Search found 32 matches

by The13Inquisitor
Tue Sep 11, 2018 1:10 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

Re: LWotC News and Announcements

Well, the Long War of the Chosen project is for all intents and purposes dead due to issues IRL.

The attempt to get the alien pack and possibly a couple of others is being made however.

Best of luck to anyone who decides to do anything similar going forward.
by The13Inquisitor
Tue Sep 11, 2018 12:58 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWOTC is dead?!?
Replies: 1
Views: 17392

Re: LWOTC is dead?!?

Yeah, IRL trouble killed it.

It's a shame but they still intend on trying to get out what they have as TauNeutrino states.

Still, I imagine that we'll see someone at least attempt a direct port. It's not as though the demand isn't there.
by The13Inquisitor
Sun Aug 05, 2018 9:51 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Suggestions\Discussion: Faction Heroes
Replies: 9
Views: 19047

Re: Suggestions\Discussion: Faction Heroes

@prko

Hey, just a heads up but if you've got suggestions, the best place for them would be the LWotC Discord server.

There's a link in this thread: viewtopic.php?f=22&t=27179

Don't be shy to say hello and give your input.
by The13Inquisitor
Sun Aug 05, 2018 9:46 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

Re: LWotC News and Announcements

It is a slow process but the end results going to be worth it.
by The13Inquisitor
Wed Jul 25, 2018 2:58 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

Re: LWotC News and Announcements

So, there's been an announcement made on Discord the other day regarding the Alien Pack, quoted here for your convenience: The Alien Pack is currently late into the testing phase. However, our lead developer's PCs are out of commission. At this time, we're hoping to have the AP released, hopefully w...
by The13Inquisitor
Mon Jun 18, 2018 12:41 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

Re: LWotC News and Announcements

Sorry for the delay just needed to check some details but there is going to be something new released into the wild soon... https://cdn.discordapp.com/attachments/380528593647697923/437367278485504000/20180421212354_2.jpg It's just a case of there being some bugs that need ironing out. As always, th...
by The13Inquisitor
Wed Jun 06, 2018 3:23 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

Re: LWotC News and Announcements

I'm afraid not. Soon as there is though, I'll post it here.
by The13Inquisitor
Wed Mar 21, 2018 7:34 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

Re: LWotC News and Announcements

There’s now a LW perk pack available on Steam, authored by LWotC’s very own Favid. This is a port of the base LW2 classes to WotC with the skill trees of 1.5 rather than an indication of what the classes will look like in LWotC. Make sure to check it out and as always, feel free to check out the Dis...
by The13Inquisitor
Tue Mar 20, 2018 9:11 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

Re: LWotC News and Announcements

After some discussion, I’ve been asked to keep the people on this forum posted on how LWOTC is coming along. I’ll be posting official announcements and updates from the team and helping to facilitate discussion along with passing on suggestions and ideas. For now, here's the links detailing their cu...
by The13Inquisitor
Sun Mar 18, 2018 6:47 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60129

LWotC News and Announcements

Hi all. I talked to one of the LWOTC Command Team members and they told me that they welcome everyone with any questions or suggestions to head over to the LWOTC Discord. They also provide progress reports and news over there as well. There are a number of public channels for suggestions and general...
by The13Inquisitor
Mon Mar 05, 2018 7:04 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Suggestions\Discussion: Faction Heroes
Replies: 9
Views: 19047

Re: Suggestions\Discussion: Faction Heroes

I actually nutted up and made a Discord account last night and was talking with the team about various items and nerfing the hero classes appears to be the last thing on their minds. They have a channel dedicated to suggestions there so if anyone has any ideas, going and saying hi there is probably ...
by The13Inquisitor
Sun Mar 04, 2018 10:30 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Increase hacking skills permanently by hacking
Replies: 3
Views: 8683

Re: Increase hacking skills permanently by hacking

Well that's one way to make it more useful, attractive and less dependent on getting good RNG.
by The13Inquisitor
Mon Feb 26, 2018 1:23 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Suggestions\Discussion: Faction Heroes
Replies: 9
Views: 19047

Re: Suggestions\Discussion: Faction Heroes

Considering how hilariously OP the Reapers' Shadow concealment is, I really hope that's not what winds up happening. My thoughts on how to change the Skirmisher revolve around action economy, giving them access to Close Encounters or just straight up a third action. Otherwise, they're a lot like Lon...
by The13Inquisitor
Mon Feb 26, 2018 2:00 am
Forum: Long War 2
Topic: Need help on avenger defense
Replies: 8
Views: 13388

Re: Need help on avenger defense

It is not save scumming if you hit the wall. It is learning curve Well, it kind of is when the game parks the disruptor behind terrain so your snipers can't shoot the damn thing. Or behind a car. Or just goes lol nope. No line of sight this turn. I beat it. Had a really interesting bug with Kubikir...
by The13Inquisitor
Sun Feb 25, 2018 3:06 am
Forum: Long War 2
Topic: Need help on avenger defense
Replies: 8
Views: 13388

Re: Need help on avenger defense

Well, good to know how this campaign ender works. I've currently got a UFO up my backside in October (Second of the Campaign) and when I actually did the mission, I wound up with the Berserker Queen camping the relay after my Stalker got revealed due to an errant reveal square. Been too salty to act...
by The13Inquisitor
Sat Feb 24, 2018 10:47 am
Forum: Long War 2
Topic: Environmental Damage Falloff on Cone Attacks
Replies: 6
Views: 11035

Re: Environmental Damage Falloff on Cone Attacks

Is there any way to reverse the values, given that the Shredder Gun\storm cannon is basically an upscale shotgun it ought to work the other way around?
by The13Inquisitor
Sat Feb 24, 2018 10:38 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Suggestions\Discussion: Faction Heroes
Replies: 9
Views: 19047

Re: Discussion: Faction Heroes

I get the distinct impression this thread is either going to be seen as spam or that people are going to assume I really like the sound of my own voice but I'm going to keep trying to start a conversation at least.

So. Skirmishers.

How do you fix the overlap with Long War's Rangers?
by The13Inquisitor
Tue Feb 20, 2018 12:41 pm
Forum: Long War 2
Topic: 4+ Faceless??!!
Replies: 3
Views: 6983

Re: 4+ Faceless??!!

I've had seven Faceless on a rendezvous once. One patrolling and six traitors.

The use of explosives and napalm was excessive that day.
by The13Inquisitor
Tue Feb 06, 2018 2:31 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Suggestions\Discussion: Faction Heroes
Replies: 9
Views: 19047

Re: Suggestions\Discussion: Faction Heroes

These probably go without saying and I probably should've included these in the OP but there are some obvious things that could be done: Give the Templars access to the Pistol talents as a third row\column. Remove charges on the Reapers Sting and Banish and the Skirmishers various abilities in favou...
by The13Inquisitor
Tue Feb 06, 2018 2:20 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Community Where?
Replies: 3
Views: 8249

Re: Community Where?

Well that would explain why this place is relatively quiet right now if everyone is busy working on the mod. I guess it's mostly down to the Discord being more active than the sub-forum. Personally, I'm on a laptop and I've got no idea how to code so I'm just waiting for this to hit a stage where pl...
by The13Inquisitor
Sat Feb 03, 2018 1:47 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Suggestion: Don't Start With The Chosen Active
Replies: 12
Views: 24888

Re: Suggestion: Don't Start With The Chosen Active

I would definitely say earlier than that. maybe after a region liberation or something. You did just take 1/16th of their total territory. This would put XCOM on the scale of "Considerable Threat." This makes a lot of sense. If this were the event that triggered Lost and Abandoned or unlo...
by The13Inquisitor
Mon Jan 29, 2018 10:23 am
Forum: Long War 2
Topic: Is there a list of hack debuffs?
Replies: 22
Views: 25716

Re: Is there a list of hack debuffs?

I believe Red Fog decreases hack defense, but if anyone else can confirm, that'd be great.
by The13Inquisitor
Sat Jan 27, 2018 12:34 pm
Forum: Long War 2
Topic: Faceless Percentage
Replies: 5
Views: 8477

Re: Faceless Percentage

Really?

Huh.

Good to know. Be good to know in advance before the game pulls something ridiculous like that again. Or the six Faceless rendezvous. (One active and five infiltrators.)

Only reason that didn't result in mass injuries was judicious use of explosives and area suppression.
by The13Inquisitor
Sat Jan 27, 2018 12:27 am
Forum: Long War 2
Topic: Faceless Percentage
Replies: 5
Views: 8477

Re: Faceless Percentage

XComLW_Outposts.ini, line 9 & 10 DEFAULT_FACELESS_CHANCE=0.16f ; Initial chance [0.0 = never, 1.0 = always] of a new rebel being faceless MAX_FACELESS_PROPORTION=0.32f ; Faceless typically won't generate if they are more than this proportion of a Haven's population Had a haven of four only have...