Search found 11 matches
- Thu Sep 23, 2021 8:01 pm
- Forum: XCOM: Long War General Discussion
- Topic: Mechtoid > Cyberdisk > Sectopod
- Replies: 5
- Views: 27149
Re: Mechtoid > Cyberdisk > Sectopod
From my experience, yes, this is pretty much the trend, but not due to innate abilities. The cyberdisk usually shows up first in my campaigns, but if you can lock it down with suppression fire, its not difficult to pick apart. The mechtoid is much worse because it has formidable health now, and it c...
- Mon Apr 19, 2021 1:32 pm
- Forum: Long War 2
- Topic: Gremlin Stabilize has no charges?
- Replies: 0
- Views: 20497
Gremlin Stabilize has no charges?
Version 1.5 Not sure what's causing this issue, but for some reason all my specialist medics are spawning into missions with ZERO gremlin stabilize charges when applicable. I have no clue why, they have the "field medic" perk and the charges associated with that up to four. From what I've ...
- Wed Aug 26, 2020 10:51 pm
- Forum: XCOM: Long War General Discussion
- Topic: Any way to figure out which enemies have grenades?
- Replies: 3
- Views: 28190
Re: Any way to figure out which enemies have grenades?
Also, suppressing an enemy with grenades, or any explosives really, will prevent them from using said abilities. Technically, they can still use them, but their range is drastically reduced. I've never seen it happen. More often than not, they will attempt to open fire on or suppress whoever is supp...
- Wed Aug 26, 2020 10:49 pm
- Forum: XCOM: Long War General Discussion
- Topic: Archer Grenade Range too small
- Replies: 2
- Views: 25943
Re: Archer Grenade Range too small
I found out its possible to mod the range if you want. In this example, with the grenade launcher specifically. Find you game folder, then navigate to "XCom-Enemy-Unknown\XEW\XComGame\Config". Open Defaultgamecore.ini CTRL+F then look for "iType=eItem_MecGrenadeLauncher" Scroll o...
- Wed Aug 26, 2020 10:42 pm
- Forum: XCOM: Long War General Discussion
- Topic: flamethrower mech
- Replies: 2
- Views: 30278
Re: flamethrower mech
There's nothing wrong with using and investing in the flamethrower. That being said, you must have other weapons on your mech as well, namely stuff that deals with whatever the flamethrower will not. I don't think the flamethrower affects mechanized enemies for example, so the electropulse module mi...
- Sun Aug 23, 2020 2:19 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Gatling laser squadsight missing?
- Replies: 0
- Views: 21920
Gatling laser squadsight missing?
I'm looking in the description for the gatling laser, and it says, like the LMG, its supposed to have limited squadsight. Here's the thing though, I've ran it through several battles, and for some reason it doesn't. I even looked in the loadout screen and sure enough, the LMG gives the squadsight pe...
- Thu Jul 25, 2019 11:58 pm
- Forum: Long War 2: Bug Reports
- Topic: Blacksite: Squad not taking overwatch shots
- Replies: 1
- Views: 23178
Blacksite: Squad not taking overwatch shots
This is a (one of a few) bugs happening in the advent blacksite mission. I have 2 overwatch rangers, fully geared with the right-side tree, including ever vigilant, cool under pressure, covering fire, and rapid reaction. At the end of the turn they go into overwatch like normal. HOWEVER, they do not...
- Thu Jul 11, 2019 1:30 pm
- Forum: Modding Long War 2
- Topic: Long War 2 1.5: Trying to increase squad sizes?
- Replies: 0
- Views: 26699
Long War 2 1.5: Trying to increase squad sizes?
I followed the guide listed here: https://steamcommunity.com/workshop/filedetails/discussion/844674609/143388250763930586/ But for some reason the changes are not showing up in the game. Also this thread for reference on that: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=18&t=25508&a...
- Tue Jun 25, 2019 2:43 am
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 76486
Re: Questions/feedback about Smash & Grab
Played more than a dozen smash and grab missions since 1.5. For some reason I never saw them on version 1.3. They seem to be great early-game missions for acquiring elerium/alloys/supplies from what I've seen, but the rewards isn't that great. As already mentioned, ambush missions and convoy raids o...
- Tue Jun 25, 2019 12:14 am
- Forum: Long War 2: Bug Reports
- Topic: A potential mistake?
- Replies: 2
- Views: 22133
Re: A potential mistake?
Thank you for the quick reply. I'll be sure to pass it on.
- Mon Jun 03, 2019 12:54 pm
- Forum: Long War 2: Bug Reports
- Topic: A potential mistake?
- Replies: 2
- Views: 22133
A potential mistake?
This isn't technically a bug, but it may be the cause of some serious issues nonetheless (also I don't know where else to put this). Its also possible this may be intention, if so I would like some feedback. In the game files "XcomGameCore.ini" within the LW2 config files, there are four l...