Search found 39 matches

by brunodema
Wed Feb 01, 2017 2:06 am
Forum: Long War 2
Topic: Dark Events
Replies: 57
Views: 71645

Re: Dark Events

In vanilla there was an .ini option that limited the number of simultaneous active dark events per month. There must be still an option (or way) to regulate that in LW2. Ask the devs about it and change it, no need to keep the salt flowing in the topic.
by brunodema
Tue Jan 31, 2017 2:54 pm
Forum: Long War 2
Topic: Dark Events
Replies: 57
Views: 71645

Re: Dark Events

Maybe the order that some DE's take place can be troubling (like in my case, an UFO Hunt on May/June was brutal and cost me 10 soldiers), but keeping DE's permanent is a nice way to keep you from steamrolling the AI in mid/end game, like in LW1 for instance. If you can power-up your soldiers forever...
by brunodema
Tue Jan 31, 2017 2:48 pm
Forum: Long War 2
Topic: UFO Intercept ends my game
Replies: 16
Views: 22829

Re: UFO Intercept ends my game

I Just had my first LW2 avenger defense ever (Veteran): lost 10 guys and one turret :D My A/B teams were on missions and I had exactly 12 dudes on the barracks, from which 4 were SGT+ and the rest just meatshields. What I learned: an upgraded Defense Matrix is essential. They do heavy damage and wil...
by brunodema
Tue Jan 31, 2017 12:20 am
Forum: Long War 2
Topic: UFO Intercept ends my game
Replies: 16
Views: 22829

Re: UFO Intercept ends my game

Is it possible to dodge the UFO forever and never get the base defense mission? Or will it happen eventually?
by brunodema
Mon Jan 30, 2017 2:29 pm
Forum: Long War 2: Strategy
Topic: Combat Awareness PCS
Replies: 2
Views: 6254

Re: Combat Awareness PCS

Also, does it remain its effect after you fire your overwatch shot?
by brunodema
Thu Jan 26, 2017 2:57 pm
Forum: Long War 2: Strategy
Topic: How good is "Basic Research" upgrade?
Replies: 47
Views: 68243

Re: How good is "Basic Research" upgrade?

I do basic research whenever I get locked in research. Typically this happens when I'm only getting VIP rescues with no time to infiltrate, making the missions not worth my time nor risk, and when I definitely don't have anything better to research.search.
by brunodema
Thu Jan 26, 2017 2:40 pm
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40590

Re: Incendiary grenade has a radius of 1 tile. :(

At a first moment I also thought that fire grenades were overnerfed, but just think: if they had the same radius as a frag grenade, you would just shutdown an entire pod for 2-3 turns. They would literally wait for you to kill them. Now think having a full combat grenadier build, with at least 3-4 m...
by brunodema
Mon Jan 23, 2017 3:37 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15210

Re: What is purpose of Flush?

Suppression + Flush in LW1 used to be an awesome combo, but with suppression nerfs in LW2 I don't know if it's worth.
by brunodema
Mon Jan 23, 2017 3:15 pm
Forum: Long War 2: Bug Reports
Topic: BIG: Suppression doesn't work
Replies: 2
Views: 4636

Re: BIG: Suppression doesn't work

The SuppressionPlus mod used to fix this in the vanilla game (ignored reaction fire penalty and didn't required sight to shoot), but I don't think it's compatible with LW2 anymore.
by brunodema
Sun Jan 22, 2017 10:00 pm
Forum: Long War 2: Bug Reports
Topic: Trench Gun missing targets: bug or intended?
Replies: 2
Views: 4916

Re: Trench Gun missing targets: bug or intended?

Ok then, sorry about the post. Never occured to me that the problem could be with perfect information :?
by brunodema
Sun Jan 22, 2017 9:15 pm
Forum: Long War 2: Bug Reports
Topic: Trench Gun missing targets: bug or intended?
Replies: 2
Views: 4916

Trench Gun missing targets: bug or intended?

I've seen this happen a lot of times while playing with LWPP and I saw this again with LW2. Sometimes I use trench gun and, even though the targets are highlighted, it hits one enemy and miss the others, even though it's suposed to be a 100% according to perfect information. Is this a bug or it's su...
by brunodema
Fri Jan 20, 2017 9:53 pm
Forum: Long War 2: Bug Reports
Topic: Geoscape shows me three people to rescue in a jailbreak, but on the Battlescape there are only two
Replies: 5
Views: 8676

Re: Jailbreak - Can't rescue previously captured soldier

After some testing it looks like the soldier wasn't even "loaded" properly as the other soldiers/rebels on the mission (if I use the "teleportalltocursor" command, all my soldiers/rebels teleport except the bugged soldier).
by brunodema
Fri Jan 20, 2017 9:28 pm
Forum: Long War 2: Bug Reports
Topic: Geoscape shows me three people to rescue in a jailbreak, but on the Battlescape there are only two
Replies: 5
Views: 8676

Jailbreak - Can't rescue previously captured soldier

During a Jailbreak mission, the game listed 4 rebels I could rescue: 3 random rebels and one soldier that got captured during another mission. After hacking the door and releasing the other rebels, my captured soldier couldn't be selected nor could I move it. The UI (top left indicators) indicated t...
by brunodema
Wed Jan 18, 2017 10:52 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 129598

Re: Changes to the tactical layer

I'm curious about something: in LW1 controlling the enemy was a must and many strategies were based on it. Suppression was the most efficient way to do that. Did you guys change the way suppression works? In vanilla xcom 2 overwatch penalty is applied to the shot and enemies didn't care much about i...