Search found 265 matches
- Mon Jan 14, 2019 1:45 am
- Forum: Long War 2: Bug Reports
- Topic: Wounded soldier assigned to mission
- Replies: 1
- Views: 7709
Wounded soldier assigned to mission
Just confirming since it's been a while - I shouldn't be able to take wounded soldiers on regular missions, correct? I have a soldier who is A) assigned to a squad, B) a Haven Adviser until just recently, and C) just wounded on a Rendezvous mission. When I bring up the Infiltration screen for anothe...
- Fri Jan 11, 2019 3:49 am
- Forum: Long War 2
- Topic: How long until you moved on?
- Replies: 35
- Views: 134377
Re: How long until you moved on?
Despite not having had a current game of LW2 going in probably over a year, XCOM 2 remains in my "currently playing" group in Steam. I'm just not done with it yet. Too much depth, too much to do.
- Fri Jan 11, 2019 2:46 am
- Forum: XCOM: Long War General Discussion
- Topic: What exactly is a "Bullet Wizard" build?
- Replies: 2
- Views: 12932
Re: What exactly is a "Bullet Wizard" build?
Yeah, you have it pretty much correct OP - a "bullet wizard" focuses on all the support abilities, and perks which enhance those abilities. It stands in contrast to a pure damage gunner who focuses on firing many, high damage, mech-destroying (HEAT) rounds as accurately as possible.
- Sun Jun 18, 2017 11:01 pm
- Forum: Long War 2
- Topic: Extraction zone - bug or intended?
- Replies: 3
- Views: 7133
Re: Extraction zone - bug or intended?
For some missions that is intended, yeah. Many missions now have extraction zones a bit closer to the start, with a bit of randomization.
- Sun May 21, 2017 9:07 pm
- Forum: Long War 2
- Topic: I have been spoiled by Reliable Damage
- Replies: 15
- Views: 21955
Re: I have been spoiled by Reliable Damage
Not checkers vs chess, people. Chess vs poker. Both highly skill-based. Neither inherently better. I and plenty of other people prefer to play a game with risk management as a fundamental part of the game. Some people (OP included) prefer a more deterministic game. Let's not argue for the sake of ar...
- Sun May 21, 2017 2:55 pm
- Forum: Long War 2
- Topic: Is wet work worth it now?
- Replies: 22
- Views: 32842
Re: Is wet work worth it now?
Abusing low percent missions can result in absurd results, like master sargents on month four. You can't balance around something like that, and victory ends up being about gaming the xp system rather than anything that feels like real strategy. If that's the case something will obviously have to b...
- Sat May 20, 2017 4:28 pm
- Forum: Long War 2
- Topic: Is wet work worth it now?
- Replies: 22
- Views: 32842
Re: Is wet work worth it now?
My personal preference would be that xp be based on the baseline (eg 100% infiltration) amount of aliens, and nothing else. No kill xp, no bonus xp for underinfiltrating, no loss of xp for over infiltrating. Makes things way less gem-y. Probably is the province of mods, though. Yeah I like that ide...
- Sat May 20, 2017 4:11 pm
- Forum: Long War 2
- Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
- Replies: 11
- Views: 17928
Re: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
I just did a supply raid, Apr 21, strength 2 region. I had a command pod that I definitely didn't expect. Infiltration was 97%, normal alert when timer hit 0. Was moderate or light mod I think. I boosted, got 145% infil. Went to light or very light, can't remember. There were 15 enemies on map for ...
- Sat May 20, 2017 12:37 am
- Forum: Long War 2
- Topic: Feedback about Liberation
- Replies: 18
- Views: 25083
Re: Feedback about Liberation
There's some Vig gain from completing Lib 3 (I don't remember how much) but no sort of ongoing effect that I know of.
- Fri May 19, 2017 6:52 pm
- Forum: Long War 2
- Topic: Feedback about Liberation
- Replies: 18
- Views: 25083
Re: Feedback about Liberation
Not in general, because liberating a region adds 3 vigilance to adjacent regions and 1 vigilance to all other regions.jkure2 wrote:Quick tangential question, is it ever worth leaving a network tower or HQ mission exposed because the increased vigilance slows the avatar project?
- Fri May 19, 2017 4:22 pm
- Forum: Long War 2
- Topic: Feedback about Liberation
- Replies: 18
- Views: 25083
Re: Feedback about Liberation
Are y'all aware that liberating a region adds 3 vigilance to adjacent regions and 1 vigilance to all other regions in the world?
- Thu May 18, 2017 9:52 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 74578
Re: Questions/feedback about Smash & Grab
IIRC the relative rarity of each resource changes as force level changes. Elerium starts out rare and becomes more common later in the game. The quantity of each in a crate also increases with force level.
- Thu May 18, 2017 9:47 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 164900
Re: Aliens hitting me frequently through full cover
So therefore, if you turn the graze band off, you SHOULD still be able to dodge hits down to grazes. There is one issue I saw that I have not been able to explain/reproduce: 1) I had graze band at 0 2) I flanked a MKI shieldbearer on my first network tower, who I *think* has zero dodge 3) a 96% cha...
- Thu May 18, 2017 9:40 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 164900
Re: Aliens hitting me frequently through full cover
1) You roll to hit, "graze" or miss. Graze occupies some fixed percent where hit and miss intersect. Ergo if I have a 50% chance to hit and graze band is set to 10%, I actually have a 45% (or 40%?) chance to hit, a 45% (or a 40%?) chance to miss, and a 10% (or a 20%?) chance to "graz...
- Thu May 18, 2017 3:41 pm
- Forum: Long War 2
- Topic: how do you use Concussion Rocket?
- Replies: 25
- Views: 38513
Re: how do you use Concussion Rocket?
Does it still create a cloud of smoke in 1.3?
- Thu May 18, 2017 3:39 pm
- Forum: Long War 2
- Topic: Your least favorite things about 1.3 ?
- Replies: 26
- Views: 37034
Re: Your least favorite things about 1.3 ?
Hi Cryptc, For me its the enemy low accuracy hits, and the amount of graze hits. After 50h spent on the 1.3 I am seriously thinking of disabling graze(or making it 2-4%) and installing the cover reduction mod to try to balance the gameplay a bit. I think on legend now, is waay harder than before. r...
- Wed May 17, 2017 7:56 pm
- Forum: Long War 2
- Topic: A little help with things I'm not understanding
- Replies: 10
- Views: 15455
Re: A little help with things I'm not understanding
I believe FowlJ is correct. If you don't pierce all of the armor, the little armor popup still shows up with the full value, but in reality the pierce still applied. UI bug, basically. For example, you might have AP rounds and shoot a dude with 3 armor and roll a 7 on damage. You'll see (3 armor, 6 ...
- Wed May 17, 2017 5:41 pm
- Forum: Long War 2
- Topic: Enemy shooting on reveal
- Replies: 17
- Views: 40787
Re: Enemy shooting on reveal
There already is a distinction between yellow alert pods you activate on your turn and the ones who stumble into you on their turn. If you activate them on your turn they don't get to take any yellow alert actions.
- Wed May 17, 2017 3:37 am
- Forum: Long War 2
- Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
- Replies: 11
- Views: 17928
Re: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
What was your infiltration level? Supply raids in 1.3 are extremely dangerous to do at 0% infiltration by design.
- Wed May 17, 2017 3:34 am
- Forum: Long War 2
- Topic: Enemy shooting on reveal
- Replies: 17
- Views: 40787
Re: Enemy shooting on reveal
Davibones' explanation is correct.
Bountygiver, are you sure that's still the case in 1.3? I kinda thought we'd fixed that, but could be wrong.
Bountygiver, are you sure that's still the case in 1.3? I kinda thought we'd fixed that, but could be wrong.
- Tue May 16, 2017 3:47 pm
- Forum: Long War 2
- Topic: Smash and Grab - nothing found.
- Replies: 14
- Views: 20248
Re: Smash and Grab - nothing found.
Hmm, looks like a map error of some kind. Are you using any additional map mods? Also, do you have a save of this mission?
- Tue May 16, 2017 3:38 pm
- Forum: Long War 2
- Topic: Suggestion: Stop geoscape scanning at Normal, not at 100%
- Replies: 4
- Views: 9374
Re: Suggestion: Stop geoscape scanning at Normal, not at 100%
Well I guess the real question would be: Is 'enemy readiness' the defining characteristic of infiltration percentage? I know there are tiers that gradually scale down the difficulty of mission parameters as infiltration% rises. And I know the parameters affected by infiltration% were overhauled in ...
- Tue May 16, 2017 3:21 pm
- Forum: Long War 2
- Topic: Question on Infiltration and Reflex Action chances
- Replies: 6
- Views: 11313
Re: Question on Infiltration and Reflex Action chances
To add one thing: If an enemy in yellow alert is hit by overwatch fire when activated, they can no longer take yellow alert actions, but instead can only take green alert actions. Wow, if that's true, that's an interesting mechanic It's true - at least it's supposed to be. Wounded enemies (by any s...
- Tue May 16, 2017 10:29 am
- Forum: Long War 2
- Topic: Proposal: Phase out graze for higher-accuracy shots
- Replies: 20
- Views: 36092
Re: Proposal: Phase out graze for higher-accuracy shots
It sort of already is phased out for high-accuracy shots since any accuracy above 100% eats part of the graze band (and 110% removes it entirely). Additionally, even below 100% the relative chance of a graze vs a hit does actually decrease as accuracy increases. If you have 30% nominal hit chance, h...
- Tue May 16, 2017 3:11 am
- Forum: Long War 2
- Topic: Fun UI tip for Haven management
- Replies: 0
- Views: 3801
Fun UI tip for Haven management
Not sure how well-known this is (it was in the 1.3 patchnotes but I could see a lot of people skimming past it), but if you click the "Missions" tab at the top of the rebel jobs column in Haven management, it'll cycle all rebels through different jobs at once.