Search found 59 matches
- Fri Apr 19, 2019 11:30 pm
- Forum: Long War 2: Bug Reports
- Topic: Spark give full cover to enemy soldier :)
- Replies: 2
- Views: 23461
Re: Spark give full cover to enemy soldier :)
That's not a bug.
- Fri Apr 12, 2019 4:28 pm
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 76538
Re: Questions/feedback about Smash & Grab
Yeah, but if you look at this https://www.ufopaedia.org/index.php/Reinforcements_(LW2) , they shouldn't be coming every turn. Perhaps S&G has a different schedule though. I know that it's not good to overstay this one - I usually am out before the timer ends or right about the first/second RNF, ...
- Fri Apr 12, 2019 8:02 am
- Forum: Long War 2
- Topic: Questions/feedback about Smash & Grab
- Replies: 28
- Views: 76538
Re: Questions/feedback about Smash & Grab
As soon as the timer expired (10 turns I think, or 12), reinforcements started coming every turn, like 5 turns in a row before I bailed. Legend difficulty but only middle of April, and in a strength 2 region... Is this normal?? Strong ones too - mecs, gunners, 3s and 4s...
- Fri Mar 29, 2019 8:04 pm
- Forum: Long War 2
- Topic: Tactical Employment of XCOM Troops
- Replies: 4
- Views: 12501
Re: Tactical Employment of XCOM Troops
Rendezvous with M3 officers and rocketeers!! Didn't know these existed
- Thu Mar 28, 2019 6:32 pm
- Forum: Long War 2
- Topic: Tactical Employment of XCOM Troops
- Replies: 4
- Views: 12501
Re: Tactical Employment of XCOM Troops
While excellent material, xwynns' last campaign was more of an exercise in how to react in messed up situations as he kept having his concealment prematurely broken all the time :) After watching that I actually stopped putting such an emphasis on concealment. An excellent "minimize-all-errors-...
- Tue Mar 26, 2019 4:10 pm
- Forum: Long War 2: Bug Reports
- Topic: Crash in Skyranger Post-mission
- Replies: 7
- Views: 33818
Re: Crash in Skyranger Post-mission
Two even And no one ever makes male stuff so I did try the male vindictus, but didn't like them at all and uninstalled them right away.
- Tue Mar 26, 2019 2:51 am
- Forum: Long War 2: Bug Reports
- Topic: Crash in Skyranger Post-mission
- Replies: 7
- Views: 33818
Re: Crash in Skyranger Post-mission
Huh, that's peculiar. I've played several campaigns with Vindictus female hair mods with no problems, but I guess the male one is a problem...
- Tue Mar 26, 2019 12:14 am
- Forum: Long War 2: Strategy
- Topic: Officer Leadership Bonus questions
- Replies: 14
- Views: 47325
Re: Officer Leadership Bonus questions
So nothing happened in the then current campaign. Since then I started a new campaign, and again I have no changes to aim/defense... This is what I did, I'd appreciate it if anyone could tell me if I did something wrong: ; infiltration bonuses set in infiltration ini ; LEADERSHIP_WILL_PER_MISSION=1 ...
- Fri Mar 22, 2019 1:53 am
- Forum: Long War 2: Bug Reports
- Topic: unable to hack doors on rescue missions
- Replies: 15
- Views: 46397
Re: unable to hack doors on rescue missions
Solved, kinda. Use the console to teleport a soldier in the truck, to see objective. Teleport both out. Kind of pain, because the floor of the truck is like between 1st and 2nd level...
Credit: https://www.reddit.com/r/XCOM2/comments ... _not_open/
Credit: https://www.reddit.com/r/XCOM2/comments ... _not_open/
- Fri Mar 22, 2019 1:39 am
- Forum: Long War 2: Bug Reports
- Topic: unable to hack doors on rescue missions
- Replies: 15
- Views: 46397
Re: unable to hack doors on rescue missions
I'm having the same issue, first time in like 1500 hrs of play. No immediate changes in the mod list. Not because of unloaded weapon.
- Wed Mar 20, 2019 11:13 pm
- Forum: Long War 2
- Topic: FL UFO Cooldown
- Replies: 8
- Views: 18322
Re: FL UFO Cooldown
You don't saySpinDoctor wrote:It's Frankie.
The love for RR rangers gave you up long time ago
- Wed Mar 20, 2019 11:11 pm
- Forum: Long War 2
- Topic: Invasion One-Shotting the Relay
- Replies: 5
- Views: 13986
Re: Invasion One-Shotting the Relay
It's not a bug. It's a feature. ;-) Yeah, right :) My last invasion, I had to shoot the thing 3 times to blow it up, so it doesn't happen all the time. But I have seen it happen. I think it has to be on the roof, and the damage to be minimum of 10, or something like that, for the bug to manifest.
- Wed Mar 20, 2019 10:50 pm
- Forum: Long War 2
- Topic: Invasion One-Shotting the Relay
- Replies: 5
- Views: 13986
Re: Invasion One-Shotting the Relay
Yeah, rightSpinDoctor wrote:It's not a bug. It's a feature.
- Wed Mar 20, 2019 7:56 pm
- Forum: Long War 2
- Topic: FL UFO Cooldown
- Replies: 8
- Views: 18322
Re: FL UFO Cooldown
Thanks for the answer! One of the reasons I asked was because I was wondering whether a mod might have changed the value. But it seems perhaps you changed it and just didn't mention that in the changelog...
- Wed Mar 20, 2019 1:11 am
- Forum: Long War 2
- Topic: FL UFO Cooldown
- Replies: 8
- Views: 18322
FL UFO Cooldown
The last mention of this in the changelog being revised states revised from 15 to 16 (LW2 1.1), however in my installation (and someone else's) the values are set at 15. So I wonder if anyone knows what the correct value is. Thanks.
- Fri Mar 15, 2019 6:25 am
- Forum: Long War 2
- Topic: Invasion One-Shotting the Relay
- Replies: 5
- Views: 13986
Invasion One-Shotting the Relay
Has anyone fixed this bug? When during an invasion you can one-shot the relay if it's on the roof. Thanks.
- Sun Mar 10, 2019 6:46 pm
- Forum: Long War 2
- Topic: Pre- invasion supply raid detection
- Replies: 2
- Views: 8508
Re: Pre- invasion supply raid detection
Very curious about the same...
- Fri Mar 01, 2019 1:13 am
- Forum: Modding Long War 2
- Topic: Hidden Potential "Formulations"
- Replies: 11
- Views: 41823
Re: Hidden Potential "Formulations"
Very curious if there is a mod out there, or any other way to achieve having "better" and "worse" rookies. So that instead of having only rookies with the 478 initial total points, we have for example say 450-point rookies and 525-point rookies, etc.
- Wed Feb 27, 2019 12:19 am
- Forum: Modding Long War 2
- Topic: LW2 1.5 Bugfixes
- Replies: 26
- Views: 91493
Re: LW2 1.5 Bugfixes
- Added dummy rewards to Lib1 and UFO detection missions making all "Find a Lead" missions look exactly the same. I think that is a bad change and should be made optional. In fact I would like to see better description for different mission types: lib, ufo precursor, facility lead. Missio...
- Wed Feb 06, 2019 10:09 pm
- Forum: Long War 2
- Topic: Rupture on Pistols
- Replies: 4
- Views: 11917
Re: Rupture on Pistols
True, that might be.
- Wed Feb 06, 2019 8:51 pm
- Forum: Long War 2
- Topic: Rupture on Pistols
- Replies: 4
- Views: 11917
Re: Rupture on Pistols
I got rupture from the AWC on a sharpshooter that also has pistol perks and carries a pistol. I never really had rupture before and don't know how it works at all. So I thought it might make regular pistols apply rupture like plasma I guess... But not, turns out that perk just gives a rupture specia...
- Wed Feb 06, 2019 6:18 pm
- Forum: Long War 2
- Topic: Rupture on Pistols
- Replies: 4
- Views: 11917
Rupture on Pistols
Can't seem to find this anywhere. Does rupture work with pistols? Thanks.
- Mon Feb 04, 2019 8:07 am
- Forum: Long War 2: Strategy
- Topic: Officer Leadership Bonus questions
- Replies: 14
- Views: 47325
Re: Officer Leadership Bonus questions
No worries, it will show
- Sun Feb 03, 2019 7:42 pm
- Forum: Long War 2: Strategy
- Topic: Officer Leadership Bonus questions
- Replies: 14
- Views: 47325
Re: Officer Leadership Bonus questions
I see. I changed the aim and def to 0.25/mission and 5 max, just to see what happens, and to give a bit more weight to the squad/officer relation I guess... But I don't see the aim and def bonuses showing up - does this have to be enabled from the beginning of the campaign?
- Sat Feb 02, 2019 4:57 pm
- Forum: Long War 2: Strategy
- Topic: Officer Leadership Bonus questions
- Replies: 14
- Views: 47325
Re: Officer Leadership Bonus questions
Why are aim and defense 0? Was it determined through testing that it's OP if >0?