Search found 412 matches

by gimrah
Wed Oct 24, 2018 12:12 pm
Forum: Long War 2
Topic: Question about Stun Lancers and Snakes
Replies: 2
Views: 350

Re: Question about Stun Lancers and Snakes

In EU if you got released from a seeker you would spend a turn heavily nerfed with 'catching breath'. Snake grab is obviously the X2 equivalent but I don't recall there being an equivalent of that, probably because they pull you out of cover to do it, and if he then couldn't move once freed he'd pro...
by gimrah
Sun Jul 15, 2018 2:37 pm
Forum: Long War 2
Topic: How long until you moved on?
Replies: 17
Views: 3211

Re: How long until you moved on?

In principle an xcom version of 40K, which sounds awesome but...

It's not out until next year. Their previous game Mordheim was regarded as flawed, though I never played it personally. Not a lot is really known about this new game.
by gimrah
Sat Jul 14, 2018 11:52 am
Forum: Long War 2
Topic: How long until you moved on?
Replies: 17
Views: 3211

Re: How long until you moved on?

I stopped for a month after I finally won a L/I campaign but have drifted back. More casual now probably and I find it tricky to get established in Legend (and don't want to go back). But still after well over 1000 hours it's more engaging than anything else. Looking forward to Phoenix Point. I've r...
by gimrah
Sat Jun 23, 2018 10:30 am
Forum: Long War 2
Topic: what's an average month to win by for players who are experienced at xcom, but not at longwar2? on veteran?
Replies: 10
Views: 1652

Re: what's an average month to win by for players who are experienced at xcom, but not at longwar2? on veteran?

Yes. Dead rebels. I think you lose contact. But you definitely don't lose the game and you won't need to liberate again even if that was your only liberated region.
by gimrah
Fri Jun 22, 2018 6:22 pm
Forum: Long War 2
Topic: what's an average month to win by for players who are experienced at xcom, but not at longwar2? on veteran?
Replies: 10
Views: 1652

Re: what's an average month to win by for players who are experienced at xcom, but not at longwar2? on veteran?

The logic of not libbing your starting region is twofold: 1) the network tower mission gives you a free relay but your starting region already has one, and 2) libbing drags strength to regions around it, which is not great if those are all your contacted regions. I think 1) is not a big deal because...
by gimrah
Wed Jun 13, 2018 10:04 am
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 3091

Re: Commander Honestman Campaign

I use that technical build. It's decent. I would give a shout out for considering burnout though. If you pair it with fortify you can stand in the open and flame even with other enemies active (+40 defence plus crit protection). That often allows you to get a better flame on. Once you have incinerat...
by gimrah
Sat Jun 09, 2018 9:47 am
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 3091

Re: Commander Honestman Campaign

I would echo the point about distinguishing between GOp types. DfA sharps are actually ok on straight extracts. Lots of rooftops and you don't actually have to go that far. But they are horrible on jailbreaks unless you get lucky with evac placement. Left side rangers and gunners are pretty good on ...
by gimrah
Thu Jun 07, 2018 1:00 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 3091

Re: Commander Honestman Campaign

I would not advocate boosting ordinary GOps. Expanding sooner will probable be more valuable. Missing a mission isn't the worst. (Other mission types you might try with 2 soldiers, but probably not a van rescue as they usually bunch around the van.) I wouldn't flashbang a sectoid unless everyone's i...
by gimrah
Thu Jun 07, 2018 12:48 pm
Forum: Long War 2
Topic: Any tips for using Kubikiri?
Replies: 11
Views: 1834

Re: Any tips for using Kubikiri?

Interestingly enough, I ended up with an Assault with Kubikiri in the AWC. Of course he got that training and turns out it was really handy in one mission as I ran into a sectopod with no real way to quickly kill it. Since shotgun assaults (is there any other kind?) crit pretty much every shot, he ...
by gimrah
Sun Jun 03, 2018 8:44 pm
Forum: Long War 2
Topic: Any tips for using Kubikiri?
Replies: 11
Views: 1834

Re: Any tips for using Kubikiri?

Along with the other crit raising devices, I've taken to having my Psi Operative work in tandem with my snipers. Mind Merge is good for +20 crit. Seems a bit more versatile than bringing a holobot. Yes that is also a a good solution that I've used in other campaigns. I would only caveat that holobo...
by gimrah
Sun Jun 03, 2018 9:47 am
Forum: Long War 2
Topic: Any tips for using Kubikiri?
Replies: 11
Views: 1834

Re: Any tips for using Kubikiri?

bingo12345 wrote:Grenadier with cover destruction tree will help kubikiri sniper. grenadier's grenade hurts the enemy and blows cover(+40% crit to kubikiri)


Up to a point. Kubi is most worthwhile on things that don't take cover, ie gatekeepers, sectopods and superheavy MECs.
by gimrah
Thu May 31, 2018 8:01 pm
Forum: Long War 2
Topic: Any tips for using Kubikiri?
Replies: 11
Views: 1834

Re: Any tips for using Kubikiri?

I take kubikiri on my dfa sniper. I then give him every possible crit perk and item, including packing a laser sight instead of a scope. I then pair him with a holobot sharp, who compensates for lack of scope and also boosts crit chance. That is particularly worthwhile on legend, where not only are ...
by gimrah
Thu May 31, 2018 7:40 pm
Forum: Long War 2
Topic: Legend ironman successful campaign report
Replies: 12
Views: 1708

Re: Legend ironman successful campaign report

Maybe. In commander I have gone psi in mid game when I felt I didn't have enough soldiers and non-psi squaddies are too much of a burden. In this one I didn't really ever feel short of soldiers. I didn't lose that many early on and you just don't need a huge roster in late game. Also late psi will s...
by gimrah
Tue May 29, 2018 11:35 pm
Forum: Long War 2
Topic: Legend ironman successful campaign report
Replies: 12
Views: 1708

Re: Legend ironman successful campaign report

I'm really surprised that you had problems with the Blacksite. The mission tends to be much easier than intended because the schedules are broken. To be clear I only had difficulty because I didn't know there was an absolute rnf timer. I thought it was just the ones triggered when you grab the vial...
by gimrah
Tue May 29, 2018 10:01 am
Forum: Long War 2
Topic: Legend ironman successful campaign report
Replies: 12
Views: 1708

Legend ironman successful campaign report

Finally beat LW2 Legend pretty much ironman. Savescummed a couple of Jake's stealth civ reveals, couple of misclicks, quite a few bugs, but that's about it. Sucked up all the bad RNG and unfortunate activations. No gameplay mods, unless you count gotcha again and tactical killcounter, which I could ...
by gimrah
Sun May 27, 2018 7:10 pm
Forum: Long War 2
Topic: LW 1.5 questions
Replies: 5
Views: 1486

Re: LW 1.5 questions

The fixed evac spawn locations being variable is a further detriment to stealth on some GOp objectives. Try and 'stealth' some prisoner(s) out when the evac is half the map away from the jail. Gotta love those 24 turn prison break maps with the evac on the spawn in one end and the cells on the oppo...
by gimrah
Sun May 27, 2018 9:45 am
Forum: Long War 2
Topic: LW 1.5 questions
Replies: 5
Views: 1486

Re: LW 1.5 questions

1) Yes. You're on for a nasty shock if you attempt it. Not impossible but not really worth it. New mission type called smash and grab becomes main source of resources. More frequent, not as hard, not as rewarding - and hence less swingy. 2) Stealthing most missions is no longer the best way of doing...
by gimrah
Wed May 16, 2018 4:19 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 20811

Re: LW 1.5 Grenadier builds

As I understand it facility leads are an 'intel package'. So if you see a mission without an intel package in the reward then it's not a facility lead mission. Pretty certain it's not from a loot drop anyway.
by gimrah
Tue May 15, 2018 5:55 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 20811

Re: LW 1.5 Grenadier builds

Yeah my comments assume the soldiers' level and equipment are appropriate to the stage of the game. Fairly obviously if you send squaddies out in late game they will struggle to be relevant.
by gimrah
Mon May 14, 2018 8:09 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 20811

Re: LW 1.5 Grenadier builds

On Commander and Legend I would expect to field 5 man squads as standard, especially before tactical infiltration GTS bonus. I mostly wouldn't bother fielding more than 6 even if the timer allowed unless it was more than very light or very early game to train rookies. 4 man squads can get hairy. I'l...
by gimrah
Sun May 13, 2018 10:05 am
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 20811

Re: LW 1.5 Grenadier builds

Boosted cores is nice in the mid game. Mainly for incendiaries because it also affects tick damage, so it's effectively +3 damage on those. Would be great with gas if gas didn't suck. Bluescreen is pretty good. I do like formidable though on a class that needs its slots for grenades and is also a na...
by gimrah
Fri May 11, 2018 9:18 am
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 20811

Re: LW 1.5 Grenadier builds

I wanted to make sapper work but I just couldn't. Early on removing one piece of cover, but only some cover, is of marginal incremental value early on when grenades are more useful for their damage. And there aren't any high hp dangerous enemies very early on. Once T2s come along damage grenades are...
by gimrah
Fri May 04, 2018 7:36 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 37
Views: 5289

Re: How early is too early to liberate?

Firewalls is +15 to hack defence. If it happens early your specialists go through the campaign finding it harder to hack. That makes them less useful, I'm more likely to leave them off missions, so they don't level, so their hack is less likely to catch up, and they spiral into irrelevance. (OW is n...
by gimrah
Fri May 04, 2018 4:02 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 37
Views: 5289

Re: How early is too early to liberate?

I've had a fairly successful strategic layer this run by only liberating one region. (Not sure what happens if you lose it - I fought off two invasions.) XCom threat has been low for much of the campaign, despite keeping my soldiers pretty busy most of the time. I've tried to conserve intel. I've do...
by gimrah
Fri May 04, 2018 3:47 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 20811

Re: LW 1.5 Grenadier builds

Smoke is really good for when you are fighting lots of enemies over several turns in a relatively static fight (e.g. because n timer and/or lots more enemies in the fog). I always regret not having it on troop columns and the like. It's less good than flashbang on a GOp when my squads rely on high m...

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