Search found 11 matches

by poseidon595
Thu Sep 23, 2021 8:01 pm
Forum: XCOM: Long War General Discussion
Topic: Mechtoid > Cyberdisk > Sectopod
Replies: 5
Views: 18922

Re: Mechtoid > Cyberdisk > Sectopod

From my experience, yes, this is pretty much the trend, but not due to innate abilities. The cyberdisk usually shows up first in my campaigns, but if you can lock it down with suppression fire, its not difficult to pick apart. The mechtoid is much worse because it has formidable health now, and it c...
by poseidon595
Mon Apr 19, 2021 1:32 pm
Forum: Long War 2
Topic: Gremlin Stabilize has no charges?
Replies: 0
Views: 12735

Gremlin Stabilize has no charges?

Version 1.5 Not sure what's causing this issue, but for some reason all my specialist medics are spawning into missions with ZERO gremlin stabilize charges when applicable. I have no clue why, they have the "field medic" perk and the charges associated with that up to four. From what I've ...
by poseidon595
Wed Aug 26, 2020 10:51 pm
Forum: XCOM: Long War General Discussion
Topic: Any way to figure out which enemies have grenades?
Replies: 3
Views: 20090

Re: Any way to figure out which enemies have grenades?

Also, suppressing an enemy with grenades, or any explosives really, will prevent them from using said abilities. Technically, they can still use them, but their range is drastically reduced. I've never seen it happen. More often than not, they will attempt to open fire on or suppress whoever is supp...
by poseidon595
Wed Aug 26, 2020 10:49 pm
Forum: XCOM: Long War General Discussion
Topic: Archer Grenade Range too small
Replies: 2
Views: 18051

Re: Archer Grenade Range too small

I found out its possible to mod the range if you want. In this example, with the grenade launcher specifically. Find you game folder, then navigate to "XCom-Enemy-Unknown\XEW\XComGame\Config". Open Defaultgamecore.ini CTRL+F then look for "iType=eItem_MecGrenadeLauncher" Scroll o...
by poseidon595
Wed Aug 26, 2020 10:42 pm
Forum: XCOM: Long War General Discussion
Topic: flamethrower mech
Replies: 2
Views: 22484

Re: flamethrower mech

There's nothing wrong with using and investing in the flamethrower. That being said, you must have other weapons on your mech as well, namely stuff that deals with whatever the flamethrower will not. I don't think the flamethrower affects mechanized enemies for example, so the electropulse module mi...
by poseidon595
Sun Aug 23, 2020 2:19 pm
Forum: XCOM: Long War Troubleshooting
Topic: Gatling laser squadsight missing?
Replies: 0
Views: 14219

Gatling laser squadsight missing?

I'm looking in the description for the gatling laser, and it says, like the LMG, its supposed to have limited squadsight. Here's the thing though, I've ran it through several battles, and for some reason it doesn't. I even looked in the loadout screen and sure enough, the LMG gives the squadsight pe...
by poseidon595
Thu Jul 25, 2019 11:58 pm
Forum: Long War 2: Bug Reports
Topic: Blacksite: Squad not taking overwatch shots
Replies: 1
Views: 15933

Blacksite: Squad not taking overwatch shots

This is a (one of a few) bugs happening in the advent blacksite mission. I have 2 overwatch rangers, fully geared with the right-side tree, including ever vigilant, cool under pressure, covering fire, and rapid reaction. At the end of the turn they go into overwatch like normal. HOWEVER, they do not...
by poseidon595
Thu Jul 11, 2019 1:30 pm
Forum: Modding Long War 2
Topic: Long War 2 1.5: Trying to increase squad sizes?
Replies: 0
Views: 19841

Long War 2 1.5: Trying to increase squad sizes?

I followed the guide listed here: https://steamcommunity.com/workshop/filedetails/discussion/844674609/143388250763930586/ But for some reason the changes are not showing up in the game. Also this thread for reference on that: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=18&t=25508&a...
by poseidon595
Tue Jun 25, 2019 2:43 am
Forum: Long War 2
Topic: Questions/feedback about Smash & Grab
Replies: 28
Views: 58548

Re: Questions/feedback about Smash & Grab

Played more than a dozen smash and grab missions since 1.5. For some reason I never saw them on version 1.3. They seem to be great early-game missions for acquiring elerium/alloys/supplies from what I've seen, but the rewards isn't that great. As already mentioned, ambush missions and convoy raids o...
by poseidon595
Tue Jun 25, 2019 12:14 am
Forum: Long War 2: Bug Reports
Topic: A potential mistake?
Replies: 2
Views: 14718

Re: A potential mistake?

Thank you for the quick reply. I'll be sure to pass it on.
by poseidon595
Mon Jun 03, 2019 12:54 pm
Forum: Long War 2: Bug Reports
Topic: A potential mistake?
Replies: 2
Views: 14718

A potential mistake?

This isn't technically a bug, but it may be the cause of some serious issues nonetheless (also I don't know where else to put this). Its also possible this may be intention, if so I would like some feedback. In the game files "XcomGameCore.ini" within the LW2 config files, there are four l...