Search found 76 matches
- Wed May 17, 2017 9:44 am
- Forum: Long War 2: Strategy
- Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
- Replies: 11
- Views: 17552
Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.0!
I get why you've gone down this path and I can see the appeal but Assault does this stuff so much better. First up you've got Run and Gun so you don't need command, you can then stack close and Personal + Aggression, but you've got Close Combat Specialist, Close Encounters, Bring Them on, fortify a...
- Tue May 16, 2017 7:35 pm
- Forum: Long War 2: Strategy
- Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
- Replies: 11
- Views: 17552
Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.0!
The team should deal with rocket and heavy explosive if many enemies are there and stay together densely. This ranger build is basically hybrid. He has light 'em up. Still not bad at mid range.
- Tue May 16, 2017 12:15 pm
- Forum: Long War 2: Strategy
- Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
- Replies: 11
- Views: 17552
Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.0!
Rage suit slam is one of best combination.
- Tue May 16, 2017 11:56 am
- Forum: Long War 2: Strategy
- Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
- Replies: 11
- Views: 17552
(LW1.3)Sawed-off-focused Ranger is awesome 1.1!
First perk Close and Personal Confers +30 critical chance against adjacent targets. The bonus declines with distance from the targe Ever Vigilant If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. both perks are fine Second perk Pump Actio...
- Tue May 16, 2017 5:30 am
- Forum: Long War 2
- Topic: Does reinforcement kill farming give EXP?
- Replies: 6
- Views: 19138
Does reinforcement kill farming give EXP?
Does reinforcement kill farming give EXP? i wonder whether killing reinforcement gives EXP or not.
- Sun May 14, 2017 9:07 am
- Forum: Long War 2
- Topic: I got the most out of Mod 1.2, but now I need 1.3
- Replies: 17
- Views: 27033
Re: I got the most out of Mod 1.2, but now I need 1.3
We fixed a couple of bugs last night, and Saph finished a campaign and had some balancing suggestions, so we're putting a new build through the paces today. Thank you very much for the information. Do the testers have to play a full campaign to test the balancing changes? Another full camp......if ...
- Sat May 13, 2017 1:22 pm
- Forum: Long War 2
- Topic: 1.3 stealth concerns
- Replies: 15
- Views: 21816
Re: 1.3 stealth concerns
this game is about tactical combat. stealth only play must go away. steath should be a tool for scouting and flanking.
- Fri May 12, 2017 10:44 pm
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96353
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
Thanks for the informative post. One question: Facilities are still theoretically stealthable, but the +3 evac timer means that you’ll need a good plan and a lot of luck. Does this mean if you don't evac a facility, you fail the mission? I'm pretty sure you could stealth-suicide the mission before,...
- Sun May 07, 2017 6:39 pm
- Forum: Long War 2
- Topic: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?
- Replies: 17
- Views: 21737
Re: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?
my expectation ETA is 5/30.
- Tue May 02, 2017 8:01 am
- Forum: Long War 2
- Topic: Flashbang mk2 and mk3 are needed
- Replies: 9
- Views: 14509
Re: Flashbang mk2 and mk3 are needed
mk2 and mk3 need cost to produce. balancing FB is easier if they actually need cost.
- Sun Apr 30, 2017 10:52 pm
- Forum: Long War 2
- Topic: Flashbang mk2 and mk3 are needed
- Replies: 9
- Views: 14509
Flashbang mk2 and mk3 are needed
Flashbang resistance will be out on strong enemies. Flashbang mk2 and mk3 with higher chance of success are needed. What's your thought?
Ex) Chance of success example.
Flashbang 100
Fb mk2 125
Fb mk3 150
Ex) Chance of success example.
Flashbang 100
Fb mk2 125
Fb mk3 150
- Mon Mar 13, 2017 7:31 am
- Forum: Long War 2: Bug Reports
- Topic: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?
- Replies: 11
- Views: 14860
Re: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?
this is working as designed. you can avoid suppression reaction fire while moving to covered area. but you will get penalty because you are still suppressed.
- Thu Mar 02, 2017 5:37 am
- Forum: Long War 2
- Topic: Kubikiri Still Badly Broken
- Replies: 4
- Views: 7949
Re: Kubikiri Still Badly Broken
please post this to bug forum
- Mon Feb 27, 2017 1:33 pm
- Forum: Long War 2
- Topic: Supression Stacking
- Replies: 1
- Views: 3784
Re: Supression Stacking
post this to bug forum.
- Mon Feb 27, 2017 1:30 pm
- Forum: Resolved Bug Reports
- Topic: [1.2] Typo on HAIL OF BULLETS line in XComLW_Overhaul.ini
- Replies: 4
- Views: 7659
- Sun Feb 26, 2017 7:16 pm
- Forum: Modding Long War 2
- Topic: Recommended Map Pack mods.
- Replies: 2
- Views: 5505
Recommended Map Pack mods.
Recommended list:
More map pack
Even more maps!
Maps by vozati
Works but not recommended:
Even More Maps! - Suffer : very experimental
Bugged - don't use it:
Even more PCPS! : this causes freeze and crash. don't use it for a while
More map pack
Even more maps!
Maps by vozati
Works but not recommended:
Even More Maps! - Suffer : very experimental
Bugged - don't use it:
Even more PCPS! : this causes freeze and crash. don't use it for a while
- Sat Feb 25, 2017 8:25 pm
- Forum: Long War 2: Strategy
- Topic: Tank and defensive perk usage.
- Replies: 7
- Views: 11344
Tank and defensive perk usage.
Enemies attack most vulnerable target(especially high hit chance and low hp). if you want to use defensive perks such as formidable and tactical sense, you need to know some tips. 1. if you have 3 high cover spot only, make vulnerable teammates use them. and make tanky teammates use spare low covers...
- Wed Feb 22, 2017 4:52 pm
- Forum: Long War 2: Bug Reports
- Topic: Overwatch while Disoriented
- Replies: 3
- Views: 5739
Re: Overwatch while Disoriented
i am certain that it is a bug
- Sat Feb 18, 2017 10:00 am
- Forum: Long War 2
- Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
- Replies: 26
- Views: 43716
Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
They may get some accident? i am worried.
- Fri Feb 17, 2017 5:56 pm
- Forum: Long War 2
- Topic: No Dragon Rounds prototype?
- Replies: 4
- Views: 6847
Re: No Dragon Rounds prototype?
Report this to bug forum.
- Fri Feb 17, 2017 4:43 pm
- Forum: Long War 2
- Topic: No Dragon Rounds prototype?
- Replies: 4
- Views: 6847
Re: No Dragon Rounds prototype?
i don't know exactly, but it will be after muton elite autopsy.
- Wed Feb 15, 2017 9:16 am
- Forum: Long War 2
- Topic: Close combat assaults and sword shinobis seem useless
- Replies: 26
- Views: 41042
Re: Close combat assaults and sword shinobis seem useless
1. use side(edge) of map. don't go center of map for flank. this will reduce probability of activation significantly.
2. use shinobi before assault class flank.
3. assault is good for timer mission. if you have enough time or don't have timer on mission, you don't need to use assault.
2. use shinobi before assault class flank.
3. assault is good for timer mission. if you have enough time or don't have timer on mission, you don't need to use assault.
- Sat Feb 11, 2017 1:21 pm
- Forum: Long War 2
- Topic: Advent Strength stuck at 1 everywhere
- Replies: 11
- Views: 17288
Re: Advent Strength stuck at 1 everywhere
only number. type is improved with time.Sir_Dr_D wrote:What does advent strength mean exactly. Is this the type of enemy troops you will find on missions. Does it effect the number of aliens on missions, or both?
- Wed Feb 08, 2017 7:55 pm
- Forum: Long War 2
- Topic: Normal overwatch should be a option when you learn Covering fire.
- Replies: 3
- Views: 6572
Normal overwatch should be a option when you learn Covering fire.
Normal overwatch should be a option when you learn Covering fire. that was problem from LW1.
Covering fire is sometimes worse than normal overwatch. make two button which are Normal overwatch and Covering fire overwatch.
Covering fire is sometimes worse than normal overwatch. make two button which are Normal overwatch and Covering fire overwatch.
- Wed Feb 08, 2017 7:51 pm
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 67419
Re: Covering Fire as a lvl 1 Offensive AWC perk
Normal overwatch should be a option when you learn Covering fire. that was problem from LW1.