Search found 105 matches
- Mon Feb 06, 2017 9:31 pm
- Forum: Long War 2
- Topic: [suggestion] side arm expansion
- Replies: 1
- Views: 4817
[suggestion] side arm expansion
OK I love how long war handles pistols. especially the fact that you can hand them off to protection targets. but I feel they are still a bit under served. Infact outside of perking towards them they are pretty useless with out having modes like http://steamcommunity.com/sharedfiles/filedetails/?id=...
- Mon Feb 06, 2017 8:09 pm
- Forum: General Discussion
- Topic: Some (urgent) fixes in next LW2 patch
- Replies: 6
- Views: 10538
Re: Some (urgent) fixes in next LW2 patch
windows only give a small internal view, like 1 or 2 blocks in. never enter through a window unless you have some way to know there is nothing inthere, always try to OPEN a door before entering any building in xcom unless you have units inside anyway.
- Mon Feb 06, 2017 8:03 pm
- Forum: Long War 2
- Topic: bug or feature? overwatched patrols
- Replies: 0
- Views: 2751
bug or feature? overwatched patrols
Something I have noticed in my playthroughs is that patrols start over watching instead of moving after around 4 or 5 turns of no combat. This wouldn't be much of a problem if it wasn't for the fact an overwatched patrol does not go alert ever. seriously once a patrol starts overwatching it self you...
- Sun Feb 05, 2017 9:40 pm
- Forum: Long War 2
- Topic: [suggestion] HAVEN BUFFS
- Replies: 3
- Views: 5830
Re: [suggestion] HAVEN BUFFS
hence why I didn't suggest that one specificly. that mod is a good QoL mod.
- Sun Feb 05, 2017 4:52 pm
- Forum: Long War 2
- Topic: [suggestion] HAVEN BUFFS
- Replies: 3
- Views: 5830
[suggestion] HAVEN BUFFS
ok, just thinking about things. we know the resistance members are adapting and stealling alien tech (some of the annoying voice drag things say so). so why can't we use that to buff our havens. bellow are some suggestions for mid to late game haven buffs similar to the coms towers. RESISTANCE ARMOR...
- Sun Feb 05, 2017 4:43 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 150551
Re: Reinforcement spam has completely ruined LW2 for me
... HOW, just how. that screenshot is from a none reinforcment mission. (all kill all missions but towers do not gain reinforcements.) What did you do go into the max protection level on a mission and get unlucky with the pods all being near each others. ON TOPIC: I have found that the reinforcement...
- Sun Feb 05, 2017 1:04 pm
- Forum: General Discussion
- Topic: Some (urgent) fixes in next LW2 patch
- Replies: 6
- Views: 10538
Re: Some (urgent) fixes in next LW2 patch
1) rockets in LW2 have spread just like in vanilla xcom1. this is not a bug, this is a make sure anyone using rockets has high aim cause they can miss. 2) drones are easy to deal with and are infact one of the freaking easiest enemies to take out in LW2, keep in mind they do not have cover bonuses a...
- Sun Feb 05, 2017 1:09 am
- Forum: Long War 2
- Topic: [suggestion] squad bench
- Replies: 1
- Views: 3885
[suggestion] squad bench
Ok, I have a habit of keeping my squads 4-6 man depending on missions but each squad having max on members list. With this comes a problem of each time I have a new mission I have to manually remove soldiers back down to 4 or 6. while yes this is a minor problem it got me thinking why can't we set o...
- Sun Feb 05, 2017 12:52 am
- Forum: Long War 2
- Topic: Rockets vs. Grenades
- Replies: 24
- Views: 31104
Re: Rockets vs. Grenades
I have found with LW2, I tend to use my grenadiers as flashbang spam bots. that and the specialty grenades are freaking epic with them. LW2 really makes grenadiers more of a utility soldier then a pure blow the hell out of everything soldier. I have found it works really well to equip them with two ...
- Sun Feb 05, 2017 12:48 am
- Forum: General Discussion
- Topic: Drones
- Replies: 2
- Views: 5840
Re: Drones
drones are really easy to deal with. The FOUR following ways will almost instantly take one out of a fight. WAY ONE: haywire, even a low rank soldier can stun a drone, once that is done the shot % doesn't mean anything as long as it is over 1% you are going to hit. WAY TWO: SHOTGUN, seriously a sing...
- Sat Feb 04, 2017 7:09 pm
- Forum: Long War 2
- Topic: [weapon suggestions] just random suggestions
- Replies: 3
- Views: 5638
- Thu Feb 02, 2017 5:16 pm
- Forum: Long War 2
- Topic: [weapon suggestions] just random suggestions
- Replies: 3
- Views: 5638
Re: [weapon suggestions] just random suggestions
I miss the battle rifle from LW1. so do I, I feel like xcom as a hole is lacking in the loadout department. sure we got a lot of grenades, vests, and ammo. but most feel like they are just minor buff swaps. Sure we have ways to augment the base guns but no ways to augment them to specific range and...
- Thu Feb 02, 2017 3:46 pm
- Forum: Long War 2
- Topic: [weapon suggestions] just random suggestions
- Replies: 3
- Views: 5638
[weapon suggestions] just random suggestions
I love xcom2 long war, and I tend to download a lot of weapon mods though generally they tend to be lacking in balance. yeah I know this isn't the best place to suggest these but I miss the options in long war one for a heavyer rifle so here some random ideas. Right now your weapons are actually pre...
- Thu Feb 02, 2017 2:33 pm
- Forum: Long War 2
- Topic: [suggestion] anti dark events.
- Replies: 5
- Views: 10040
[suggestion] anti dark events.
I love the perminate dark events in LW2 though I wish there was a way to counter them cause some times you may get an unlucky set of events that can result in a run being completely scrapped through no fault of your own just RNG screwing you over. So for this I suggest counter events, these would be...
- Tue Jan 31, 2017 9:56 pm
- Forum: Long War 2
- Topic: [suggestion] weapon mods
- Replies: 2
- Views: 4864
Re: [suggestion] weapon mods
hence why suggesting weapon mods, not weapons them selves.
- Tue Jan 31, 2017 4:21 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42271
Re: [Suggestion] Introduce S.H.I.V.S
And with that all reasoning for a shiv was lost.
- Tue Jan 31, 2017 3:53 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42271
Re: [Suggestion] Introduce S.H.I.V.S
hmm, strange idea but what if the top half of the shiv's where salvaged into a deployible defensive item like a turret.
Would make their return useful as something that can be dropped down and hold the line. especially if their weapon is just a cannon. though it would need a stand.
Would make their return useful as something that can be dropped down and hold the line. especially if their weapon is just a cannon. though it would need a stand.
- Tue Jan 31, 2017 3:10 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42271
Re: [Suggestion] Introduce S.H.I.V.S
really miss these little bots. surprised the port mods haven't brought them over. though I can easily see why. xcom two has a different terrain then xcom1. more cliffs, they would need the treads replaced with something like the crisilids legs.
- Tue Jan 31, 2017 3:04 pm
- Forum: Long War 2
- Topic: [suggestion] weapon mods
- Replies: 2
- Views: 4864
[suggestion] weapon mods
feel like the weapon mod system is really lacking in "unique" additions. sure it is meant to be generic but dammit why can't we have some cooler mods. bellow are some weapon mod ideas. AR ONLY unslung weapons info: these set of weapon mods allow single charge alt attacks to the standard AR...
- Mon Jan 30, 2017 11:50 am
- Forum: Long War 2
- Topic: [suggestion] weapon ideas
- Replies: 2
- Views: 5062
Re: [suggestion] weapon ideas
Any opinions on this, or is this something I should jsut download weapon mods for... though no way to limit the freaking mods.
- Sun Jan 29, 2017 2:26 pm
- Forum: Long War 2
- Topic: [suggestion] weapon ideas
- Replies: 2
- Views: 5062
[suggestion] weapon ideas
just a random list of suggestions for weapons to liven up gameplay. here is my suggestions heavy weapons : heavy weapons would be rare for xcom, not counting the cannon, all heavy weapons would be in limited production with each having their pros and cons. battle rifle class use: any that cna use th...
- Sat Jan 28, 2017 6:25 pm
- Forum: Long War 2
- Topic: [lw2 suggestion] strange allies
- Replies: 14
- Views: 19155
Re: [lw2 suggestion] strange allies
Berserkers aren't Cousins of Mutons, they're female mutons. (also out of irony with your miniature text ;) my Viper i'd had CPed has lost a human friend, which actually gave her common ground with the crew. even had Bradford noting "never thought I'd be comforting a 15+-foot long humanoid snak...
- Fri Jan 27, 2017 2:21 pm
- Forum: General Discussion
- Topic: [suggestion] skyranger support
- Replies: 5
- Views: 9141
Re: [suggestion] skyranger support
yeah that would be a given, I forgot to put it in the suggestion. now that I think about it this should be a toggle thing, do you choose to take the skyranger in armed reducing your squad by lets say 4 in LW2. or leave it unarmed for maximum squad size. hmm I need to refine this. ------------------ ...
- Fri Jan 27, 2017 1:56 pm
- Forum: Long War 2
- Topic: Does hacking break concealment?
- Replies: 14
- Views: 25410
Re: Does hacking break concealment?
Controlling a mech reveals you, stunning it doesn't not always, if you for example hack a drone you can use it to scout with out being removed form consealment. the thing is if you HACK a robot and one of their pod members is near by it will alert cause they some how instantly know when a robot the...
- Thu Jan 26, 2017 8:03 am
- Forum: Modding Long War 2
- Topic: Amour Mods
- Replies: 14
- Views: 20416
Re: Amour Mods
you have to increase it in grimmys mod and mod everything as well. both have .ini files with the options somewhere.