Search found 21 matches

by Xenos' Phobia
Tue Jun 12, 2018 3:47 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

I don't have anything against Rangers, but my class distribution has been skewed by the Use My Class mod. Next campaign I'll either spend more time smoothing out the distribution in my character pool or - more likely - just remove Use My Class and deal with 'mis-classed' soldiers. There are intersti...
by Xenos' Phobia
Mon Jun 11, 2018 9:57 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Campaign Update - June 1, 2035 Global STR 43, Resistance Threat: Low 3/3 Regions Contacted East Africa: STR 5, 10 Rebels, Lib 2 (DONE) South Africa: STR 2, 15 Rebels, Lib 1 (DONE) New India: STR 4, 16 Rebels, Lib 2 (DONE) Research: MW RC BR HM L AB TA SA OA M >A.Magnetic (10 days left) Barracks: 32 ...
by Xenos' Phobia
Mon Jun 11, 2018 9:15 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Thanks for the discussion guys. I've been more thoughtful when choosing missions and forming squads, and I haven't lost a soldier or even had a serious wound since. And I even ran another jailbreak with a sharpshooter and a gunner. :wink: The map turned out really well for DFA. I haven't been using ...
by Xenos' Phobia
Fri Jun 08, 2018 3:54 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Jailbreak was fine. E.Light with six soldiers. Took a wound because I flanked my technical to burn a sectoid and only his tile caught. Probably would've been okay except I didn't give the sectoid anywhere to go so he stood still and returned fire. Resistance Communications into Basic Research. I bui...
by Xenos' Phobia
Fri Jun 08, 2018 3:51 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

I appreciate the advice everyone. I don't want to copy any one person's playstyle, but I enjoy seeing different takes and hope to fill in my strategic deficiencies. I (generally) only take sharpshooters or gunners for untimed missions, HQ, troop columns, or supply raids, etc. That's a good idea earl...
by Xenos' Phobia
Thu Jun 07, 2018 6:18 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Missing a mission isn't the worst. Good advice I should've listened too. Granted I didn't read it until after I ran the mission, but I already knew it was a bad idea to launch. I need to move past the "I've already lost this campaign" mentality that plagues Long War. I admit there was a little bit ...
by Xenos' Phobia
Thu Jun 07, 2018 6:17 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Once upon a time I saw someone (probably on reddit) lament that there weren't enough (if any) published examples of campaign failures, and I thought to myself, I can probably fail. Well, ladies and gentlemen, the failing has commenced! Launch: 74% V.Light Rescue Engineer From Cell - Sharpshooter, Gu...
by Xenos' Phobia
Thu Jun 07, 2018 4:55 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

I have this ridiculous idea that I can somehow eliminate this pod of three, not activate the pod of two on the other side of the van, throw the evac, then clamber in the van to shut the doors and wait for our ride. I've been thinking more about this. What if it didn't matter that I activated everyt...
by Xenos' Phobia
Thu Jun 07, 2018 4:48 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Edit: Accidental double post. :roll:
by Xenos' Phobia
Thu Jun 07, 2018 4:48 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

"Loud stealth" meaning some spec 'stealths' to the hack objective regardless of no concealment - Advent never see the spec. The spec is plenty useful without any LoS to an enemy. Anything that might find the spec is pulled in by noise, snipes, combat protocol (preferably from a 2nd spec) or plain j...
by Xenos' Phobia
Wed Jun 06, 2018 7:54 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Forgive the lack of detail in this post. I wasn't planning to keep a log when I started this campaign. If certain information interests you, let me know and I'll try to track it. Modular Weapons then Resistance Communications because I forgot how to play the game. I found a basic hair trigger on Gat...
by Xenos' Phobia
Wed Jun 06, 2018 7:50 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Re: Commander Honestman Campaign

Engage the officer and his lackeys with overwatch from above. No survivors. Move a couple scouts forward tentatively. Grunts activate on their turn and scramble out of LOS. Next turn they run into my overwatch trap and I continue to clean up all but the engineer who hung back. Lock him down with red...
by Xenos' Phobia
Wed Jun 06, 2018 7:49 pm
Forum: Long War 2
Topic: Commander Honestman Campaign
Replies: 34
Views: 5386

Commander Honestman Campaign

I'm giving up (at least temporarily) my attempt to LWify WOTC into an acceptable state. WOTC introduces fun concepts but it's still so lacking in strategic depth *cry*. After seeing faket15 share his LW 1.5 bugfixes, I decided to return to the real deal with the goal of actually finishing a campaign...
by Xenos' Phobia
Thu Feb 08, 2018 5:43 pm
Forum: Long War 2
Topic: Psi rush 1.5 edition
Replies: 29
Views: 7611

Re: Psi rush 1.5 edition

That's strange. I thought combatives only procs once per turn. I've heard it explained that a graze or a miss will be countered with combatives, but the +90 to dodge that combatives grants only applies to the first attack. Since in this case the shinobi was smoked and aid protocol'd, he was probabl...
by Xenos' Phobia
Tue Feb 06, 2018 11:13 pm
Forum: Long War 2
Topic: How to see vigilance?
Replies: 3
Views: 1358

Re: How to see vigilance?

I believe vigilance is still hidden from the player. This is the only mention of vigilance in the 1.5 release notes. - Region vigilance gets a little sticker. Reduced the the number of workers at an outpost for the baseline vigilance decay time of 1 week from 9 to 7; reduced the impact of having mor...
by Xenos' Phobia
Fri Jan 26, 2018 10:53 pm
Forum: Long War 2
Topic: Spark and Resistance MEC can't jump onto roof
Replies: 3
Views: 1447

Re: Spark and Resistance MEC can't jump onto roof

Use the teleport to cursor command. Have the unit selected, the cursor where you want the unit to teleport to and in the console use: ttc If you haven't used console commands before, you'll have to set '-allowconsole' in the launch options before launching your game. Then hit either the backtick (`...
by Xenos' Phobia
Fri Jan 26, 2018 10:42 pm
Forum: Long War 2
Topic: Advent Strength Force Vigiliance
Replies: 3
Views: 1313

Re: Advent Strength Force Vigiliance

Will an Extremely Light mission in a S1 region be the same as a S4 region? Or will S4 have tougher troops. Force Level is pretty much the only factor that determines type of enemies you will face. Mission schedules (which vary by Activity Level) will also play into the type of enemies you face, but...
by Xenos' Phobia
Mon Jan 22, 2018 2:14 pm
Forum: Long War 2
Topic: max laser sight crit bonus?
Replies: 3
Views: 1286

Re: max laser sight crit bonus?

Oh, that makes more sense. I thought the bonus was supposed to double at point blank range and that it was just a bug that tripled the basic laser sight. I guess I never checked the elite or I would have been really confused.
by Xenos' Phobia
Mon Jan 15, 2018 3:21 pm
Forum: Long War 2
Topic: Commander mag and psi rush campaigns
Replies: 31
Views: 7843

Re: Commander mag and psi rush campaigns

Don't you need like Mag Weapons or Adv. Mag Weapons plus Elerium to even research Coilguns anyways? So what do you mean by "Rushing Coilguns?" [RC, MW, BR, AB, HM, Trooper, Officer, Mag, A.Mag, Robotics, Elerium, Coil, A.Coil] I don't see how you could get coil in May. All out Mag rush gets the bas...
by Xenos' Phobia
Fri Jan 12, 2018 9:26 pm
Forum: Long War 2
Topic: Commander mag and psi rush campaigns
Replies: 31
Views: 7843

Re: Commander mag and psi rush campaigns

I'm considering a Coil rush on Legendary. If I prioritize purchasing scientists and an early Laboratory, I calculate unlocking Coilguns the very end of May with Advanced Coilguns two weeks later. This pushes ballistic to the end of May, and it almost necessitates running an HQ on basic tech in order...
by Xenos' Phobia
Fri Jan 12, 2018 3:33 pm
Forum: Long War 2
Topic: Commander mag and psi rush campaigns
Replies: 31
Views: 7843

Re: Commander mag and psi rush campaigns

I'm curious if you had to build your soldiers differently with ballistics in mind. For example, Center Mass would be supremely useful while skipping laser. Did you have any perks that helped carry you with ballistics until you achieved your rush tech? I do feel the difficulty bump still here and the...