Search found 33 matches

by Arantir
Sun Jan 22, 2017 4:23 pm
Forum: Long War 2
Topic: Perk mechanics & in-game description
Replies: 4
Views: 8043

Re: Perk mechanics & in-game description

Well, thanks for explaining the inner process I guess. :) Still hope that it could be addressed at some point, maybe when there would be enough reworks/additions to justify another pass on localization. Can someone please explain me at least these following particular perks? I'd like to be sure befo...
by Arantir
Sun Jan 22, 2017 5:56 am
Forum: Long War 2
Topic: Crowdsourcing translations: Shaped Charges
Replies: 31
Views: 38750

Re: Crowdsourcing translations: Shaped Charges

**RUSSIAN** FriendlyName="Кумулятивный заряд" FriendlyNamePlural="Кумулятивные заряды" BriefSummary="Небольшое взрывное устройство направленного действия для сноса стен." TacticalText="<Bullet/> Кумулятивный заряд имеет малую дальность и область поражения, его испо...
by Arantir
Sat Jan 21, 2017 10:53 am
Forum: Long War 2: Strategy
Topic: Shinobi // SMG?
Replies: 20
Views: 24458

Re: Shinobi // SMG?

Didn't play vanilla X2, but still can't see why it's not worth to take an SMG for a sole mobility bonus. Mobility is probably the most crucial stat in XCOM, especially for a class who suppose to move a lot. Looking at the Shinobi perk tree I also see a great deal of synergy with an SMG for both mele...
by Arantir
Sat Jan 21, 2017 9:56 am
Forum: Long War 2
Topic: Perk mechanics & in-game description
Replies: 4
Views: 8043

Perk mechanics & in-game description

Hello there! Well, now with LW2 officially released I can finally look at XCOM 2 without holding my head with both hands :D Just started a playthrough on legendary (because why not?). Doing preparation, sketching optimal class builds and squad compositions. Short version: It would be quite nice to h...
by Arantir
Thu Jan 12, 2017 5:59 pm
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 63761

Re: LW2 feature announce: The Technical solder class

Looks like a good ol' rocketeer with a few more tricks up his sleeve, literally. :D Pistols are now utility items that anyone can carry. That's what I'm really glad to hear! Will they have ammo & range penalties like in LW1? Also, would there be any changes regarding how the range affects accura...
by Arantir
Wed Jan 11, 2017 2:36 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 93276

Re: Long War 2 feature announce: Coil weapons

Yzaxtol wrote:I can't wait to stea....
"Steady Weapon" some coil sniper rifles? :)
By the way, will it make a return? It was really nice sometimes to have a preparation move available.
by Arantir
Tue Jan 10, 2017 5:17 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 93276

Re: Long War 2 feature announce: Coil weapons

Sounds great, love the design! Are there any chances that we'll see any additional weapon types appart from SMG in LW2 (i.e. carbines, strike rifles, etc.)? If it's not the case (which is understandable) are there any plans to adress the functionalities of additional LW guns via weapon parts?
by Arantir
Mon Jan 09, 2017 10:44 pm
Forum: Long War 2
Topic: Long War 2 is fantastic news
Replies: 22
Views: 30140

Re: Long War 2 is fantastic news

That's great news indeed. After expereincing LW I just can't look at original XCOM the same way. You've done a really great job and basically turned the game in what I think it should've been in the first place (gameplay-wise), it's like a diamond for someone who really loves the plain brutal (but s...