Search found 8 matches

by Grunt
Mon Mar 07, 2016 5:37 pm
Forum: XCOM: Long War General Discussion
Topic: If LongWar was continually developed, what things were on the radar?
Replies: 1
Views: 5720

If LongWar was continually developed, what things were on the radar?

I always enjoy reading answers to similar questions below from successful mod teams. This is simply an FYI to me. Please, anyone from the LW Team chime in - appreciate your time and responses to any/all questions. What were BIG and small things the team still wanted to add or change or tweak with th...
by Grunt
Wed Mar 02, 2016 6:28 pm
Forum: Terra Invicta Development
Topic: Fundamental Design
Replies: 4
Views: 12799

Re: Fundamental Design

Other than these posts I haven't read anywhere possible design ideas for the game. I hope that this game is something along the lines of a XCOM theme that spans our entire solar system - except the player is now the "Council Leader" scale of things for decisions - more armchair general pla...
by Grunt
Tue Mar 01, 2016 6:00 pm
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 104370

Re: Brainstorm: Alien Motivation

Motivations kept mysterious make for great story telling and gaming. Uncovering unknowns only to find more mysteries - keeps us going through gaming grinds, it keeps interest (measured possibly in years or decades), immersion in the (game)world, sparks major online discussions & debates, can hel...
by Grunt
Mon Feb 29, 2016 9:51 pm
Forum: XCOM: Long War General Discussion
Topic: Is there a posted list of "XCOM Mod Limits Found" somewhere?
Replies: 1
Views: 5182

Is there a posted list of "XCOM Mod Limits Found" somewhere?

Is there a posted/running list of known xcom modding limits the LongWar mod crew found/ran into during the mods design & betas? For instance, I would like to know if I can add more medal "slots" or "entries" to extend LW's design of "billets" towards more ranks? ie ...
by Grunt
Tue Feb 16, 2016 8:04 pm
Forum: XCOM: Long War General Discussion
Topic: Thank You
Replies: 15
Views: 24376

Thank You's cont.

**** One of the Top 5 Mods Ive ever experienced over the last 20 years of computer gaming. ****
The Long War was worth the wait and single-handedly catapulted XCOM:EU into a timeless classic for me. Simply awesome.
Big THANK YOU to crew at LWS for past efforts and future endeavors.
God speed!
by Grunt
Fri Feb 12, 2016 8:55 pm
Forum: XCOM: Long War General Discussion
Topic: Rank, Insignia, and how it works
Replies: 2
Views: 7209

Re: Rank, Insignia, and how it works

Thanks for reply JL.

Just noticed you (guys&gals) are in Colorado. Just visited the state, a tiny tiny place called Yampa. Wife family farm. Tiny town. Nice drive without snow.
by Grunt
Thu Feb 11, 2016 10:34 pm
Forum: XCOM: Long War General Discussion
Topic: Rank, Insignia, and how it works
Replies: 2
Views: 7209

Rank, Insignia, and how it works

How is rank supposed to be displayed in Long War? I know how it works based on the posted mechanics behind the mod just not sure how it's displayed. In my Long War game, my officers keep their LAST stripes (enlisted rank insignia) +plus+ their PREVIOUS medals denoting EARLIER Officer ranks, while co...
by Grunt
Thu Feb 11, 2016 10:10 pm
Forum: General Discussion
Topic: The Long War 2
Replies: 0
Views: 5194

The Long War 2

To all that had something to do with The Long War - I salute thee with thanks for all the effort. ...and it has completely ruined my expectations/experience with XCOM2 - :lol: Please keep in mind below that Im still playing through my first run, that I have kept myself from learning the ending or su...