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- Sun Aug 19, 2018 6:30 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #4: Nations, Part 1
- Replies: 5
- Views: 4555
Interesting stuff! It's leading me to think of how it could be neat, though likely too complicated, to add in real-world ideologies as a counterpart to the in-game factions. I'm envisioning a system where each country can be either capitalist, communist, or fascist, with each ideology having a (rand...