Search found 221 matches

by Amineri
Mon Jan 15, 2018 7:18 pm
Forum: XCOM: Long War General Discussion
Topic: Sequential overwatch
Replies: 7
Views: 5232

Re: Sequential overwatch

So on upkmodder, that github link is for the java source. I'd originally done the develop on Google Code SVN, which allowed separate links for releases (although there wasn't much interest). There's a public google docs page where you can access the last built version here : https://drive.google.com...
by Amineri
Sun Feb 12, 2017 8:14 pm
Forum: Resolved Bug Reports
Topic: Trojan virus perk not working anymore
Replies: 21
Views: 11284

Re: Trojan virus perk not working anymore

Hi, i have the Trojan virus perk on 3 of my specialists because I use haywire a lot, so it's great to have. First few times it worked but now I've had three missions where it's not done any damage at all. This last time hack was 63% to control (IIRC) so should have done some damage at least. I thin...
by Amineri
Sat Feb 11, 2017 6:29 pm
Forum: Long War 2
Topic: Game Suddenly Ends in Defeat
Replies: 37
Views: 22447

Re: Game Suddenly Ends in Defeat

I have the lead discovered, I have a liberated region, I have even Shadow Chamber. I have only Forge on my map left. And there is no sign of avatar project. https://pp.vk.me/c626431/v626431559/54046/i5xEHiFHe2Y.jpg This definitely is a bug. Somehow the Liberation objective chain got stuck, even tho...
by Amineri
Thu Feb 09, 2017 7:45 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 19658

Re: Was Flamethrower Range Nerfed as well in 1.1?

There is one in there for coil as well. Is that one not used? Gauntlet_Secondary_COIL_RANGE=7 Right. We'd had plans for a 4th tier of gauntlet, since we had an artist that was interested in providing the model, but in the end it didn't make it in. Gameplay-wise it works, but there's no unique coil-...
by Amineri
Thu Feb 09, 2017 7:43 pm
Forum: Elevated Bug Reports
Topic: Invasion: Can target psi emitter with kubikri without seeing it
Replies: 5
Views: 7566

Re: Invasion: Can target psi emitter with kubikri without seeing it

This appears to not be restricted to just Kubikuri. From my reading of the code, any squadsight ability should allow this. It is also not unique to Invasion missions, as several other mission types use the "Map Viewer" to add visibility to objectives -- this includes the Destroy Object mission. So ...
by Amineri
Thu Feb 09, 2017 7:25 pm
Forum: Modding Long War 2
Topic: XComGame.INT file "Editing"..
Replies: 9
Views: 6565

Re: XComGame.INT file "Editing"..

Might have found another tricky situation with any attempts to create custom INT that would "hook" correctly to whichever LW2 target files. LW_Overhaul.INT & XComGame.INT are both located into the root of the Localization folder inside the LW2 mod structure -- this IS a normal method when we all wa...
by Amineri
Sat Feb 04, 2017 10:00 pm
Forum: Elevated Bug Reports
Topic: Invasion: Can target psi emitter with kubikri without seeing it
Replies: 5
Views: 7566

Re: Invasion: Can target psi emitter with kubikri without seeing it

I was unable to replicate this issue. 1) Started an invasion mission with a Sharpshooter with sniper rifle and Kubikuri ability. 2) Moved unit to position to have LOS of spike. 3) Unable to target -- no icon, neither standard shot nor kubikuri allowed targeting it 4) Dropped in a unit to initially s...
by Amineri
Sat Feb 04, 2017 9:20 pm
Forum: Elevated Bug Reports
Topic: UI hit chance doesn't count graze band or crit promote
Replies: 3
Views: 6103

Re: UI hit chance doesn't count graze band or crit promote

I'm pondering what to do with this. You are correct that crit in general reduces the graze band chances, so using hit + crit + 1/2 (graze) the displayed value is no longer accurate. However, increasing the displayed hit chance (while mathematically correct in some sense) is also misleading in some s...
by Amineri
Sat Feb 04, 2017 9:01 pm
Forum: Forum Matters
Topic: Request : a "Developpers' unread post" button in the forum's functions
Replies: 5
Views: 8379

Re: Request : a "Developpers' unread post" button in the forum's functions

I think Paradox forums have something similar, which allows filtering to only view developer posts. But no idea on how it is implemented.
by Amineri
Sat Feb 04, 2017 8:57 pm
Forum: Long War 2: Bug Reports
Topic: AWC perk selection bugs
Replies: 17
Views: 9979

Re: AWC perk selection bugs

Hi, pardon my noobishness but I know nothing about editing .ini files. So I used the tl;dr version. I don't have line numbers or even coherent lines in note pad, it text wraps based on the size of the window. Does the ;;;restrict;;; end at the ;;;image;;; section? that's what it looks like to me, j...
by Amineri
Sat Feb 04, 2017 8:54 pm
Forum: Long War 2: Bug Reports
Topic: AWC perk selection bugs
Replies: 17
Views: 9979

Re: AWC perk selection bugs

AWC perks are assigned upon promotion to Squaddie, not upon creation. You can confirm this by either having the AWC built (or revealing AWC perks with an ini edit) and having a rookie ready to promote. They'll get different abilities each time, even if they roll up the same class. This is a require...
by Amineri
Sat Feb 04, 2017 8:44 pm
Forum: Long War 2: Bug Reports
Topic: LoadOut Phase HUD Artifacts
Replies: 2
Views: 2159

Re: LoadOut Phase HUD Artifacts

I know I haven't seen anything like that, so I'd also suspect a mod conflict. We did have to do some funny business to get the mod to display the 3 utility slots (or 4 for grenadiers with their grenade slot).
by Amineri
Sat Feb 04, 2017 8:40 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 19658

Re: Was Flamethrower Range Nerfed as well in 1.1?

The most disturbing thing about the new flamethrower is its inability to hit enemies one tile in front of you. Happens so often with enemies behind cover around the corner. This should be a bit improved in 1.1. In 1.0 the vertical aiming point for the flamethrower was a half-vertical tile up, which...
by Amineri
Sat Feb 04, 2017 8:30 pm
Forum: Resolved Bug Reports
Topic: Hacking the Network Tower while Soldiers are Mindcontrolled renders them unusable for the rest of the mission
Replies: 5
Views: 3624

Re: Hacking the Network Tower while Soldiers are Mindcontrolled renders them unusable for the rest of the mission

I think I've fixed this. There's been an outstanding bug from base XCOM 2 regarding mind-controlled units that are stunned (actually it affects a lot of ticking effects like disorient, poison etc). I've fixed that up. I've also added a new condition to the network tower hack that prevents any soldie...
by Amineri
Fri Feb 03, 2017 5:54 pm
Forum: Elevated Bug Reports
Topic: Flamer not showing hit at point blank
Replies: 5
Views: 4038

Re: Flamer not showing hit at point blank

Just to clarify, this picture shows a case where adjacent enemy will be hit, but the tile the trooper is standing in will *NOT* be affected. That is, the trooper will take damage, and can be set on fire, but the tile the trooper is standing on cannot be set on fire. This is basically working as desi...
by Amineri
Fri Feb 03, 2017 5:42 pm
Forum: Resolved Bug Reports
Topic: Bug with Shen's Last Gift and PoI's.
Replies: 27
Views: 14577

Re: Bug with Shen's Last Gift and PoI's.

Yrrrrrgggg... This one may take some trickery to fix. The problem is that the POI for a mission is generated when the mission is generated. For LW2, that means before the infiltration is started. However, with the way the DLC is set up, there was the assumption implicitly made that missions are "one...
by Amineri
Fri Feb 03, 2017 5:22 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 19658

Re: Was Flamethrower Range Nerfed as well in 1.1?

I actually didn't intend to reduce the range. The config variables are the same. I think the range ended up shorter as a side effect of something in how I changed the targeting system. The intended balance changes were to the damage and burn/fire chances, not to the range. We'll be monitoring this, ...
by Amineri
Fri Feb 03, 2017 5:16 pm
Forum: Elevated Bug Reports
Topic: Flamer not showing hit at point blank
Replies: 5
Views: 4038

Re: Flamer not showing hit at point blank

Summary : Cones (and all AoEs) are 3D and hit 3D tiles by containing the CENTER of the tile, not by including any PART of the tile. Units occupy multiple 3D tiles, and can be affected even if the ground tile they are in is not affected. ----------------------------------------------------------- Det...
by Amineri
Fri Feb 03, 2017 1:56 am
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 23648

Re: PCS Dissapearing

So my best guess at this point is that this is some sort of weird serialization/deserialization error. All of the reports indicate that the problem occurs when a save/load cycle is run, and that the PCS is no longer present after the load. So here's some background on how the PCS slot works... The P...
by Amineri
Thu Feb 02, 2017 11:42 pm
Forum: Elevated Bug Reports
Topic: Squad deployment UI
Replies: 13
Views: 12658

Re: Squad deployment UI

So I've tried, but am totally unable to replicate this situation. None of our internal testers have reported this either. Maybe related: At the same time as this problem started I have also noticed that if I check Soldier Abilities in Armory there are only two columns for skills as in vanilla game (...
by Amineri
Thu Feb 02, 2017 11:15 pm
Forum: Elevated Bug Reports
Topic: Invasion: Can target psi emitter with kubikri without seeing it
Replies: 5
Views: 7566

Re: Invasion: Can target psi emitter with kubikri without seeing it

This appears to not be restricted to just Kubikuri. From my reading of the code, any squadsight ability should allow this. It is also not unique to Invasion missions, as several other mission types use the "Map Viewer" to add visibility to objectives -- this includes the Destroy Object mission.
by Amineri
Thu Feb 02, 2017 9:50 pm
Forum: Resolved Bug Reports
Topic: UFO Defense Mission Skipped (Preventing other missions)
Replies: 2
Views: 2428

Re: UFO Defense Mission Skipped (Preventing other missions)

Thanks for the report, was able to figure out the cause of the bug. Issue was that base XCOM 2 UIPersonnel and UIArmory adds the geoscape hotlink EXCEPT when exactly class'UISquadSelect' is in the screen stack. Since we made a bunch of changes to Squad Select (back row for 6 more soldiers displayed)...
by Amineri
Thu Feb 02, 2017 9:14 pm
Forum: Resolved Bug Reports
Topic: Gauss Cannon model bug
Replies: 2
Views: 2724

Re: Gauss Cannon model bug

Issue is fixed. Was missing some template code to add the "StockSupport" piece, which is the immobile base part that connects the handle bit to the body.
by Amineri
Thu Feb 02, 2017 8:44 pm
Forum: Resolved Bug Reports
Topic: Crash - AWC Abilities
Replies: 1
Views: 1835

Re: Crash - AWC Abilities

I've fixed this issue so that the CTD doesn't occur any longer. The up/down arrows don't work to cycle through things like they do in officer UI, and I haven't figured that out, but the more serious CTD issue is resolved.