Search found 16 matches
- Sat Aug 12, 2017 4:12 am
- Forum: Long War 2
- Topic: Replacing Concussion Rockets with another skill.
- Replies: 6
- Views: 11460
Replacing Concussion Rockets with another skill.
So I am looking at replacing Concussion Rocket with another existing perk. I know it's a fairly easy ini edit so I don't need help with that but, I do need help on deciding on what to change it to. My current line of thinking is replacing the rocket with formidable, and putting either Chain shot or ...
- Sat Jul 29, 2017 4:58 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1120149
Re: XCOM 2 expansion + Long War 2: Nothing to announce
If you look at how Firaxis has been releasing information for WOTC you'll notice that they have been releasing new details on each Hero and Chosen every week since they announced the Expansion. Seeing as they will most likely continue to follow this pattern with other details like Covert Ops and new...
- Mon Feb 27, 2017 3:36 am
- Forum: Long War 2
- Topic: Haven invaded and wiped
- Replies: 14
- Views: 20733
Re: Haven invaded and wiped
One of the requirements for an invasion to occur is an adjacent region to your liberated region, to have strength level 8. Keep that in mind to help you plan future runs. So what you're saying is I wasted 3 of my rebels on intel in the hopes they would pick up a supply convoy ambush that literally ...
- Sun Feb 19, 2017 11:59 pm
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 67099
Re: Covering Fire as a lvl 1 Offensive AWC perk
I'll just leave this here in case anyone else wants it.
http://steamcommunity.com/sharedfiles/f ... earchtext=
http://steamcommunity.com/sharedfiles/f ... earchtext=
- Mon Feb 13, 2017 2:26 pm
- Forum: Long War 2
- Topic: Performance issues in Swarming/Final missions
- Replies: 7
- Views: 13439
Re: Performance issues in Swarming/Final missions
Try reloading a save. Most of my slowdown comes from debris
- Mon Feb 13, 2017 3:05 am
- Forum: Long War 2
- Topic: So Jonny Lump....
- Replies: 18
- Views: 28443
Re: So Jonny Lump....
Most NDAs I've heard of don't even let you say that you've signed them. But, I doubt you expect JL to actually respond
- Thu Feb 09, 2017 5:19 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5850518
Re: Psi Ops still suck?
When you step back and look at all the resources it takes to get Psi Ops up and running they feel wanting. For starters you need to secure a Sectoid corpse for the autopsy. For me I was well into my second month before I was able to get one for the R&D. Second, you need to dedicate supplies and ...
- Thu Feb 09, 2017 12:15 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5850518
Re: Psi Ops still suck?
It looks like this thread had an effect. Check out the change log for 1.2. Worked on Psi Tree to 1) add more pre-reqs, with the effect of reducing the number of high-level perks that take an eternity to train appearing so early 2) ensure at least one perk from the top two levels can be trained if pr...
- Wed Feb 08, 2017 6:30 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5850518
Re: Psi Ops still suck?
They could let us tweak the psi ops in the ini files
- Tue Feb 07, 2017 12:40 pm
- Forum: Long War 2
- Topic: Supply convoy in liberated region
- Replies: 12
- Views: 19790
Re: Supply convoy in liberated region
Do I need to have people on intel to have this supply raid show up?
- Mon Feb 06, 2017 11:37 pm
- Forum: Modding Long War 2
- Topic: Psi Op Ability Limit
- Replies: 2
- Views: 6824
Re: Psi Op Ability Limit
Or is there a way to open it up so you can pick any of the skills to train? There's only so much RNG a man can take
- Thu Feb 02, 2017 3:17 am
- Forum: Long War 2: Bug Reports
- Topic: Corpses and Advent Intel Raid
- Replies: 1
- Views: 4781
Corpses and Advent Intel Raid
I may be wrong but I believe you're supposed to get corpses from defending the Intel Raid correct? I've done it before and got corpses, and during the mission it even popped up with with [1] Advent Troop Corpse Dropped. Is this a bug or working as intended?
- Mon Jan 30, 2017 8:41 pm
- Forum: Modding Long War 2
- Topic: Additional Rockets/Fuel for the Technical?
- Replies: 7
- Views: 13521
Re: Additional Rockets/Fuel for the Technical?
How did you manage to deal with increasing the number of available rockets to use? I have done something like this: [LW_Overhaul.X2Item_LWGauntlet] -Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 1 -Gauntlet_Primary_MAG_ICLIPSIZE = 1 -Gauntlet_Primary_COIL_ICLIPSIZE = 1 -Gauntlet_Primary_BEAM_ICLIPSIZE ...
- Sun Jan 29, 2017 10:39 pm
- Forum: Modding Long War 2
- Topic: Additional Rockets/Fuel for the Technical?
- Replies: 7
- Views: 13521
Re: Additional Rockets/Fuel for the Technical?
It's the suit that does it. That popping up is what prompted this post actually. I was hoping that there was something simple in the ini that I could tweak that would either let it be a utility item but I haven't found anything. At this point I would take something that gave you 2 extra rockets with...
- Sun Jan 29, 2017 8:32 pm
- Forum: Modding Long War 2
- Topic: Additional Rockets/Fuel for the Technical?
- Replies: 7
- Views: 13521
Additional Rockets/Fuel for the Technical?
Does anyone know of a way to let the Technical carry extra rockets or fuel in a utility slot? I know you can directly change their clip sizes in XComGameData_WeaponData. The problem with that is I would prefer to have it both be flexible between the soldiers I have trained towards each side of the s...
- Mon Feb 22, 2016 10:33 pm
- Forum: General Discussion
- Topic: Thanks LWS
- Replies: 0
- Views: 5466
Thanks LWS
I just wanted to say thank you to the LWS team. Long War was easily one of my favorite games to play last year and is what kept me playing XCOM for as long as I did. While I would happily pay $20 for a proper Long War expansion to XCOM 2, I'm sure you folks are hard at work on Terra Invicta. Anyway,...