Search found 241 matches
- Thu Jun 01, 2017 12:31 am
- Forum: Long War 2: Bug Reports
- Topic: Is Full Override bugged or what?
- Replies: 11
- Views: 14394
Re: Is Full Override bugged or what?
Yep, exactly (and I do it too). I never noticed about the cooldown originally, but we had internal testers claiming that these skills never had cooldowns or always did, and it turned out to be related to who was mashing ESC and who wasn't. It's on my list to fix for 1.5.
- Wed May 31, 2017 5:22 pm
- Forum: Long War 2: Bug Reports
- Topic: Is Full Override bugged or what?
- Replies: 11
- Views: 14394
Re: Is Full Override bugged or what?
There is a vanilla bug in the hacking skills where cooldowns (and I suppose charges) are not applied if you cancel out of the hacking animation with the escape key before it completes.
- Sat May 27, 2017 8:07 pm
- Forum: Long War 2
- Topic: Any way to revive a KIA soldier?
- Replies: 3
- Views: 6348
Re: Any way to revive a KIA soldier?
Soldiers not recovering from stun/disorient/etc after mind control is removed is a known bug that will be fixed in the next patch. Consoling yourself a new soldier like Manifest mentions is probably the easiest way.
- Sat May 27, 2017 6:01 pm
- Forum: Long War 2
- Topic: Not getting radio tower after tower mission?
- Replies: 7
- Views: 11570
Re: Not getting radio tower after tower mission?
Console: \SetRegionResLevel <RegionName> 3
The region names are listed in the console command page on ufopaedia http://ufopaedia.org/index.php/Console_Commands_(LW2).
You can use this same command to set other levels:
0 - locked
1 - unlocked
2 - contacted
3 - tower
The region names are listed in the console command page on ufopaedia http://ufopaedia.org/index.php/Console_Commands_(LW2).
You can use this same command to set other levels:
0 - locked
1 - unlocked
2 - contacted
3 - tower
- Sat May 27, 2017 5:51 pm
- Forum: Long War 2: Bug Reports
- Topic: S&G Bugged Evac Due To Completely Unforeseeable Explosion
- Replies: 1
- Views: 3780
Re: S&G Bugged Evac Due To Completely Unforeseeable Explosion
Thanks. Found and fixed the bug with the evac zone respawn script.
To escape the current mission you can use the console:
This lets you throw a new flare
This skips the flare countdown and lets you evac immediately.
To escape the current mission you can use the console:
Code: Select all
Console: \EnableGlobalAbility PlaceEvacZone
Code: Select all
Console: \LWForceEvac
- Fri May 26, 2017 3:46 am
- Forum: Resolved Bug Reports
- Topic: [Glitch] Pistols not showing up, weapons being switched(?)
- Replies: 42
- Views: 107644
Re: [Glitch] Pistols not showing up, weapons being switched(?)
I finally found the bug causing this today and fixed it. I still do not completely understand why the bug occurs only when a mod such as overwatch all is active, because it honestly looks like it should be bugged always. I did manage to repro it with a debug build yesterday without overwatch all, bu...
- Wed May 24, 2017 2:47 am
- Forum: Resolved Bug Reports
- Topic: [Glitch] Pistols not showing up, weapons being switched(?)
- Replies: 42
- Views: 107644
Re: [Glitch] Pistols not showing up, weapons being switched(?)
Could it be an indirect flaw caused by WHAT now determines which weapons type these Pistols are & the fact that they have to occupy utility slots? I believe it's either this or the change to put the pistol in a different socket on the unit pawns. I just don't know how the extra game state added...
- Wed May 24, 2017 2:42 am
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Advent Aim Assist?
- Replies: 1
- Views: 4568
Re: 1.4 Advent Aim Assist?
The post by RealityMachina here explains it pretty well: http://pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25949&start=50#p43930 TL;DR: Vanilla aim assist can turn xcom misses into hits (but not vice versa) and alien hits into misses (but again not vice versa). These settings make su...
- Tue May 23, 2017 3:29 am
- Forum: Long War 2: Bug Reports
- Topic: (1.3) Permanent disorient bug
- Replies: 3
- Views: 6821
Re: (1.3) Permanent disorient bug
I've repro'd this bug with stun and disorient effects on mind-controlled soldiers sticking after MC is broken, and I have a fix for the next patch.
- Tue May 23, 2017 3:28 am
- Forum: Resolved Bug Reports
- Topic: [Glitch] Pistols not showing up, weapons being switched(?)
- Replies: 42
- Views: 107644
Re: [Glitch] Pistols not showing up, weapons being switched(?)
I believe we can possibly fix it on our end. There is something very specific to the pistols that causes this, it doesn't affect any other items that I'm aware of. I did spend some time debugging this between 1.2 and 1.3, but I didn't make a whole lot of progress and this ended up getting bumped dow...
- Mon May 22, 2017 3:01 pm
- Forum: Long War 2
- Topic: Lasers and Arc Thrower: Loud audio playback?
- Replies: 7
- Views: 10976
Re: Lasers and Arc Thrower: Loud audio playback?
The coilguns use basically the vanilla conventional shot fx so that's why they don't have the same problem. They do have some slight customization, but not in the same way as the lasers. You can reuse any existing sound from the xcom2 system, you just can't add any new ones. Nothing with the laser s...
- Sun May 21, 2017 11:00 pm
- Forum: Resolved Bug Reports
- Topic: since 1.3 update: crash to desktop when leaving Weapon Upgrade screen
- Replies: 30
- Views: 74200
Re: since 1.3 update: crash to desktop when leaving Weapon Upgrade screen
1.4 is now out and should have the fix for this.
- Sun May 21, 2017 8:56 pm
- Forum: Long War 2
- Topic: Lasers and Arc Thrower: Loud audio playback?
- Replies: 7
- Views: 10976
Re: Lasers and Arc Thrower: Loud audio playback?
I'm not sure where the arc thrower sounds came from, but I am to blame for the laser sounds (and you're right, they did come from the EW laser SFX. Partially for nostalgia, and partially because it was the path of least resistance with respect to getting new sounds into the game since 2K already own...
- Sun May 21, 2017 7:55 pm
- Forum: Long War 2: Bug Reports
- Topic: Previously captured soldier available in squad selection screen
- Replies: 4
- Views: 6683
Re: Previously captured soldier available in squad selection screen
Interesting. We fixed this several months and several releases ago and haven't had any other reports of it since. Do you still have a saved game from when this happened that we can look at?
- Sun May 21, 2017 7:27 pm
- Forum: Long War 2: Bug Reports
- Topic: Crash due to too many reinforcements
- Replies: 12
- Views: 15190
Re: Crash due to too many reinforcements
I have no idea which of the log backups it'd be, since each time you launch the game it backs up the old one and starts a fresh Launch.log. Immediately following a crash the Launch.log should contain the crash. If that's what you sent me then I'm not sure what's going on, because that looks like a c...
- Sun May 21, 2017 2:58 am
- Forum: Modding Long War 2
- Topic: Marker tile changes in 1.3?
- Replies: 1
- Views: 4650
Re: Marker tile changes in 1.3?
Basically the same stuff. The CH added the WaypointModifyMode as well. We only did the three marker arrays, which was what the author of Gotcha Again asked about, but he may have asked for the other one too or the CH guys thought that one would also be more useful. Making these non-private is just a...
- Sun May 21, 2017 1:06 am
- Forum: Resolved Bug Reports
- Topic: Function UnitEndedTacticalPlay and Evac
- Replies: 2
- Views: 22161
Re: Function UnitEndedTacticalPlay and Evac
Thanks for the report. And yes, field surgeon is suffering from a similar problem that Full Override had in 1.2. I just checked in a fix for it that should be in the next update.
- Sat May 20, 2017 7:21 pm
- Forum: Long War 2: Bug Reports
- Topic: Recruitment Raid Bugged EVAC
- Replies: 3
- Views: 19943
Re: Recruitment Raid Bugged EVAC
That is exactly the intended behavior, if you read the mission description it says exactly this. You need to evac all the rebels, then firebrand will come back to pick up your soldiers.
- Sat May 20, 2017 7:17 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 166732
Re: Aliens hitting me frequently through full cover
What if you guys are just noticing it more because in 1.3 we're taking many more small-squad missions? I've probably played close to as many 4 man guerrilla ops in 1.3 as I did in the months leading up to it. I think there might be some truth to this. We didn't (intentionally) change anything relat...
- Sat May 20, 2017 5:48 am
- Forum: Modding Long War 2
- Topic: What is the difference between Long War 2 and the Community Highlander?
- Replies: 3
- Views: 7927
Re: What is the difference between Long War 2 and the Community Highlander?
There are several reasons why they're separate. Like LordYanaek says, we provide the highlander in LW2 to try to be as certain as possible that they'll work well together, try to avoid user error (as much as we can, anyway), and try to make it as easy as possible to get up and running just by subbin...
- Sat May 20, 2017 3:33 am
- Forum: Modding Long War 2
- Topic: Civ spread in retal
- Replies: 1
- Views: 4329
Re: Civ spread in retal
There's a couple configs you can use in LW_Overhaul.ini: [LW_Overhaul.LWTacticalMissionUnitSpawner] ; Minimum distance from XCOM spawn civilians will be placed, in unreal units, squared. ; 15 tiles = (15*96)^2 = 2073600 MinCivilianSpawnDistanceSq=2073600 ; Maximum distance from XCOM spawn civilians ...
- Sat May 20, 2017 3:11 am
- Forum: Long War 2
- Topic: RemoveFortressDoom not working, plus "Cheat Removal" message
- Replies: 7
- Views: 15630
Re: RemoveFortressDoom not working, plus "Cheat Removal" message
I found the issue with \RemoveFortressDoom: I accidentally broke it while fixing the bug with doom removal being dropped on the floor if you don't have any doom left in the fortress (it's all in facilities)
I have a fix for the next update.
I have a fix for the next update.
- Sat May 20, 2017 3:07 am
- Forum: Resolved Bug Reports
- Topic: Icarus Armor first use hang
- Replies: 1
- Views: 22620
Re: Icarus Armor first use hang
This is a side-effect of using the temporary workaround LW_Overhaul package from the mac weapon upgrade bug thread. It shouldn't affect anyone else and should disappear with the official build for the next patch. If anyone who isn't using that package sees it please let me know, but the symptoms are...
- Sat May 20, 2017 2:51 am
- Forum: Long War 2: Bug Reports
- Topic: Crash due to too many reinforcements
- Replies: 12
- Views: 15190
Re: Crash due to too many reinforcements
That log file looks like it's from a normal game exit, not a crash. Regarding restart level, I get a warning about missing mods even with your provided modlist, and restart mission always crashes if you have any missing mods in my experience. So if you've removed some mods since starting the campaig...
- Sat May 20, 2017 2:44 am
- Forum: Long War 2: Bug Reports
- Topic: Bugged cover
- Replies: 1
- Views: 3580
Re: Bugged cover
As far as we can tell these are vanilla bugs that have been plaguing cover for a long time. Fortunately, reloading fixes it. Unfortunately, reloading fixes it, so we can't ever get a save from a user that we can use to try to debug the problem and see if it's something we can fix in the scripts (whi...