Search found 8 matches
- Tue Jan 17, 2017 4:21 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207795
Re: Long War 2 feature announce: Strategy layer changes
On the XCOM website, it says that there is a picture/video, however its not showing up, can you post the picture?
- Tue Jan 17, 2017 12:42 am
- Forum: Long War 2
- Topic: The Poor Memorial Wall
- Replies: 1
- Views: 5128
Re: The Poor Memorial Wall
I just hope for more chryssalids in the early game.
- Tue Jan 17, 2017 12:38 am
- Forum: Long War 2
- Topic: Will the Aliens get a update?
- Replies: 3
- Views: 8571
Will the Aliens get a update?
With the addition of the Technical Trooper and Coil weaponry, it is making me wonder how much are planning to change the opposing forces of AYYY. Should we be expecting some of the aliens from the LW aliens pack be dropped out and replaced with enemies better to adapt to your tactics Or will you be ...
- Fri Jan 13, 2017 10:22 pm
- Forum: Long War 2
- Topic: Spit ball for PSI operative
- Replies: 3
- Views: 7560
Re: Spit ball for PSI operative
From my point of view it's a great idea. I think they've already announced that Psi Ops will be there own class though. Another problem with this is that it would mean you couldn't equip the Psi Amp as it counts as a secondary, which will be already equipped as determined by the initial class. The ...
- Fri Jan 13, 2017 4:37 pm
- Forum: Long War 2
- Topic: Spit ball for PSI operative
- Replies: 3
- Views: 7560
Spit ball for PSI operative
I was taking with my friend the other day and he brought up a cool concept for the PSI op. Instead of having to train a rookie to become a PSI trooper, you would have to train a ranked soldier. After the training, the new PSI op would be able to pick a couple abilities with no train time based upon ...
- Thu Jan 12, 2017 4:19 pm
- Forum: Long War 2
- Topic: Changes to the Geoscape/Avenger layer
- Replies: 4
- Views: 9564
Changes to the Geoscape/Avenger layer
Dear JohnnyLump Are you going to improve the mechanics of the XCOM 2 avenger section? The biggest complaint that I have heard (and expressed) is that the Avenger/Geoscape layer was quite liner. Yes I do believe that their should be an amount of time before the mission vanishes along with the reward ...
- Wed Jan 11, 2017 1:07 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 93119
Re: Long War 2 feature announce: Coil weapons
Dear Johnny A little off topic, but do you think that you could add the additional tiers and other such for DLCs after LW 2? I really like the out of cover option that sparks provide (Although if you are bringing SHIVS back...) and I think that me and many others would like to see that possibility. ...
- Wed Nov 16, 2016 4:25 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: EWish ideas concerning Sparks and PCS
- Replies: 0
- Views: 20915
EWish ideas concerning Sparks and PCS
Loving your mods LongWar, however there is one area that you have not touched on that is making me somewhat sad. The Sparks DLC Things that I would like to see (besides laser weapons, more skills, more classes, ect) is to have them take on a similar role to MECs from EW, as in they are a late game u...