Search found 96 matches

by szmind
Sat Oct 06, 2018 9:17 pm
Forum: XCOM: Long War General Discussion
Topic: Huh?
Replies: 2
Views: 604

Re: Huh?

Meld yield is proportional to alien resources stat. The better they do, the more Meld you get (to help you catch up). You can notice how Meld canisters give more at start of month and less at the end (if you were doing well during the month thus decreasing alien resources).
by szmind
Mon Sep 17, 2018 8:18 am
Forum: XCOM: Long War General Discussion
Topic: Questions about training rookies and psi abilities in xcom long war ?
Replies: 1
Views: 267

Re: Questions about training rookies and psi abilities in xcom long war ?

Rookies - fire them/forget. Or quickly pick them on small UFO missions 3 at a time (flashbangs, shotguns and do the 'koabunga' - with some medic + HEAT gunner + officer to support). In December you should be getting experienced soldiers from Funding Council rewards/requests. I remember always having...
by szmind
Fri Sep 14, 2018 10:41 am
Forum: XCOM: Long War General Discussion
Topic: Are all swarming missions in xcom long war terror missions?
Replies: 1
Views: 235

Re: Are all swarming missions in xcom long war terror missions?

Hmm - type of mission is VERY clearly stated both on the alert screen and the "alert bar" on top of geoscape view. It says either "Terror" or "Abduction".
by szmind
Tue Aug 28, 2018 8:54 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 17501

Re: LWotC News and Announcements

... This team is led by people that want to tell others what to do instead of doing the work themselves then accepting help from those willing to help along the way. They aren't going to get anywhere that way... . Hmm, if that is the case (team of "designers" instead of "developers&q...
by szmind
Wed Aug 22, 2018 10:56 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 17501

Re: LWotC News and Announcements

Hello, LWotC Designer and Extended Command here. I wanted to take a moment to comment on the worries brought up in this thread. We are aware that the project is taking a long time, and i would like to simply ask for patience and a bit of trust. We understand your concerns. If we could we would have...
by szmind
Mon Aug 13, 2018 9:29 am
Forum: XCOM: Long War General Discussion
Topic: Any way to figure out which enemies have grenades?
Replies: 2
Views: 1223

Re: Any way to figure out which enemies have grenades?

Alien grenadiers are: Mutons, Heavy Floaters, Cyberdisks. Regular floaters get grenades after a certain alien research threshold. That's all. Also: grenades are attached to pawn's belt - visually (you will need to zoom probably to notice them). At least for soldiers and Exalt. Never looked at aliens...
by szmind
Fri May 25, 2018 10:42 am
Forum: XCOM: Long War Troubleshooting
Topic: Melee Spawn bug
Replies: 2
Views: 604

Re: Melee Spawn bug

Welcome UFO veteran :) It is never too late to discover new XCOM. You are a true example that this game is immortal :) Just do not try to play it in old UFO style staying in open - take cover. And grab my Sequential Overwatch on top of Long War :D https://www.nexusmods.com/xcom/mods/704 And the spaw...
by szmind
Tue May 22, 2018 7:26 am
Forum: XCOM: Long War General Discussion
Topic: Rebalance: Is this fairly acceptable as Long War?
Replies: 2
Views: 1458

Re: Rebalance: Is this fairly acceptable as Long War?

Well, it is definitely 'unbalance' rather than 'rebalance' :) However if you fail each one retry of LW on Normal there is sth or a lot wrong with your tactics/strategy rather than with soldier stats. You are bumping aim (probably to hit more often) and defense (probably to get hit less often). But w...
by szmind
Tue May 15, 2018 11:08 am
Forum: XCOM: Long War Troubleshooting
Topic: LW isn't running
Replies: 5
Views: 523

Re: LW isn't running

Hmm - are you using LW for MAC installation pack? It is MAC-ready as far as I know.
by szmind
Thu May 10, 2018 8:38 pm
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 2530

Re: Squadron attack coming soon

Oh, so you're saying that the one that i've been using and that i downloaded from the Drive link you've provided me via PM is too old, and that the one in Nexus is newer with bugs corrected and solving my translation problems? If it's so, then i've got some words for it: Friggin' rad! :D SquadronUn...
by szmind
Thu May 10, 2018 9:04 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 2530

Re: Squadron attack coming soon

Tested the mod. Bugged out my game until i uninstalled it in PatcherGUI. It looks like it freezes the Geoscape map after confirming the loadout Hmm, could you elaborate? :) Which of the mods have you tried? Both OfficerRanks and SmartPilotRenaming do not touch Geoscape related functions. Do you mea...
by szmind
Tue May 08, 2018 8:52 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 2530

Re: Squadron attack coming soon

Dammn. Well, i can already see that ranks weren't completely decoded yet, since they don't appear in my translation, i dunno if i've been doing something wrong or anything EDIT: oops (updated the code, did not work) :) tested and works. Grab the code here https://drive.google.com/open?id=1QBTDuyJVt...
by szmind
Mon May 07, 2018 9:26 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 2530

Re: Squadron attack coming soon

ATTENTION TO ALL TRANSLATORS: This multiple Interceptors per battle mod also has decoded the pilot ranks for us to translate which gets done by installing the mod in PatcherGUI along with some other text files, in that way the game/mod will be completely translated and our job would be done. Just s...
by szmind
Tue Mar 27, 2018 8:35 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

Squadron size is subject to limits - it is in description and Readme. Include Lt - and you can send 2 ships. Include HPTM and you can send 3 ships, Maj. for 4 and so on. I bet your Firestorm is piloted by at least Oberst :) Good guess? So he can command a squadron of 5. Until I manage to spawn sensi...
by szmind
Tue Mar 27, 2018 3:20 pm
Forum: XCOM: Long War General Discussion
Topic: Mod request: Mouse control on black market
Replies: 3
Views: 481

Re: Mod request: Mouse control on black market

Hmm, holding right / left arrow on keybard works just fine for that purpose. Also "a" and "d" keys should work. Unfortunately there is no "code" for 'Mouse_hold_down' so that option in not moddable.
by szmind
Tue Mar 27, 2018 2:39 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

Come on, rift :) Read carefully Welcome to the air-revolution, commanders! (...) You can have any air-stats configuration and I do not intend to change it. Also nowhere in the description do I mention changing air-stats. I see no need to say what else was not changed :) It is enough to just tell wha...
by szmind
Tue Mar 27, 2018 2:34 pm
Forum: XCOM: Long War General Discussion
Topic: Mod request: Mouse control on black market
Replies: 3
Views: 481

Re: Mod request: Mouse control on black market

maybe even 2 hex long :) truly :) gonna check
by szmind
Mon Mar 26, 2018 7:45 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

szmind, you say it was a bug that most UFOs got destroyed, and you fixed it. That's good, but why would that happen if your mod wasn't somehow messing with weapon DPS/DPH to begin with? Does your mod in any way change weapon/armor/pen values? If it does please let us know and state that in the desc...
by szmind
Mon Mar 26, 2018 5:14 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

As written in description. It is the ship with highest aggro. If all have the same aggro then the first leader is chosen randomly. The list of selected ships is auto sorted so leader is always on top. When during fight you withdraw leader or it is destroyed the next ship in line becomes new leader. ...
by szmind
Sun Mar 25, 2018 10:12 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

LouisdeFuines wrote:So you could confirm the problem? Can the adjusted mod be now downloaded?


Yes, I confirm the problem and that it is fixed. You can download updated version. I was delayed by discovering another bug - how is that nobody has noticed possibility to toggle in a jet with 'transfer' status :)
by szmind
Sun Mar 25, 2018 3:47 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

LouisdeFuines wrote:The problem is, that even very large Ufos tend to bei destroyed by my EMP. But I need those ships go down ;)

Fix coming today. Check the site after 9.p.m.
EDIT: Fix ready - just need to wrap it before releasing. Indeed I now hardly destroy those testing Hunters. Thanks for the remark.
by szmind
Sun Mar 25, 2018 11:52 am
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

I underdstand the observation 'occuring after installing mod :) But you know - there is not much time since he installed the mod so I take the margin for this 'many situations'. I rarely shot down small UFOs with EMP - they usually get destroyed with higher tier weapons (like EMP). Also I have not t...
by szmind
Sun Mar 25, 2018 8:38 am
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

Thanks, that worked! But somehow, with your mod, all the ufos I shot at are destroyed, not just downed. Did I do something wrong? I`m using EMP weapons. I tested it on various situations. Ufo-destructions happen in 90 % of the time. Well EMP does not change the chance for UFO to be destroyed or not...
by szmind
Sat Mar 24, 2018 6:14 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

@Szmind, I want to give your mod a try. One thing about the installation: In what position do I have to copy the language lines into XcomStrategyGame.DEU? Just to the end or else? Not copy, but edit. So search (using ctrl+F shortcut) each "m_str...=" and replace anything that is after &qu...
by szmind
Fri Mar 23, 2018 11:29 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 2321

Re: Getting big ships down

Install my Squadron Unleashed :) Will be easier :) I managed once, only once to take down a BattleShip on Classic. And only when I finally got lucky spawn on continent with 4 Firestorms EMP/Plasma. I needed 7 engagements with them. Sent 1, activated Dodge, after second dodge animation immediate abor...

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