10. lol I get that you don't like timers, but by basically removing them you are making many of the missions in LW2 trivially easy. Since the rubber banding mechanic was removed by this mod, t...
by ShockmasterFred
Mon Jan 23, 2017 1:25 pm
Forum: Long War 2
Topic: Feedback for the "firing on activation" mechanic
Replies: 11
Views: 15399

Re: Feedback for the "firing on activation" mechanic

I think it's a cool mechanic. Overall it's usually an acceptable level of risk because only a small number get to fire, so they're unlikely to kill anyone unless you get extremely unlucky, and pods hearing you fighting and coming to investigate is very thematically cool. The major exception is when...
by ShockmasterFred
Mon Jan 23, 2017 1:20 pm
Forum: Long War 2
Topic: I'm disappointed in you PI for leaving out Van Doorn
Replies: 10
Views: 16691

Re: I'm disappointed in you PI for leaving out Van Doorn

Oh, I didn't know about the Hero Units, and totally forgot they existed from XCOM1. I was just personally hoping there would be yet another special mission for Van Doorn and getting him in normal way :P Sorry for rather troll post :\ You've earned a troll post or two around here, so no worries :) S...
by ShockmasterFred
Mon Jan 23, 2017 1:12 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39631

Re: I'm overwhelmed!

Its still unlikely even with that explanation, if you are going to start losing that damn much in supplies you are going to start doing things like guarded drops, or at least timing pick-up sooner, the fact that three quarters of your supplies from that Haven goes missing is just too much... It'd b...
by ShockmasterFred
Mon Jan 23, 2017 12:58 am
Forum: Long War 2: Strategy
Topic: Defence Stat
Replies: 8
Views: 13365

Re: Defence Stat

I use them exactly as I do any other soldier. Bad stats is a self-correcting problem: eventually they die or you win. Either way problem solved. I don't even look at my troops stats very often. Only when adding gear, in which case my goal is to increase strengths not fill gaps (usually). Nothing pr...
by ShockmasterFred
Mon Jan 23, 2017 12:56 am
Forum: Long War 2: Strategy
Topic: LW2 General Tips we provided press reviewers
Replies: 16
Views: 71676

Re: LW2 General Tips we provided press reviewers

I typically wait until I've Liberated a region to really start putting tons of rebels on Supply though. Until then I try to subsist on BM and Supply Raids/Troop Ambush missions/Excavation. Supply Raids and Troop Columns are hard to detect without lots of rebels on Intel. What, specifically do you s...
by ShockmasterFred
Sat Jan 21, 2017 11:30 pm
Forum: Long War 2
Topic: SPARKs
Replies: 5
Views: 9437

Re: SPARKs

With the addition of the 5 ablative armor (does that increase as the Spark goes up in level or is it static?) the only major gripe I would have is that they can't use weapon mods. Especially since they only have the 3 weapon types. I'm sure somebody will mod it, but it would be nice as an official c...
by ShockmasterFred
Sat Jan 21, 2017 11:15 pm
Forum: Long War 2
Topic: Perk mechanics & in-game description
Replies: 4
Views: 7972

Re: Perk mechanics & in-game description

It's not an invalid complaint, but it's also harder to satisfy than you might think. There's a necessary but tyrannical thing in game development that requires we lock down our text well before the game is released. We call it "loc lock" internally -- loc being short for "localizatio...
by ShockmasterFred
Thu Jan 19, 2017 3:01 am
Forum: Long War 2
Topic: Long War 2 feature announce: New mission types
Replies: 30
Views: 43565

Re: Long War 2 feature announce: New mission types

Oh wow... this really is going to be a whole new experience. So much new info! The ADVENT Base Assault and Invasion mission types makes it sound like the guerrilla conflict is being replaced by all out war when a region is liberated. How is XCOM/the Resistance able to match ADVENT in full-on sustai...
by ShockmasterFred
Thu Jan 19, 2017 2:54 am
Forum: Long War 2
Topic: Alternate history and validation of the first war.....
Replies: 2
Views: 5783

Re: Alternate history and validation of the first war.....

Who are Bradley, Valin and Chen? LOL. There is this small, but vocal minority of players that are still OBSESSED with the idea that XCOM winning should be canon. It just leaves a bunch of narrative holes. The major one being technology resetting back to ballistics, but there are others. There is no ...
by ShockmasterFred
Thu Jan 19, 2017 2:27 am
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 129630

Re: Changes to the tactical layer

What about Squadsight? Does it still have the aim penalty for snipers? I know Firaxis included this to make gunslinger the better option, but since Sharpshooters are no longer pistoleros (that's an assumption, based off of the secondary weapons) did you eliminate, or at least decrease the harsh SS p...
by ShockmasterFred
Wed Jan 18, 2017 4:26 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205413

Re: Long War 2 feature announce: Strategy layer changes

A minor question, but a pertinent one for me, I run a mod that adds lots of countries not included in the base game as countries of origin for my soldiers. In the original LW, you guys added a ton of countries, did you do so this time around, or should I keep that mod on my hard drive? Also, thanks ...