Search found 63 matches

by DjAci
Fri Nov 17, 2017 5:48 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Updating regular LW2
Replies: 7
Views: 15255

Updating regular LW2

Hi,

I am sooo hyped that the community has take over the LW2 reins and will keep the majestic legacy of LW keep on.

That being said I wanted to ask if there will be any plans to provide as community patch for the vanilla LW2 as WOTC version is developed. LIke a balance pass and similar?
by DjAci
Tue Oct 24, 2017 5:28 pm
Forum: Long War 2: Bug Reports
Topic: Collector not providing bonuses
Replies: 1
Views: 4449

Collector not providing bonuses

Hi, After upgrading to 1.5 (and WOTC) I started a new Legend campaign. After getting Collector on my officers, I dont get any intel after missions like it's bugged. Also, I dont get any notification after a kill. I use a regular UI/cosmetic collection of mods that worked like a charm in previous ver...
by DjAci
Fri Oct 06, 2017 3:07 pm
Forum: Long War 2: Strategy
Topic: Recognizing facility lead missions
Replies: 12
Views: 43682

Re: Recognizing facility lead missions

Thanks for the info guys:)
by DjAci
Thu Oct 05, 2017 7:18 pm
Forum: Long War 2: Strategy
Topic: Recognizing facility lead missions
Replies: 12
Views: 43682

Recognizing facility lead missions

Hi community:) I have a question for all the gurus out there to share with the rest of the folks. How can you recognize facility missions (or narrow down the choices) So far my knowledge is as follows: A facility lead mission comes in two types. 1. Extract VIP (Scientist + Intel package reward alway...
by DjAci
Mon Oct 02, 2017 6:42 am
Forum: Long War 2: Strategy
Topic: Difficulty increase during infiltration
Replies: 9
Views: 15275

Difficulty increase during infiltration

Hi guys, I have question for the community. Is it possible to get an increase of enemy numbers for more than one lvl (example ex light going to light) with only one str increase? I had a few situations where i would queue a supply raid that was say light-moderate with boost. When finished it ended b...
by DjAci
Wed Aug 23, 2017 8:22 am
Forum: Long War 2: Strategy
Topic: AVATAR pip generation mechanics question
Replies: 5
Views: 10313

Re: AVATAR pip generation mechanics question

Thx everyone:)
by DjAci
Tue Aug 22, 2017 6:33 pm
Forum: Long War 2: Strategy
Topic: AVATAR pip generation mechanics question
Replies: 5
Views: 10313

Re: AVATAR pip generation mechanics question

No page available is your link
by DjAci
Mon Aug 21, 2017 9:00 pm
Forum: Long War 2: Strategy
Topic: Effectively farming facility leads?
Replies: 2
Views: 7132

Effectively farming facility leads?

Hi my dearest community, From scouring info all around internet, this forum and my own campaigns I feel that a key to slowing AVATAR progress is getting facility leads, as destroying facilities also slows pip generation. Now I want to ask how to get facility leads reliably. I know they are a rare ha...
by DjAci
Mon Aug 21, 2017 8:38 pm
Forum: Long War 2: Strategy
Topic: AVATAR pip generation mechanics question
Replies: 5
Views: 10313

AVATAR pip generation mechanics question

Hi guys, I have a question for the knowledgeable out there. Can someone explain in detail how fast avatar pips accumulate. Is there an ini code that determines it? As far as I understand there is base avatar progress, and each facility adds independant progress. But I don't know what is the rate of ...
by DjAci
Mon Aug 07, 2017 7:20 pm
Forum: Long War 2: Strategy
Topic: Legend difficulty vigilance generation mechanics
Replies: 13
Views: 23978

Re: Legend difficulty vigilance generation mechanics

I got plasma rifles in time for the last missions, though it meant I didn't have time for Warden, so I had to do Waterworld with my team in Predator. I had 4ish combat teams, of which 3 would be infiltrating at any one time. Did an average of 11-12ish GOPs per supply month throughout midgame. Black...
by DjAci
Mon Aug 07, 2017 9:47 am
Forum: Long War 2: Strategy
Topic: Legend difficulty vigilance generation mechanics
Replies: 13
Views: 23978

Re: Legend difficulty vigilance generation mechanics

Congrats, that is an amazing speed. Did you even get plasma? Or dod you end with predator coilguns? How many paralel GOPs did you do during midagame on average 3 or 4? I see now how you managed to skip all the hardest late game months. September with coil is still fairly doable, while things in Octo...
by DjAci
Sun Aug 06, 2017 8:46 pm
Forum: Long War 2: Strategy
Topic: Legend difficulty vigilance generation mechanics
Replies: 13
Views: 23978

Re: Legend difficulty vigilance generation mechanics

Great info Saph.

Can you share some details. When did you manage to finish the campaign? When did you do blacksite? Did you do any advent facilities to slow down the AVATAR and how imporatant was that in your overall strategy?
by DjAci
Fri Aug 04, 2017 10:24 pm
Forum: Long War 2: Strategy
Topic: Legend difficulty vigilance generation mechanics
Replies: 13
Views: 23978

Re: Legend difficulty vigilance generation mechanics

Those are some great advice guys. Thx. I will take it into account on my next campaign.
by DjAci
Fri Aug 04, 2017 4:24 pm
Forum: Long War 2: Strategy
Topic: Legend difficulty vigilance generation mechanics
Replies: 13
Views: 23978

Re: Legend difficulty vigilance generation mechanics

I get you, did that. Finished my Blacksite mid september followed by immediate shadow chamber on win. By late september i had access to forge and psi gate. However even with boost it took me 13 days to inf that mission with 8 man squad. I would do it immediately, but i had to take care of wounds and...
by DjAci
Fri Aug 04, 2017 8:51 am
Forum: Long War 2: Strategy
Topic: Legend difficulty vigilance generation mechanics
Replies: 13
Views: 23978

Legend difficulty vigilance generation mechanics

Hi all Long warriors:) I have been playing legend lately and have consistently been able to do missions nicely all up until very late game (December), however I get killed by the inevitable increase in avatar progress speed:( I have been scouring the internet trying to find a way in the strategic la...
by DjAci
Tue Aug 01, 2017 4:44 pm
Forum: Long War 2: Strategy
Topic: September brick wall advice
Replies: 7
Views: 12794

Re: September brick wall advice

Thx for the info guys
by DjAci
Mon Jul 31, 2017 5:26 pm
Forum: Long War 2: Strategy
Topic: September brick wall advice
Replies: 7
Views: 12794

September brick wall advice

Hi guys, I would love some advice for late game. I have been doing Legend runs trying to get myself to Ironman level good. After trying several times and failing I ahve finally been able to do a reliable I/L run simulation. With a focus on science (thox for the great post on this forum) I can now re...
by DjAci
Fri Jun 30, 2017 11:32 pm
Forum: Long War 2
Topic: Finished L/I campaign, some thoughts.
Replies: 6
Views: 11044

Re: Finished L/I campaign, some thoughts.

Thanks for the info.

When did you get coil? Did you skip lasers?
by DjAci
Thu Jun 29, 2017 5:51 pm
Forum: Long War 2
Topic: Finished L/I campaign, some thoughts.
Replies: 6
Views: 11044

Re: Finished L/I campaign, some thoughts.

Thanks for the info Franzy.

Could you give us some more detail.

How did you do science. When did you reach coilguns? How did you control avatar progress lategame? Just story missions or facility raids as well?
by DjAci
Sun Jun 25, 2017 5:26 pm
Forum: Long War 2
Topic: BEO / co mecahics question
Replies: 1
Views: 4064

BEO / co mecahics question

Hi guys, i have a technical question for those that know this subject matter. Namely BEO and other crit enhancing perks/items like cutthtroat, talon rounds... The question is, how does BEO calculate damage? Does it add to base damage then multiplied by 1.5 for crit (like in Long war 1 i think), or d...
by DjAci
Sat Jun 24, 2017 3:45 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 65095

Re: Science Strategy

I run 4-5 man squads, and aim for a barracks of about 40 soldiers before psionics. That supports around 8 parallel missions. You'll do less, because of wounds, but it's still a lot. Use infiltration to pick up mission with short timers or to quickly resolve pending missions to free up soliders for ...
by DjAci
Mon May 01, 2017 7:14 pm
Forum: Long War 2
Topic: Crit Doge mechanics
Replies: 2
Views: 5875

Re: Crit Doge mechanics

Thank you for the to the point reply.
by DjAci
Mon May 01, 2017 9:54 am
Forum: Long War 2
Topic: Crit Doge mechanics
Replies: 2
Views: 5875

Crit Doge mechanics

Hi community:) I have a a question for all you LW2 experts out there regarding crit/doge details. In a disscusion way back I found out that I didn't understand all things completely. My question is how do doge and crit really work? What do they and whot don't they promote/demote. My current understa...
by DjAci
Tue Apr 25, 2017 2:45 pm
Forum: Long War 2
Topic: Holotargeter animation should be shorter
Replies: 8
Views: 12733

Re: Holotargeter animation should be shorter

Agreed with the title!
by DjAci
Thu Apr 13, 2017 8:59 pm
Forum: Long War 2
Topic: What is the idea behind Crit Rangers?
Replies: 17
Views: 24009

Re: What is the idea behind Crit Rangers?

As has already been pointed out, crit rolls usually don't promote misses to grazes (although if those misses were downgraded by a successful dodge, crit can counter this). However, even if they did, your maths is a bit out. With 0 crit, you're right that the expected damage is 5. If crits could upg...