Search found 63 matches

by DjAci
Thu Apr 13, 2017 3:45 pm
Forum: Long War 2
Topic: What is the idea behind Crit Rangers?
Replies: 17
Views: 24794

Re: What is the idea behind Crit Rangers?

Can anyone explain me the concept behind the infantry perks for ranger? I see some crit here and there but it just doesn't feel consistent enough. Unless shooting at exposed targets, it's very difficult to push crit high enough. Let's do the math: 1. Locked On, second shot +10 crit 2. Aggression, s...
by DjAci
Tue Apr 04, 2017 8:20 pm
Forum: Long War 2
Topic: Stationary sniper build feedback.
Replies: 10
Views: 17765

Re: Stationary sniper build feedback.

@ hewhoispale My point exactly regrading DFA. With highground you have a supersoldier, wtihout it, dead weight. That's why I proposed other perks providing tactical bonuses for other elevetion unrelated stuff (steady hands, +aim vs high cover). Not only will this enrich nest sniper tactical depth, i...
by DjAci
Sun Apr 02, 2017 12:22 pm
Forum: Long War 2
Topic: Stationary sniper build feedback.
Replies: 10
Views: 17765

Re: Stationary sniper build feedback.

Precision shot> dgg in most cases as you will cap aim very quickly with dfa steady. I agree. Though I would like to see a reasonable alternative to the precision shot on the tree. So it is less of an autopick. @chrisb I agree RT is more flexible and better than DFA though it is a bit off topic (I f...
by DjAci
Sun Apr 02, 2017 9:46 am
Forum: Long War 2
Topic: Stationary sniper build feedback.
Replies: 10
Views: 17765

Stationary sniper build feedback.

Hi, I wanted to share some thoughts on the current sniper tree. I will be focused exclusively on the stationary (DFA) sniper archetype builds as those I had mucho experience during my campaign. My main premise is that the current state of sniper tree (excluding middle holo target perks) is fairly un...
by DjAci
Tue Mar 21, 2017 3:59 pm
Forum: Long War 2
Topic: Shredder Gun vs Shredder Cannon vs Plasma Blaster
Replies: 18
Views: 32812

Re: Shredder Gun vs Shredder Cannon vs Plasma Blaster

Absolutely agreed on that with you.
by DjAci
Mon Mar 20, 2017 4:53 pm
Forum: Long War 2: Bug Reports
Topic: Advent attacks on viper-snared soldier
Replies: 22
Views: 27709

Re: Advent attacks on viper-snared soldier

Does any1 know what is the aim of the tounge attack. It happened just a few times to me in my campaign (i tried to make sure it doesnt happen as much as i could), but when it did it often got a soldier in full cover. So often in fact I got the feeling that it has a massive aim boost. A regular chanc...
by DjAci
Sun Mar 12, 2017 11:49 am
Forum: Long War 2: Bug Reports
Topic: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?
Replies: 11
Views: 14860

Re: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?

I also suspect this is WAD, although I consider it immersion breaking and wish that it didn't work that way. Mystically being prevented from throwing a flashbang because a guy is firing wildly at a location which is now 8 tiles away from me and on the other side of a full wall just feels dumb, and ...
by DjAci
Fri Mar 10, 2017 1:57 pm
Forum: Long War 2: Bug Reports
Topic: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?
Replies: 11
Views: 14860

Re: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?

I second that. Similar situations happend to me multiple times during my campaign.

ADVENT Gunner area supresses. I run the supression (sometimes taking damage) far out of the area supress field, but i end up still with the supress debuff.
by DjAci
Mon Mar 06, 2017 4:35 pm
Forum: Long War 2
Topic: Question regarding AWC in 1.2
Replies: 10
Views: 13737

Question regarding AWC in 1.2

Hi guys, I have a question regarding AWC in 1.2 pertaining to this patch 1.2 change. - AWC cross-training restrictions reconfigured to exclusively use perk triggers (rather than currently bugged class restrictions). SHould see a lot more options open up for training. Can some1 with the knowhow expla...
by DjAci
Sun Mar 05, 2017 9:41 pm
Forum: Long War 2: Bug Reports
Topic: Post campaign bug list
Replies: 4
Views: 6703

Re: Post campaign bug list

Bug 3 is from combined arms, not volatile mix, volatile mix increases grenade radius by 1 and damage by 0 in LW2 The UI for bug 10 is not really there, LW2 smoke grenade UI already did whatever the smoke grenade UI mod does, haven't encounter the vanilla issue of smoke aoe indicator lying for me. f...
by DjAci
Fri Mar 03, 2017 4:40 pm
Forum: Long War 2: Strategy
Topic: Noise mechanics question, heavy weapon balance consequences!
Replies: 6
Views: 10437

Re: Noise mechanics question, heavy weapon balance consequences!

Yeah, this would definately open up new options. I guess pod movement in important for "grenade baiting", while the noise source for stealth approach.

I am just worried that grenade baiting doesn't become like the only real move. Put all on overwatch and throw a grenade. Hen just w8
.
by DjAci
Fri Mar 03, 2017 1:12 pm
Forum: Long War 2: Strategy
Topic: Noise mechanics question, heavy weapon balance consequences!
Replies: 6
Views: 10437

Re: Noise mechanics question, heavy weapon balance consequences!

Category two are heavy weapons and grenades. As far as I get (and makes sense) when you use a grenade/rocket, the noise will be centered around the impact point (so an enemy squad, not your soldier). Can someone confirm this? If you read the upcoming 1.3 changes thread at the top of the long war 2 ...
by DjAci
Fri Mar 03, 2017 12:30 am
Forum: Long War 2: Strategy
Topic: Noise mechanics question, heavy weapon balance consequences!
Replies: 6
Views: 10437

Noise mechanics question, heavy weapon balance consequences!

Hi guys, I want to ask a question for those that have a detailed understanding of noise mechanics of LW2. Based on this "http://ufopaedia.org/index.php/Sounds_(LW2)" - noise table I understand things as follows. Shooting your primary weapons creates noise set around your soldier that is in...
by DjAci
Thu Mar 02, 2017 8:50 pm
Forum: Long War 2: Bug Reports
Topic: Post campaign bug list
Replies: 4
Views: 6703

Post campaign bug list

Hi, I just finished my first successful campaign on Commander and wanted to share a list of bug and possible issues Devs might want to hear about. LW 1.1 updated to 1.2 later (all issues present in both versions!) Platform: PC Mods used: No gameplay chaning mods, just visuals (customization, tatoos....
by DjAci
Thu Mar 02, 2017 2:43 am
Forum: Resolved Bug Reports
Topic: Hacking stunned MECs leaves them stunned
Replies: 7
Views: 11361

Re: Hacking stunned MECs leaves them stunned

Same problem here
by DjAci
Fri Jan 27, 2017 12:32 pm
Forum: Long War 2: Bug Reports
Topic: Viper and Viper Serpens damage switch
Replies: 1
Views: 4021

Viper and Viper Serpens damage switch

It seems like it was a table switch.

When hovering on enemy stats Viper has 6 base damage +/-1 and Viper Serpens 5 +/-1. I suppose it should be the other way around. Could you check that plz. Viper tends to get some oneshots early on in the game.
by DjAci
Sat Jan 14, 2017 11:07 am
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 63414

Re: LW2 feature announce: The Technical solder class

Talking of classes and armors, I have an armor based question.

So far we will have 5 tiers of weapons, but what about armor? Will there be additional armor tiers similar to LW1? Made up out of combining existing models and decals?
by DjAci
Fri Jan 13, 2017 10:17 am
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 63414

Re: LW2 feature announce: The Technical solder class

fowlJ wrote:There are no additional classes of SPARK in the way that there were new MECs in LW1, but the SPARK has a new perk tree.
Excelllent, that what I thoguht, didn't express myself precisely.
by DjAci
Thu Jan 12, 2017 11:40 pm
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 63414

Re: LW2 feature announce: The Technical solder class

I am absolutely ECSTATIC about Long war 2. Am looking sooooo much forward to it. It's almost sexual how good it's gonna be:) I'll do my best to give the most constructive feedback and help as a community member to make this gamer dreamboat come true! Praises being said I do have a question regarding...
by DjAci
Wed Oct 12, 2016 3:22 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Are you still balancing the LW perk pack?
Replies: 8
Views: 34819

Re: Are you still balancing the LW perk pack?

I agree that LW perk pack is now more of a content mod vs gameplay mod as original LW was. I do hope that after the final mod is complete that the team will focus on fine balance of all LW mods.
by DjAci
Tue Sep 13, 2016 11:43 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Bugged Scavenger and Collector (officer pack)
Replies: 11
Views: 16315

Re: Bugged Scavenger and Collector (officer pack)

Ok, so I did complete unsuscribe, ini wipe that suscribe of both perk and leader mods and a fresh campaign. Once again, the effect is the same. Both the collector, scavanger and savior perks malfunction activating multiple times. It would appear that the code fix did not target the real problem or t...
by DjAci
Mon Sep 12, 2016 6:01 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Bugged Scavenger and Collector (officer pack)
Replies: 11
Views: 16315

Re: Bugged Scavenger and Collector (officer pack)

We tried a couple of fixes for this in the last update -- some cleanup code was failing, essentially. Assuming you are on Steam, you might unsub the mod and resub, and then do an ini cleanup, and see if it goes away. We'll also see if there's anything that could still be causing it.
by DjAci
Sat Sep 10, 2016 10:08 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Bugged Scavenger and Collector (officer pack)
Replies: 11
Views: 16315

Re: Bugged Scavenger and Collector (officer pack)

Unfortunately, it seems the August 29th patch didn't fix the multiple instances of Collector and Scavanger :(

Focus fire never made problems for me.

I still need to confirm if the saviour perk behaves the sameas before.