Search found 241 matches

by tracktwo
Thu Jun 01, 2017 12:31 am
Forum: Long War 2: Bug Reports
Topic: Is Full Override bugged or what?
Replies: 11
Views: 14394

Re: Is Full Override bugged or what?

Yep, exactly (and I do it too). I never noticed about the cooldown originally, but we had internal testers claiming that these skills never had cooldowns or always did, and it turned out to be related to who was mashing ESC and who wasn't. It's on my list to fix for 1.5.
by tracktwo
Wed May 31, 2017 5:22 pm
Forum: Long War 2: Bug Reports
Topic: Is Full Override bugged or what?
Replies: 11
Views: 14394

Re: Is Full Override bugged or what?

There is a vanilla bug in the hacking skills where cooldowns (and I suppose charges) are not applied if you cancel out of the hacking animation with the escape key before it completes.
by tracktwo
Sat May 27, 2017 8:07 pm
Forum: Long War 2
Topic: Any way to revive a KIA soldier?
Replies: 3
Views: 6348

Re: Any way to revive a KIA soldier?

Soldiers not recovering from stun/disorient/etc after mind control is removed is a known bug that will be fixed in the next patch. Consoling yourself a new soldier like Manifest mentions is probably the easiest way.
by tracktwo
Sat May 27, 2017 6:01 pm
Forum: Long War 2
Topic: Not getting radio tower after tower mission?
Replies: 7
Views: 11570

Re: Not getting radio tower after tower mission?

Console: \SetRegionResLevel <RegionName> 3

The region names are listed in the console command page on ufopaedia http://ufopaedia.org/index.php/Console_Commands_(LW2).

You can use this same command to set other levels:

0 - locked
1 - unlocked
2 - contacted
3 - tower
by tracktwo
Sat May 27, 2017 5:51 pm
Forum: Long War 2: Bug Reports
Topic: S&G Bugged Evac Due To Completely Unforeseeable Explosion
Replies: 1
Views: 3780

Re: S&G Bugged Evac Due To Completely Unforeseeable Explosion

Thanks. Found and fixed the bug with the evac zone respawn script.

To escape the current mission you can use the console:

Code: Select all

Console: \EnableGlobalAbility PlaceEvacZone 
This lets you throw a new flare

Code: Select all

Console: \LWForceEvac
This skips the flare countdown and lets you evac immediately.
by tracktwo
Fri May 26, 2017 3:46 am
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 107644

Re: [Glitch] Pistols not showing up, weapons being switched(?)

I finally found the bug causing this today and fixed it. I still do not completely understand why the bug occurs only when a mod such as overwatch all is active, because it honestly looks like it should be bugged always. I did manage to repro it with a debug build yesterday without overwatch all, bu...
by tracktwo
Wed May 24, 2017 2:47 am
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 107644

Re: [Glitch] Pistols not showing up, weapons being switched(?)

Could it be an indirect flaw caused by WHAT now determines which weapons type these Pistols are & the fact that they have to occupy utility slots? I believe it's either this or the change to put the pistol in a different socket on the unit pawns. I just don't know how the extra game state added...
by tracktwo
Wed May 24, 2017 2:42 am
Forum: Long War 2: Bug Reports
Topic: 1.4 Advent Aim Assist?
Replies: 1
Views: 4568

Re: 1.4 Advent Aim Assist?

The post by RealityMachina here explains it pretty well: http://pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25949&start=50#p43930 TL;DR: Vanilla aim assist can turn xcom misses into hits (but not vice versa) and alien hits into misses (but again not vice versa). These settings make su...
by tracktwo
Tue May 23, 2017 3:29 am
Forum: Long War 2: Bug Reports
Topic: (1.3) Permanent disorient bug
Replies: 3
Views: 6821

Re: (1.3) Permanent disorient bug

I've repro'd this bug with stun and disorient effects on mind-controlled soldiers sticking after MC is broken, and I have a fix for the next patch.
by tracktwo
Tue May 23, 2017 3:28 am
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 107644

Re: [Glitch] Pistols not showing up, weapons being switched(?)

I believe we can possibly fix it on our end. There is something very specific to the pistols that causes this, it doesn't affect any other items that I'm aware of. I did spend some time debugging this between 1.2 and 1.3, but I didn't make a whole lot of progress and this ended up getting bumped dow...
by tracktwo
Mon May 22, 2017 3:01 pm
Forum: Long War 2
Topic: Lasers and Arc Thrower: Loud audio playback?
Replies: 7
Views: 10976

Re: Lasers and Arc Thrower: Loud audio playback?

The coilguns use basically the vanilla conventional shot fx so that's why they don't have the same problem. They do have some slight customization, but not in the same way as the lasers. You can reuse any existing sound from the xcom2 system, you just can't add any new ones. Nothing with the laser s...
by tracktwo
Sun May 21, 2017 8:56 pm
Forum: Long War 2
Topic: Lasers and Arc Thrower: Loud audio playback?
Replies: 7
Views: 10976

Re: Lasers and Arc Thrower: Loud audio playback?

I'm not sure where the arc thrower sounds came from, but I am to blame for the laser sounds (and you're right, they did come from the EW laser SFX. Partially for nostalgia, and partially because it was the path of least resistance with respect to getting new sounds into the game since 2K already own...
by tracktwo
Sun May 21, 2017 7:55 pm
Forum: Long War 2: Bug Reports
Topic: Previously captured soldier available in squad selection screen
Replies: 4
Views: 6683

Re: Previously captured soldier available in squad selection screen

Interesting. We fixed this several months and several releases ago and haven't had any other reports of it since. Do you still have a saved game from when this happened that we can look at?
by tracktwo
Sun May 21, 2017 7:27 pm
Forum: Long War 2: Bug Reports
Topic: Crash due to too many reinforcements
Replies: 12
Views: 15190

Re: Crash due to too many reinforcements

I have no idea which of the log backups it'd be, since each time you launch the game it backs up the old one and starts a fresh Launch.log. Immediately following a crash the Launch.log should contain the crash. If that's what you sent me then I'm not sure what's going on, because that looks like a c...
by tracktwo
Sun May 21, 2017 2:58 am
Forum: Modding Long War 2
Topic: Marker tile changes in 1.3?
Replies: 1
Views: 4650

Re: Marker tile changes in 1.3?

Basically the same stuff. The CH added the WaypointModifyMode as well. We only did the three marker arrays, which was what the author of Gotcha Again asked about, but he may have asked for the other one too or the CH guys thought that one would also be more useful. Making these non-private is just a...
by tracktwo
Sun May 21, 2017 1:06 am
Forum: Resolved Bug Reports
Topic: Function UnitEndedTacticalPlay and Evac
Replies: 2
Views: 22161

Re: Function UnitEndedTacticalPlay and Evac

Thanks for the report. And yes, field surgeon is suffering from a similar problem that Full Override had in 1.2. I just checked in a fix for it that should be in the next update.
by tracktwo
Sat May 20, 2017 7:21 pm
Forum: Long War 2: Bug Reports
Topic: Recruitment Raid Bugged EVAC
Replies: 3
Views: 19943

Re: Recruitment Raid Bugged EVAC

That is exactly the intended behavior, if you read the mission description it says exactly this. You need to evac all the rebels, then firebrand will come back to pick up your soldiers.
by tracktwo
Sat May 20, 2017 7:17 pm
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 166732

Re: Aliens hitting me frequently through full cover

What if you guys are just noticing it more because in 1.3 we're taking many more small-squad missions? I've probably played close to as many 4 man guerrilla ops in 1.3 as I did in the months leading up to it. I think there might be some truth to this. We didn't (intentionally) change anything relat...
by tracktwo
Sat May 20, 2017 5:48 am
Forum: Modding Long War 2
Topic: What is the difference between Long War 2 and the Community Highlander?
Replies: 3
Views: 7927

Re: What is the difference between Long War 2 and the Community Highlander?

There are several reasons why they're separate. Like LordYanaek says, we provide the highlander in LW2 to try to be as certain as possible that they'll work well together, try to avoid user error (as much as we can, anyway), and try to make it as easy as possible to get up and running just by subbin...
by tracktwo
Sat May 20, 2017 3:33 am
Forum: Modding Long War 2
Topic: Civ spread in retal
Replies: 1
Views: 4329

Re: Civ spread in retal

There's a couple configs you can use in LW_Overhaul.ini: [LW_Overhaul.LWTacticalMissionUnitSpawner] ; Minimum distance from XCOM spawn civilians will be placed, in unreal units, squared. ; 15 tiles = (15*96)^2 = 2073600 MinCivilianSpawnDistanceSq=2073600 ; Maximum distance from XCOM spawn civilians ...
by tracktwo
Sat May 20, 2017 3:11 am
Forum: Long War 2
Topic: RemoveFortressDoom not working, plus "Cheat Removal" message
Replies: 7
Views: 15630

Re: RemoveFortressDoom not working, plus "Cheat Removal" message

I found the issue with \RemoveFortressDoom: I accidentally broke it while fixing the bug with doom removal being dropped on the floor if you don't have any doom left in the fortress (it's all in facilities) :(

I have a fix for the next update.
by tracktwo
Sat May 20, 2017 3:07 am
Forum: Resolved Bug Reports
Topic: Icarus Armor first use hang
Replies: 1
Views: 22620

Re: Icarus Armor first use hang

This is a side-effect of using the temporary workaround LW_Overhaul package from the mac weapon upgrade bug thread. It shouldn't affect anyone else and should disappear with the official build for the next patch. If anyone who isn't using that package sees it please let me know, but the symptoms are...
by tracktwo
Sat May 20, 2017 2:51 am
Forum: Long War 2: Bug Reports
Topic: Crash due to too many reinforcements
Replies: 12
Views: 15190

Re: Crash due to too many reinforcements

That log file looks like it's from a normal game exit, not a crash. Regarding restart level, I get a warning about missing mods even with your provided modlist, and restart mission always crashes if you have any missing mods in my experience. So if you've removed some mods since starting the campaig...
by tracktwo
Sat May 20, 2017 2:44 am
Forum: Long War 2: Bug Reports
Topic: Bugged cover
Replies: 1
Views: 3580

Re: Bugged cover

As far as we can tell these are vanilla bugs that have been plaguing cover for a long time. Fortunately, reloading fixes it. Unfortunately, reloading fixes it, so we can't ever get a save from a user that we can use to try to debug the problem and see if it's something we can fix in the scripts (whi...