The indicator is very misleading. It is not telling you the max spread, as would be intuitive.
What it's basically saying is that on average the rocket will land that many tiles away from where you're aiming, which is much different information.
Search found 125 matches
- Thu May 25, 2017 10:46 pm
- Forum: Long War 2
- Topic: rocket spread info is missleading
- Replies: 17
- Views: 25902
- Tue May 23, 2017 5:32 pm
- Forum: Long War 2: Strategy
- Topic: Stealth in 1.3 - tips&tricks
- Replies: 15
- Views: 25431
Re: Stealth in 1.3 - tips&tricks
You can train leftover rookies with junk stats into expendable specialists you don't care about, for later use
- Tue May 23, 2017 5:22 pm
- Forum: Long War 2
- Topic: Switching secondaries around
- Replies: 11
- Views: 16279
Re: Switching secondaries around
What Saph7 said. Also holo targeter makes sense on Sharpshooters since it can be used from squadsight range when they aren't shooting. (If you want them to have a close range weapon, pistols are for you) Basically the secondaries make a lot of good sense where they are now and there's no reason to s...
- Tue May 23, 2017 8:55 am
- Forum: Long War 2: Strategy
- Topic: Trial By Fire Training Missions - mechanics and strategy
- Replies: 11
- Views: 22865
Trial By Fire Training Missions - mechanics and strategy
I've come to realize that TBF is my favorite new thing in LW 1.3+. But how does it interact with normal mission experience and kills? Reading the source code, it seems to grant virtual bonus XP at the end of the mission to just fill up the tank with whatever's lacking for a next-level promotion, if ...
- Mon May 22, 2017 11:15 pm
- Forum: Long War 2
- Topic: Wait weren't the pods supposed to become smaller?
- Replies: 13
- Views: 19878
Re: Wait weren't the pods supposed to become smaller?
Are you paying attention to the Strength of the regions you're running timed missions in? Quoting from http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25843 In 1.2 it was possible to largely ignore the Advent Strength in a region, since most of the missions you were doing were stea...
- Sun May 21, 2017 6:27 am
- Forum: Long War 2
- Topic: I have been spoiled by Reliable Damage
- Replies: 15
- Views: 21955
Re: I have been spoiled by Reliable Damage
You understand what an analogy is, right?
What I'm saying here is that using RD results in simpler problems to solve/calculate.
What I'm saying here is that using RD results in simpler problems to solve/calculate.
- Sun May 21, 2017 4:41 am
- Forum: Resolved Bug Reports
- Topic: since 1.3 update: crash to desktop when leaving Weapon Upgrade screen
- Replies: 30
- Views: 71940
Re: since 1.3 update: crash to desktop when leaving Weapon Upgrade screen
The replacement file worked for mecroald wrote:I can't get this workaround to work
Make sure you're replacing the LW_Overhaul.u file in the correct directory, and not a lowercase lw_overhaul.u that links to it. If you replace the lowercase link it won't have any effect
- Sun May 21, 2017 3:35 am
- Forum: Resolved Bug Reports
- Topic: Game crashes after equipping any weapon mod [OS X]
- Replies: 2
- Views: 21539
Re: Game crashes after equipping any weapon mod [OS X]
Thanks, the LW_Overhaul.u fix in from that thread worked for me. I see it was added to the 1.4 notes now too
(Too bad about the "Elevated" subforum though, I had looked through the posts at this level carefully)
(Too bad about the "Elevated" subforum though, I had looked through the posts at this level carefully)
- Sun May 21, 2017 3:14 am
- Forum: Resolved Bug Reports
- Topic: Game crashes after equipping any weapon mod [OS X]
- Replies: 2
- Views: 21539
Game crashes after equipping any weapon mod [OS X]
LW 1.3 OS X Sierra -- DLCs are installed with missions unchecked at campaign start Absolutely no other active mods (LW2 Only) Problem: The game crashes anytime I equip any weapon mod and then leave the weapon screen. It's reproducible right after Gatecrasher and researching Modular Weapons. Happens ...
- Sat May 20, 2017 11:55 pm
- Forum: Long War 2
- Topic: I have been spoiled by Reliable Damage
- Replies: 15
- Views: 21955
Re: I have been spoiled by Reliable Damage
Managing bad RNG outcomes is a skill. You prefer using less of it and calculating a more straightforward problem (checkers). Which is fine, mods like RD are there for people with your preference.
Red Fog is off by default, enabling it is generally regarded as helpful to the player.
Red Fog is off by default, enabling it is generally regarded as helpful to the player.
- Sat May 20, 2017 7:26 pm
- Forum: Long War 2
- Topic: I have been spoiled by Reliable Damage
- Replies: 15
- Views: 21955
Re: I have been spoiled by Reliable Damage
Some people like checkers, most around here prefer chess.
- Thu May 18, 2017 7:21 am
- Forum: Long War 2
- Topic: Your favorite things about 1.3
- Replies: 21
- Views: 28471
Re: Your favorite things about 1.3
My favorite thing is just that it's finally completed and released.
In many ways it's a huge and long-awaited improvement in overall balance and reduced gameyness. You could feel the mod's potential in earlier versions, but there were so many really bad and annoying rough spots that are now gone.
In many ways it's a huge and long-awaited improvement in overall balance and reduced gameyness. You could feel the mod's potential in earlier versions, but there were so many really bad and annoying rough spots that are now gone.
- Wed May 17, 2017 1:46 am
- Forum: Modding Long War 2
- Topic: [DONE!] More Strategic Info (vigilance, etc)
- Replies: 1
- Views: 4307
- Sun May 14, 2017 3:12 am
- Forum: Long War 2
- Topic: 1.3 stealth concerns
- Replies: 15
- Views: 21830
Re: 1.3 stealth concerns
My comment was responding to people who are concerned about 1.3 (see thread title), not those pining for new mechanics in some later, future release. You're hoping the LW2 team will use their imagination to develop new mechanics, and you're welcome to hope, but I would observe they clearly have thei...
- Sat May 13, 2017 9:19 pm
- Forum: Long War 2
- Topic: I got the most out of Mod 1.2, but now I need 1.3
- Replies: 17
- Views: 27064
Re: I got the most out of Mod 1.2, but now I need 1.3
What johnnylump is trying to say is two Sectoids were killed and he just Aid Protocoled one of the Rookies
- Sat May 13, 2017 6:50 pm
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96473
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
New 1.3 Teaser Soundtrack: https://www.youtube.com/watch?v=rfbjDfvuZIo#t=52
- Sat May 13, 2017 4:19 pm
- Forum: Long War 2
- Topic: 1.3 stealth concerns
- Replies: 15
- Views: 21830
Re: 1.3 stealth concerns
Stealth is generally harder now. Detection ranges are a bit bigger, covertness bonuses are a bit smaller, pods are smaller but more numerous (expect to see a lot more solo drones), and most importantly of all, the infiltration bonuses for very small squads have been greatly reduced. The infil time ...
- Fri May 12, 2017 9:10 pm
- Forum: Long War 2
- Topic: 1.3 balanced around squadwipes?
- Replies: 22
- Views: 28758
Re: 1.3 balanced around squadwipes?
If I take a mid/late-game Squaddie on a mission with a Trial By Fire officer, I assume based on the ability description they'll still only level up to Lance Corporal - which they likely would have done anyway. So I'm skeptical of the value there. It probably matters more for the guaranteed Corporal...
- Fri May 12, 2017 8:57 pm
- Forum: Long War 2
- Topic: Looking to make a few small tweaks to LW2, can anyone help me?
- Replies: 5
- Views: 10385
Re: Looking to make a few small tweaks to LW2, can anyone help me?
Hit for 4, one HP left. Gonna be out injured for longer than it takes 1.3 to be released
- Fri May 12, 2017 12:22 am
- Forum: Long War 2
- Topic: Can Sharpshooters use Precision Shot & Kubikuri with a pistol?
- Replies: 4
- Views: 7912
Re: Can Sharpshooters use Precision Shot & Kubikuri with a pistol?
In addition Center Mass and Hunter's Instincts both work with pistols (not everyone is aware)
Lethal and AMF do not
Lethal and AMF do not
- Wed May 10, 2017 5:26 pm
- Forum: Long War 2
- Topic: What gameplay changing mods are you using?
- Replies: 44
- Views: 56931
Re: What gameplay changing mods are you using?
Not surprising since it's on the same LCpl level as Sentinel (!!) and Combat Protocol. All three are obviously very good, so it's a balanced choice, but ultimately you have to give up something. xwynns also isn't taking revival in 1.3 so far.
- Tue May 09, 2017 9:11 pm
- Forum: Long War 2
- Topic: What gameplay changing mods are you using?
- Replies: 44
- Views: 56931
Re: What gameplay changing mods are you using?
For first 1.3 campaign I will continue to play with an INI edit that reveals the AWC tree for each soldier. I may discontinue this in future campaigns, but I want to be able to see all the possibilities my first time through. I'm not planning on any gameplay changing mods, but "Reliable ever vi...
- Tue May 09, 2017 8:51 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145309
- Tue May 09, 2017 6:42 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145309
Re: 1.3 Changelog got updated.
The only dates that matter are those human-edited in readme files or changelogs, such as this one: http://www.pavonisinteractive.com/longw ... ngelog.htm
Anyone expecting to glean something significant from file modification datetimes is sadly mistaken.
Anyone expecting to glean something significant from file modification datetimes is sadly mistaken.
- Mon May 08, 2017 6:11 am
- Forum: Modding Long War 2
- Topic: [DONE!] More Strategic Info (vigilance, etc)
- Replies: 1
- Views: 4307
[DONE!] More Strategic Info (vigilance, etc)
Whereas right now each region shows: "Advent Strength: #" How about modding this to show vigilance, and any other pertinent numbers? For instance, "S: # V: #" I'm sure there are plenty of players who would appreciate this, including those who want to efficiently optimize the stra...