Search found 167 matches

by deaconivory
Sat Nov 11, 2017 8:56 pm
Forum: Long War 2
Topic: Long war 2 .ini
Replies: 4
Views: 8836

Re: Long war 2 .ini

I love your mod but I would love to change some stuff around for the soldier classes and the advent. I have looked everywhere I can think of to find the long war ini but haven't found anything. I have modified the other ini's which has changed some of what I want to do but not everything. Can anyon...
by deaconivory
Fri Nov 10, 2017 7:10 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 34
Views: 100340

Re: Terra Invicta Dev Diary #1

johnnylump wrote:We hope to let you play those other factions, too, but we're building the initial story around what we're calling the "Resist" faction. (It will get a more imaginative name in-game.)
"The VanDoornians"
by deaconivory
Fri Nov 10, 2017 6:57 pm
Forum: Long War 2
Topic: Long war 2 .ini
Replies: 4
Views: 8836

Re: Long war 2 .ini

I love your mod but I would love to change some stuff around for the soldier classes and the advent. I have looked everywhere I can think of to find the long war ini but haven't found anything. I have modified the other ini's which has changed some of what I want to do but not everything. Can anyon...
by deaconivory
Fri Sep 15, 2017 12:40 pm
Forum: General Discussion
Topic: Help - Console command to move Avenger in geoscape
Replies: 1
Views: 15283

Re: Help - Console command to move Avenger in geoscape

Just checking, are you running Long War2? Any additional mods? My first guess would be trying to spawn a new mission, for example: LWSpawnActivity COINOps WorldRegion_SouthAF all of the commands that I have are here: https://docs.google.com/spreadsheets/d/18yF7MrIVSo6JGj0YF_yz0vOUM2d5FJJFrMqOIolaifs...
by deaconivory
Fri Sep 15, 2017 12:11 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Will the launch day mods be updated?
Replies: 11
Views: 38679

Re: Will the launch day mods be updated?

vinegarchips wrote:Would it be possible to get an ETA on when these updates will be published? Even a vague "soon".
RIP Pvt. Francis G. Harding o7
by deaconivory
Tue Aug 29, 2017 4:52 pm
Forum: Long War 2: Bug Reports
Topic: Smash & Grab with negative time remaining
Replies: 30
Views: 43151

Re: Smash & Grab with negative time remaining

I'm only running mods from XWynn's list (not at home, so can't check them all) and not even all of those. Nothing gameplay or map changing; cosmetic changes and the occasional time-savers (Evac All, Stop Wasting my Time, etc.) only. Have you refreshed the ini files? I have, and additionally I unsub...
by deaconivory
Tue Aug 29, 2017 4:40 pm
Forum: Long War 2: Bug Reports
Topic: Smash & Grab with negative time remaining
Replies: 30
Views: 43151

Re: Smash & Grab with negative time remaining

Andronimus wrote:I'm only running mods from XWynn's list (not at home, so can't check them all) and not even all of those. Nothing gameplay or map changing; cosmetic changes and the occasional time-savers (Evac All, Stop Wasting my Time, etc.) only.
Have you refreshed the ini files?
by deaconivory
Sun Aug 27, 2017 9:40 pm
Forum: Long War 2
Topic: LW2 v1.5 is Live
Replies: 36
Views: 54434

LW2 v1.5 is Live

Long War2: http://steamcommunity.com/sharedfiles/filedetails/?id=844674609 Change Log: http://www.pavonisinteractive.com/longwar2_changelog.htm Bug Reports: http://www.pavonisinteractive.com/phpBB3/viewforum.php?f=17 Good Luck Commander. EDIT: Mods that you should not need with 1.5: LW2 PsiOp BugFix...
by deaconivory
Mon Aug 21, 2017 4:46 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1005760

Re: XCOM 2 expansion + Long War 2: Nothing to announce

which seem to imply that he had access to an early release of WotC to prepare for compatibility issues with his mod. From the second line of the post: "I don't have an early access version of WotC, but the ini files that came with the Propaganda Center gave me a good head start on some things....
by deaconivory
Wed Aug 16, 2017 4:53 pm
Forum: Long War 2
Topic: will we get a chance to play 1.5 before the expansion?
Replies: 15
Views: 22735

Re: will we get a chance to play 1.5 before the expansion?

My bad No worries, it is a common misconception. To answer the initial question from @infidel901, the testers are still working with the latest version of 1.5, so it will be released when JL is satisfied that we've ensured that it is as "bug free" as humanly possible. As you can see from ...
by deaconivory
Mon Aug 14, 2017 5:59 pm
Forum: Long War 2
Topic: will we get a chance to play 1.5 before the expansion?
Replies: 15
Views: 22735

Re: will we get a chance to play 1.5 before the expansion?

Remember that Long War 2 (unlike it's predecessor) was officially commissioned by Firaxis. I don't think Firaxis is at all ignorant of how many people like the Long War and are using it.. LW2 was commissioned by 2K not Firaxis. Other than being friendly, and sharing programming support between team...
by deaconivory
Wed Jun 21, 2017 11:30 am
Forum: Long War 2: Bug Reports
Topic: Pure virtual function being called GLSrunning===1
Replies: 7
Views: 16379

Re: Pure virtual function being called GLSrunning===1

This is a memory error, it is not specifically caused by any single mod, but an memory error most likely caused by a problem with how X2 is coded in Unreal Engine and C++. There are examples of this error in other UE games, and if you google it you'll see lots of discussions prior to XCOM2's release...
by deaconivory
Thu Jun 15, 2017 4:55 pm
Forum: Long War 2
Topic: 1.5?
Replies: 33
Views: 55564

Re: 1.5?

Any official word or unofficial thoughts about the arrival (or lack thereof) of lw 1.5, now that we have only 10ish weeks before the release of a vanilla expansion that's sure to complicate matters? We are still testing fixes for a few stubborn bugs, and looking at some smallish mid/late game balan...
by deaconivory
Mon Jun 12, 2017 7:12 pm
Forum: Long War 2
Topic: how to get the beta versions
Replies: 2
Views: 6634

Re: how to get the beta versions

We're working on 1.5 now. I can't give a specific date for release, but it's definitely in process. Hang tight.
by deaconivory
Mon Jun 12, 2017 6:18 pm
Forum: Long War 2
Topic: i realy miss the LW EW camera viwe
Replies: 2
Views: 6194

Re: i realy miss the LW EW camera viwe

Use "Free Camera Rotation" http://steamcommunity.com/sharedfiles/filedetails/?id=616359783 DESCRIPTION: 1. Sets default rotation angle to 45 degrees. 2. Enables free camera rotation while holding down Q and E keys (in analog mode, see hotkeys). 3. Enables free camera zoom while holding dow...
by deaconivory
Wed Jun 07, 2017 3:51 pm
Forum: Long War 2
Topic: Normal Campaign Length?
Replies: 3
Views: 7445

Re: Normal Campaign Length?

I have heard of campaigns ending as early as Nov/Dec, which seems really unusual to me. My experience is that most campaigns last into March/April. I had one that ended in May.
by deaconivory
Mon Jun 05, 2017 3:38 pm
Forum: Long War 2
Topic: Questions about Dark Events.
Replies: 13
Views: 20038

Re: Questions about Dark Events.

josna238 wrote: 2.- Is there any way to know what DE are timed and what are forever? And for timed can we know how much time it will last?
Everything is here:

http://www.ufopaedia.org/index.php/Dark_Events_(LW2)
by deaconivory
Thu May 25, 2017 5:24 pm
Forum: Long War 2
Topic: Why does disabling and re-enabling mods fix anything?
Replies: 11
Views: 20970

Re: Why does disabling and re-enabling mods fix anything?

Excellent explanation from Izmir, thank you for that. I also noticed after re-reading OP's initial post, this line: "First, when 1.3 came out, I started a new campaign, and there was a graphical issue that caused a combination of flashing and inverted colors." That bug is actually caused b...
by deaconivory
Wed May 24, 2017 4:11 pm
Forum: Long War 2
Topic: Why does disabling and re-enabling mods fix anything?
Replies: 11
Views: 20970

Re: Why does disabling and re-enabling mods fix anything?

Steam loads mods in date order, so the most recently added mod is loaded last. Generally speaking, UI mods like to be loaded after overhaul mods (like LW2) but it is best to read the mod descriptions on Steam/nexus to make sure. I have found only a handful of mods that seemed to work better if they ...
by deaconivory
Wed May 24, 2017 3:38 pm
Forum: Long War 2
Topic: Just The Network Tower?
Replies: 8
Views: 13939

Re: Just The Network Tower?

I lean towards finishing the HQ nowadays as long as there are sufficient troops available. I used to waffle a bit, but if you just quit after the HQ is exposed without attacking it, you risk retals/mini-retals, which are highly irritating and can come at bad times for you. Every HQ you liberate is ...
by deaconivory
Mon May 22, 2017 1:26 pm
Forum: Long War 2
Topic: does LW2 1.3 include patch 1 ?
Replies: 6
Views: 11423

Re: does LW2 1.3 include patch 1 ?

"and its not steam game"

Not to jump to conclusions, but I noticed that you deleted this from your comment. Just an FYI, LW2 require a fully licensed copy of the game. It will not work on a "non-Steam" (i.e. pirated) game.
by deaconivory
Mon May 22, 2017 1:23 pm
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 88951

Re: [Glitch] Pistols not showing up, weapons being switched(?)

Robojumper provided me with a some insight on this bug over the weekend, and sent me a list of mods that he has noticed can cause the bug: Overwatch All Steady Weapon Configurable Protect Device LOS Preview Squad Cohesion Hostile Territory Grimy's Attrition Mode Squad Notoriety The MOCX Initiative Q...