Search found 80 matches
- Mon Jun 26, 2017 9:17 am
- Forum: Long War 2
- Topic: graze + shred not working
- Replies: 3
- Views: 7323
Re: graze + shred not working
Does Flush apply Shredder, btw?
- Fri Jun 23, 2017 2:41 pm
- Forum: Long War 2
- Topic: How to buff/balance Specialist Interference ability?
- Replies: 14
- Views: 22129
Re: How to buff/balance Specialist Interference ability?
As a free action it could probably work.
As a single target disorient, I think you'd have to reduce the charges. Or share (or alternate) cooldown with Aid Protocol (drone dances around distracting an enemy instead of shielding an ally.
As a single target disorient, I think you'd have to reduce the charges. Or share (or alternate) cooldown with Aid Protocol (drone dances around distracting an enemy instead of shielding an ally.
- Wed Jun 21, 2017 8:22 pm
- Forum: Long War 2
- Topic: 'Kill the faceless spy' missions are boring!
- Replies: 5
- Views: 10601
Re: 'Kill the faceless spy' missions are boring!
You will like the 1.5 patch notes then.
These will be optional and will remove the faceless even without you doing them. Also they can spawn all the haven's faceless in a single mission so you won't have to repeat it regularly (and they'll be of varying challenge).
These will be optional and will remove the faceless even without you doing them. Also they can spawn all the haven's faceless in a single mission so you won't have to repeat it regularly (and they'll be of varying challenge).
- Tue Jun 20, 2017 2:48 pm
- Forum: Long War 2
- Topic: Secondary weapon choice
- Replies: 7
- Views: 13464
Re: Secondary weapon choice
I'd like that as an option
- Sun Jun 18, 2017 12:01 pm
- Forum: Long War 2
- Topic: Ain't got time to leak
- Replies: 2
- Views: 5816
Re: Ain't got time to leak
Accurate since Sparks also expend 1000s of rounds of ammo without hitting a thing
- Wed Jun 14, 2017 2:57 pm
- Forum: Long War 2
- Topic: can we please have more panic events?
- Replies: 4
- Views: 8492
Re: can we please have more panic events?
I thought in LW2 panicked units would only hunker? I've not experienced one shooting anyone else yet at least. Wasted reload would just be a worse hunker. No action taken (unless you mean they effectively just lose their blue move) but without the defence bonus. It also strikes me as odd since that ...
- Sun Jun 11, 2017 7:07 pm
- Forum: Long War 2
- Topic: Too much starting randomness
- Replies: 19
- Views: 30937
Re: Too much starting randomness
There are ways to utilise your unconventional soldiers. The question is whether you want to put the effort in or just have full control right from the start. This is exactly why I quickly removed Commander's Choice (and love NCE and HP). I got bored of identical soldiers and now use different build...
- Tue Jun 06, 2017 7:25 pm
- Forum: Long War 2
- Topic: 1.4 Some feedback notes
- Replies: 13
- Views: 18791
Re: 1.4 Some feedback notes
I do like the idea of Squads. The benefits are nice and its fun to build the squads from a RP perspective, they're just hard to maintain. You either pay the price of an idle AWC or Officer School or troops sat around waiting for their squadmates if you try and hold them together. Squads for me have ...
- Tue Jun 06, 2017 1:48 pm
- Forum: Long War 2
- Topic: 1.4 Some feedback notes
- Replies: 13
- Views: 18791
Re: 1.4 Some feedback notes
I have to say I quickly stopped trying to use squads too for the same reasons. Due to AWC, Officer School and Medbay time, they very quickly get messed up and theres no point trying to maintain any cohesion. So all missions I do are just 'whoever is available at the time' as manpower is the number o...
- Fri Jun 02, 2017 2:51 pm
- Forum: Long War 2
- Topic: Can something be done about pod patrol routes?
- Replies: 6
- Views: 11381
Re: Can something be done about pod patrol routes?
Oddly enough, I don't feel so much need in scouting anymore. Actually, I usually go straight to objective and try to engage first non-solo drone pod as fast as I can. It's easier and safer to just kill all the things. If I try to avoid contact and so some semi-stealth it always end badly, I got sur...
- Fri Jun 02, 2017 8:18 am
- Forum: Long War 2
- Topic: vipers tounge pull makes things explode
- Replies: 2
- Views: 5086
Re: vipers tounge pull makes things explode
There are a lot of bugs with cover destruction. I've had all sorts of weird things like that happen, particularly with soldiers destroying their own cover with regular gunfire. It would be nice if that bug could be harnessed so misses have a chance of damaging the targets cover so heavy directed fir...
- Wed May 31, 2017 3:12 pm
- Forum: Long War 2
- Topic: Any way to change muton melee AI?
- Replies: 28
- Views: 38369
Re: Any way to change muton melee AI?
Only works against the first attack.
- Wed May 31, 2017 6:59 am
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 70650
Re: What's your views on ammo use?
Generally everyone (who shoots) starts with Tracers. Infrantry Rangers then get upgraded to AP, Assaults always get the first Talons. Sharpshooters then get Talon/AP depending on availability. Overwatchers get their tracers replaced with Venom/Dragon/Shredder depending on availability as they have t...
- Mon May 29, 2017 1:21 pm
- Forum: Long War 2
- Topic: Add Option for "Reload All"?
- Replies: 6
- Views: 14253
Re: Add Option for "Reload All"?
Quick End Turn is better anyway, no need for Overwatch All to clutter things Auto Reload is neat, by the way. I hadn't heard about it; seems to do its little thing well. Yep, I de-cluttered my action bar by only having Quick End Turn as a, well, quick way to end the turn. Auto Reload is also good a...
- Mon May 29, 2017 9:57 am
- Forum: Long War 2
- Topic: Some feedback on Holo-sharpshooters
- Replies: 21
- Views: 43215
Re: Some feedback on Holo-sharpshooters
Holobot officer is something I have tried but I could never get working for me. Maybe because I never got one near MS perhaps, but I just gave up on them. I just got so bored of holotarget, wait 3 hours for the animation to complete, then holotarget again or some officer skill. They did nothing else...
- Sat May 27, 2017 6:02 pm
- Forum: Long War 2
- Topic: Rendezvous scaling wow!
- Replies: 6
- Views: 10550
Re: Rendezvous scaling wow!
As I generally like using fast mobile squads, I only take sharpshooters (with DFA) on untimed missions so to save them from rotting in the barracks I use them as haven advisors. Then the 'useless' rebels with SMGs move from cover to cover, hunkering while the sniper picks them off. As they also have...
- Fri May 26, 2017 8:54 pm
- Forum: Long War 2
- Topic: rocket spread info is missleading
- Replies: 17
- Views: 25763
Re: rocket spread info is missleading
Well this thread certainly explains a lot :) I too always assumed the figure given was the radius of how far it could miss by, rather than what it will almost certainly miss by, possibly double that. It now makes a lot of sense why rockets frequently land outside of that radius. I do however like ta...
- Thu May 25, 2017 10:10 pm
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 31380
Re: LW2 - Grenadier - balance and ammo
"Remember grenades have very long range (with launcher), always hit and are 100% accurate." Yes and *thrown* grenades (which any class can use) are exactly the same... Launched grenades have (very) slightly more range than thrown... Which come at a much higher opportunity cost. I very rar...
- Thu May 25, 2017 8:22 pm
- Forum: Long War 2
- Topic: restrict map size for short timer missions
- Replies: 3
- Views: 6083
Re: restrict map size for short timer missions
The mission timers now seem much more generous and scale with map size. I am unsure if RNF timers also scale with map size?
- Thu May 25, 2017 8:00 pm
- Forum: Long War 2
- Topic: How to Mod Starting Soldier Values
- Replies: 5
- Views: 18085
Re: How to Mod Starting Soldier Values
Bear in mind anything you add to one stat will have to come from somewhere else if you have NCE enabled.
- Thu May 25, 2017 1:58 pm
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 31380
Re: LW2 - Grenadier - balance and ammo
Effectively a Grenadier has 4 ammo, very quickly increased to 5 with a second tier perk. I think they are fairly competitive as mentioned above, they can be relied on 100% of the time, something you cannot say about any other class.
- Tue May 23, 2017 10:19 am
- Forum: Long War 2
- Topic: Switching secondaries around
- Replies: 11
- Views: 16188
Re: Switching secondaries around
I know sawnoff rangers are a thing and they work well, just not to my flavour. I rely heavily on infantry rangers and I like to keep the shotgun handy, for close encounters.
- Tue May 23, 2017 10:14 am
- Forum: Long War 2
- Topic: I miss hard timers
- Replies: 17
- Views: 25461
Re: I miss hard timers
I would say if RNFs are dropping 4 turns in, you are underinfiltrating and or running missions in regions with high Advent strength.
- Fri May 19, 2017 4:05 pm
- Forum: Long War 2
- Topic: Do grenadiers extra grenades reduce mobility?
- Replies: 5
- Views: 8669
Re: Do grenadiers extra grenades reduce mobility?
The grenade slot is completely free, both mobility and infiltration time wise.
- Fri May 19, 2017 9:49 am
- Forum: Long War 2
- Topic: Being able to take fewer missions
- Replies: 4
- Views: 7313
Re: Being able to take fewer missions
Yes. Reduced pod sizes mean you can take fewer soldiers on missions you would otherwise fight on.
I am now fielding lots of 4 man squads instead of 2s (for stealth) and 6s (for loud) so I'm not really seeing an overall change.
I am now fielding lots of 4 man squads instead of 2s (for stealth) and 6s (for loud) so I'm not really seeing an overall change.