Search found 105 matches

by warbrand2
Thu Nov 16, 2017 5:47 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: suggestions: minor factions
Replies: 2
Views: 7034

Re: suggestions: minor factions

You have a lot of interesting ideas, but they should definitely be part of a standalone mod and not LWotC. I know,,,, but I have posted this idea several times and places and I doubt anyone will pick up on any of it. I personally like the ability and skills to do something like this (and the abilit...
by warbrand2
Wed Nov 15, 2017 5:35 pm
Forum: General Discussion
Topic: WotC is it any good?
Replies: 1
Views: 14963

Re: WotC is it any good?

before the LW2 is not coming to it announcement a solid 8/10. after the LW2 not being updated announcement a 7/10. its a good expansion and adds a lot to the game, but personally think you get more out of installing LW2 and a few mods then you do out of wotc, though there is several mods that make i...
by warbrand2
Mon Nov 13, 2017 6:38 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: suggestions: minor factions
Replies: 2
Views: 7034

suggestions: minor factions

just minor faction ideas: bellow is a direct quote from a post I made on the workshop forum. I would really like the faction recruits to be expanded like you will need more of these unique allies later as infiltration means your reaper, skermisher, and templar isn't always going to be open http://st...
by warbrand2
Tue Nov 07, 2017 10:17 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 73
Views: 363799

Re: Announcement regarding LW2+WotC

any chance of Lw2 being oppened so another group can do a port? or is it already open for that?
by warbrand2
Wed Aug 30, 2017 11:33 pm
Forum: Long War 2
Topic: suggestions: wotc
Replies: 13
Views: 20978

Re: suggestions: wotc

most likely they will do what they did for xcom, that is leave the old base game one at a stable state and expand towards the current.
by warbrand2
Wed Aug 30, 2017 9:26 pm
Forum: Long War 2
Topic: suggestions: wotc
Replies: 13
Views: 20978

Re: suggestions: wotc

yeah the hero units are a crutch right now. damn they are OP. seriously when LW2 updates I personally hope they add more factions but change the heros in a big way. personally think the hero's should be replaced by unique unit classes. mechanic idea. replace the heros with unique classes. examples o...
by warbrand2
Wed Aug 30, 2017 2:57 pm
Forum: Long War 2
Topic: wotc idea: technical upgrade
Replies: 4
Views: 9192

wotc idea: technical upgrade

this is the unit class idea, to replace/upgrade teh technical. partially based on the crap idea I posted here http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26770 CHANGE IDEA weapon replacement: the secondary gauntlet is replaced with a primary flamethrower and secondary fuel tank...
by warbrand2
Tue Aug 29, 2017 11:17 pm
Forum: Long War 2
Topic: suggestions: wotc
Replies: 13
Views: 20978

suggestions: wotc

Ok I know these ideas may or may not be crap... most likely crap. but they are ideas and suggestions for if/when LW2 updates to Wotc. FIrst suggestion. : resistance add new resistance factions, and expand on the resistance turns in battle. ideas in this line. ability to do a resistance siege op, the...
by warbrand2
Mon Aug 28, 2017 8:51 pm
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26257

Re: [suggestions] side arms, main arms and enemy ideas

As I pointed above, most of your suggestions already exist in some shape of form as independent mods. Examples: Advent Sniper - Exactly like you described it Celatid Alien - New alien from the original Xcom Bio Troops - an interesting twist at area denial Muton Demolisher - your anti-armor unit par...
by warbrand2
Mon Aug 28, 2017 4:30 pm
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26257

Re: [suggestions] side arms, main arms and enemy ideas

http://steamcommunity.com/sharedfiles/filedetails/?id=848571873&searchtext=flamer No clue why I posted the flamethrower idea, when there is already a mod for it. (and it being reloadable isn't that OP, mostly because if you have to fire off more then the three shots you have then either A its a ...
by warbrand2
Mon Aug 28, 2017 3:15 pm
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26257

Re: [suggestions] side arms, main arms and enemy ideas

a little off topic there.
by warbrand2
Mon Aug 28, 2017 9:58 am
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26257

Re: [suggestions] side arms, main arms and enemy ideas

thing is there are tons of map mods that expand on the play areas and the expansion is adding a lot more.

weapons, out side of a few side grade reskin mods there are not many.
by warbrand2
Wed Aug 23, 2017 4:48 pm
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26257

Re: [suggestions] side arms, main arms and enemy ideas

Mod them up and upload them to Nexusmods/Steam Workshop so we can play around with them and I'm guessing you'd get more feedback. In LW2, there's enough balance analysis to keep people busy with the changes from one patch to the next, without adding hypothetical items that don't actually exist to t...
by warbrand2
Tue Aug 22, 2017 12:31 pm
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26257

Re: [suggestions] side arms, main arms and enemy ideas

guessing no one likes these or they are just meh?
by warbrand2
Tue Aug 15, 2017 12:24 pm
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26257

[suggestions] side arms, main arms and enemy ideas

Ok, this may just be me but I sort of wish we had more sidearms in long war two the pistols are nice but would be nice to have some variations. so here are some ideas, note I do not know if these are good but they are ideas. FLARE GUN damage: 0-1 accuracy: low (-20 to aim at all but mid range[about ...
by warbrand2
Thu Jun 15, 2017 11:24 am
Forum: General Discussion
Topic: [suggestion] weapon varrients
Replies: 0
Views: 4224

[suggestion] weapon varrients

do to long war 2 and having the SMG as a varrient of the AR, and a few mods that add things like battle rifles and squad automatic weapons. I really want more weapon variation to allow a more fine tuned army. so here are some suggestions for weapon variations. the first one is more a mod request. AN...
by warbrand2
Wed Jun 14, 2017 11:40 pm
Forum: Long War 2
Topic: can we please have more panic events?
Replies: 4
Views: 8184

Re: can we please have more panic events?

Could you tell us what the players will experience, when these suggestions are featured? wasted reload: what play will have to deal with: the soldier reloading and wasting their turn. a worse event thing a hunker down. (panic reloads are a thing though modern military drills have made them rare) ge...
by warbrand2
Wed Jun 14, 2017 10:14 am
Forum: Long War 2
Topic: can we please have more panic events?
Replies: 4
Views: 8184

can we please have more panic events?

the hunker down, run away, or shoot panics are a bit annoying as you know one of the three will happen. (though the shoot or throw grenade are rare). So here is a request for more panic events based on actual combat panics. wasted reload info: upon panic soldier reloads their gun, even full. gear di...
by warbrand2
Tue Jun 13, 2017 1:06 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1003739

Re: XCOM 2 expansion + Long War 2: Nothing to announce

seeing as a few things we see in the trailer for the expansion scream you guys I am not surprised. seriously the flame trooper for advant seems more like a long war item then a base xcom item. then their is what was leaked via the achievements the squad cohesion and getting tired stuff seem like the...
by warbrand2
Mon Jun 12, 2017 6:56 pm
Forum: General Discussion
Topic: [Suggestion] defecting aliens? for LW2
Replies: 2
Views: 6294

Re: [Suggestion] defecting aliens? for LW2

well when looking at the new expansion that was anounced it looks like atleast in canon the advant troopers candefect. cause their is one in xcom armor in that trailer.
by warbrand2
Tue May 23, 2017 2:05 am
Forum: Long War 2
Topic: random mission idea.
Replies: 0
Views: 3269

random mission idea.

MISSION TYPE IDEA: resistance detected. concept: the haven the player has contacted has been detected by advent and instead of using a faceless to spy they are moving in to wipe it out. mission requirements: haven with 5+ people, advent force level lower then 5 (higher then will trigger a sweep mis...
by warbrand2
Wed Mar 08, 2017 1:45 pm
Forum: General Discussion
Topic: [Suggestion]Bonus exp for completing missions without getting spotted
Replies: 4
Views: 19622

Re: [Suggestion]Bonus exp for completing missions without getting spotted

uh seeing as it is impossible to complete a mission with out being spotted, do to the fact once you trigger the objective you are instantly spotted.
by warbrand2
Wed Mar 08, 2017 1:36 pm
Forum: Long War 2
Topic: [suggetion] sentry turrets
Replies: 0
Views: 3436

[suggetion] sentry turrets

idea based off of this mod: [mod link removed do to creators being dicks] Ok I love long war two, but it has a huge problem on defense missions even in late game with the player just never having enough fire power unless they are extremely lucky or play it perfect and even then their is a massive ch...
by warbrand2
Sat Feb 11, 2017 12:16 am
Forum: Long War 2
Topic: [suggestion] combat engineer
Replies: 0
Views: 3365

[suggestion] combat engineer

was playing lw2 and got this idea, probibly shouldn't post this here but there isn't exactly a suggestion section for lw2. CLASS CONCEPT: COMBAT ENGINEER gear: shotgun, portable mortar. use: controlled demolition, specialized munitions. ABILITIES squady (When gets combat engineer) PORTABLE MORTAR: a...
by warbrand2
Wed Feb 08, 2017 1:15 pm
Forum: Long War 2
Topic: [suggestion] side arm expansion
Replies: 1
Views: 4672

Re: [suggestion] side arm expansion

any opinions on this, or was this a waste of a post?