Search found 1099 matches
- Sat May 20, 2017 3:10 am
- Forum: Long War 2
- Topic: What do you all use Aggression for on the Assault tree?
- Replies: 6
- Views: 10479
Re: What do you all use Aggression for on the Assault tree?
I would actually question the use of Bring'em On before I question Aggression. Since there are targets that cannot be flanked (robots, archons, zerkers), Aggression can help mitigate the massive loss of crit (40%). It's extremely relevant to push down the dodge of archons in particular. I have also ...
- Sat May 20, 2017 1:49 am
- Forum: Long War 2
- Topic: A couple beginner 1.3 questions
- Replies: 10
- Views: 14654
Re: A couple beginner 1.3 questions
There is some misinformation in Tuhalu's post The absolute minimum number of enemies that will spawn into a mission is 8 in LW2. You can get a minimum of 6 on a rendezvous mission. I'm curious to know how infiltration affects yellow reflex chances past 100% infiltration. It is asserted in one of the...
- Sat May 20, 2017 1:42 am
- Forum: Long War 2: Bug Reports
- Topic: 1.3 Hunter UFO flight time too long
- Replies: 2
- Views: 4783
Re: 1.3 Hunter UFO flight time too long
Why should they behave differently? What is the flight cap for scripted UFO hunts?
- Sat May 20, 2017 12:55 am
- Forum: Long War 2
- Topic: Call for Science: Avenger Defense UFO
- Replies: 3
- Views: 6316
Call for Science: Avenger Defense UFO
Despite a year of playing vanilla xcom and a few months of xcom 2, and despite many google searches and info digging, I have never figured out how the UFO detection mechanics work with great specificity. If someone has the specific information on what determines the flight time and chance to evade t...
- Thu May 18, 2017 10:38 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 77655
Re: Questions/feedback about Smash & Grab
I'm not having problems getting elerium. I know how to render cores, and I usually render faceless corpses since I don't prefer to use the other products of faceless corpes. I guess I was just overexcited when reading the "transition to 1.3 guide" billing S&G as the "primary sourc...
- Thu May 18, 2017 10:34 pm
- Forum: Long War 2
- Topic: v1.3 Gunner Skill Balance
- Replies: 22
- Views: 28969
Re: v1.3 Gunner Skill Balance
Danger Zone makes it much easier to attain the maximum number of area suppression shots you can take if you have an elite expanded magazine, 5 shots. Additionally, with Danger Zone and even just a normal Expanded Magazine, it is trivially easy in many engagements to cover 3 enemies with area suppre...
- Thu May 18, 2017 10:07 pm
- Forum: Long War 2
- Topic: how do you use Concussion Rocket?
- Replies: 25
- Views: 38917
Re: how do you use Concussion Rocket?
I find it situationally useful. It can be a decent distraction on small GOPs, to try and draw pods away from the objective. Primarily I use it for retreating (although you usually need a Command or Salvo to do this effectively), or otherwise temporarily disabling enemies who I don't intend to fight...
- Thu May 18, 2017 10:05 pm
- Forum: Long War 2
- Topic: Undocumented 1.3 Changes?
- Replies: 15
- Views: 22231
Re: Undocumented 1.3 Changes?
Stun Lancers (at least the higher rank ones) have the Whirlwind Perk in 1.3! Fun lancers indeed.
- Thu May 18, 2017 9:59 pm
- Forum: Long War 2
- Topic: Your least favorite things about 1.3 ?
- Replies: 26
- Views: 37440
Re: Your least favorite things about 1.3 ?
I mean if I had "least favorite things" I would first try not to use that wording since it seems negative/complaining, and I would just create highly specific threads with specific titles so people could discuss substantive issues with more productive results.
- Thu May 18, 2017 9:55 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 77655
Re: Questions/feedback about Smash & Grab
I would consider the black market an independent source of elerium. In fact, I would consider it one of the main sources of elerium itself. Since elerium is so scarce as the game progresses, I make buying it whenever its available a priority. Tying it to S&G specifically makes no sense. We can a...
- Thu May 18, 2017 9:44 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 166512
Re: Aliens hitting me frequently through full cover
So therefore, if you turn the graze band off, you SHOULD still be able to dodge hits down to grazes. There is one issue I saw that I have not been able to explain/reproduce: 1) I had graze band at 0 2) I flanked a MKI shieldbearer on my first network tower, who I *think* has zero dodge 3) a 96% cha...
- Thu May 18, 2017 9:37 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 77655
Re: Questions/feedback about Smash & Grab
Well I appreciate your feedback 8ways, but I find that 1) you cannot factor in the elerium from the black market as specifically due to S&G. I have been able to afford the elerium from the black market without S&G. You cannot count the black market as "smoothing over" the rng of S&...
- Thu May 18, 2017 9:33 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 166512
Re: Aliens hitting me frequently through full cover
One thing to consider is that in 1.3, flashbangs and suppression don't apply as much aim penalty as they did before. I do find myself getting hit a lot more by disoriented and suppressed enemies than I used to, which is really jarring, but that's likely my reptilian brain's fault, not the game's. (...
- Thu May 18, 2017 9:25 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 77655
Re: Questions/feedback about Smash & Grab
Thanks for the loot table, that helps a bunch. I see now that elerium dust is actually 1/3rd as rare as alloys, so maybe that is why I have literally seen zero so far even though I have done 5-6 S&Gs. It also helps to see why I'm not seeing S&G anymore at a late stage in the game because I'v...
- Thu May 18, 2017 9:21 pm
- Forum: Long War 2
- Topic: Feedback about Liberation
- Replies: 18
- Views: 25330
Feedback about Liberation
In 1.3, there is more encourage to liberate regions (you reduce the doom count by one). There are still a couple things I think that are worth thinking about/discussing 1) The Liberation modifier for golden path missions doesn't really seem worth chasing. The modifier is 8 days on Rooke, I think 10 ...
- Thu May 18, 2017 9:05 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 77655
Re: Questions/feedback about Smash & Grab
They are your primary source. At least, they are for me. Supply raids and troop ambushes are jackpots that don't happen all that often. Smash and Grabs are steady payouts that you get all the time. And reading your post very carefully, antifringe, you are also not getting any elerium from S&G. ...
- Thu May 18, 2017 9:04 pm
- Forum: Long War 2
- Topic: Your favorite things about 1.3
- Replies: 21
- Views: 28769
Re: Your favorite things about 1.3
I like the new pod types/compositions. I was pleasantly surprised to be confronted by a 6-7 pod of all robots, it was a change of pace and made me actually consider to bring an EMP bomb next time around (although probably not, it's so rare). I like the overall smaller pods on general ops. I remember...
- Thu May 18, 2017 8:57 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 77655
Re: Questions/feedback about Smash & Grab
S&G aren't supposed to be as good as troop ambushes and supply raids. They're a GOp, after all. But if you read the quote I directly took from saph7, one of the long war crew, from this link http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25843 It clearly says "The new mi...
- Thu May 18, 2017 8:53 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 166512
Re: Aliens hitting me frequently through full cover
It would be helpful if you guys collected impartial data on this, like recorded every shot's information without discarding things that might invalidate the hypothesis. I see a ton of unsubstantive words like I am seeing an alarming amount of people starting to report the same thing and am starting ...
- Thu May 18, 2017 8:48 pm
- Forum: Long War 2
- Topic: Corpse Distribution?
- Replies: 20
- Views: 30333
Corpse Distribution?
Overall I find that enemy force level/corpse progression generally makes sense, but I would enjoy the game more if some of the higher tier corpses were more reliable to find. This feedback is with respect to Rookie difficulty, although some of the lessons may apply to higher difficulties. Now I unde...
- Thu May 18, 2017 8:28 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 77655
Questions/feedback about Smash & Grab
I like the new mission type a lot! Feedback: When I was looking at this post by one of the long war crew, they said specifically Smash & Grab The new mission type for 1.3, these are going to be your primary source of alloys and elerium and a major source of supplies. Unlike other timed missions,...
- Thu May 18, 2017 5:59 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.3 Hunter UFO flight time too long
- Replies: 2
- Views: 4783
1.3 Hunter UFO flight time too long
V 1.3, cosmetic mods In the 1.2 patch notes, it says this - Delayed first chance of Avenger Defense dark event based on DifficultySetting. Hunter UFO will cap at 14 days flight time. In my current 1.3 rookie run, I cleared the blacksite on 10/30, and it spawned a UFO chasing me. It is now 11/17, and...
- Thu May 18, 2017 5:25 pm
- Forum: Long War 2: Bug Reports
- Topic: HEAT warhead bug : not shredding
- Replies: 0
- Views: 2610
HEAT warhead bug : not shredding
V 1.3, cosmetic mods. The HEAT perk on the grenadier does not enable incendiary grenades to shred armor. I tossed an incendiary grenade from a HEAT grenadier on a 2 armor muton centurion (rookie mode is why it only has 2 armor) and it still had 2 armor afterwards, this is easily reproducible. The wo...
- Thu May 18, 2017 5:01 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6012529
Re: Psi Ops still suck?
I'm confused to how psis level up/train in 1.3. Maybe this is a bug, but what I did was 1) trained a rookie into a psi ops 2) stuck the psi ops as an adviser, then I won a rendezvous mission 3) at the end of the rendezvous mission, it said "promotion" above the psi ops, and when I checked ...
- Wed May 17, 2017 11:24 pm
- Forum: Long War 2
- Topic: v1.3 Gunner Skill Balance
- Replies: 22
- Views: 28969
Re: v1.3 Gunner Skill Balance
Yes the other OW classes can't use the LMG, but area suppressing costs a lot of ammo, and the damage for LMGs was nerfed recently so it's only 0.5 damage over an AR. The LMG has its own set of problems, such as having lower accuracy at close range, as well. Why not give CUP/danger zone a try? As xwy...