Search found 105 matches

by warbrand2
Mon Feb 06, 2017 9:31 pm
Forum: Long War 2
Topic: [suggestion] side arm expansion
Replies: 1
Views: 4675

[suggestion] side arm expansion

OK I love how long war handles pistols. especially the fact that you can hand them off to protection targets. but I feel they are still a bit under served. Infact outside of perking towards them they are pretty useless with out having modes like http://steamcommunity.com/sharedfiles/filedetails/?id=...
by warbrand2
Mon Feb 06, 2017 8:09 pm
Forum: General Discussion
Topic: Some (urgent) fixes in next LW2 patch
Replies: 6
Views: 10206

Re: Some (urgent) fixes in next LW2 patch

windows only give a small internal view, like 1 or 2 blocks in. never enter through a window unless you have some way to know there is nothing inthere, always try to OPEN a door before entering any building in xcom unless you have units inside anyway.
by warbrand2
Mon Feb 06, 2017 8:03 pm
Forum: Long War 2
Topic: bug or feature? overwatched patrols
Replies: 0
Views: 2715

bug or feature? overwatched patrols

Something I have noticed in my playthroughs is that patrols start over watching instead of moving after around 4 or 5 turns of no combat. This wouldn't be much of a problem if it wasn't for the fact an overwatched patrol does not go alert ever. seriously once a patrol starts overwatching it self you...
by warbrand2
Sun Feb 05, 2017 9:40 pm
Forum: Long War 2
Topic: [suggestion] HAVEN BUFFS
Replies: 3
Views: 5715

Re: [suggestion] HAVEN BUFFS

hence why I didn't suggest that one specificly. that mod is a good QoL mod.
by warbrand2
Sun Feb 05, 2017 4:52 pm
Forum: Long War 2
Topic: [suggestion] HAVEN BUFFS
Replies: 3
Views: 5715

[suggestion] HAVEN BUFFS

ok, just thinking about things. we know the resistance members are adapting and stealling alien tech (some of the annoying voice drag things say so). so why can't we use that to buff our havens. bellow are some suggestions for mid to late game haven buffs similar to the coms towers. RESISTANCE ARMOR...
by warbrand2
Sun Feb 05, 2017 4:43 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 142841

Re: Reinforcement spam has completely ruined LW2 for me

... HOW, just how. that screenshot is from a none reinforcment mission. (all kill all missions but towers do not gain reinforcements.) What did you do go into the max protection level on a mission and get unlucky with the pods all being near each others. ON TOPIC: I have found that the reinforcement...
by warbrand2
Sun Feb 05, 2017 1:04 pm
Forum: General Discussion
Topic: Some (urgent) fixes in next LW2 patch
Replies: 6
Views: 10206

Re: Some (urgent) fixes in next LW2 patch

1) rockets in LW2 have spread just like in vanilla xcom1. this is not a bug, this is a make sure anyone using rockets has high aim cause they can miss. 2) drones are easy to deal with and are infact one of the freaking easiest enemies to take out in LW2, keep in mind they do not have cover bonuses a...
by warbrand2
Sun Feb 05, 2017 1:09 am
Forum: Long War 2
Topic: [suggestion] squad bench
Replies: 1
Views: 3836

[suggestion] squad bench

Ok, I have a habit of keeping my squads 4-6 man depending on missions but each squad having max on members list. With this comes a problem of each time I have a new mission I have to manually remove soldiers back down to 4 or 6. while yes this is a minor problem it got me thinking why can't we set o...
by warbrand2
Sun Feb 05, 2017 12:52 am
Forum: Long War 2
Topic: Rockets vs. Grenades
Replies: 24
Views: 30314

Re: Rockets vs. Grenades

I have found with LW2, I tend to use my grenadiers as flashbang spam bots. that and the specialty grenades are freaking epic with them. LW2 really makes grenadiers more of a utility soldier then a pure blow the hell out of everything soldier. I have found it works really well to equip them with two ...
by warbrand2
Sun Feb 05, 2017 12:48 am
Forum: General Discussion
Topic: Drones
Replies: 2
Views: 5671

Re: Drones

drones are really easy to deal with. The FOUR following ways will almost instantly take one out of a fight. WAY ONE: haywire, even a low rank soldier can stun a drone, once that is done the shot % doesn't mean anything as long as it is over 1% you are going to hit. WAY TWO: SHOTGUN, seriously a sing...
by warbrand2
Thu Feb 02, 2017 5:16 pm
Forum: Long War 2
Topic: [weapon suggestions] just random suggestions
Replies: 3
Views: 5567

Re: [weapon suggestions] just random suggestions

I miss the battle rifle from LW1. so do I, I feel like xcom as a hole is lacking in the loadout department. sure we got a lot of grenades, vests, and ammo. but most feel like they are just minor buff swaps. Sure we have ways to augment the base guns but no ways to augment them to specific range and...
by warbrand2
Thu Feb 02, 2017 3:46 pm
Forum: Long War 2
Topic: [weapon suggestions] just random suggestions
Replies: 3
Views: 5567

[weapon suggestions] just random suggestions

I love xcom2 long war, and I tend to download a lot of weapon mods though generally they tend to be lacking in balance. yeah I know this isn't the best place to suggest these but I miss the options in long war one for a heavyer rifle so here some random ideas. Right now your weapons are actually pre...
by warbrand2
Thu Feb 02, 2017 2:33 pm
Forum: Long War 2
Topic: [suggestion] anti dark events.
Replies: 5
Views: 9822

[suggestion] anti dark events.

I love the perminate dark events in LW2 though I wish there was a way to counter them cause some times you may get an unlucky set of events that can result in a run being completely scrapped through no fault of your own just RNG screwing you over. So for this I suggest counter events, these would be...
by warbrand2
Tue Jan 31, 2017 9:56 pm
Forum: Long War 2
Topic: [suggestion] weapon mods
Replies: 2
Views: 4799

Re: [suggestion] weapon mods

hence why suggesting weapon mods, not weapons them selves.
by warbrand2
Tue Jan 31, 2017 4:21 pm
Forum: Long War 2
Topic: [Suggestion] Introduce S.H.I.V.S
Replies: 27
Views: 40365

Re: [Suggestion] Introduce S.H.I.V.S

And with that all reasoning for a shiv was lost.
by warbrand2
Tue Jan 31, 2017 3:53 pm
Forum: Long War 2
Topic: [Suggestion] Introduce S.H.I.V.S
Replies: 27
Views: 40365

Re: [Suggestion] Introduce S.H.I.V.S

hmm, strange idea but what if the top half of the shiv's where salvaged into a deployible defensive item like a turret.

Would make their return useful as something that can be dropped down and hold the line. especially if their weapon is just a cannon. though it would need a stand.
by warbrand2
Tue Jan 31, 2017 3:10 pm
Forum: Long War 2
Topic: [Suggestion] Introduce S.H.I.V.S
Replies: 27
Views: 40365

Re: [Suggestion] Introduce S.H.I.V.S

really miss these little bots. surprised the port mods haven't brought them over. though I can easily see why. xcom two has a different terrain then xcom1. more cliffs, they would need the treads replaced with something like the crisilids legs.
by warbrand2
Tue Jan 31, 2017 3:04 pm
Forum: Long War 2
Topic: [suggestion] weapon mods
Replies: 2
Views: 4799

[suggestion] weapon mods

feel like the weapon mod system is really lacking in "unique" additions. sure it is meant to be generic but dammit why can't we have some cooler mods. bellow are some weapon mod ideas. AR ONLY unslung weapons info: these set of weapon mods allow single charge alt attacks to the standard AR...
by warbrand2
Mon Jan 30, 2017 11:50 am
Forum: Long War 2
Topic: [suggestion] weapon ideas
Replies: 2
Views: 5006

Re: [suggestion] weapon ideas

Any opinions on this, or is this something I should jsut download weapon mods for... though no way to limit the freaking mods.
by warbrand2
Sun Jan 29, 2017 2:26 pm
Forum: Long War 2
Topic: [suggestion] weapon ideas
Replies: 2
Views: 5006

[suggestion] weapon ideas

just a random list of suggestions for weapons to liven up gameplay. here is my suggestions heavy weapons : heavy weapons would be rare for xcom, not counting the cannon, all heavy weapons would be in limited production with each having their pros and cons. battle rifle class use: any that cna use th...
by warbrand2
Sat Jan 28, 2017 6:25 pm
Forum: Long War 2
Topic: [lw2 suggestion] strange allies
Replies: 14
Views: 18887

Re: [lw2 suggestion] strange allies

Berserkers aren't Cousins of Mutons, they're female mutons. (also out of irony with your miniature text ;) my Viper i'd had CPed has lost a human friend, which actually gave her common ground with the crew. even had Bradford noting "never thought I'd be comforting a 15+-foot long humanoid snak...
by warbrand2
Fri Jan 27, 2017 2:21 pm
Forum: General Discussion
Topic: [suggestion] skyranger support
Replies: 5
Views: 8954

Re: [suggestion] skyranger support

yeah that would be a given, I forgot to put it in the suggestion. now that I think about it this should be a toggle thing, do you choose to take the skyranger in armed reducing your squad by lets say 4 in LW2. or leave it unarmed for maximum squad size. hmm I need to refine this. ------------------ ...
by warbrand2
Fri Jan 27, 2017 1:56 pm
Forum: Long War 2
Topic: Does hacking break concealment?
Replies: 14
Views: 25166

Re: Does hacking break concealment?

Controlling a mech reveals you, stunning it doesn't not always, if you for example hack a drone you can use it to scout with out being removed form consealment. the thing is if you HACK a robot and one of their pod members is near by it will alert cause they some how instantly know when a robot the...
by warbrand2
Thu Jan 26, 2017 8:03 am
Forum: Modding Long War 2
Topic: Amour Mods
Replies: 14
Views: 20159

Re: Amour Mods

you have to increase it in grimmys mod and mod everything as well. both have .ini files with the options somewhere.