Search found 11 matches

by asaz989
Wed Jun 08, 2022 11:05 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #18: Space Combat
Replies: 11
Views: 34287

Re: Terra Invicta Dev Diary #18: Space Combat

The existing system already includes that much lost ∆V, there's no extra balancing work required to take away the auto-engage. Removing the auto-catch during cooldown just gives a chance for very high ∆V runners to escape, and simplifies the player's mental model of the rules. (I do agree that the u...
by asaz989
Tue Jun 07, 2022 2:42 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #18: Space Combat
Replies: 11
Views: 34287

Re: Terra Invicta Dev Diary #18: Space Combat

Damage to the bridge, fire control, life support, power couplings and other critical systems can put a ship out of action. Damage Control teams will also repair critical systems. What happens to critically-damaged ships after combat ends? Is a ship with dead engines repairable in the field, or does...
by asaz989
Tue Jun 07, 2022 2:31 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #18: Space Combat
Replies: 11
Views: 34287

Re: Terra Invicta Dev Diary #18: Space Combat

One thing we noticed during testing was that fleets with significantly higher delta-V could easily avoid combat and keep bombing the nearby planet or whatever else they were doing. That was a bit unfun – they could just rabbit away with no consequences. So we added a mechanic where fleets involved ...
by asaz989
Thu Feb 18, 2021 12:07 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75757

Re: Terra Invicta Dev Diary #14: Ship design

Regarding 2: From my CoaDE experience, kinetics are not very lethal in high-speed engagements. Engagement times are so short that kinetics and lasers can't get much mass/energy downrange. A great example is a scenario where your fleet and the opfor are orbiting Mars in opposing directions; with dire...
by asaz989
Wed Oct 28, 2020 12:19 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75757

Re: Terra Invicta Dev Diary #14: Ship design

I am thinking about Terrestrial Warfare scenario when using missile for OB. Supply is much less of an issue when my ship is staying on earth orbit, and having OB capability without researching advanced weapon seems like an early game advantage. AFAIU orbital bombardment here is strictly for non-Ear...
by asaz989
Tue Oct 20, 2020 1:02 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #12: The Solar System
Replies: 4
Views: 24813

Re: Terra Invicta Dev Diary #12: The Solar System

- Predefined orbits have inclination values. We're setting most of them to zero at this point. It's easy to add more orbits, though, just config and text. Oh awesome! So the game uses real mechanics to determine dV for capturing into and transferring between different orbits, just doesn't let you p...
by asaz989
Mon Oct 19, 2020 9:36 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #13: Habitats
Replies: 6
Views: 34480

Re: Terra Invicta Dev Diary #13: Habitats

Looking at the production numbers on that Arcadia Planitia screenshot - are those all in the same units of mass? Or are they some number normalized to the normal usage quantity of that resource? Because if the former, that's a lot of fissiles.
by asaz989
Mon Oct 19, 2020 9:28 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #12: The Solar System
Replies: 4
Views: 24813

Re: Terra Invicta Dev Diary #12: The Solar System

So: Pluto, but no Eris, Haumea, or Makemake? Probably not gameplay-relevant all the way out there, but interesting anyway 😅 Also, I'm curious about the abstractions you're making to orbits - seems like there will be no ∆V cost to changing inclinations between different Earth orbits, for example, bec...
by asaz989
Mon Oct 19, 2020 9:10 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #11: Terrestrial Warfare
Replies: 3
Views: 27243

Re: Terra Invicta Dev Diary #11: Terrestrial Warfare

You mentioned how wars are won; but can they end without a victory? Especially in this kind of scenario where all wars are essentially proxy wars between players, I assume there are many prizes short of regime change (eg territorial changes, simple destruction of infrastructure) to fight for.
by asaz989
Fri May 03, 2019 2:24 am
Forum: Terra Invicta Development
Topic: An Idea
Replies: 5
Views: 12991

Re: An Idea

Sounds like you'd really enjoy playing Achron.
by asaz989
Sat Sep 08, 2018 1:25 am
Forum: Terra Invicta Development
Topic: How is it going?
Replies: 7
Views: 19633

Re: How is it going?

We had some angel investors come along so we're able to produce a meaningful chunk of the game, which we're doing now. Chiming in late: this is great to hear! A lot of my hunger for updates comes less from impatience or curiosity than from concern for the viability of the project and company. Knowi...