Search found 8 matches

by LordCommander
Tue Jan 17, 2017 4:21 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200253

Re: Long War 2 feature announce: Strategy layer changes

On the XCOM website, it says that there is a picture/video, however its not showing up, can you post the picture?
by LordCommander
Tue Jan 17, 2017 12:42 am
Forum: Long War 2
Topic: The Poor Memorial Wall
Replies: 1
Views: 4969

Re: The Poor Memorial Wall

I just hope for more chryssalids in the early game.
by LordCommander
Tue Jan 17, 2017 12:38 am
Forum: Long War 2
Topic: Will the Aliens get a update?
Replies: 3
Views: 8380

Will the Aliens get a update?

With the addition of the Technical Trooper and Coil weaponry, it is making me wonder how much are planning to change the opposing forces of AYYY. Should we be expecting some of the aliens from the LW aliens pack be dropped out and replaced with enemies better to adapt to your tactics Or will you be ...
by LordCommander
Fri Jan 13, 2017 10:22 pm
Forum: Long War 2
Topic: Spit ball for PSI operative
Replies: 3
Views: 7306

Re: Spit ball for PSI operative

From my point of view it's a great idea. I think they've already announced that Psi Ops will be there own class though. Another problem with this is that it would mean you couldn't equip the Psi Amp as it counts as a secondary, which will be already equipped as determined by the initial class. The ...
by LordCommander
Fri Jan 13, 2017 4:37 pm
Forum: Long War 2
Topic: Spit ball for PSI operative
Replies: 3
Views: 7306

Spit ball for PSI operative

I was taking with my friend the other day and he brought up a cool concept for the PSI op. Instead of having to train a rookie to become a PSI trooper, you would have to train a ranked soldier. After the training, the new PSI op would be able to pick a couple abilities with no train time based upon ...
by LordCommander
Thu Jan 12, 2017 4:19 pm
Forum: Long War 2
Topic: Changes to the Geoscape/Avenger layer
Replies: 4
Views: 9333

Changes to the Geoscape/Avenger layer

Dear JohnnyLump Are you going to improve the mechanics of the XCOM 2 avenger section? The biggest complaint that I have heard (and expressed) is that the Avenger/Geoscape layer was quite liner. Yes I do believe that their should be an amount of time before the mission vanishes along with the reward ...
by LordCommander
Wed Jan 11, 2017 1:07 am
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 89825

Re: Long War 2 feature announce: Coil weapons

Dear Johnny A little off topic, but do you think that you could add the additional tiers and other such for DLCs after LW 2? I really like the out of cover option that sparks provide (Although if you are bringing SHIVS back...) and I think that me and many others would like to see that possibility. ...
by LordCommander
Wed Nov 16, 2016 4:25 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: EWish ideas concerning Sparks and PCS
Replies: 0
Views: 13520

EWish ideas concerning Sparks and PCS

Loving your mods LongWar, however there is one area that you have not touched on that is making me somewhat sad. The Sparks DLC Things that I would like to see (besides laser weapons, more skills, more classes, ect) is to have them take on a similar role to MECs from EW, as in they are a late game u...