Search found 89 matches

by NephilimNexus
Sat Jan 28, 2017 7:35 pm
Forum: Long War 2: Strategy
Topic: Using snipers effectively.
Replies: 37
Views: 52158

Re: Using snipers effectively.

A new sharpshooter is as effective as the weapon mods you give them, no more, no less. An elite scope and stock turn even E1s into monsters. They should always get first pick for these mods. They're hard to level-up at first but once they get going they snowball in kill-counts. Once you get to where...
by NephilimNexus
Sat Jan 28, 2017 7:31 pm
Forum: Long War 2: Strategy
Topic: What is a good setting for the resistance at the start of the campaign?
Replies: 15
Views: 20959

Re: What is a good setting for the resistance at the start of the campaign?

My take on it: Since your starting base upkeep is going to only be around $10 a month, and you can make that by selling off a single weapon mod or body, combined with the faceless infiltrator at start that sucks away 90% of your income... screw it, nobody on supply. No point to it yet. Put everyone ...
by NephilimNexus
Sat Jan 28, 2017 7:20 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306003

Re: UPDATE: Long War 2 Patch 1.1 is now available

Questions:

1) Do we need to completely erase the old version, or can I just drag/drop/overwrite with the new files?

2) Do we need to erase the Config file like before?

3) Do we need to start a new game for it to work properly?
by NephilimNexus
Sat Jan 28, 2017 6:43 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306003

Re: UPDATE: Long War 2 Patch 1.1 is now available

Oh goody! Now we just have to wait for Nexus to finish processing. I'm excited! :mrgreen:
by NephilimNexus
Sat Jan 28, 2017 2:46 am
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 47299

Re: Aliens getting free shots

Do you play on easy? Its disabled on easy. Nope, veteran only. Here is what I have seen: 1) Pod is discovered during player's turn. Pod breaks formation, dives into cover. That is their only free move. 2) Pod runs into player during aliens' turn. Pod breaks formation, dives for cover. That's one mo...
by NephilimNexus
Sat Jan 28, 2017 2:33 am
Forum: Long War 2: Bug Reports
Topic: AlienHunter weapons halt the game
Replies: 2
Views: 5150

Re: AlienHunter weapons halt the game

Solution: Do not wait for next mission before equipping the new weapons. As soon as you recover them from the Skyranger, immediately go the armory. The weapon description pop-ups will then trigger safely and the freezing bug will not occur later.
by NephilimNexus
Sat Jan 28, 2017 12:07 am
Forum: Long War 2
Topic: Faceless Free sector
Replies: 9
Views: 13183

Re: Faceless Free sector

Proposed game change: Posting a psychic soldier as haven advisor automatically exposes faceless.
by NephilimNexus
Sat Jan 28, 2017 12:02 am
Forum: Long War 2
Topic: [Suggestion] Concealment rework
Replies: 8
Views: 12021

Re: Concealment rework suggestion

I would change it so that concealment is only broken within, say, 15 squares of the soldier who voided their own concealment.

I can see one guy firing drawing enough attention to bust the guy standing next him. I don't see why it should affect a rooftop sniper hanging back over a block away.
by NephilimNexus
Fri Jan 27, 2017 11:59 pm
Forum: Long War 2
Topic: Is the smoke on Concussion Rocket meant to be a nerf?
Replies: 15
Views: 19989

Re: Is the smoke on Concussion Rocket meant to be a nerf?

Red Fog makes concussion rocket irrelevant. You can inflict greater debuff just wounding them with a regular rocket.
by NephilimNexus
Fri Jan 27, 2017 11:58 pm
Forum: Long War 2
Topic: Are enemies psychic?
Replies: 9
Views: 13135

Re: Are enemies psychic?

Changes worth noting: 1) Certain alien/advent units have the equivalent of "squadsight" now. Won't spoil it by saying which. 2) Just as with your own units, advent does not require that the unit firing the rocket/grenade have direct LOS to you. Only that someone does to spot it for them.
by NephilimNexus
Fri Jan 27, 2017 11:55 pm
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 47299

Re: Aliens getting free shots

Goumindong wrote:1) They patrol into you. This is a movement
2) They take their spread movement to head to cover. This is a second movement
3) sometimes they shoot at you. This is a third action.
I have yet experience this even once. Bug report time?
by NephilimNexus
Fri Jan 27, 2017 11:51 pm
Forum: Long War 2: Bug Reports
Topic: Old classes showing up on BM soldiers.
Replies: 3
Views: 6081

Re: Old classes showing up on BM soldiers.

NephilimNexus wrote:only non-cosmetic mod is "True Concealment for LW2"
by NephilimNexus
Fri Jan 27, 2017 7:49 pm
Forum: Long War 2: Bug Reports
Topic: Old classes showing up on BM soldiers.
Replies: 3
Views: 6081

Old classes showing up on BM soldiers.

I have noticed that many times when a soldier appears in the black market they will be have the old, original XCOM2 classes instead of the new LW2 ones. Most obvious is Ranger, which you can see before you buy, but I've also picked up Specialists & Sharpshooters whom, upon closer inspection, hav...
by NephilimNexus
Fri Jan 27, 2017 6:35 pm
Forum: Modding Long War 2
Topic: [REQ] Direct return to AWC
Replies: 2
Views: 4563

[REQ] Direct return to AWC

A bit of a UI gripe that hopefully someone can fix. When in the geoscape waiting a soldier will finish AWC training. If you chose to ignore, you stay on the geoscape. If you chose view soldier, it shows you the soldier and then returns you to the geoscape. However, since I am obviously going to make...
by NephilimNexus
Fri Jan 27, 2017 5:58 pm
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 67080

Re: Balance: gunner secondary, chameleon suit

I actually like the knife, at least in the early game (which is what I'm at). Gunners don't have amazing aim in the beginning (I haven't actually looked if their gun gets an accuracy boos at close range, but it feels like they don't), so even if I move in to flank an enemy point blank I might have ...
by NephilimNexus
Fri Jan 27, 2017 5:54 pm
Forum: Long War 2
Topic: Recommended and compatible mods for LW2?
Replies: 11
Views: 19318

Re: Recommended and compatible mods for LW2?

Free camera rotation - lets you rotate camera so things are lined up "straight" vs 45 all the time LW2 has built-in free camera rotate under options. Also I have tested: 1) All the Mass Effect & Star Wars alien cosmetics packs work just fine. The Mass Effect altered races (read: new s...
by NephilimNexus
Fri Jan 27, 2017 5:46 pm
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 47299

Re: Aliens getting free shots

"Itchy Trigger Tentacle" was a LW1 option. I suspect you're seeing something similar here.
by NephilimNexus
Fri Jan 27, 2017 5:45 pm
Forum: Long War 2
Topic: [Idea] Class: Agent
Replies: 6
Views: 9437

Re: [Idea] Class: Agent

Interesting idea. I'd like to see a something similar to this only with a holo targetter as the secondary. That's a very good idea, actually. As for the overlap thing: It only overlaps if you go all-stealth. It is entirely possible to build an Agent with no real stealth perks at all. The emphasis o...
by NephilimNexus
Fri Jan 27, 2017 5:38 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306003

Re: Pending Changelist for 1.1 (NOT RELEASED)

Considering that most of this is bugfixes, I'm happy to wait. After all, rushing things is where bugs come from in the first place.
by NephilimNexus
Thu Jan 26, 2017 5:04 pm
Forum: Long War 2: Bug Reports
Topic: Rescue POW soldier is bugged.
Replies: 2
Views: 5815

Rescue POW soldier is bugged.

Had a soldier POW because he didn't make the evac in time. Listed as captured. A while later a mission came up to rescue some resistance contacts and the captured soldier at the same time. However, the soldier in question wasn't in the cells nor anywhere to be found. When mission ended he was now li...
by NephilimNexus
Thu Jan 26, 2017 2:22 am
Forum: Long War 2: Bug Reports
Topic: 2kb Steam update = total chaos
Replies: 3
Views: 5898

Re: 2kb Steam update = total chaos

Alright, I went ahead and fired up Steam. I unsubscribed from every XCOM2 mod, then deleted the folders to make sure. Then I resubscribed to the LW2 mod, downloaded it again, and launched a new game. It was still completely borked. :cry: Being scientific, I next went over to the Nexus and downloaded...
by NephilimNexus
Thu Jan 26, 2017 1:48 am
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40594

Re: Incendiary grenade has a radius of 1 tile. :(

Thanks for the handy bit of info. Now I can save myself a nice chunk of precious proving grounds time by skipping the nerf-ball.
by NephilimNexus
Thu Jan 26, 2017 1:46 am
Forum: Long War 2
Topic: June 2035 making no progress
Replies: 3
Views: 6136

Re: June 2035 making no progress

Saw the title and mistook it for a SWGemu dev update.
by NephilimNexus
Thu Jan 26, 2017 1:46 am
Forum: Long War 2
Topic: Why Shinobi?
Replies: 12
Views: 17341

Re: Why Shinobi?

Aside from the odd loading screen, I never have to be bothered with that weeaboo bullshit ever again. Would it would soothe your precious master-race pride to know that even honkies used swords at one point? https://4.bp.blogspot.com/-1gE-2xD7pjc/Udb51bc2yGI/AAAAAAAAGe4/5eaYbOTQt4U/s1600/Teutonic-K...
by NephilimNexus
Thu Jan 26, 2017 1:38 am
Forum: Long War 2
Topic: Character Pool slider?
Replies: 1
Views: 3511

Re: Character Pool slider?

"Use my class" is compatible with LW. You just have to update your character pools with the new LW classes before launching a new game.