Search found 14 matches

by JOKER
Tue Oct 27, 2020 12:04 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75751

Re: Terra Invicta Dev Diary #14: Ship design

- We've conceived of missile weapons as entirely antiship in nature. They also have limited ammo relative to other weapons so you'll use them up quickly in bombardment. Bombardment is a state you put a fleet in and lasts for a meaningful time in the strategy layer; it's not a combat mode where you ...
by JOKER
Mon Oct 26, 2020 3:51 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #14: Ship design
Replies: 36
Views: 75751

Re: Terra Invicta Dev Diary #14: Ship design

For what gameplay reason that missiles can't be used in orbital bombardment? Modern human already have MIRV so it must be related to gameplay.
by JOKER
Sat Oct 12, 2019 5:40 pm
Forum: Terra Invicta Announcements
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 34300

Re: Terra Invicta Reveal Trailer is live!

johnnylump wrote: Sat Oct 12, 2019 1:21 pm The trailer just shows off the ship models close up. This is (VERY roughly) what actually playing the battles will look like:
This one seems good.
by JOKER
Sat Oct 12, 2019 3:12 am
Forum: Terra Invicta Announcements
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 34300

Re: Terra Invicta Reveal Trailer is live!

Up until you show two fleet engage each other, it makes me interested in the game; but the fleet battle part is ugly as hell. I know the game development is at pre-alpha, and the semi-realistic spacecraft design actually looks good. But the style of "slow moving" spacecraft and projectile,...
by JOKER
Fri Aug 24, 2018 10:24 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 16
Views: 63105

Re: Terra Invicta Dev Diary #5: Nations, Part 2

Is there a better word to describe "nation", like "Sovereignty", "Regime" or "Government"? I do understand it's a necessary abstraction, but it still feels a bit weird to see "Non-existent nations like Germany and Italy". English is my second languag...
by JOKER
Fri Apr 13, 2018 4:27 am
Forum: Terra Invicta Development
Topic: Children of a Dead Earth
Replies: 3
Views: 12072

Re: Children of a Dead Earth

One interesting thing in CoaDE is that the game realistically depicts how brutal the range is in space. Though laser and railgun are very powerful, most battle will still be decided with missiles and attack drones, as they have so much range that even laser become "knife fight" weapon. It ...
by JOKER
Fri Apr 13, 2018 3:43 am
Forum: Terra Invicta Development
Topic: We're hiring a Unity dev to work on Terra Invicta
Replies: 1
Views: 8733

Re: We're hiring a Unity dev to work on Terra Invicta

Resume and cover letter sent.
by JOKER
Mon Mar 12, 2018 8:05 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #3: Resources
Replies: 34
Views: 86873

Re: Terra Invicta Dev Diary #3: Resources

I hope that we will talk a bit about warfare in next Dev Diary of Terra Invicta. Based on current information, it seems that we will have Black Ops, large scale ground warfare, then Fleet Operation in space. Black Ops is abstracted, so we will mostly focus on the other two. I'm curious that how will...
by JOKER
Sat Mar 10, 2018 7:04 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #3: Resources
Replies: 34
Views: 86873

Re: Terra Invicta Dev Diary #3: Resources

https://pm1.narvii.com/6030/58505ab98fe48ae05a3f5fcff2d89ab1ece55e02_hq.jpg Maybe I'm oversimplifying, but the way I'd do it would be to have democracies better at research but autocracies better at production. Free-exchange of ideas is great for science but there's nothing like tyranny for getting...
by JOKER
Wed Feb 21, 2018 6:19 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #3: Resources
Replies: 34
Views: 86873

Re: Terra Invicta Dev Diary #3: Resources

It may be too early to ask it, but since the game start in 2020, how would you handle certain political and geopolitical problems in real life in TI? For example, who will be the president of United States in game, or will it be randomly decided?
by JOKER
Fri Feb 16, 2018 9:47 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #3: Resources
Replies: 34
Views: 86873

Re: Terra Invicta Dev Diary #3: Resources

Thank you for reply. As a softcore Xcom2 vanilla player, I usually only have to keep track of supply, intel and soldier status. Other resources usually won't be playthrough-breaking problem when I follow strategy guide, and don't need constant management. In LW2, producing and managing weapons and e...
by JOKER
Thu Feb 15, 2018 11:26 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #3: Resources
Replies: 34
Views: 86873

Re: Terra Invicta Dev Diary #3: Resources

I'm very unsatisfied with #3. A complex resource system will always be hard to balance and frustrating for players. It also eats a large chunk of UI. I hope we can cut it to 2-3 types, plus some special resource that players don't have to keep an eye at. For example, we are going to resolve things o...
by JOKER
Thu Dec 14, 2017 9:59 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 34
Views: 100298

Re: Terra Invicta Dev Diary #1

Based on information in Dev Diary 2, I would assume the scenario in TI is somehow similar to first and second Formic Invasion in Ender's Game. Armies in TI means "multiple modern divisions", rather than small squads in Xcom series. If we need dozens of divisions to fight aliens, there's cl...
by JOKER
Wed Dec 13, 2017 7:03 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #2: Factions
Replies: 24
Views: 74031

Re: Terra Invicta Dev Diary #2: Factions

Is it possible for some factions to achieve some kind of alliance, merge or evolve in mid or late game? For example: RESIST-COOPERATE: Understand or persuade the aliens is our final goal, but we will fight with tooth and nail if needed. APPEASE-COOPERATE: Try to preserve more human independence thro...