Search found 89 matches
- Sat Jan 28, 2017 7:35 pm
- Forum: Long War 2: Strategy
- Topic: Using snipers effectively.
- Replies: 37
- Views: 52158
Re: Using snipers effectively.
A new sharpshooter is as effective as the weapon mods you give them, no more, no less. An elite scope and stock turn even E1s into monsters. They should always get first pick for these mods. They're hard to level-up at first but once they get going they snowball in kill-counts. Once you get to where...
- Sat Jan 28, 2017 7:31 pm
- Forum: Long War 2: Strategy
- Topic: What is a good setting for the resistance at the start of the campaign?
- Replies: 15
- Views: 20959
Re: What is a good setting for the resistance at the start of the campaign?
My take on it: Since your starting base upkeep is going to only be around $10 a month, and you can make that by selling off a single weapon mod or body, combined with the faceless infiltrator at start that sucks away 90% of your income... screw it, nobody on supply. No point to it yet. Put everyone ...
- Sat Jan 28, 2017 7:20 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 306003
Re: UPDATE: Long War 2 Patch 1.1 is now available
Questions:
1) Do we need to completely erase the old version, or can I just drag/drop/overwrite with the new files?
2) Do we need to erase the Config file like before?
3) Do we need to start a new game for it to work properly?
1) Do we need to completely erase the old version, or can I just drag/drop/overwrite with the new files?
2) Do we need to erase the Config file like before?
3) Do we need to start a new game for it to work properly?
- Sat Jan 28, 2017 6:43 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 306003
Re: UPDATE: Long War 2 Patch 1.1 is now available
Oh goody! Now we just have to wait for Nexus to finish processing. I'm excited!
- Sat Jan 28, 2017 2:46 am
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 47299
Re: Aliens getting free shots
Do you play on easy? Its disabled on easy. Nope, veteran only. Here is what I have seen: 1) Pod is discovered during player's turn. Pod breaks formation, dives into cover. That is their only free move. 2) Pod runs into player during aliens' turn. Pod breaks formation, dives for cover. That's one mo...
- Sat Jan 28, 2017 2:33 am
- Forum: Long War 2: Bug Reports
- Topic: AlienHunter weapons halt the game
- Replies: 2
- Views: 5150
Re: AlienHunter weapons halt the game
Solution: Do not wait for next mission before equipping the new weapons. As soon as you recover them from the Skyranger, immediately go the armory. The weapon description pop-ups will then trigger safely and the freezing bug will not occur later.
- Sat Jan 28, 2017 12:07 am
- Forum: Long War 2
- Topic: Faceless Free sector
- Replies: 9
- Views: 13183
Re: Faceless Free sector
Proposed game change: Posting a psychic soldier as haven advisor automatically exposes faceless.
- Sat Jan 28, 2017 12:02 am
- Forum: Long War 2
- Topic: [Suggestion] Concealment rework
- Replies: 8
- Views: 12021
Re: Concealment rework suggestion
I would change it so that concealment is only broken within, say, 15 squares of the soldier who voided their own concealment.
I can see one guy firing drawing enough attention to bust the guy standing next him. I don't see why it should affect a rooftop sniper hanging back over a block away.
I can see one guy firing drawing enough attention to bust the guy standing next him. I don't see why it should affect a rooftop sniper hanging back over a block away.
- Fri Jan 27, 2017 11:59 pm
- Forum: Long War 2
- Topic: Is the smoke on Concussion Rocket meant to be a nerf?
- Replies: 15
- Views: 19989
Re: Is the smoke on Concussion Rocket meant to be a nerf?
Red Fog makes concussion rocket irrelevant. You can inflict greater debuff just wounding them with a regular rocket.
- Fri Jan 27, 2017 11:58 pm
- Forum: Long War 2
- Topic: Are enemies psychic?
- Replies: 9
- Views: 13135
Re: Are enemies psychic?
Changes worth noting: 1) Certain alien/advent units have the equivalent of "squadsight" now. Won't spoil it by saying which. 2) Just as with your own units, advent does not require that the unit firing the rocket/grenade have direct LOS to you. Only that someone does to spot it for them.
- Fri Jan 27, 2017 11:55 pm
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 47299
Re: Aliens getting free shots
I have yet experience this even once. Bug report time?Goumindong wrote:1) They patrol into you. This is a movement
2) They take their spread movement to head to cover. This is a second movement
3) sometimes they shoot at you. This is a third action.
- Fri Jan 27, 2017 11:51 pm
- Forum: Long War 2: Bug Reports
- Topic: Old classes showing up on BM soldiers.
- Replies: 3
- Views: 6081
Re: Old classes showing up on BM soldiers.
NephilimNexus wrote:only non-cosmetic mod is "True Concealment for LW2"
- Fri Jan 27, 2017 7:49 pm
- Forum: Long War 2: Bug Reports
- Topic: Old classes showing up on BM soldiers.
- Replies: 3
- Views: 6081
Old classes showing up on BM soldiers.
I have noticed that many times when a soldier appears in the black market they will be have the old, original XCOM2 classes instead of the new LW2 ones. Most obvious is Ranger, which you can see before you buy, but I've also picked up Specialists & Sharpshooters whom, upon closer inspection, hav...
- Fri Jan 27, 2017 6:35 pm
- Forum: Modding Long War 2
- Topic: [REQ] Direct return to AWC
- Replies: 2
- Views: 4563
[REQ] Direct return to AWC
A bit of a UI gripe that hopefully someone can fix. When in the geoscape waiting a soldier will finish AWC training. If you chose to ignore, you stay on the geoscape. If you chose view soldier, it shows you the soldier and then returns you to the geoscape. However, since I am obviously going to make...
- Fri Jan 27, 2017 5:58 pm
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 67080
Re: Balance: gunner secondary, chameleon suit
I actually like the knife, at least in the early game (which is what I'm at). Gunners don't have amazing aim in the beginning (I haven't actually looked if their gun gets an accuracy boos at close range, but it feels like they don't), so even if I move in to flank an enemy point blank I might have ...
- Fri Jan 27, 2017 5:54 pm
- Forum: Long War 2
- Topic: Recommended and compatible mods for LW2?
- Replies: 11
- Views: 19318
Re: Recommended and compatible mods for LW2?
Free camera rotation - lets you rotate camera so things are lined up "straight" vs 45 all the time LW2 has built-in free camera rotate under options. Also I have tested: 1) All the Mass Effect & Star Wars alien cosmetics packs work just fine. The Mass Effect altered races (read: new s...
- Fri Jan 27, 2017 5:46 pm
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 47299
Re: Aliens getting free shots
"Itchy Trigger Tentacle" was a LW1 option. I suspect you're seeing something similar here.
- Fri Jan 27, 2017 5:45 pm
- Forum: Long War 2
- Topic: [Idea] Class: Agent
- Replies: 6
- Views: 9437
Re: [Idea] Class: Agent
Interesting idea. I'd like to see a something similar to this only with a holo targetter as the secondary. That's a very good idea, actually. As for the overlap thing: It only overlaps if you go all-stealth. It is entirely possible to build an Agent with no real stealth perks at all. The emphasis o...
- Fri Jan 27, 2017 5:38 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 306003
Re: Pending Changelist for 1.1 (NOT RELEASED)
Considering that most of this is bugfixes, I'm happy to wait. After all, rushing things is where bugs come from in the first place.
- Thu Jan 26, 2017 5:04 pm
- Forum: Long War 2: Bug Reports
- Topic: Rescue POW soldier is bugged.
- Replies: 2
- Views: 5815
Rescue POW soldier is bugged.
Had a soldier POW because he didn't make the evac in time. Listed as captured. A while later a mission came up to rescue some resistance contacts and the captured soldier at the same time. However, the soldier in question wasn't in the cells nor anywhere to be found. When mission ended he was now li...
- Thu Jan 26, 2017 2:22 am
- Forum: Long War 2: Bug Reports
- Topic: 2kb Steam update = total chaos
- Replies: 3
- Views: 5898
Re: 2kb Steam update = total chaos
Alright, I went ahead and fired up Steam. I unsubscribed from every XCOM2 mod, then deleted the folders to make sure. Then I resubscribed to the LW2 mod, downloaded it again, and launched a new game. It was still completely borked. :cry: Being scientific, I next went over to the Nexus and downloaded...
- Thu Jan 26, 2017 1:48 am
- Forum: Long War 2
- Topic: Incendiary grenade has a radius of 1 tile. :(
- Replies: 30
- Views: 40594
Re: Incendiary grenade has a radius of 1 tile. :(
Thanks for the handy bit of info. Now I can save myself a nice chunk of precious proving grounds time by skipping the nerf-ball.
- Thu Jan 26, 2017 1:46 am
- Forum: Long War 2
- Topic: June 2035 making no progress
- Replies: 3
- Views: 6136
Re: June 2035 making no progress
Saw the title and mistook it for a SWGemu dev update.
- Thu Jan 26, 2017 1:46 am
- Forum: Long War 2
- Topic: Why Shinobi?
- Replies: 12
- Views: 17341
Re: Why Shinobi?
Aside from the odd loading screen, I never have to be bothered with that weeaboo bullshit ever again. Would it would soothe your precious master-race pride to know that even honkies used swords at one point? https://4.bp.blogspot.com/-1gE-2xD7pjc/Udb51bc2yGI/AAAAAAAAGe4/5eaYbOTQt4U/s1600/Teutonic-K...
- Thu Jan 26, 2017 1:38 am
- Forum: Long War 2
- Topic: Character Pool slider?
- Replies: 1
- Views: 3511
Re: Character Pool slider?
"Use my class" is compatible with LW. You just have to update your character pools with the new LW classes before launching a new game.