Search found 416 matches
- Tue Nov 07, 2017 10:02 pm
- Forum: Long War 2
- Topic: Snapshoot
- Replies: 3
- Views: 6511
Snapshoot
Watched Long War Early/Middle sniper builds. I found myself deciding for two hours. Can't decide Should I pick it or build super aimed ranger. OR DFA + Battle Riffle pack (marksman rifle) = - 15 aim Snapshoot. Enough to start fight on my terms and still have DFA. Is it worth 75 aim rookie ? Snapshoo...
- Mon Nov 06, 2017 12:05 am
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
Legendary - everything is on intel and there is less missions to pull excessive vigilance (12 V still gives missions). After few Vipers this strategy is questionable ( 3 man GOPs and less) but works very well for few weeks. I think that I managed to double missions spawn. By 10 march I finished 4 of...
- Sun Nov 05, 2017 5:57 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1160322
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Silence is virtue ?
(Virtue is one of humanity's most important lie.)
(Virtue is one of humanity's most important lie.)
- Sun Nov 05, 2017 12:51 am
- Forum: Long War 2
- Topic: How do you plan/follow your new campaigns?
- Replies: 19
- Views: 28520
Re: How do you plan/follow your new campaigns?
Don't follow my advice. I like to that It is risky but you will have twice as much sci/eng/soldiers/rookies/intel/supply/rebels. In first month when it matters. Then you can research fast and build/recruit fast. Edit. On Veteran/commander does not pay off. There is gap between missions when LIB 3 is...
- Sat Nov 04, 2017 7:36 pm
- Forum: Long War 2
- Topic: How do you plan/follow your new campaigns?
- Replies: 19
- Views: 28520
Re: How do you plan/follow your new campaigns?
I do not plan. I work with whatever RND gives me. Then I read scripts to actually understood what should I do or I did. Then I have long look at my screen trying to make new move then I restart whole thing. My conclusion is rush everything to grab something. Manual do not explain half of stuff and s...
- Sat Nov 04, 2017 7:22 pm
- Forum: Long War 2
- Topic: Psieye's 8-man GOps Squad
- Replies: 4
- Views: 14310
Re: Psieye's 8-man GOps Squad
I m now doing 3-man GOPs. Recipe is the same Tank , Flank and Bomb
- Sat Nov 04, 2017 7:20 pm
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions 2
- Replies: 0
- Views: 4342
Detecting faceless/rendezvous missions 2
When mission stops or start ? After reading xcom.missions can't figure when it is best to put soldier to advise. It seems that putting soldier right after "Detecting faceless/rendezvous missions" and getting new rebels is 30 day of wasting resources or it is totally RND like 3 days (after ...
- Sat Nov 04, 2017 7:06 pm
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
Rushing 2nd and 3rd region ASAP is another way. Better spawning chance is worth trouble. 3rd region is tricky if you don't have enough intel. But it is manageable and profitable. Good start (early detected missions) is must have (go full squad and suffer). By 6th March you should start scanning seco...
- Fri Nov 03, 2017 5:08 pm
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions
- Replies: 24
- Views: 50382
Re: Detecting faceless/rendezvous missions
How this works ?
I detected faceless. Is mission still on or it reset it self ? I just pick up 5 rebels .
I detected faceless. Is mission still on or it reset it self ? I just pick up 5 rebels .
- Fri Nov 03, 2017 5:01 pm
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
Chances for Scientist are lower . That's all RND will give you them sometimes or not (usually is NOT). For planning - this is must important information. This is why I started this thread . To get info. Because I had save scum and found problem , reported , made more save scumming, confirmed then de...
- Thu Nov 02, 2017 9:32 pm
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
Does anybody have same results as I ?
Or I m cursed.?!
How many Scientist do you get by 1 april ?
Liberation 2 does not count. Because 11 vs 0 both 1.5 campaign (with hotfix) and I did not even get to April 1 (my day)
Or I m cursed.?!
How many Scientist do you get by 1 april ?
Liberation 2 does not count. Because 11 vs 0 both 1.5 campaign (with hotfix) and I did not even get to April 1 (my day)
- Thu Nov 02, 2017 9:23 pm
- Forum: Long War 2
- Topic: Not-Created-Equally, Difficulty bias.
- Replies: 8
- Views: 12414
Re: Not-Created-Equally, Difficulty bias.
Really.?
I had plans to start on Rookie and have great time (rookies).
Bad. I will instead save scum scientists
I had plans to start on Rookie and have great time (rookies).
Bad. I will instead save scum scientists
- Thu Nov 02, 2017 6:53 pm
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
RND is welcome but if it works like this. I missed something and I will have chance to get that later. Soldiers as rewards: - Getting 7 HP sniper after hard mission is restart campaign :( :( :o :arrow: NCE - I actually need Sniper but that ? :shock: :shock: :shock: :shock: :shock: :shock: :evil: :ar...
- Thu Nov 02, 2017 12:09 am
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
My save scum test conclusion. Liberation 2 will give scientist. Rest of missions can yield you so many eng that you can build bridge to Mars , Venus and all other planets. Now I m finishing 3rd and 4th mission in starting region (Gatecraher not counted) It is March 10 . I m contacting second region ...
- Wed Nov 01, 2017 6:49 pm
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions
- Replies: 24
- Views: 50382
Re: Detecting faceless/rendezvous missions
I presume that mission resets after detecting.
Or it continues if you have more faceless ?
Or it continues if you have more faceless ?
- Wed Nov 01, 2017 3:57 pm
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
Who is whining ? I m still able to save scum. My lawyer is scum (save?) I have save scum results. Ratio is 24+ / 6 / 1 Eng /soldier/ Scientist. This is intended . How the get more scientist when it is beneficial ?! My answer is save scum or contact second region on 6th march. First few missions shou...
- Wed Nov 01, 2017 12:58 am
- Forum: Long War 2
- Topic: Not-Created-Equally, Difficulty bias.
- Replies: 8
- Views: 12414
Re: Not-Created-Equally, Difficulty bias.
It is not -15 dodge. Default dodge is 5 . 5 - 15 = -10 - min dodge 5 + 15= 20 -mad max dodge Default aim is 65 +10 or -10 HP is 4 (-1 / +3 )( 7 HP rookie is worst rookie that you can get) Defense is 0 (-10 / +10) Will is 25 (-15 / +15) Hacking 5 (-4 / +15) Mobility 15 (-2 / +3) PsiOffense 25 (-15 / ...
- Wed Nov 01, 2017 12:13 am
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Re: Scientist in demand
You will hardly ever get scientist in first month. It seems that ratio Eng/soldier/Scientist is 4/2/1.
Usually I get this numbers - 12 Eng to change one light bulb.
Few soldiers, screwed ones .
One Scientist if you are lucky in second region. And after I have researched something to replace them
Usually I get this numbers - 12 Eng to change one light bulb.
Few soldiers, screwed ones .
One Scientist if you are lucky in second region. And after I have researched something to replace them
- Tue Oct 31, 2017 11:54 pm
- Forum: Long War 2
- Topic: Not-Created-Equally, Difficulty bias.
- Replies: 8
- Views: 12414
Re: Not-Created-Equally, Difficulty bias.
No. They have more stats to swap From toolbox for example ;stat swaps are used to configure offsets for initial stats. Note that all swaps can be "reversed" with the StatDown value increasing and the StatUp decreasing +STAT_SWAPS=(StatUp=eStat_Offense, StatUp_Amount=1, StatDown=eStat_Defen...
- Tue Oct 31, 2017 8:34 pm
- Forum: Long War 2
- Topic: Not-Created-Equally, Difficulty bias.
- Replies: 8
- Views: 12414
Re: Not-Created-Equally, Difficulty bias.
I started more than 150 new campaigns. If you roll negative defense you rolled negative defense. Only Will and Psi roll is somehow normal. Everything else usually roll similar. I have 2/3 of barracks 3 HP - best roll possible Why ? I have two 18 mobility and two 75 aim in low HP roll . Average Aim i...
- Tue Oct 31, 2017 2:30 pm
- Forum: Long War 2
- Topic: Scientist in demand
- Replies: 32
- Views: 43193
Scientist in demand
Can't get Scientists in first week missions. First week only gives Engineer at best. I don't need Mr. ENG because I don't need AWC or PG until April or anything on Avenger . Can't train AWC because of shortage of rookies (and I need Mr. SCI for healing). OTS is nice but not needed. With my luck I wi...
- Sat Oct 28, 2017 3:40 pm
- Forum: Long War 2
- Topic: Rebel job switching
- Replies: 18
- Views: 28250
Re: Rebel job switching
1.00 AM is mission generating time. I had one at 1:00 AM . If you save game earlier than 1.00 AM missions will generate randomly. If you save at 1.01 AM missions will not change. Switch rebels before 1.00 AM P.S. I need mod with normal time 0.00 - 23.59. AM / PM is confusing. 14.00 (h) is NATO stand...
- Sat Oct 28, 2017 3:32 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1160322
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I have downloaded LW2 even on my phone.
Why ?
I lost internet and I screw my mods .
Why ?
I lost internet and I screw my mods .
- Mon Oct 09, 2017 8:42 pm
- Forum: Long War 2
- Topic: Rebel job switching
- Replies: 18
- Views: 28250
Re: Rebel job switching
This is nice info. But it seems that most of guides suggest one day before (to have more intel ).
- Mon Oct 09, 2017 4:07 pm
- Forum: Long War 2
- Topic: Rebel job switching
- Replies: 18
- Views: 28250
Re: Rebel job switching
And they start at 01.00 h ?