Search found 59 matches

by prokolyo
Fri Apr 19, 2019 11:30 pm
Forum: Long War 2: Bug Reports
Topic: Spark give full cover to enemy soldier :)
Replies: 2
Views: 16051

Re: Spark give full cover to enemy soldier :)

That's not a bug.
by prokolyo
Fri Apr 12, 2019 4:28 pm
Forum: Long War 2
Topic: Questions/feedback about Smash & Grab
Replies: 28
Views: 58607

Re: Questions/feedback about Smash & Grab

Yeah, but if you look at this https://www.ufopaedia.org/index.php/Reinforcements_(LW2) , they shouldn't be coming every turn. Perhaps S&G has a different schedule though. I know that it's not good to overstay this one - I usually am out before the timer ends or right about the first/second RNF, ...
by prokolyo
Fri Apr 12, 2019 8:02 am
Forum: Long War 2
Topic: Questions/feedback about Smash & Grab
Replies: 28
Views: 58607

Re: Questions/feedback about Smash & Grab

As soon as the timer expired (10 turns I think, or 12), reinforcements started coming every turn, like 5 turns in a row before I bailed. Legend difficulty but only middle of April, and in a strength 2 region... Is this normal?? Strong ones too - mecs, gunners, 3s and 4s...
by prokolyo
Fri Mar 29, 2019 8:04 pm
Forum: Long War 2
Topic: Tactical Employment of XCOM Troops
Replies: 4
Views: 11243

Re: Tactical Employment of XCOM Troops

Rendezvous with M3 officers and rocketeers!! Didn't know these existed :)
by prokolyo
Thu Mar 28, 2019 6:32 pm
Forum: Long War 2
Topic: Tactical Employment of XCOM Troops
Replies: 4
Views: 11243

Re: Tactical Employment of XCOM Troops

While excellent material, xwynns' last campaign was more of an exercise in how to react in messed up situations as he kept having his concealment prematurely broken all the time :) After watching that I actually stopped putting such an emphasis on concealment. An excellent "minimize-all-errors-...
by prokolyo
Tue Mar 26, 2019 4:10 pm
Forum: Long War 2: Bug Reports
Topic: Crash in Skyranger Post-mission
Replies: 7
Views: 25594

Re: Crash in Skyranger Post-mission

Two even :) And no one ever makes male stuff so I did try the male vindictus, but didn't like them at all and uninstalled them right away.
by prokolyo
Tue Mar 26, 2019 2:51 am
Forum: Long War 2: Bug Reports
Topic: Crash in Skyranger Post-mission
Replies: 7
Views: 25594

Re: Crash in Skyranger Post-mission

Huh, that's peculiar. I've played several campaigns with Vindictus female hair mods with no problems, but I guess the male one is a problem...
by prokolyo
Tue Mar 26, 2019 12:14 am
Forum: Long War 2: Strategy
Topic: Officer Leadership Bonus questions
Replies: 14
Views: 37431

Re: Officer Leadership Bonus questions

So nothing happened in the then current campaign. Since then I started a new campaign, and again I have no changes to aim/defense... This is what I did, I'd appreciate it if anyone could tell me if I did something wrong: ; infiltration bonuses set in infiltration ini ; LEADERSHIP_WILL_PER_MISSION=1 ...
by prokolyo
Fri Mar 22, 2019 1:53 am
Forum: Long War 2: Bug Reports
Topic: unable to hack doors on rescue missions
Replies: 15
Views: 35844

Re: unable to hack doors on rescue missions

Solved, kinda. Use the console to teleport a soldier in the truck, to see objective. Teleport both out. Kind of pain, because the floor of the truck is like between 1st and 2nd level...

Credit: https://www.reddit.com/r/XCOM2/comments ... _not_open/
by prokolyo
Fri Mar 22, 2019 1:39 am
Forum: Long War 2: Bug Reports
Topic: unable to hack doors on rescue missions
Replies: 15
Views: 35844

Re: unable to hack doors on rescue missions

I'm having the same issue, first time in like 1500 hrs of play. No immediate changes in the mod list. Not because of unloaded weapon.
by prokolyo
Wed Mar 20, 2019 11:13 pm
Forum: Long War 2
Topic: FL UFO Cooldown
Replies: 8
Views: 16567

Re: FL UFO Cooldown

SpinDoctor wrote:It's Frankie.
You don't say :)

The love for RR rangers gave you up long time ago :)
by prokolyo
Wed Mar 20, 2019 11:11 pm
Forum: Long War 2
Topic: Invasion One-Shotting the Relay
Replies: 5
Views: 12571

Re: Invasion One-Shotting the Relay

It's not a bug. It's a feature. ;-) Yeah, right :) My last invasion, I had to shoot the thing 3 times to blow it up, so it doesn't happen all the time. But I have seen it happen. I think it has to be on the roof, and the damage to be minimum of 10, or something like that, for the bug to manifest.
by prokolyo
Wed Mar 20, 2019 10:50 pm
Forum: Long War 2
Topic: Invasion One-Shotting the Relay
Replies: 5
Views: 12571

Re: Invasion One-Shotting the Relay

SpinDoctor wrote:It's not a bug. It's a feature. ;-)
Yeah, right :)
by prokolyo
Wed Mar 20, 2019 7:56 pm
Forum: Long War 2
Topic: FL UFO Cooldown
Replies: 8
Views: 16567

Re: FL UFO Cooldown

Thanks for the answer! One of the reasons I asked was because I was wondering whether a mod might have changed the value. But it seems perhaps you changed it and just didn't mention that in the changelog...
by prokolyo
Wed Mar 20, 2019 1:11 am
Forum: Long War 2
Topic: FL UFO Cooldown
Replies: 8
Views: 16567

FL UFO Cooldown

The last mention of this in the changelog being revised states revised from 15 to 16 (LW2 1.1), however in my installation (and someone else's) the values are set at 15. So I wonder if anyone knows what the correct value is. Thanks.
by prokolyo
Fri Mar 15, 2019 6:25 am
Forum: Long War 2
Topic: Invasion One-Shotting the Relay
Replies: 5
Views: 12571

Invasion One-Shotting the Relay

Has anyone fixed this bug? When during an invasion you can one-shot the relay if it's on the roof. Thanks.
by prokolyo
Sun Mar 10, 2019 6:46 pm
Forum: Long War 2
Topic: Pre- invasion supply raid detection
Replies: 2
Views: 7956

Re: Pre- invasion supply raid detection

Very curious about the same...
by prokolyo
Fri Mar 01, 2019 1:13 am
Forum: Modding Long War 2
Topic: Hidden Potential "Formulations"
Replies: 11
Views: 32782

Re: Hidden Potential "Formulations"

Very curious if there is a mod out there, or any other way to achieve having "better" and "worse" rookies. So that instead of having only rookies with the 478 initial total points, we have for example say 450-point rookies and 525-point rookies, etc.
by prokolyo
Wed Feb 27, 2019 12:19 am
Forum: Modding Long War 2
Topic: LW2 1.5 Bugfixes
Replies: 26
Views: 66735

Re: LW2 1.5 Bugfixes

- Added dummy rewards to Lib1 and UFO detection missions making all "Find a Lead" missions look exactly the same. I think that is a bad change and should be made optional. In fact I would like to see better description for different mission types: lib, ufo precursor, facility lead. Missio...
by prokolyo
Wed Feb 06, 2019 10:09 pm
Forum: Long War 2
Topic: Rupture on Pistols
Replies: 4
Views: 9811

Re: Rupture on Pistols

True, that might be.
by prokolyo
Wed Feb 06, 2019 8:51 pm
Forum: Long War 2
Topic: Rupture on Pistols
Replies: 4
Views: 9811

Re: Rupture on Pistols

I got rupture from the AWC on a sharpshooter that also has pistol perks and carries a pistol. I never really had rupture before and don't know how it works at all. So I thought it might make regular pistols apply rupture like plasma I guess... But not, turns out that perk just gives a rupture specia...
by prokolyo
Wed Feb 06, 2019 6:18 pm
Forum: Long War 2
Topic: Rupture on Pistols
Replies: 4
Views: 9811

Rupture on Pistols

Can't seem to find this anywhere. Does rupture work with pistols? Thanks.
by prokolyo
Mon Feb 04, 2019 8:07 am
Forum: Long War 2: Strategy
Topic: Officer Leadership Bonus questions
Replies: 14
Views: 37431

Re: Officer Leadership Bonus questions

No worries, it will show ;)
by prokolyo
Sun Feb 03, 2019 7:42 pm
Forum: Long War 2: Strategy
Topic: Officer Leadership Bonus questions
Replies: 14
Views: 37431

Re: Officer Leadership Bonus questions

I see. I changed the aim and def to 0.25/mission and 5 max, just to see what happens, and to give a bit more weight to the squad/officer relation I guess... But I don't see the aim and def bonuses showing up - does this have to be enabled from the beginning of the campaign?
by prokolyo
Sat Feb 02, 2019 4:57 pm
Forum: Long War 2: Strategy
Topic: Officer Leadership Bonus questions
Replies: 14
Views: 37431

Re: Officer Leadership Bonus questions

Why are aim and defense 0? Was it determined through testing that it's OP if >0?